We're talking about types being balanced. That STARTS with the type chart. The fact of the matter is, there are Pokemon with great stats that aren't OU because their type isn't good. There are Pokemon with great stats that aren't OU because of Stealth Rock too, but I never argued in favor of Stealth Rock.
You guys have used this Mawile argument before and it's just as stupid as saying "Water isn't inherently good because Luvdisc is NU".
Now I didn't say the types have to be perfectly balanced, or that it'd be reasonable at all to expect such a thing. But it is wildly unbalanced, as someone else put it, it's about as balanced as Marvel vs. Capcom 2.
And there we have it. Thanks for editing this in and completely invalidating your standpoint. "Pokemon shouldn't be balanced because right now the status quo is nice and cushy and I don't want to have to work harder to build teams in the future".
Absolutely selfish.
In my field, I can equate this to "I bought 4 of this card online and use it in every deck, therefore it should not be banned".
I'm starting to wish I played the Vs series fighting games. Ontop of sounding good, I would just really like to understand the comparison. Although this isn't related to an argument, can you link me to a video or something like that to show how the fighting game isn't balanced? I'm not saying that moot or anything, I just have a genuine curiosity in the game itself.
To begin in the order of your paragraphs, I can contrast that. There are Pokemon with horrendous typing who are also OU. A prime example is Tyrannitar. Six weaknesses, 4 of them very common. Bullet Punch, Earthquake, Fighting move here, U-turn/Bug Bite/X-Scissor/Other(?). Alone or together, Dark and Rock have nothing special about them other than a resistances to Dark/Ghost/Normal/Fire (fire I'm iffy about, as the Pokemon that carry fire moves in OU can also hit him really hard with a super effective move, but, to look at only typing, I think it may matter). Celebi nor Weavile have the most brilliant typing in the world either, but the focus is on Ttar. Ttar has good stats, a good move pool, and a good ability. His typing does nothing to deter him from his usage because all of these are factored in on top of it. You've also got five other Pokemon on the team helping with whatever on top of that.
Just because they aren't OU does not mean they are not good. If you really want to, you can use Pokemon with horrendous typing, good move pools and good stats on your team. Just like any other Pokemon, you'll just have to give him the proper team support. There's nothing stopping you from using Aggron or Rhyperior. But there is probably more to it than typing. Azumarill (as another example) has good stats, good typing, and a good move pool. His ability is also amazing as it makes him stronger than Metagross (218 x 2 = 436 > 418), and yet, he's UU.
There are also Pokemon with Stealth rock weaknesses who are OU.
The mawile argument wasn't exactly meant to point out that. I'm not saying steel isn't good. I'm saying Mawile isn't good.Which is quite a difference. Steel as a base typing is very very good. But, a Steel Pokemon will be crappy if it does not have the right base stats, move pool, ability, or combination of the three. Metagross is amazing because he has all three, as well as good typing, Mawile is bad despite his good typing because he lacks most of all three. Most of because his movepool isn't bad, it's just not good. Even with his overwhelming Steel typing the "best" and "most broken" typing, he's still a bad Pokemon.
Well, yeah. Honestly, I can't imagine what you in mind exactly, on how you would change it. Honestly, I don't know anything else, so I view this one as "perfect" because I'm able to play it and adapt to it etc. The lack of 'perfect balance' can be fixed with the 5 other teams mates you'll be using in conjunction with one Pokemon as well as the strategy of your overall team. The typing may not be perfect, but you've got more contributing factors than just typing that determine how the game is played. I believe when you factor all of that in the game's chart is indeed "perfect". A more balanced type chart won't stop bad combinations from being bad (I'm referring to really bad, kinda like Aggron like typing), although, I can't say that I know whether your ideal type chart will make the bad/good ones better or worse either.
That is not at all what I meant. And honestly I still feel my statement has some truth. Let's TTar again. He has a terrible awful fighting weakness. Now he is bait for the opponent's fighting moves and can give my ghost type/fighting resist a free switch in. His "unbalanced" typing is giving me and my opponent something to exploit, whoever takes advantage of whatever weakness the other team has the best, wins. Honestly, I view the game as balanced because I don't look at just the type chart when there are a million other things in the game that contribute to whether or not a Pokemon is bad.
A Pokemon with an awful typing combination, good stats, good move pool and good ability will be used over Pokemon with good typing but lacking in any of the other 3. Or he may not be, if X Pokemon is more useful than why, X will still be used, no matter what the typing is. Bad typing will be used over Good typing if the Bad typing is a better Pokemon. It's the same reverse.
I love the game they way it is now. I still find joy in playing the game whether you view it as balanced or not, it's nice 'unbalanced' way is still enjoyable to me and has kept me wanting to play it all these years. Why would I want it to change? There's nothing glaringly wrong. To make a final reply to your first statement, you're right. I cannot deny that it does indeed start with the type chart, but whether there is balance or not ends with the Pokemon they've made. Which still ends with Stats, Movepool, and ability. I will use a Pokemon with a bad typing combination who has all three then a Pokemon with a good typing combination who lacks any one of those three that I need for my team.
I won't have any idea whether you're idea on how to balance the game will work or not, although if it does, it will. And I'll still play. If it won't, and Gamefreak tries to use something similar to what you have in mind, the game has been ruined for me, and I'll probably lose interest because I won't view the game as as good as it was before. However, I still would like to see what you have in mind as what will balance it out without having to add a new type. Basically what I'm trying to say is, if it will work, then they should be all out in going for it. I would love to see it. If it does not, well, damn. I don't see how not wanting it to change because I view it as 'perfect' makes me selfish.
Honestly, there's nothing I could do to convince you to look at my point of view because I don't like looking at one thing to determine the balance of another when there are other factors to contribute it. Looking at the type chart on a blank piece of paper, I can see how one might view it as unbalanced, but, that's like having an idea on a piece of paper and trying to apply it in battle. Sometimes, it won't work. Sometimes it will, same here. Things that look nice on paper or bad on paper don't always look so nice or so bad when they are actually being applied.
This is going to go back and forth, so I probably won't make a reply on this subject form here on. It's turning into more of a "no u" type argument. I guess we just need to wait and see what Gamefreak does.
EDIT: Oh my look at all those spelling errors ff
What do you guys think of a grass type with a Pure Power/Huge Power esque ability. It might be cool to see.