Most Generation PRNG Help / Information

Did someone say that the base HG/SS delay was about 490? I calibrated a little bit, and I got something along the lines of: 484, 486, 488. Maybe I'm just a fast button masher?

I just thought of something, is it impossible to RNG a shiny Sudowoodo without an AR?

It shouldn't be... Try a bunch of Rare Candies.
 
OK, hopefully this is my last post before I actually TRY to go for Raikou. Sorry if this is mudding up the forums.

I want to increase my frame to 26, but the radio detuning sounds kinda sketch... does the 128 steps trick still work? Or, since the burnt tower contains pokemon, would each step or turn = 1 advancement in frame? That would make everything SO much easier.

Also, when I use sweet scent to check my seed... if I have the correct seed for Raikou, the only thing that will be different will be the frame, correct? If that is true, then if I check the Sweet Scent pokemon's seed using RNG Finder, it should be the same as Raikou's correct?
 
OK, hopefully this is my last post before I actually TRY to go for Raikou. Sorry if this is mudding up the forums.

I want to increase my frame to 26, but the radio detuning sounds kinda sketch... does the 128 steps trick still work? Or, since the burnt tower contains pokemon, would each step or turn = 1 advancement in frame? That would make everything SO much easier.

Also, when I use sweet scent to check my seed... if I have the correct seed for Raikou, the only thing that will be different will be the frame, correct? If that is true, then if I check the Sweet Scent pokemon's seed using RNG Finder, it should be the same as Raikou's correct?

I believe there are wild pokemon in that area and yes, the 128 step trick does work. I recommend bringing in a master ball and catching raikou immediately and then checking its IVs. Unless you want it in a certain Pokeball, thats the easiest way to ensure that you got the Raikou you wanted.
 
Alright, I am using a masterball... but just to make absolutely sure... when I turn OR move in the burnt tower, it advances the frame by 1, correct? Because there are wild pokemon there?

Also, I am trying to use pikatimer to make it easy for me to hit this high delay... however, whenever the little warning beeps go off, they slow down my computer! What the heck?!?! This is really throwing off my calculations. Any suggestions for that?
 
I believe there are wild pokemon in that area and yes, the 128 step trick does work. I recommend bringing in a master ball and catching raikou immediately and then checking its IVs. Unless you want it in a certain Pokeball, thats the easiest way to ensure that you got the Raikou you wanted.

This is misleading. Yes, in a wild area steps in DPPt advanced the frame by one, however due to the presence of the pokemon in HG/SS, the frame has been known to advance between 2/3 (fluctuates). I have tested this by trying to RNG Raikou & Entei and the steps I took did not always addup to 1 frame advancements. Steps in HG/SS are not consistent frame advancers.
 
I have a question about the Monster Frames of the beasts. I know Entei is on frame 5, but does that count the one step you take forward? or will it really have a frame of 6?
 
I have a question about the Monster Frames of the beasts. I know Entei is on frame 5, but does that count the one step you take forward? or will it really have a frame of 6?
entei is frame 6 and when I did mine I counted that step, doesn't make to big a difference
 
So I would be better off using the radio detuning advancement?

That's a good question. Others have claimed that the radio advances the RNG in a consistent manner, however when I did the same thing it did not advance as I had hoped it would. Perhaps the HG/SS RNG was designed to be a lot more difficult to manipulate than the DPPt one. Unless you are using an emulator/save states, RNG'ing will be very difficult.
 
That's a good question. Others have claimed that the radio advances the RNG in a consistent manner, however when I did the same thing it did not advance as I had hoped it would. Perhaps the HG/SS RNG was designed to be a lot more difficult to manipulate than the DPPt one. Unless you are using an emulator/save states, RNG'ing will be very difficult.
Kyogre and Mewtwo will probably be the easiest to do. I found a flawless (except in attack) spread Modest and Timid for them in which you can get them at frame 3 with the appropriate syncher (Method K). Also, why is the research thread suddenly dead even though the English games are out? We need more research to fully determine how HGSS works so that we may make a tutorial for RNG'ing in it.
 
when in a cave... walking in areas with wild pokemon in HG/SS... does every step advance the Frame by 1? or is it only every 128 steps advance it by the number of pokes you have?
 
when in a cave... walking in areas with wild pokemon in HG/SS... does every step advance the Frame by 1? or is it only every 128 steps advance it by the number of pokes you have?
in an area with wild pokemon taking steps is very inconsistent and may increase the frame by 1,2, 3 or maybe more, the 128 step advancement still holds
 
does the game load faster in HG/SS than in Plat? or is it just my clock? I keep getting 13 seconds where in Plat I got 14... I just don't want to have realized I screwed up later... and re-calibrate my seconds and Delay
 
does the game load faster in HG/SS than in Plat? or is it just my clock? I keep getting 13 seconds where in Plat I got 14... I just don't want to have realized I screwed up later... and re-calibrate my seconds and Delay
it does you'll also notice that your delay is less than it was in plaitnum
 
So I am not sure if there is a question for this thread, but maybe it would help...

We are unsure about how to consistently advance frames, correct? Everyone seems to have a different story, that is why research is needed, so consistent methods can be confirmed if there are any.

Well, it has been said that frame advancement is somewhat erratic in caves and grass, sometimes advancing 1, 2, 3, or even more.

Since these numbers are also determined by an algorithm, would it not be beneficial to find out how they are generated? Maybe they match up with a certain seed. That is, what if a particular sequence of frame advancements tied in with a particular initial seed?

Or is this too tough to figure out?

Things are surely not as easy as they were in DPPt, as the coin flip trick was a convenient way of checking seeds, and frame advancement was much more straightforward. But they could not have really changed the algorithms that much, right? In what way can these algorithms be discovered?

I like RNGing on actual carts, but I would be willing to use DeSuMe to help with any research. Is there any kind of instruction on isolating factors that change in ingame situations? A better question: How was RNG research performed for DPPt?
 
Here is a little program I made to make RNG abusing with HG/SS on the DeSmuME emulator a little more easier, but its not just limited to HG/SS. Basically it tells you where the seeds are in RAM and you can use that information to determine your current frame.

http://dl.dropbox.com/u/3706406/Files/Pokemon RNG Helper.rar

It was compiled with VS2010 RC1, so you may need to update to .NET 4.0
http://go.microsoft.com/fwlink/?LinkID=183186

Well, this is helpful. I'll try to use it sometime.
 
Here is a little program I made to make RNG abusing with HG/SS on the DeSmuME emulator a little more easier, but its not just limited to HG/SS. Basically it tells you where the seeds are in RAM and you can use that information to determine your current frame.

http://dl.dropbox.com/u/3706406/Files/Pokemon%20RNG%20Helper.rar

It was compiled with VS2010 RC1, so you may need to update to .NET 4.0
http://go.microsoft.com/fwlink/?LinkID=183186
Thank you Kazo. I watched your videos and I wondered where I could get that program and now I know :D

Edit: How do I get JavaRNG to work. I downloaded it and I can't find the thing that makes JavaRNG run.
Edit2: How do I find my seed for hg/ss. Can I use the dppt time tab on RNGReporter?
 
Ok, I tried my first RNG run, and failed miserably. I have 3 doubts about what I did.

1. I found my target time, which was 14:01:11, so I set my clock to 13:59:00. At 14:01:00 I reset my game. Was I doing anything wrong?

2. According to Smogon, the first journal page with caught/defeated pokemon doesn't count as a flip. But BearsFan092's video says it does. Who is right?

3. I followed BearsFan092's journal flips, and my flips came to 5. I went back and fourth to the first page (which said caught pokemon) 4 times. Do the other pages that don't have caught/defeated pokemon on them count as flips?

Help please?
 
Ok, I tried my first RNG run, and failed miserably. I have 3 doubts about what I did.

1. I found my target time, which was 14:01:11, so I set my clock to 13:59:00. At 14:01:00 I reset my game. Was I doing anything wrong?

2. According to Smogon, the first journal page with caught/defeated pokemon doesn't count as a flip. But BearsFan092's video says it does. Who is right?

3. I followed BearsFan092's journal flips, and my flips came to 5. I went back and fourth to the first page (which said caught pokemon) 4 times. Do the other pages that don't have caught/defeated pokemon on them count as flips?

Help please?
1. 11 secs is way to quick for any game to boot up, you should be aiming for 14-15 secs depending on your personal cart

2. If there is a poke on the page that opens then yes it does count as 2 advancements.

3. Any page with anything else is a blank and means no advancements at all
 
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