Most Generation PRNG Help / Information

I added my Emerald cardridge, and still my seed now is A2160269 even when I'm trying to hit 216026A. Anyone had problems with this?
 
i asked someone to look for my SID, they used pokesav on platinum to check and it turned out to be just 4 digits. seeing as it always has to be 5 is the zero added at the end or at the beginning?
 
I added my Emerald cardridge, and still my seed now is A2160269 even when I'm trying to hit 216026A. Anyone had problems with this?
I assume you mean A216026A?
You still missed your delay by 1, If your on D/P or HG/SS the GBA doesn't always change your delay from odd to even. It only seems to work 100% on Platinum. Try changing the year to 2009 instead.

By using such a low delay you have no other choice really
i asked someone to look for my SID, they used pokesav on platinum to check and it turned out to be just 4 digits. seeing as it always has to be 5 is the zero added at the end or at the beginning?
Beginning, Example: SID 1234, its 01234
 
I assume you mean A216026A?
You missed still your delay by 1, If your on D/P or HG/SS the GBA doesn't always change your delay from odd to even. It only seems to work 100% on Platinum. Try changing the year to 2009 instead.

By using such a low delay you have no other choice really
Well, Im using Platinum.
 
Maybe it isn't connected properly? Sometimes I have the same problem. On the DS main menu as you set your time be sure that the lower option actually says 'Start GBA Game' and not that there is no game inserted.
Im 100% sure. Is it because Im using a R4?
 
Im 100% sure. Is it because Im using a R4?
<_< more than likely. Just change the year to 2009 and be done with it. If your really using Platinum there should be no issue there because its still a 'real' capture date after May (or whenever the US release date was)
 
<_< more than likely. Just change the year to 2009 and be done with it. If your really using Platinum there should be no issue there because its still a 'real' capture date after May (or whenever the US release date was)
And now I have to pick a seed with an odd number (1, 7, B or D etc.) or even (2, 4, A, C, etc.)? And I found a flawless spread, BB160272, it's in the year 2018 but Im able AR that away.
edit: Tried to hit it but I had BB160270, with a delay of 606. This means Im missing 2 delay's, is that normal?
 
Seed verifier using roamer method

This question goes to those who extensively use Romsstar's seed verifier using the roamer method:

I have seen numerous reports of having a wandering roamer inconsistently advance the frame by 1 or 2. However, people still use the roamer method to check to see if they hit their seed(delay) AND are able to correctly advance their frame, even though having a roamer inconsistently advances the frame. What am I missing here?

Or is it that frame advances due to roamers are inconsistent from seed to seed, and that the frame advancement due to having a roamer out stays the same on the same seed?

In other words, if you hit the same seed several times while there's a roamer loose, will the advancement due to a roamer always be the same amount on that seed?
 
Alright.

I have read every scrap of information on HGSS RNG.

And I am still lost, as there are no set instructions yet. Can someone please explain it to me? For example, if I want to RNG the Togepi from Elm (which apparently people have done without save states), where would I start? How do I go about picking a spread? I've seen lots of advice to go with high delay and low frame, but what ranges? How do you advance the frame without the radio (do you call people with the phone?) Is there any need to verify the seed with such a low frame?

Any answers would be greatly appreciated.
 
And now I have to pick a seed with an odd number (1, 7, B or D etc.) or even (2, 4, A, C, etc.)? And I found a flawless spread, BB160272, it's in the year 2018 but Im able AR that away.
edit: Tried to hit it but I had BB160270, with a delay of 606. This means Im missing 2 delay's, is that normal?
You didn't just say that part I bolded......

Yes its common to miss by 2, it means you were off by approx 1/30th of a second, this is why it takes multiples resets to hit your target seed sometimes.
This question goes to those who extensively use Romsstar's seed verifier using the roamer method:

I have seen numerous reports of having a wandering roamer inconsistently advance the frame by 1 or 2. However, people still use the roamer method to check to see if they hit their seed(delay) AND are able to correctly advance their frame, even though having a roamer inconsistently advances the frame. What am I missing here?

Or is it that frame advances due to roamers are inconsistent from seed to seed, and that the frame advancement due to having a roamer out stays the same on the same seed?

In other words, if you hit the same seed several times while there's a roamer loose, will the advancement due to a roamer always be the same amount on that seed?
You pretty much hit the nail on the head there. the inconistancies are seed specific. So if it happens on that seed once, repeat the process it WILL happen again
 
You didn't just say that part I bolded......

Yes its common to miss by 2, it means you were off by approx 1/30th of a second, this is why it takes multiples resets to hit your target seed sometimes.

You pretty much hit the nail on the head there. the inconistancies are seed specific. So if it happens on that seed once, repeat the process it WILL happen again
Thanks, I hittet my seed and now I have a flawless Garchomp :heart:
 
You didn't just say that part I bolded......

Yes its common to miss by 2, it means you were off by approx 1/30th of a second, this is why it takes multiples resets to hit your target seed sometimes.

You pretty much hit the nail on the head there. the inconistancies are seed specific. So if it happens on that seed once, repeat the process it WILL happen again
Thank you very much, you probably saved me a few days worth of experimenting, or weeks. Shouldn't something like this tidbit of info be on the front though? I tried finding it there b/f I asked here.
 
This question goes to those who extensively use Romsstar's seed verifier using the roamer method:

I have seen numerous reports of having a wandering roamer inconsistently advance the frame by 1 or 2. However, people still use the roamer method to check to see if they hit their seed(delay) AND are able to correctly advance their frame, even though having a roamer inconsistently advances the frame. What am I missing here?

Or is it that frame advances due to roamers are inconsistent from seed to seed, and that the frame advancement due to having a roamer out stays the same on the same seed?

In other words, if you hit the same seed several times while there's a roamer loose, will the advancement due to a roamer always be the same amount on that seed?

In fact you can tell whether it will be 1 or 2 and the programme takes it into account, so you can know which advance you'll get. Say you've got one roamer out and you save; it'll give one frame advancement, unless the seed has it appearing on the same route it was on when you saved; in which case, it will jump to a new route and give an extra advancement. SImply enter the routes each roamer is on when you save into the programme and it will take this into account for you.
 
I was following the emloop guide and I don't understand 1 thing:

It says "activate it the second you reset the clock 1 minute before the minute (rounded down) of your target time. My target time was on the 57th second, when I followed emloop, it had me resetting and entering the game 30 seconds before my target time was up...I really don't get this.
 
I was following the emloop guide and I don't understand 1 thing:

It says "activate it the second you reset the clock 1 minute before the minute (rounded down) of your target time. My target time was on the 57th second, when I followed emloop, it had me resetting and entering the game 30 seconds before my target time was up...I really don't get this.

What's your delay?

emloop.jpg


Assuming your delay is short enough, I'd just make sure the yellow and green boxes add up to 57 and then reset the clock to the minute you want.
 
I've self-taught IV breeding but im having a little trouble understanding RNG capturing - I'll clarify what i mean:

I understand that you have to end up on the correct initial seed through hitting your target time and delay correctly - and advancing the frame doesn't seem any more complicated than it is when you're breeding - but how do you determine which pokemon you will encounter with the selected predetermined IV spread? Is there some sort of equation somewhere?

Otherwise if I went into say, the trophy garden, to catch a modest shiny Eevee with a 31/x/31/31/31/31 spread into a certain ball - how would I be sure that I would encounter the Eevee after I advance the RNG?

I hope that's clear enough for you to understand what I'm asking haha.
 
I've self-taught IV breeding but im having a little trouble understanding RNG capturing - I'll clarify what i mean:

I understand that you have to end up on the correct initial seed through hitting your target time and delay correctly - and advancing the frame doesn't seem any more complicated than it is when you're breeding - but how do you determine which pokemon you will encounter with the selected predetermined IV spread? Is there some sort of equation somewhere?

Otherwise if I went into say, the trophy garden, to catch a modest shiny Eevee with a 31/x/31/31/31/31 spread into a certain ball - how would I be sure that I would encounter the Eevee after I advance the RNG?

I hope that's clear enough for you to understand what I'm asking haha.

Encounter tables, I found them at the beginning of this thread.

http://www.smogon.com/forums/showpost.php?p=1821938&postcount=5
 
Hello guys.. Well I can easily find a seed to breed a Shiny egg of some nature, is there a way that I can find a speed with a non-shiny egg of some nature?

Example: I am trying to breed a Naive Bagon, but I only have a Modest Ditto and a Jolly Salamence so I want a seed that going to give me a Naive Bagon. Don't see any options for non-shiny eggs in RNGReporter.. anyone can help?
 
Hello guys.. Well I can easily find a seed to breed a Shiny egg of some nature, is there a way that I can find a speed with a non-shiny egg of some nature?

Example: I am trying to breed a Naive Bagon, but I only have a Modest Ditto and a Jolly Salamence so I want a seed that going to give me a Naive Bagon. Don't see any options for non-shiny eggs in RNGReporter.. anyone can help?
Hit a random seed, check what seed you are on by catching a pokemon, enter the seed into RNG Reporter in the egg nature option(ive forgotten what its called) and look for what frame any Naive nature is on.

Alternatively you can enter a random ID/SID into the shiny spread time finder but theres a 1/8192 chance of that going wrong :P

The first way is easier.
 
I need some help. I'm gonna be RNGing shiny Raikou (post E4) this weekend. There's a few things I need to know.

My frame is 17, calling Prof.Elm to confirm the seed, the RNG advances 10. If I have six Poke'mon with me, it advances by six per 128 steps (maybe, if it doesn't, I can have 5 Pokes and call Elm one more time). So here are my questions.

1. Is 128 steps the fastest route to Lance?
2. When the NPC moves/turns, does he advance the frame by 1 or more?
3. If your Rival challenges you (he pretends he's Phoenix Wright for some reason), will that advance any frames at all?
4. Will your phone work inside the League building (but before entering the E4 climb)?

I need to know everything before RNGing Raikou/Entei. The more help, the better.
 
Hit a random seed, check what seed you are on by catching a pokemon, enter the seed into RNG Reporter in the egg nature option(ive forgotten what its called) and look for what frame any Naive nature is on.

Alternatively you can enter a random ID/SID into the shiny spread time finder but theres a 1/8192 chance of that going wrong :P

The first way is easier.

Well I just decided to go for the shiny spread... get the pokemon than put an everstone on him and breed it again.. at least going to be 50% chance that I will get the nature I want without being shiny hehe
 
I need some help. I'm gonna be RNGing shiny Raikou (post E4) this weekend. There's a few things I need to know.

My frame is 17, calling Prof.Elm to confirm the seed, the RNG advances 10. If I have six Poke'mon with me, it advances by six per 128 steps (maybe, if it doesn't, I can have 5 Pokes and call Elm one more time). So here are my questions.

1. Is 128 steps the fastest route to Lance?You take around 80 steps minimum while going to Lance
2. When the NPC moves/turns, does he advance the frame by 1 or more?1
3. If your Rival challenges you (he pretends he's Phoenix Wright for some reason), will that advance any frames at all?No, but it would be better to avoid it just in case.
4. Will your phone work inside the League building (but before entering the E4 climb)?No, the radio works though

I need to know everything before RNGing Raikou/Entei. The more help, the better.
Answers in bold.
 
I need some help. I'm gonna be RNGing shiny Raikou (post E4) this weekend. There's a few things I need to know.

My frame is 17, calling Prof.Elm to confirm the seed, the RNG advances 10. If I have six Poke'mon with me, it advances by six per 128 steps (maybe, if it doesn't, I can have 5 Pokes and call Elm one more time). So here are my questions.

1. Is 128 steps the fastest route to Lance?
2. When the NPC moves/turns, does he advance the frame by 1 or more?
3. If your Rival challenges you (he pretends he's Phoenix Wright for some reason), will that advance any frames at all?
4. Will your phone work inside the League building (but before entering the E4 climb)?

I need to know everything before RNGing Raikou/Entei. The more help, the better.

If you still have two or more roamers out, I'd find it easier to use them to check your seed rather than phone calls; that lets you do the RNG abuse in Lance's room. Then use the radio to advance the frame.
 
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