You make it seem so easy. Apparently Froslass has an immunity to SR. It's able to come in on Donphan, Hitmontop, and Blastoise in tip-top shape. If you apparently have a layer of Spikes up before I bring my spinner in, who's to say I can't have SR up already? So you got that 1 layer down as I switched, and I brought in my counter. Now the next time you switch into my spinner you're going to be OHKO'd by Stone Edge/Assurance/Head Smash whatever. In Blastoises case it can just Yawn and force Froslass to switch out and into SR another time, or Surf it to death then Spin after it dies. So you may be able to "safely" switch into players who don't know what they're doing and continuously spam Rapid Spin, but any competent player is going to sense that easily. But my outlook may just be biased because the Prolass set always failed against me. My Ninetails/Mismagius/whatever would always OHKO it and my spinners would knock it out as it switched into SR or if I used Blastoise it would continually force it out with Yawn.
(@ bolded: I don't mean to act like a dick/MoP, but I just went like 6-0 against you with my Bulky Froslass team yesterday, assuming you are Chocolate Lopunny. It was with Dekzeh watching if you remember.)
Anyway, by the time you'd have managed to get your Spinner in for the what, 3rd time (?), it's far too late. Common bulky Rapid Spinners cannot really afford to to switch into any of the common Spikes abusers (as I outlined in another section in my paragraphs). None of them have recovery, you're only going to be able to check/counter Moltres so many times (read: once at best) before you cannot even switch it in anymore.
Remember, every time your Spinner fails, you get that much closer to losing.
Not Hitmontop, who can also use Bullet Punch.
Not every Hitmontop runs it... but you need to be prepared for one.
"
OMG SUPER EFFECTIVE MOVE IT MUST LIKE OHKO OR SOME SHIT!!"
34.4% - 40.8% without Life Orb. Pain Split heals though it even with Life Orb (you just need to use Pain Split on the first turn which is easy because you can tell if it has Bullet Punch by whether or not it has a Life Orb), but Life Orb Spinners definitely don't last very long.
I know Aggron can't spin. Donphan can learn Head Smash, I've seen it be used to OHKO Froslass and it works, hence I included it.
The irony here, is that you've seen me use Head Smash Donphan to beat Froslass.
@Heysup - I think you should write all that in your nomination, or at least your paragraph, because that makes it a much better argument that Froslass is BL. Right now many nominations have said that Froslass can set up Spikes easily (OK) that she can block Rapid Spin (obviously, she's a Ghost), that Spikes makes some sweepers that much harder to handle (yes, same with all entry hazards), and so on. But they haven't addressed the counterarguments. Saying you can Taunt Foresight is one such example, because it implies that for some reason the only thing Hitmontop can do to Froslass is Foresight -> Rapid Spin, except of course Hitmontop can do other things like Stone Edge and Bullet Punch.
Have you missed the calculations? Stone Edge does not OHKO. Stone Edge + Bullet Punch - I laughed at how stupid this is getting when I considered this possibility - is not going to help you much because you lose an immense amount of Pokemon that you force out. Good job, you can now take out Froslass with perfect prediction, but sadly you cannot even get the chance to do so because you no longer force any Pokemon out. If the Rapid Spinner manages to Spin as it faints, and Froslass is healthy, those Spikes are coming right back up and you know it.
PPS: LO Ambipom with Pursuit does beat Froslass, I do think. I haven't run the calcs, but it does have Taunt to stop Spikes from getting up as well as stop Froslass from using Pain Split. Right?
Now LO Ambipom runs Taunt? LO Taunt Fake Out Pursuit and U-turn. That's going to work (not really).
Er it's support Venusaur, so it's not going to get OHKO'ed. And although it's not very effective, if you've used it Raikou will be forced out eventually (that's assuming you don't get fully swept first) and some of your Pokemon might now be able to avoid 2HKOes because of it. Not saying that Leech Seed is the be-all-end-all counter to Raikou, but it's better than nothing.
My point was that if you let Raikou set up Calm Minds with the reasoning "Oh I hit it with Leech Seed I'm ok now", you're still going to lose because Raikou
will still beat Venusaur and will only take Life Orb damage as it OHKOes your Pokemon.
I will give you that it helps a bit, and is better than nothing, but it is no way stopping Raikou from demolishing your team.
Banedon said:
I say no, because if your argument applied before the metagame shifted towards Venusaur, and the metagame shifts towards Venusaur anyway, then the only logical conclusion would be that most people don't think your argument applied and weren't afraid of using Venusaur even though it ostensibly leaves a Froslass weakness. I think what you're saying looks pretty inconsistent, to be honest.
So you're going to ignore my post completely and do the same thing that I explained was not my argument. Maybe you just didn't get it, I'll give you the benefit of the doubt.
Let me make this as simple as possible:
That
if you assume Froslass was able to set up Spikes before, it is still able to now because we just have more Venusaur (a Pokemon that Froslass sets up on quite easily).
X sets up Spikes easily on Y but not on Z in one metagame. In the next metagame, there are far more Y's then any Z's. Therefore, by simple logic, in the second metagame X can set up Spikes
> the amount it set up in the first metagame.
Even if you want to go down your current path of "misunderstanding" the reason why I brought this up, you're metagame analysis is still flawed because you leave out the possibility that Venusaur is needed to check Pokemon like Raikou. That's why I'm not saying anything about the reasons why the metagame changed, but what happens now that it has.