Pokemon Black & White, aka Gen 5. Coming to Japan in Fall 2010.

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As far as abilities go, I'd like to see a new one that completely disregards the opposing pokemon's held item. We those that prevent stat drops, some ignore boosts/drops, and one that ignores abilities. I think it would have some real use on a defensive pokemon, as it could completely ignore Choice and LO boosts.
 
Looks like Reshiram will represent natural power (Heat/fire/steam) and Zekrom represents un-natural power (electricity). I mean power as in fuel power, which would make sense seeing as Isshu looks all industrial. Forgive me if this has been said before.
The only industrial area of Isshu is Huin city. The rest is wilderness, aside from the occasional amusement park, tower, or ruins.
 
It just occurred to me that Munna must be a pillow pokemon. That explains why it eats dreams and has a round, puffy shape with a floral pattern on it.

So maybe it is some sort of mimic like creature, and evolves into a bed?
 
With it, it's pretty much broken. Put it on anything with decent offensive stats, force the switch, and you can throw any sort of prediction out the window.

It's really not broken. 80% accuracy is just awful, take a look at Stone Edge. This move is also 65 (or 70) base power, and special based. It won't be doing shit to Blissey, or even Snorlax for that matter (barely hitting for more than a unSTAB Hydro Pump, mind you). It will be inconsistent against a lot of Pokemon like Dragonite, Tyranitar, and Celebi. Hitting Dragonite when it is Dragon or Rock type, Tyranitar when anything but Fighting, and Celebi when anything but Bug, is a pretty weak attack. You might as well run HP Ice, Focus Blast, and Signal Beam, respectively. The Pokemon that would use this move, as the creator suggested, would be Pokemon like Alakazam, Espeon, and Houndoom. None of those Pokemon (barring Espeon) would find this move of particular use.
 
About Reshiram and Zekrom's Typings: I Love them, both combinations are epic. This gen has my favorite cover legendaries since (and before) G/S/C. I like the idea that Turbo Blaze is a fire type motor drive and Terra Voltage is an Electric Type Flash Fire .To make the most of their great offensive typings yet still be realistic, I was thinking Zekrom could have a spread of 90/140/120/120/100/110 and Reshiram would have 90/120/100/140/120/110. This makes the most sense as counterpart legendaries always have swapped stats. Zekrom could use Outrage and (physical?) Wild Volt and have the advantage of hitting most ubers on their weaker defensive side, and could also go mixed with thunder, while Reshiram could use Draco Meteor, Dragon Pulse, and Fire Blast and has the advantage of being defensive on the more commonly used attacking side to switch in easier.
 
I'd like to see an ability that allows a Pokemon to ignore the effects of all non-damaging moves directed at it at the expense of being unable to use non-damaging moves itself. No Will o Wisp, no Toxic, no Thunder Wave, no Roar, etc. This wouldn't really break stall because this Pokemon wouldn't be able to heal or boost its stats in any way with that ability, but at the same time it means that a stall team will have to smack it around with actual attacks to kill it. If it's a Dark type that gets Sucker Punch, it would be even more interesting (although Wish, Recover, Substitute, etc. would still block it). It would be a fun metagame development, to say the least.
 
I'd like to see an ability that allows a Pokemon to ignore the effects of all non-damaging moves directed at it at the expense of being unable to use non-damaging moves itself. No Will o Wisp, no Toxic, no Thunder Wave, no Roar, etc. This wouldn't really break stall because this Pokemon wouldn't be able to heal or boost its stats in any way with that ability, but at the same time it means that a stall team will have to smack it around with actual attacks to kill it. If it's a Dark type that gets Sucker Punch, it would be even more interesting (although Wish, Recover, Substitute, etc. would still block it). It would be a fun metagame development, to say the least.

So a kinda toned down version of the Clefairy line's ability?
 
Except if you run those, you lose coverage on other Pokemon and have to predict. Auto SE would screw that up.

The extra power makes it totally worth it, again, unless it would change on a switch-in. You are going to lose to most Pokemon that will threaten you anyways with that move (most notably Scarftar) but with Focus Blast at least you can OHKO them.
 
Well no. Magic Guard only blocks non-attacking damage. This would block things like roar, perish song, trick, taunt, etc.
 
It just occurred to me that Munna must be a pillow pokemon. That explains why it eats dreams and has a round, puffy shape with a floral pattern on it.

So maybe it is some sort of mimic like creature, and evolves into a bed?

Errrr... it hasn't gotten around yet that it's the same thing as Drowzee? A Baku. It could still also be a pillow, but at that point it's a pillow Baku...

@Horndrill: Well, there's clear footage of all the footage we have so far, including music, at the Japanese BW site... but no idea what the link is offhand. Try googling for it?
 
I'd like to see an ability that allows a Pokemon to ignore the effects of all non-damaging moves directed at it at the expense of being unable to use non-damaging moves itself. No Will o Wisp, no Toxic, no Thunder Wave, no Roar, etc. This wouldn't really break stall because this Pokemon wouldn't be able to heal or boost its stats in any way with that ability, but at the same time it means that a stall team will have to smack it around with actual attacks to kill it. If it's a Dark type that gets Sucker Punch, it would be even more interesting (although Wish, Recover, Substitute, etc. would still block it). It would be a fun metagame development, to say the least.

So pretty much a pokemon that brings a Taunt effect to the field?
 
I'd like to see an ability that allows a Pokemon to ignore the effects of all non-damaging moves directed at it at the expense of being unable to use non-damaging moves itself. No Will o Wisp, no Toxic, no Thunder Wave, no Roar, etc. This wouldn't really break stall because this Pokemon wouldn't be able to heal or boost its stats in any way with that ability, but at the same time it means that a stall team will have to smack it around with actual attacks to kill it. If it's a Dark type that gets Sucker Punch, it would be even more interesting (although Wish, Recover, Substitute, etc. would still block it). It would be a fun metagame development, to say the least.

I'd only accept it if the ability's name were Ad Hominem.
 
As far as abilities go, I'd like to see a new one that completely disregards the opposing pokemon's held item. We those that prevent stat drops, some ignore boosts/drops, and one that ignores abilities. I think it would have some real use on a defensive pokemon, as it could completely ignore Choice and LO boosts.

Actually, I'd like an Air Lock ability for items, rather than a one-sided one. Especially if the wielder could use Trick. Load up with an Iron Sphere, then Trick it over to the enemy, and switch out.

Switch it in on a predicted Rain Dance to limit it to 5 turns.

Never be outsped by a Scarf-wielder.

The perfect Trick-block.
 
Errrr... it hasn't gotten around yet that it's the same thing as Drowzee? A Baku. It could still also be a pillow, but at that point it's a pillow Baku...

It could very well be a pillow baku, and that actually sounds like a great combination. It's certainly more clever than Drowzee, who basically looks exactly like the traditional depiction of a baku.

Another possibility is that Munna could be the good counterpart of the Drowzee and Hypno line...I guess those two aren't exactly evil, but they are undeniably creepy and sinister. Plus, they steal good dreams from people to eat (while bad dreams make them sick, as mentioned in many of their Pokedex entries). That's not cool. Well, maybe Munna could take the opposite path, protecting children from bad dreams while they sleep on him. It's just a thought.

I've also been reconsidering Hihidaruma's ability Encourage. I remember a few days ago everyone was starting to get excited about the possibilities of powered-up, recoil-less Flare Blitzes, but then a few killjoys claimed that things like recoil weren't secondary effects. If that's the case, what exactly are they? GameFreak has a habit of meaning what they say, and I think we have to take that into consideration. When they say Magic Guard makes the Clefairy line only take damage from direct attacks, that statement doesn't come with a qualifier. It's not, "well, the opponent can't damage them with status, weather, and entry hazards, but they can damage themselves with recoil." I'm sorry, but until someone can show me a line of coding that draws a distinction between the Paralysis rate of Thunderbolt and the recoil damage of Wood Hammer, I'm going to remain extremely positive about Hihi's ability.

Actually, I'd like an Air Lock ability for items, rather than a one-sided one. Especially if the wielder could use Trick. Load up with an Iron Sphere, then Trick it over to the enemy, and switch out.

Lopunny has Klutz (an ability which ignores held items) and can already learn Switcheroo. Trouble is, switching out leaves the opponent free to set up, spread status, you name it. Many opponents, like Curselax, Bronzong, or Blissey, simply don't care how fast they are. Still, they all miss their respective items, so this strategy is worth something.
 
Additional effects are those blocked by Shield Dust

Or anything whose probability is boosted by Serene Grace? Yeah, now I see what you mean. I'm going to remain hopeful, though. A boost on everything (especially moves with no side effect, like Earthquake) would be great.
 
Not Serene Grace. You might as well say that recoil has a 100% chance of happening so Serene Grace is boosting it but we can't notice. I chose Shield Dust for that reason. That, and Fake Out
 
That's why I said anything whose probability is boosted. Recoil already has a 100% chance of happening if a move hits, so it can't be boosted any higher.
 
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