WHY WOULD YOU MAKE THIS TEAM????
AT A GLANCE






ALL CHANGES ARE IN GREEN
(HEATRAN HAS REPLACED STARMIE)
(LANTURN HAS NOW REPLACED ELECTIVIRE :D)
A CLOSER LOOK

Yanmega (F) @ Life Orb
Ability: Speed Boost
EVs: 6 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Protect
- Bug Buzz
- Air Slash
- Hidden Power [Ground]
Description: I started out this team with the idea of a super anti lead that would NOT become set-up fodder for the next switch in. Yanmega’s ability, speed boost, makes it the number one best lead in the OU metagame today IMHO. This is how it fares against the most common leads:








Moveset and EVs: I went all out for Special Attack for maximum power. Instead of putting some EVs into defense to survive Meteor Mash + Bullet Punch from Metagross, I went for all speed so Yanmega can beat some pokes on the first turn without using Protect. After the opponent’s lead is gone, HP Ground is a OHKO on Heatran, Lucario, and Infernape trying to revenge kill me.

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Thunderpunch
- Fire Punch
- U-Turn
Description: This Jirachi is the Dragon Checker. With Salamence’s insane attack and speed, Jirachi is here to take him down. Choice Scarf Jirachi is one of the best Revenge killers in the game, and has outstanding synergy with Flygon.
Moveset and EVs: Max Speed and Jolly nature to speed tie Mence after one DD. Iron Head is used the most, Ice Punch and Fire Punch for Salamence and Scizor, respectively. I don’t use Trick that much, and the bonus of Thunderpunch killing Gyarados sounds great. Also another U-Turner would work wonders for this team.

Gyarados (F) @ Leftovers
Ability: Intimidate
EVs: 252 HP/74 Atk/184 Spd
Adamant nature (+Atk, -SAtk)
- Taunt
- Dragon Dance
- Waterfall
- Earthquake
Description: The Bulky Dragon Dancer. Ah Gyarados, I see now why you have risen to #5 on the Usage List. Checks Heatran and Infernape reliably, which is a major bonus on my team. Intimidate is necessary for semi-checking Lucario / Salamence. Gyarados is bait for Electivire's Motor Drive, and if Electivire dies i can fall back to Flygon as my Electric counter.
Moveset and EVs: This set has a lot of bulk for easier switch-ins on resisted attacks. The idea is to DD on the opponent’s switch, then Taunt if it’s looking to cripple Gyarados. Bounce has good coverage with Waterfall, and the paralyze rate is extremely helpful. However, it seems to be missing a lot more than it should, which is why I’m considering EQ.

Lanturn (M) @ Leftovers (REPLACED ELECTIVIRE)
Ability: Volt Absorb
EVs: 52 HP / 252 SpAtk / 56 Spe / 148 SpDef
Modest nature (+SAtk, -Atk)
- Substitute
- Charge Beam
- Surf
- Ice Beam
Description: This was my solution to all of the stall i was running into. Lanturn has better defenses than Electivire yet still maintains the Electric immunity. Lanturn's superior typing allow it to set up on common stallers (Rotom, Blissey, Crocune) without fear.
Moveset and EVs: Thanks to Smith for the fantastic moveset. 52 HP EVs reaches the magic 404 health, allowing 2 Seismic tosses before breaking the substitute of Lanturn. He can reliably set up on Blissey with the 70% Charge Beam boosts (63% with acc) and completes the BoltBeam combo well. Surf was placed instead of hydro pump for better accuracy and more PP. The only thing that does not bode well for Lanturn is Swampert. Starmie 2HKOs Swampert though, so it is not that big of a problem.

Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/6 Def/252 Spd
Naive nature (+Spd, -SAtk)
- Earthquake
- Outrage
- U-turn
- Fire Blast
Description: Flygon holds this team together. Another perfect revenge killer, Flygon also functions as a scout. I changed Salamence to Flygon for two reasons: SR was raping my team, and I wanted another Electric immunity. This Flygon can happily revenge kill weakened Gyarados, speed tie +1 Salamence, and pretty much anything that doesn’t resist the attack that it’s using.
Moveset and EVs: Again, max speed and Jolly to speed tie +1/ scarfed base 100s. EQ and Outrage give fantastic coverage, U-turn for scouting purposes. Fire Blast is used over Stone Edge to hit Skarmory and Forretress, who otherwise wall this set.

Heatran @ Life Orb
Ability: Flash Fire
EVs: 252 Spd/252 SAtk/6 Atk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Hidden Power [Grass]
- Fire Blast
- Explosion
Description: Originally Starmie was in this slot, as a fast special attacker that could remove SR. However, stall was MURDERING this team, and Heatran fits slightly better. Being able to set up SR and attacking major threats like Rotom forms, Swamperts switching in, Suicune switching in, and Blissey. This Heatran functions best by switching in on a resisted attack and using Fire Blast on the opponent's switch in. See EVs.
Moveset and EVs: The combination of Fire Blast and then Hidden Power [Grass] is an EXTREMELY HIGH CHANCE of 2HKOing swampert. Fire Blast and then another Fire Blast on a Rotom switching in is a 2HKO, which helps me a lot. I chose Stealth Rock over Earth Power because my team did not have SR before, and i thought that it needed it. thanks to all of those who said "your team needs SR" (basically everyone)XD. If a Suicune or Blissey comes in, i take one turn to set up SR and then immediately explode, giving Jirachi/ Flygon a chance to finish Suicune off.
THREAT LIST IN ABSOLUTELY NO ORDER




STALL IN GENERAL HAS FUN WITH MY TEAM. PLEASE COMMENT AND LEAVE SUGGESTIONS.
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THANK YOU FOR READING, PLEASE RATE :D
-MUFFINHEAD