• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

New and 'creative' moveset/EV spread thread Mk. 5

Agility Sweeper
477.png
@ Life Orb/Lum Berry
Adamant
Hyper Cutter
4 HP/252 atk/252 spe
-Agility
-Stone Edge
-Earthquake
-Night Slash/Fire Fang

This is a Gliscor meant to kill it's normal counters, and sweep late game.
It gets pretty good coverage with EQ Stone edge, and night slash,
Stone edge can OHKO Gyara after SR it can also OHKO Mence after SR, (Hyper cutter counters intimidate.) Earthquake can OHKO any Heatran set, and it always outspeeds after a agility. Night Slash can 2HKO any rotom set after SR, and can 3HKO Dusknoir.
Fire Fang is optional to counter Scizor, and levitating steels (Bronzoong) who would otherwise wall you.

Hope you like this set! It works well.

First of all, a SE ThunderPunch does as much as a neutral EQ to grounded opponents and less than a SE Stone Edge to flying opponents so the added coverage is basically worthless. Second, defensive Swampert, Suicune, and Hippowdon, three primary Gliscor counters, can still switch in safely and either KO with Ice Beam, Roar you away, or outstall you since Earthquake is a 3 or 4HKO on any of them.

252 Adamant LO Gliscor Earthquake vs. MixPert Lead: 35.9% - 42.6%
252 Adamant LO Gliscor Earthquake vs. Crocune: 30.4% - 35.9%
252 Adamant LO Gliscor Earthquake vs. 252/168 Impish Hippowdon: 30.7% - 36.4%

This set certainly has a place, but it really doesn't beat its counters. I would recommend some other options for the last slot to better deal with these counters. Roost, Taunt, Toxic, and Baton Pass all come to mind. Roost for the obvious added survivability since Gliscor has the bulk to pull it off, Taunt to prevent PHazing, Toxic to weaken bulky waters for later sweepers, and Baton Pass to give the Agility boost to one of your other sweepers who might be able to better handle the problem opponent.
 
I have just thought of another lead, Heracross. IMO Heracross, is one of the most underrated pokemon there is. I think this lead is more effective, than that Medicham lead I have posted it before. Okay, here it is:

180px214heracross.png

Heracross@ Occa Berry
Nature: Adamant
Ability: Swarm
252 HP/204 Atk/52 Def
~Megahorn
~Close Combat
~Stone Edge
~Vacuum Wave


No, This is not a gimmick set. It actualy works. Vacuum Wave is the defining move on this set. Okay, Heracross has base 40 Sp. Atk, However, Vaccum Wave is the only priorty Hercross gets. With out, Vacuum Wave, it woulnd't be able to beat the Focus sash leads. With 252 HP evs, it will always survive Azelf's unboosted psychic. Occa berry lets it beat the Infernape and Heatran leads.
 
Keep in mind Heracross has an 80% chance to win against Azelf. And that's depending on your definition of "win", since it gets up Stealth Rocks.

You lose against Metagross; Close Combat defense drop kill you (Meteor Mash: 98% - 115.2%, guaranteed OHKO if you choose Lonely), unless you use Megahorn, in which case you have a 20% chance to miss and a decent chance to fail to 2HKO.
You 3HKO Swampert. You have a 52% chance to hit with three Megahorns. Apparently lead Swamperts don't run Waterfall anymore or something, which is good for you.
You fail against Gliscor.

Jirachi 2HKOs you before you 2HKO it.

You might want some SpDef EVs, since lead Heatran has a chance to OHKO through the Occa Berry. 218 HP / 20 SpDef is enough to survive a Fire Blast; you might want to tweak it to give yourself a better matchup against some other leads.
 
Keep in mind Heracross has an 80% chance to win against Azelf. And that's depending on your definition of "win", since it gets up Stealth Rocks.

You lose against Metagross; Close Combat defense drop kill you (Meteor Mash: 98% - 115.2%, guaranteed OHKO if you choose Lonely), unless you use Megahorn, in which case you have a 20% chance to miss and a decent chance to fail to 2HKO.
You 3HKO Swampert. You have a 52% chance to hit with three Megahorns. Apparently lead Swamperts don't run Waterfall anymore or something, which is good for you.
You fail against Gliscor.

Jirachi 2HKOs you before you 2HKO it.

You might want some SpDef EVs, since lead Heatran has a chance to OHKO through the Occa Berry. 218 HP / 20 SpDef is enough to survive a Fire Blast; you might want to tweak it to give yourself a better matchup against some other leads.

With Metagross, Heracross could use Megahorn 2 times, and then Vacuum Wave could finish it off. Also Metagross has to be careful of activating swarm. With Swampert, you could just Megahorn, and 1 close combat, and if its low enough you could finish it off with Vacuum Wave. Yeah, Heracross fails against Gliscor. Megahorn will 2ko Jirachi. According to my damage calculator, which is Psypoke, It doesnt need any special def Evs, Because Heracross will survive a Life Orb Fireblast from a Modest Heatran. Only Specs version beat Heracross, and even then theres around a 50% chance Heracross will survive. Also, to note, Heracross fares somewhat well, against Machamp. Close combat does around 80% to it. The defense drops do hurt, but Dynamic Punch is also resisted.
 
I have just thought of another lead, Heracross. IMO Heracross, is one of the most underrated pokemon there is. I think this lead is more effective, than that Medicham lead I have posted it before. Okay, here it is:

180px214heracross.png

Heracross@ Occa Berry
Nature: Lonely/Adamant
Ability: Swarm
216 HP/252 Atk/40 Sp. Atk
~Megahorn
~Close Combat
~Stone Edge
~Vacuum Wave


No, This is not a gimmick set. It actualy works. Vacuum Wave is the defining move on this set. Okay, Heracross has base 40 Sp. Atk, However, Vaccum Wave is the only priorty Hercross gets. With out, Vacuum Wave, it woulnd't be able to beat the Focus sash leads. With 216 HP evs, it will always survive Azelf's unboosted psychic. Occa berry lets it beat the Infernape and Heatran leads.

Would it be worth it to replace a move with Sleep Talk and go with Guts to turn sleep leads to your advantage? It kind of changes the idea of the set, but allows you to beat sleep leads and makes you a status absorber of sorts.
 
Would it be worth it to replace a move with Sleep Talk and go with Guts to turn sleep leads to your advantage? It kind of changes the idea of the set, but allows you to beat sleep leads and makes you a status absorber of sorts.

Well, I guess a set of Megahorn/Stone Edge/Close Combat/Sleep Talk could be run, However, it would be no where near as reliable. You would probably beat beat sleep leads, but not focus sash leads. You would'nt prevent roserade from putting down toxic spikes either.It would be guaranteed at least one layer of toxic spikes, since most of the time, Roserade has a sash and its faster.
 
is vaccum wave in there only to finish off sash leads? i dont see the point of lonely nature or even special atacks evs in the first place, all of the pokemons you will have vaccum wave will only have 1 hp left, you can make better use of those 40 evs rather then wasting then on something useless(you can put the 40 evs on special defense for example to make sure you always survive shuca heatran lead fire blast).
 
is vaccum wave in there only to finish off sash leads? i dont see the point of lonely nature or even special atacks evs in the first place, all of the pokemons you will have vaccum wave will only have 1 hp left, you can make better use of those 40 evs rather then wasting then on something useless(you can put the 40 evs on special defense for example to make sure you always survive shuca heatran lead fire blast).

Yeah, I just realized that those 40 evs, were just a waste of valuable stat points. I changed the EV Spread to 252 HP/204 Atk/52 Def, to retain maximum bulk and power. I also changed it to Adamant nature because Lonely was undermining the HP Placement, and it that wasn't helping Heracross survive hits from Machamp and Metagross.
 
65.png

EXPERT BELT ANTI-LEAD 'KAZAM

Alakazam @ Expert Belt
Timid; 6 Hp, 252 Spe, 252 SpAtk
Inner Focus/Synchronize

Psychic
Grass Knot/Signal Beam
HP Fire
Focus Blast

This is, in my opinion, Alakazam's best option in OU. Many people don't see the Life Orb recoil and assume he's Specs, only to have their Tyranitar die horribly from a x4 Expert Belt'd Focus Blast. Psychic is for STAB and destroying Machamp, and can take massive chunks of HP away from almost every lead not OHKO'd by his other moves. Grass Knot destroys Starmie/Swampert leads, but Signal Beam can be used to hit Azelf, who Alakazam outspeeds. HP Fire is used to hit Steels, OHKOing Skarmory, Forretress, and 2HKOing Non-Occa Lead Metagross. Focus Blast is used to destroy ALL Tyranitars who try to come in and Pursuit trap you, and also one shots Heatran. One of the best things about lead Alakazam is that he usually does not care if he is Trick'd a Scarf or not.

Alakazam versus Top 10 leads:

Azelf- Outsped and OHKO'd with Signal Beam. Azelf can only kill with Explosion.
Aerodactyl- Psychic is a 2HKO, while Rock Slide and Earthquake fail to OHKO. (Stone Edge will OHKO, however.)
Swampert- Grass Knot is a OHKO.
Machamp- Psychic is a OHKO. Bullet Punch will not KO.
Metagross- If he's not Occa'd, HP Fire is a 2HKO. Bullet Punch only does 63% maximum to Alakazam.
Jirachi- HP Fire is usually a 2HKO on non-Bulky Jirachi, but Iron Head from Scarfrachi will 2HKO.
Infernape- Outsped and OHKO'd by Psychic. Fire Blast fails to OHKO.
Ninjask- Alakazam is unable to stop Ninjask from getting up Speed Boosts.
Roserade- Psychic is a OHKO, and Roserade cannot OHKO Alakazam with anything.
Hippowdon- 2HKO'd by Grass Knot. Earthquake USUALLY will not OHKO, but it has a chance to.
 
65.png

EXPERT BELT ANTI-LEAD 'KAZAM

Alakazam@Expert Belt
Nature: Timid
Evs:
136 HP/144 Sp. Atk/228 Spe
Ability: Inner Focus
-Psychic
-Grass Knot
-HP Fire
-Focus Blast


This is, in my opinion, Alakazam's best option in OU. Many people don't see the Life Orb recoil and assume he's Specs, only to have their Tyranitar die horribly from a x4 Expert Belt'd Focus Blast. Psychic is for STAB and destroying Machamp, and can take massive chunks of HP away from almost every lead not OHKO'd by his other moves. Grass Knot destroys Starmie/Swampert leads, but Signal Beam can be used to hit Azelf, who Alakazam outspeeds. HP Fire is used to hit Steels, OHKOing Skarmory, Forretress, and 2HKOing Non-Occa Lead Metagross. Focus Blast is used to destroy ALL Tyranitars who try to come in and Pursuit trap you, and also one shots Heatran. One of the best things about lead Alakazam is that he usually does not care if he is Trick'd a Scarf or not.


I would recommend that it has Inner Focus for beating fake out leads. I would recommend you drop the Speed Evs down to 228, and put the remaining in HP, so the EV spread would look some like 136 HP/144 Sp. Atk/228 Spe, This EV spread allows you to always survive Hippowdon's Earthquake after sandstorm, and still achieve the notable 2kos, and OHKOes. However, you have a much lower chance at OHKOing Heatran and Starmie. I would also recommend Grassnot over Signal Beam. Also, this set has nothing on Lead Tyrannitar, since Focus blast will most of the time fail to OHKO. Focus blast does 86.6-101.9% damage and on average it does only 93.8%. Pursuit will take down you easily. Also some Choice Band Tyannitar run a spread of 252 HP/40 Atk/216 Sp. Def, Careful, which means thay have a 100% percent(barring crits), of surviving Focus Blast.

Here's where this lead fails.
Azelf-If you have signal beam, then you beat it, but it still gets the rocks up. (Gets, SR up but doesnt get to attack)
Aerodactyl-Aerodactyl beats you, as you can't OHKO, because of sash, and outspeeds and OHKOes with Stone Edge (Fail)
Swampert- If you have grassnot, then you win as it OHKOes. (Beats it)
Machamp- Psychic is a OHKO, so you win. (Beats it, but who would leave a machamp in on a Alakazam?)
Metagross- HP Fire is a 2HKO, if he deosnt have a Occa berry. (occa berry variant you lose, still gets up SR)
Jirachi- HP Fire is usually a 2HKO on non-Bulky Jirachi, but Iron Head from Scarfrachi will 2HKO. (gets SR up)
Infernape- Outsped and OHKO'd by Psychic. Fire Blast fails to OHKO. (gets SR up)
Ninjask- Alakazam is unable to stop Ninjask from getting up Speed Boosts. (baton passes to metagross and sweeps your team)
Roserade- Psychic is a 2KO,and then it puts to sleep with Sleep powder. (Fail, puts you to sleep, and sets up toxic spikes)
Hippowdon- 2HKO'd by Grass Knot, if you don't have grass not, then you lose. (A lead you actully beat, still gets up rocks)
 
65.png

EXPERT BELT ANTI-LEAD 'KAZAM

Alakazam @ Expert Belt
Timid; 6 Hp, 252 Spe, 252 SpAtk
Inner Focus/Synchronize

Psychic
Grass Knot/Signal Beam
HP Fire
Focus Blast

This is, in my opinion, Alakazam's best option in OU. Many people don't see the Life Orb recoil and assume he's Specs, only to have their Tyranitar die horribly from a x4 Expert Belt'd Focus Blast. Psychic is for STAB and destroying Machamp, and can take massive chunks of HP away from almost every lead not OHKO'd by his other moves. Grass Knot destroys Starmie/Swampert leads, but Signal Beam can be used to hit Azelf, who Alakazam outspeeds. HP Fire is used to hit Steels, OHKOing Skarmory, Forretress, and 2HKOing Non-Occa Lead Metagross. Focus Blast is used to destroy ALL Tyranitars who try to come in and Pursuit trap you, and also one shots Heatran. One of the best things about lead Alakazam is that he usually does not care if he is Trick'd a Scarf or not.

Alakazam versus Top 10 leads:

Azelf- Outsped and OHKO'd with Signal Beam. Azelf can only kill with Explosion.
Aerodactyl- Psychic is a 2HKO, while Rock Slide and Earthquake fail to OHKO. (Stone Edge will OHKO, however.)
Swampert- Grass Knot is a OHKO.
Machamp- Psychic is a OHKO. Bullet Punch will not KO.
Metagross- If he's not Occa'd, HP Fire is a 2HKO. Bullet Punch only does 63% maximum to Alakazam.
Jirachi- HP Fire is usually a 2HKO on non-Bulky Jirachi, but Iron Head from Scarfrachi will 2HKO.
Infernape- Outsped and OHKO'd by Psychic. Fire Blast fails to OHKO.
Ninjask- Alakazam is unable to stop Ninjask from getting up Speed Boosts.
Roserade- Psychic is a OHKO, and Roserade cannot OHKO Alakazam with anything.
Hippowdon- 2HKO'd by Grass Knot. Earthquake USUALLY will not OHKO, but it has a chance to.

Definitely go with Inner Focus for a lead Alakazam, otherwise there is really no point. But this set isn't particularly useful, since it doesn't really prevent the other leads from setting up. This is really an anti-anti lead, since the only things it truly beats are Machamp and Infernape. Also: ScarfRachi's U-turn has a decent chance to OHKO; even a Modest HP Fire has no chance to OHKO any lead Skarmory, capping at 98.2%; and Focus Blast only does 86.6% - 102% to a lead Tyranitar in a sandstorm.
 
I would much rather use an Offensive Azelf lead instead of that Alakazam. Although you say this has surprise value, most opponents open seeing Alakazam will expect an offensive lead, because there isn't much else it can do. On the other hand, Azelf usually just sets up Taunt/SR and gets out of the way; it's priority is not defeating the opposing lead. That's why you can get much better results leading with a surprise Offensive Azelf.

Here is a team assembled by my friend that demonstrates the use of LO Azelf as a lead: http://www.smogon.com/forums/showthread.php?t=72733

To me, TrickScarf Alakazam is probably the most viable, though it's still outclassed by its Azelf and Starmie who excel at the same, uh, trick. The only advantage I can imagine is that even if it has lost its Scarf and it manages to stay till late game it can outspeed +1 DDTar or ScarfTar to KO with Focus Blast.
 
I've used that exact same Alakazam to a whole lot of success. The key with it is to save it until later in the match. You will often get off a free attack as the foe sets up Stealth Rock or switches out, allowing you to scout its counter. Later on in the game, you can come back in and hopefully sweep once said counter is weakened to eliminated. The fact that you beat some common leads is just a plus; one that you forgot to mention is Heatran who is OHKOed by Focus Blast. In addition to this, if Azelf or Infernape try to attack you, they will not get up Stealth Rock. The problem Azelf has with a similar set is the lack of Focus Blast, meaning Tyranitar or Heatran can come in easily and defeat you. On top of this, you need Life Orb or Choice Specs to at least have a chance to OHKO Machamp. Skarmory is easily Alakazam's best partner, as it allows you to set up on all the leads Alakazam cannot beat (Jirachi, Metagross, maybe Hippodown).
 
Seeing as there's already been a Rotom-A alternative posted above, I'll post a kinda odd spinblocker I've been testing on a stall team. I'm not sure that the set is completely viable as it hasn't quite performed consistently, but it's had its moments.

442.png

Moveset Name: OU Spinblocker
Move 1: Sucker Punch
Move 2: Shadow Sneak
Move 3: Will-o-Wisp
Move 4: Taunt / Hidden Power [Fire]
Item: Leftovers
Ability: Pressure
Nature(s): Careful
EVs: 172 HP / 84 Atk / 252 Spe

This Spiritomb has several selling points over Rotom-A which I will outline here; his biggest advantage is his ability to deal with Starmie better. Tomb can come in on a Rapid Spin from LO Starmie, take 63.7% - 75.4% from Hydro Pump, and retaliate with a STAB Sucker Punch, doing 78.2% - 92% (guaranteed OHKO after LO damage and SR). Against Lefties Starmie, Tomb takes only 30.6% - 36.3% from Surf and deals 57.6% - 69.2% with Sucker Punch. Most Starmie think they can Recover off the damage at this point, but Shadow Sneak hits them for 29.2% - 35.3% which ensures the 2HKO taking into account SR, Lefties, and a bit of prior damage.

Another advantage Tomb has over Rotom-A is that he does not have to play mindgames with ScarfTar. Tyranitar will rarely Pursuit a Spiritomb, but if he does as Tomb switches out, it only deals 44.4% - 52.1%. Defensive Rotom-A, on the other hand, takes 65.1% - 77%. However, Spiritomb's typing isn't always advantageous as his Dark typing means he is hit neutrally by CB Scizor's U-Turn. Luckily, standard CBZor runs 168 Speed and with max Speed without a boosting nature, Tomb hits 169 Speed. This allows Tomb to burn Scizor before he U-Turns out, meaning he takes only 31% - 36.6% instead of 62% - 73.2%.

Finally, Tomb fares decently against Forretress. Taunt allows Tomb to prevent Forry from setting up on him while Forry's strongest attack against Tomb, an Earthquake boosted by 112 Atk EVs, manages a pitiful 12.3% - 14.8%. However, Tomb is largely unable to hit Forry, also, which is why it is preferred to Taunt and then burn him (figuring out what damaging move he is using in the process) so you can go to a mon that resists the move and can KO Forry. Hidden Power [Fire] is always an option as even with no investment and a -SpA nature, it deals 47.5% - 56.5% to Specially Defensive Forretress. However, Hidden Power [Fire] also requires you to drop your Speed IV to 30 so you now only tie with CBZor. For this reason, a +Spe nature is recommended when not running Taunt, though it hurts your ability to tank Starmie's attacks.

EDIT: Tomb also beats +2 Lucario with Crunch most of the time, unlike Rotom-A. Luke's boosted Crunch deals 72.9% - 85.9% to Tomb who can then burn him, while defensive Rotom-A is always OHKOed.
 
only gonna mention that you dont actually beat luke. with stone edge he ohko you at +2 with SR in field, hp fire is not a ohko and even a +2 crunch +SR is taking away almost all your hp, dont forget WOW can miss too. the only thing this tomb got over rotom is the lack of pursuit weakness, rotom take hits better, got a better typing that work wonders with his and actually counter more stuff then tomb.


regardless of this the set got potential. even though you lose a lot of bulkness from both sides by running all that speed catching scizor by surprise and burning him is always nice(SD scizor beat you if he SD on your switch, of if you are already in field WOW miss, hp fire miss the ohko on scizor btw so he can SD and ohko you with tech bug bite).
 
I'm sorry if that was unclear; yes, you don't actually "beat" Luke, but you do act as a decent check to him. Also, correct me if I'm wrong because you probably know more about stall than I do, but don't you consider it an advantage for Tomb to be able to switch into a Starmie Hydro Pump and kill it with Sucker Punch before it gets off another one? In terms of the bulk issue, Tomb is actually more bulky than defensive Rotom-A in terms of SpD and though he is not as physically bulky, he really doesn't need to be as he is not constantly victimized by STAB / Technician-boosted SE Dark moves. In no way am I saying that Spiritomb is a better spinblocker than Rotom-A, but he does fill a sort of niche role pretty nicely.
 
it totally depend on the evs, if the guy want he can just make a specially defensive rotom that is taking hits better then your tomb, still outspeeding and burning scizor while resisting bullet punch and u-turn, something tomb dont.

actually lets be serious here, they both take hits almost the exactly same, rotom only got 1 base def and special defense less then tomb while being faster and having a higher special atack(and better typing). its nice that your tomb can ko starmie like that and he is not outclassed because it lack the pursuit/shadow ball/crunch weakness but rotom is overall better for countering stuff and the ground immunity+ eletric typing is somewhat too good to pass. the fact he need no evs on speed to reach the same speed your tomb does(actually he is faster even with 0 evs and neutral nature) mean he got more evs to put on the hp and defenses.

on the other hand no one expect tomb to outspeed scizor but to beat starmie you need to make sure the enemy dont know its a physical variant. this means you cant use sucker punch/shadow sneak until starmie show up and you can only switch into hydro pump once(you lack a recovery move to heal and come back later), if he know you are a physical variant with sucker punch/shadow sneak then he will make sure to kill tomb before sending out starmie again.

overall this tomb is for those with prediction skills making the set a little less reliable, rotom on the other hand is more reliable since he dont need prediction to do this work well(only the CS set need any kind of prediction).


the set is nice but i would rather stick with something more reliable that require less prediction, scizor can always go and run 4 or 8 more evs on speed and outrun that tomb while rotom outspeed about all scizors anyway. this tomb does work as a great check for some pokemons but he is not countering a lot around OU. then again that thing is a spinblocker so as long you can keep starmie from spinning the rocks then fine, just make sure you switch into rapin spin instead of hydro pump. you only got 1 chance of beating starmie. ever considered pain split on that set btw?
 
Seeing that WishBliss is on the analysis although a good one is very difficult to get I looked at some other pokemon that can do it with a good special defense and ground immunity. I found Togekiss so I copied the same EVs and nature from the ParaFlinch analysis and changed the moveset to get this.

473.png

Togekiss
Item: Leftovers
Nature: Calm
Ability: Serene Grace
EVs: 252 HP / 252 SpD / 4 Def
ParaFlinch Cleric

- Thunder Wave
- Air Slash
- Wish
- Heal Bell

The firs two moves should be obvious as it is the simple ParaFlinch. Wish is going to be Togekiss' other method of healing other than ParaFlinch with Leftovers Recovery, Wish is for supporting the team as you can Wish Pass similar to how Blissey does. With ParaFlinch and Wish you normally should get the same effect as Wish with Protect. Heal Bell is so Togekiss can act as a cleric while not taking away much from the main moves.

This set is not really meant to sweep or anything like that, but to act as a possible Wish Passer as well as a cleric. This can use what makes Blissey great and use it for itself. It can stall in a similar fasion to Blissey with the ParaFlinch opportunity and Wish, and can act as a Cleric with Heal Bell.

Togekiss has great base stats, lower Base HP than Vaporeon, 35 higher Base Def than Vaporeon, and 40 base SpD higher than Vaporeon. Togekiss also has a somewhat respectable Base 80 Speed stat which gives it another improvement over Vaporeon which is a common Wish Passer and can share a similar task as Togekiss.
Togekiss would have 374 HP 226 Def 329 SpD.
Vaporeon would have 448 HP 240 Def 226 SpD.

Togekiss better defenses, but has slighly worse typing being weak to Ice and Rock (meaning it takes 25% from SR which means you have to have a Rapid Spinner unless you heal it up each and every time you use it) and losing an immunity to water, while it gains an immunity to ground and a resistance to Grass.
 
I see what you're saying about their similarities in defensive potential and how much the lack of recovery hurts Tomb. And I completely agree that Rotom-A has better typing despite his weaknesses and more utility in general with STAB T-Bolt and resistances to a bunch of common attacking types. Also, it definitely is a problem that the Tomb build is relying on CBZor running only 8 Spe EVs. I've considered Pain Split before, but until you just pointed it out, I didn't realize that it would probably be able to fit in over Taunt. Thank you for the constructive criticism; I certainly see where you are coming from.
 
This is the Spiritomb I use:

LEADTomb
Spiritomb @ Leftovers
Quiet Nature (+SAtk - Speed)
252 SA/128 Def/128 SDef

Sucker Punch
Shadow Ball
Pain Split
Will-o-wisp

This lets me 2HKO Aero and Azelf, 3HKO Machamp, and burn some lovely switch ins like Gyra and Ttar and Scizor. Scizor's U-Turn hurts, but it's never been an issue, as if you think it will UTurn, use pain split. If you think it will SD or BP, use w-o-w.

I've been testing it out and it works reasonable well. Especially against that freakin Machamp. God I hate that guy. Shadow Ball and SP combined allow me to also net a lot of kills on rotom-a, which bugs me and my team otherwise.
 
This is the Spiritomb I use:

LEADTomb
Spiritomb @ Leftovers
Quiet Nature (+SAtk - Speed)
252 SA/128 Def/128 SDef

Sucker Punch
Shadow Ball
Pain Split
Will-o-wisp

I don't see how this set prevents the setting up of entry hazards, you may beat some leads, but they get up Stealth rock. The spiking leads, totally pawn this set, Roserade puts you to sleep, Fortress sets up on you easily, and Skarmory sets up on you and can taunt you. Metagross gets up rocks, Jirachi and swampert get up rocks. ninjask gets a sub up and Bps. You might cripple some leads, but I don't see how this accomplishes much.
 
Hm, this thread looks interesting. xD

Anyways, I have a few sets, one for OU and the others for UU/NU, preferably NU. The first of the UU/NU sets works in OU surprisingly, though. xD

BUT! I'll just post the OU one for now, get some comments. xP

487.png

LifeyZelf
Azelf @ Life Orb
4 HP / 252 Speed / 252 SpA
Modest Nature (+SAtk, -Atk)
-Psychic
-Flamethrower
-Thunderbolt
-Signal Beam / Energy Ball

So, yeah. It works pretty well on my teams... Nobody seems to use Azelf much outside of the lead spot, so. xD No setting up, just blasting away with the Life Orb does fairly.

---
 
There's already a Life Orb set in the analysis albeit with a different moveset, but your set really isn't all that different to be called creative, at least in my opinion.
 
Hey, its SD, here again, I was testing some Electrode set out, and this Anti lead set seems to be pretty effective.

101.png

Electrode@ Shuca Berry
Nature: Timid
Ability: Soundproof
92 HP/240 Sp. Atk/176 Spe
~Taunt
~Thunderbolt
~Mirror Coat
~Hidden Power Grass

I really like this set, this has the ability to beat some of the most common leads in OU. Most people think your just going to Rain Dance, so they usally just Stealth Rock. That's were this lead comes in. Electrode Taunts, and it deals with the opposing lead accordingly. As long as they attempt to Stealth Rock the first turn, then Azelf, Aerodactyl, Swampert, Infernape, Heatran, Ninjask, Skarmory, Starmie and Crobat fall to this set. However, there are some leads that this set fails to such Machamp, Metagross, Hippowdon and Tyrannitar.
 
Back
Top