Ask a simple question, get a simple answer - mark 23 (READ THE OP)

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Does the Shiny Gyrados caught at Lake Rage act as a non-chained shiny?
Or could you use the Gyrados to help determine you SID when RNG abusing.
 
ManWithaPlan:

My description for Simple reads:

"In stat calculation and accuracy checks, each stat stage of bearer is treated as though it were doubled..."

A Pokemon's critical hit ratio is not a stat stage (like Speed or Accuracy), so it isn't affected by Simple. Also, critical hits affect damage calculation, not "stat calculation" or "accuracy checks." Finally, because of this, Focus Energy's effect is not doubled upon use of Baton Pass (the "doubling" effect of stat stages is an effect of the ability Simple and not a separate effect that can be transferred with Baton Pass; Baton Pass "transfers ... effects of certain moves to the new Pokemon", and Simple is an ability, not a move).

EDIT: To add further, Focus Energy doesn't increase damage on a critical hit; rather, it raises the chance of a critical hit.
 
I have a question which I have been wondering about for a while. When is a Pokemon's Nature and IVs determined? I presume for wild Pokemon it is when they are encountered in battle, but when it comes to Eggs, are they generated when the Egg is made or when it is hatched? Any help regarding this would be much appreciated :) Thanks!
 
I have a question which I have been wondering about for a while. When is a Pokemon's Nature and IVs determined? I presume for wild Pokemon it is when they are encountered in battle, but when it comes to Eggs, are they generated when the Egg is made or when it is hatched? Any help regarding this would be much appreciated :) Thanks!

nature and ability once egg is created. IVs generated once egg is taken from day-care man
 
Does the Shiny Gyrados caught at Lake Rage act as a non-chained shiny?
Or could you use the Gyrados to help determine you SID when RNG abusing.

It does, but you'll need to catch it multiple times to determine your SID. By this, I mean save in front of it, catch it, record IVs and Nature, then soft reset and repeat this, recording each set of IVs/Nature*. Catching it about 7 or 8 times should yield enough results to give a definitive, accurate answer for your SID.

*I'm not sure if Nature is actually required, but it doesn't hurt, and takes about 2 seconds.
 
In the RNG guides, to RNG abuse it has some prerequisites like Poketech. HG/SS doesnt have poketech. So do I just leave that specific prerequisite out, skip it, or do something instead of the desired coin flip, or happy meter check.
 
Question! I'm making a HeartGold Battle Tower team consisting of Nincada, Shedinja, and Ninjask. Normally, I always use the same Shedinja set, being very similar to the Smogon Swords Dance set. But I might have to reconsider for these purposes. I'm not sure how I can work Nincada into the picture, I was thinking of Toxic stalling, but that's not too helpful with the rest of my team not stalling. I'll probably be leading with Nincada too. As for Ninjask, I'll probably run a Choice Band or Expert Belt revenge killer. Would anybody like to make suggestions on improving my team? I suck at the Battle Tower so I'm not very well versed with anything specific to the Battle Tower

So far this is the gist of my team:
Nincada - lead, Choice Band or Toxic stall?
Shedinja - sweeper, Swords Dance, Will-o-Wisp, 2 attacks? (See Other questions)?
Ninjask - revenger, Choice Band or Expert Belt?
Weaknesses: 3 Flying, 3 Fire, 2 Ice, 2 Rock, 1 Water, 1 Dark, 1 Ghost, 1 Electric
Other questions: Will I have to deal with Skarmory (or Forretress, Scizor, Steelix to lesser extents)? If so, how can I deal with them? Outside of Hidden Power, the Nincada family has no Electric, Fire, Fighting, or Water attacks. Would it be a decent idea to run a special sweeper Shedinja? Hidden Power, Shadow Ball, Bug Buzz, filler?
Thanks in advance
 
Question! I'm making a HeartGold Battle Tower team consisting of Nincada, Shedinja, and Ninjask. Normally, I always use the same Shedinja set, being very similar to the Smogon Swords Dance set. But I might have to reconsider for these purposes. I'm not sure how I can work Nincada into the picture, I was thinking of Toxic stalling, but that's not too helpful with the rest of my team not stalling. I'll probably be leading with Nincada too. As for Ninjask, I'll probably run a Choice Band or Expert Belt revenge killer. Would anybody like to make suggestions on improving my team? I suck at the Battle Tower so I'm not very well versed with anything specific to the Battle Tower

So far this is the gist of my team:
Nincada - lead, Choice Band or Toxic stall?
Shedinja - sweeper, Swords Dance, Will-o-Wisp, 2 attacks? (See Other questions)?
Ninjask - revenger, Choice Band or Expert Belt?
Weaknesses: 3 Flying, 3 Fire, 2 Ice, 2 Rock, 1 Water, 1 Dark, 1 Ghost, 1 Electric
Other questions: Will I have to deal with Skarmory (or Forretress, Scizor, Steelix to lesser extents)? If so, how can I deal with them? Outside of Hidden Power, the Nincada family has no Electric, Fire, Fighting, or Water attacks. Would it be a decent idea to run a special sweeper Shedinja? Hidden Power, Shadow Ball, Bug Buzz, filler?
Thanks in advance
Those three Pokemon in the Battle Tower? -_-
With pathetic 30 special attack Shedinja can't scratch anything. A physical one would be good. But Skarmory carries Flying type moves so beware. Mind telling us why you're using these three pokemon?
 
In the RNG guides, to RNG abuse it has some prerequisites like Poketech. HG/SS doesnt have poketech. So do I just leave that specific prerequisite out, skip it, or do something instead of the desired coin flip, or happy meter check.

RNGing is completely different in HG/SS. The guide is also woefully out of date (at least when it comes to Shiny Egg stuff). Check the RNG thread (Wi-Fi forum, IIRC) for up-to-date info.
 
RNGing is completely different in HG/SS. The guide is also woefully out of date (at least when it comes to Shiny Egg stuff). Check the RNG thread (Wi-Fi forum, IIRC) for up-to-date info.

Alright thanx. I'll check them out.
Just when I think that I make a breakthrough in RNG I have to take two steps back >.<
 
So currently I have the sword dance scizor in my team, however I'm finding that my prediction skills are horrible and I never have any clue when to use sword dance. When I DO end up getting it past my opponent, it rarely boosts my attack by a large amount. Could someone give me advice on whether I should keep sword dance or replace it with aerial ace for more type coverage (cradily?).
 
Is there an article or guide somewhere about EVs for level 50 Pokemon?

Since there's a difference between level 100 and level 5 Pokemon, I assume it's also different for level 50 Pokemon.
 
The difference between level 100 and level 5 Pokemon is much more drastic than compared to the relation between 100 and 50 leveled Pokemon. From what I gather that's why almost no one has bothered to investigate further.

When I say almost no one, I recall that X-Act posted something on the matter once, but I can't seem to find the thread. I know that he deduced that the damage output from attacks is much greater in the level 50 environment than it is in the standard metagame.

EDIT: This is probably the thread I was thinking of, but its focus is on level 5 Pokemon. Looks like I was no help at all!

http://www.smogon.com/forums/showthread.php?t=61804
 
Is there an article or guide somewhere about EVs for level 50 Pokemon?

Since there's a difference between level 100 and level 5 Pokemon, I assume it's also different for level 50 Pokemon.

I would assume that the EV spread would be the same. You would just have a less developed pokemon (you wouldn't get ALL the evs that you've invested but it would be on its way).
 
So currently I have the sword dance scizor in my team, however I'm finding that my prediction skills are horrible and I never have any clue when to use sword dance. When I DO end up getting it past my opponent, it rarely boosts my attack by a large amount. Could someone give me advice on whether I should keep sword dance or replace it with aerial ace for more type coverage (cradily?).

You could try going with something like Bullet Punch/U-turn/Super Power or Brick Break/Pursuit or Quick Attack or Roost. U-turn's ability to scout is better than Bug Bite's extra power, since you aren't boosting. The Choice between Super Power and Brick Break is really whether you want more power over up to 3 hits or you want to try and sweep more effectively. Pursuit can catch things like Gengar and Celebi if they decide to switch out and Quick Attack can do more damage than Bullet Punch to things like Zapdos and Infernape. Roost can be useful to heal off residual damage if you don't want to use Pusuit or Quick Attack. You could always go with the standard Choice Band Scizor as well.

jolteon rocks, the analysis for Infernape is here. Basically, you want to give it enough speed to outrun Naive Salamence (or Jolly Garchomp in Ubers) and max out its main attacking stat with the rest in the other. If it's only using one attacking stat, max out speed and that stat and put 4 in HP.

Alphacme, EVing Lv. 50 Pokemon is a lot easier to figure out than EVing Lv. 5 Pokemon. All you need to do to EV Lv. 50 Pokemon, is make sure BaseStat x 2 + IV + EV/4 is an even number (since Level/100=1/2 and .5 will be rounded down). Since the variable Base Stat is always a whole number and is multiplied by two, the first term will always be even so you just have to make sure the term IV + EV/4 is even. So if the Pokemon's IV is odd, you must give it a number of EVs that is devisible by 4 but not 8 and if it's even, you must give it a number of EVs that is devisible by 8.

Ex. You have a Jolteon with HP Grass (31/30/31/30/31/31) and you want to max out its SpAtk and Speed and put the rest in Def. You need to put 252 into Spe because its IV is odd but you only have to put 248 EVs into SpAtk because it's even. You now have 8 IVs remaining, which you could just dump into Def, but you only need 4 of them to increase the stat by one. You can then put the other 4 into HP, which will also increase it by one. So the EV spread would be 4 HP/4 Def/248 SpAtk/252 Spe.

Edit: @ Sudo, I think I read that thread and I think X-Act said that the damage formula would make it so that there's more damage at Lv. 5 but the stat formula gives the Pokemon more HP and Defense, so it balances itself out.
 
Thank you for all that information, DDRMaster.

So basically, that Jolteon (when battling at level 50), would have more stats than a simple 252 Speed/252 Sp. Attack/4 Defense, right?
 
DDRMaster, thanks for the advice, However I'm still wondering about the aerial ace. I may consider switching bug bite for U-turn, however I usually rely on bug bite to do damage on whatever switches into scizor. I'll also consider pursuit but I have ghost types covered. I like bullet bunch a bit more than quick attack because of the STAB, I don't really want roost as it will detract from scizor's type coverage, and choice band is a no go since I need scizor to be able to use various attacks without wasting a turn to switch out.

So Bullet punch, brick break, U-turn/Bug bite, Sword Dance/Pursuit/Aerial Ace

Still wondering on which is better, Sword dance's increase in attack or aerial ace for type coverage...
 
Thank you for all that information, DDRMaster.

So basically, that Jolteon (when battling at level 50), would have more stats than a simple 252 Speed/252 Sp. Attack/4 Defense, right?

You're welcome. Yeah it would end up with 1 more HP.

Ranigad: I can't really see what you would be using Aerial Ace on. Fast Pokemon can be taken out with two Bullet Punches just as easily as one SE Aerial Ace (due to priority) and things that resist both Bullet Punch and U-turn (Zapdos, Rotom, Fire types) will either take little damage from Aerial Ace or with kill you before you get a chance to hit them with it. You can try it but I think you'll be better off with Pursuit or Roost. In my experience, I've found it to be very difficult to take down a Scizor with U-turn and Roost when SR is up. I personally don't really care for SD Scizor since SD Lucario can sweep more easily with its higher speed, which is why I almost always use CB Scizor.
 
You're welcome. Yeah it would end up with 1 more HP.

Ranigad: I can't really see what you would be using Aerial Ace on. Fast Pokemon can be taken out with two Bullet Punches just as easily as one SE Aerial Ace (due to priority) and things that resist both Bullet Punch and U-turn (Zapdos, Rotom, Fire types) will either take little damage from Aerial Ace or with kill you before you get a chance to hit them with it. You can try it but I think you'll be better off with Pursuit or Roost. In my experience, I've found it to be very difficult to take down a Scizor with U-turn and Roost when SR is up. I personally don't really care for SD Scizor since SD Lucario can sweep more easily with its higher speed, which is why I almost always use CB Scizor.

Well I was mainly thinking of a recent match where my scizor went up against a cradily. My team is generally lacking a flying type coverage so that's why i thought of aerial ace (tech bonus). I really want to stay away from choice items, I don't like how I need to switch out if I want to change my attacks. I'm still thinking about the pursuit, I can see where it would come in handy. You're starting to win me over on the roost thing, but I don't really want to sacrifice any attacks at the moment for roost.

New question as well. I have a physical mixed-ape Infernape on my team, however I find myself being outspeeded by many of my opponents (including another infernape). Should I max out its speed EVs and just place 4 in SPA for overheat? Will that lower overheat's effectiveness drastically?
 
Well I was mainly thinking of a recent match where my scizor went up against a cradily. My team is generally lacking a flying type coverage so that's why i thought of aerial ace (tech bonus).

You shouldn't really be needing flying coverage. Cradily is hit super effectively by bug-type moves. Aerial Ace is more effective on Scyther, who gets both Technician and STAB bonus on it. Scizor is better off with other things.
 
Well I was mainly thinking of a recent match where my scizor went up against a cradily. My team is generally lacking a flying type coverage so that's why i thought of aerial ace (tech bonus). I really want to stay away from choice items, I don't like how I need to switch out if I want to change my attacks. I'm still thinking about the pursuit, I can see where it would come in handy. You're starting to win me over on the roost thing, but I don't really want to sacrifice any attacks at the moment for roost.

New question as well. I have a physical mixed-ape Infernape on my team, however I find myself being outspeeded by many of my opponents (including another infernape). Should I max out its speed EVs and just place 4 in SPA for overheat? Will that lower overheat's effectiveness drastically?

Bullet Punch will hit Cradilly just as hard as Aerial Ace, since it gets STAB. Edit: Forgot Cradilly is weak to Bug. Bug Bite/U-turn will hit it much harder.

Max speed will really only allow you to speed tie with other Infernape, unless you come across a Pokemon that only tries to outspeed Infernape that try to outspeed Salamence (which is extremely situational). Although, Overheat will still decimate things like Skarmory and do a great deal to things like Gliscor (Grass Knot will hit Hippowdon harder).

Edit: Alright, this is why I don't use Cradilly, its type matchups are too confusing.
 
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