Ask a simple question, get a simple answer - mark 22 (READ THE OP)

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In SS at the team rocket HQ when you face the electrodes, if you run there still there so does that mean if you encounter one then run and encounter the same one will the electrode have the same generated stats or would if have different, the reason I ask is because I need to SR for a shiny to find out my PID.
 
I bet that Bellsprout could indeed sweep an entire team of Feebas.

Just wondering, what is the logic behind the Life Orb? Bellsprout have miniscule HP.

That's why Life Orb is good. Anything is going to OHKO Bellsprout anyway, so why not increase your damage on the off chance that you do get to attack, since losing 10% health will never make a difference.

Edit: I see I was beaten to this.

Another option would be an Endure/Custap set. This would ensure that Bellsprout actually does get to hit something most of the time. You bring in Bellsprout safely, then use Endure. Custap Berry activates and you then get to fire off one attack with pseudo-priority. The set could look like:

Bellsprout @Custap Berry
Modest nature
4 HP/252 SpA/252 Spe
Endure
SolarBeam
Sludge Bomb
Hidden Power Ground/Energy Ball

Ideally, you want sun support. With Chlorophyll, Bellsprout will sometimes outspeed an opponent and be able to fire off a SolarBeam without using Endure. If you do not want to use Sunny Day, simply replace SolarBeam with Energy Ball and run both of the other two attacks. You can also use Grass Knot in place of Energy Ball, depending on preference.

The Poison/Grass combination, which takes advantage of Bellsprout's STABs, is resisted only by Poison and Steel. HP Ground takes care of both. If you like, you can run both SolarBeam and Energy Ball instead of HP Ground, which will remove the perfect neutral coverage but give Bellsprout the opportunity to use Grass, its best STAB, even without Sunny Day support.

Some calcs:

SolarBeam vs. Offensive Suicune: 74.8%-88.3%
Energy Ball vs. Lead Swampert: 104%-122.8%
SolarBeam vs. Lead Swampert: 155.4%-184.2%
Sludge Bomb vs. Lead Celebi: 60%-70.6%
HP Ground vs. Scarf Heatran: 74.3%-87.9%
 
What Pokémon are best, with any of the sets mentioned, for Bellsprout to switch in on? I imagine the most likely candidates are those that have just, say, used Draco Meteor a second time (disregard White Herb) and may actually not OHKO Bellsprout--excepting a Pyschic, which will KO Bellsprout in pretty much all cases. Heck, Confusion would probably do the trick if the Sprout is set up as an attacker.

That makes me wonder, if it's planning on switching in and not leading (for one-on-one sun support, it likely needs to), would a Berry for lessening super-effective damage be worth it, or does Bellsprout need the item support in other areas?
 
See, the problem with using Sludge Bomb is it doesn't hit much SE, which is what Bellsprout needs if it's going to do any damage. Solarbeam just barely OHKO's the spinner Starmie set so a neutral Sludge Bomb isn't going to do shit off of 70 Base SpAtk. Think about it, what good is 2HKOing Celebi unless it's only running Grass Knot? Still going with Sleep Powder/Substitute/Solarbeam/Weather Ball or HP Ice. Substitute eases prediction and lets the 2HKOs actually mean something and Sleep Powder is so you have a 75% percent chance to take out the other 90% of the metagame that can take Bellsprout's attacks and might give you a chance to get a Sub up.

Edit: Bellsprout is so frail, that it can't switch in on anything but a non-attacking move. You should bring it in with a slow U-turn or after something has fainted/used Explosion. The type resist berries are useless because I'm thinking that any competitively vialble attack besides Grass Knot and Low Kick will OHKO Bellsprout, regardless if it's weak or not. Play Bellsprout like a Pikachu with Sleep Powder that can't hit anywhere near as hard.
 
See, the problem with using Sludge Bomb is it doesn't hit much SE, which is what Bellsprout needs if it's going to do any damage. Solarbeam just barely OHKO's the spinner Starmie set so a neutral Sludge Bomb isn't going to do shit off of 70 Base SpAtk. Think about it, what good is 2HKOing Celebi unless it's only running Grass Knot? Still going with Sleep Powder/Substitute/Solarbeam/Weather Ball or HP Ice. Substitute eases prediction and lets the 2HKOs actually mean something and Sleep Powder is so you have a 75% percent chance to take out the other 90% of the metagame that can take Bellsprout's attacks and might give you a chance to get a Sub up.

I guess, but the point of Endure/Custap is that it actually lets you attack once without forcing something out. Substitute does not "ease prediction," because even a neutral hit will almost always kill Bellsprout, so nothing is going to switch. For example, with your set, say they have out Swampert, which takes 4x from the Grass STAB. It will just stay in, outspeed, and OHKO with neutral Earthquake. Endure/Custap, on the other hand, OHKOs with Energy Ball.

Your set is better, though, if you are definitely not using Bellsprout without sun support, ever.

Re:Sludge Bomb it's true that it doesn't add much to Grass. It gives you SE on Grass and neutral on Bug, Dragon, Fire, and Flying. You can just run Energy Ball over it to expand your non-sun abilities on the good STAB if you want.
 
Does anybody know what tier Scizor was in before Platinum and Bullet Punch? Or was he OU in DP?

I think I remember it being OU but it must have been pretty low. It was still the best Baton Passer with a Normal resist/immunity and I think Baton Pass teams were more popular back then.
 
Going to breed a Jolteon, can't decide on HP Ice or HP Grass, any opinions?

Also, if I am correct, these are the best spreads in terms necessary for the HP?

HP Grass with timid: 31/02/31/31/30/31

HP Ice with timid: 31/22/30/31/31/31
 
Going to breed a Jolteon, can't decide on HP Ice or HP Grass, any opinions?

Also, if I am correct, these are the best spreads in terms necessary for the HP?

HP Grass with timid: 31/02/31/31/30/31

HP Ice with timid: 31/22/30/31/31/31

I would use the one with HP Ice. Ice is really useful so you can take out those Dragons very quickly.
 
One last thing,

Is it possible to breed a Roserade with both Sleep Powder and Spikes? Or do I have to suck it up and make two?
 
I think I remember it being OU but it must have been pretty low. It was still the best Baton Passer with a Normal resist/immunity and I think Baton Pass teams were more popular back then.
I don't even remember there being a Choice Band set, but I have a Swords Dancer from back then than just used Quick Attack.
 
Originally Posted by Fat NikLink
Will a Pokemon caught in an HGSS-only ball show up as in that ball when traded to DPPt and back?

It will be show as a pokeball.

Also In SS at the team rocket HQ when you face the electrodes, if you run there still there so does that mean if you encounter one then run and encounter the same one will the electrode have the same generated stats or would if have different, the reason I ask is because I need to SR for a shiny to find out my PID
 
in DPP games.. it'll be a reg ball.. but when it goes back to SS, itll be the specific type you used.

____________

I'm in need of some ideas for a mono-type team. I feel like i need a type to use "competitively" that has enough pokemon dual-types to handle the main one. In the game.. its like when i use random types, etc.. i feel like i have no "face" in the game.. just randomness.

Any type ideas?
 
I'm in need of some ideas for a mono-type team. I feel like i need a type to use "competitively" that has enough pokemon dual-types to handle the main one. In the game.. its like when i use random types, etc.. i feel like i have no "face" in the game.. just randomness.

Any type ideas?

Psychic is a good type for that. It is no weaknesses among the really frequently used attacking types (Fighting, Water, Dragon, Ground) and is often paired with other useful types. Azelf, Starmie, Metagross, Jirachi, Latias, Bronzong, and Celebi are all excellent Pokemon that see frequent OU play. You also have Uxie, Mesprit, Alakazam, Medicham, Gallade, Slowbro, Slowking, and Claydol that see frequent use in lower tiers. Just using these Pokemon, you can easily build a balanced team with a lead, walls, setup sweepers, revenge killers, etc.

Scarf Jirachi lead, physically defensive Rapid Spin Starmie, Scarf Latias, Offensive Calm Mind Celebi, CB Metagross, and special wall Slowking could be decent, off the top of my head.
 
ok i bred a modest exegute since it has high special attack. modest raises special attack but lowers attack. after i had already bred it with modest i saw it learned explosion. i wanted 2 teach it explosion 2 use as like a move if im losing but modest nature lowers atack and will make explosion less powerful. shud i rebreed for an exxegute with a special atack rasing nature that doesn't lower attack or just keep this one
 
ok i bred a modest exegute since it has high special attack. modest raises special attack but lowers attack. after i had already bred it with modest i saw it learned explosion. i wanted 2 teach it explosion 2 use as like a move if im losing but modest nature lowers atack and will make explosion less powerful. shud i rebreed for an exxegute with a special atack rasing nature that doesn't lower attack or just keep this one
I would go for Mild or Lonely, but you could always use a neutral nature (Bashful, Docile, Hardy, Quirky, or Serious).
 
in DPP games.. it'll be a reg ball.. but when it goes back to SS, itll be the specific type you used.

____________

I'm in need of some ideas for a mono-type team. I feel like i need a type to use "competitively" that has enough pokemon dual-types to handle the main one. In the game.. its like when i use random types, etc.. i feel like i have no "face" in the game.. just randomness.

Any type ideas?


I've always wanted to do a mono-water team. You've obviously got your bulk, but there are great physical attackers as well as special too. Plus the interesting guys like Quagsire/Swampert and Lanturn to soak up normally super-effective attacks.
 
I've always wanted to do a mono-water team. You've obviously got your bulk, but there are great physical attackers as well as special too. Plus the interesting guys like Quagsire/Swampert and Lanturn to soak up normally super-effective attacks.

I was thinking Water as well.. seems like it can handle most of the types out there, and dish it out as well. Thanks.

Crasher Wake Jr..


I'm currently playing Platinum since its the best imo.. just got done with Crasher Wake tbh.. so I'll build my team around that area, level, pokes, etc.
 
I'm curious to know if hacks such as EV/IV checker, Quick Egg Hatch, and Max BP codes can be detected by the hack checker at the VGC?

Because I've read somewhere that using the AR triggers some sort of flag in Pokemon HG/SS that makes it easy to tell if the game was tampered with and I'm afraid that I might have to start my Pokemon SS file all over with no AR.
 
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