Pokemon Black and White (SPECULATIONS ALLOWED HERE)

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Flash Fire was the first I thought of...you know absorbing the move, getting a boost. But yeah I guess Motor Drive is the better analogy.

Also apparently that's supposed to be Shokotan's "Autumn" form.
...yes really, according to Sabonea_Masukippa anyway.

Lol, and to think that autumn is my favorite season of the year...


And is it just here that the official site is down? I wanted to check if Desukan really took neutral damage from Drill Liner, but now I can't, damnit.
 
Also apparently that's supposed to be Shokotan's "Autumn" form.
...yes really, according to Sabonea_Masukippa anyway.
Oh Japan. . . there's so much not right about you.

Seconding the mole's awesome animation. I was a little iffy on the design, but the claw-fingers sealed the deal. It's definitely an awesome poke.
 
I would love to see a tweak on Rapid Spin's mechanics. Let's say it keeps that 20 BP but for every hazard the opponent has down Rapid Spin gains 20 BP. So with 6 layers of hazards you would end up with a 140 BP Rapid Spin but after the hazards are gone it goes back to 20 BP.
 
Try a different browser?

Point. Opera was sucking, but it opened on Firefox.

And just confirmed, Desukan took neutral damage. What I found interesting was that Doryuzuu's ability activated after the attack... I THINK Sand Power works differently than expected. Maybe it increases Doryuzuu's Attack each time it uses a Rock/Ground/Steel-type move during Sandstorm?


EDIT -- Nevermind, there was no stat-up animation during or after the ability activation. But MAYBE it really does activate only after using a Rock/Ground/Steel-type move, however, only once, like Flash Fire's boost.
 
Point. Opera was sucking, but it opened on Firefox.

And just confirmed, Desukan took neutral damage. What I found interesting was that Doryuzuu's ability activated after the attack... I THINK Sand Power works differently than expected. Maybe it increases Doryuzuu's Attack each time it uses a Rock/Ground/Steel-type move during Sandstorm?

That'd be useful, though that means it doesn't get an immediate boost.
 
Point. Opera was sucking, but it opened on Firefox.

And just confirmed, Desukan took neutral damage. What I found interesting was that Doryuzuu's ability activated after the attack... I THINK Sand Power works differently than expected. Maybe it increases Doryuzuu's Attack each time it uses a Rock/Ground/Steel-type move during Sandstorm?

Oh god. . . now THAT would surely condemn auto-sand should the mole and one or two others get above-average stats, including a respectable speed.
 
Force something out and you automatically get +1. The next would be +2. :(


Player A sends out Doryuuzu
Player B sents out Blissey

Player B switches Blissey to Rotom-A
Doryuuzu uses Stone Edge

Doryuuzu gets attack boost.

Rotom-A uses Will-o-Wisp / Overheat / Hydro Pump
Doryuuzu either switches out or gets burned / severely damaged

See what I'm saying? I'd rather do as much damage up front as possible.
 
Maybe a solution for "overbearing" entry hazards is non-Normal typed variations of Rapid Spin? Removing anti-spinners from the picture + adding more variety to the amount/types of pokemon that can use a Rapid Spin-like move would make it more interesting. Currently there are only about 3-4 viable spinners per tier and that forces the player to place them on the team.
 
Player A sends out Doryuuzu
Player B sents out Blissey

Player B switches Blissey to Rotom-A
Doryuuzu uses Stone Edge

Doryuuzu gets attack boost.

Rotom-A uses Will-o-Wisp / Overheat / Hydro Pump
Doryuuzu either switches out or gets burned / severely damaged

See what I'm saying? I'd rather do as much damage up front as possible.

It could already have a Choice Band/Life Orb on it. If its faster than rotom it could still have a chance. Though it has to force out a pokemon with a Rock, Ground or Steel type move sucks. I wonder if a ground type move used on a flying type will activate the ability.
 
I would love to see a tweak on Rapid Spin's mechanics. Let's say it keeps that 20 BP but for every hazard the opponent has down Rapid Spin gains 20 BP. So with 6 layers of hazards you would end up with a 140 BP Rapid Spin but after the hazards are gone it goes back to 20 BP.

All I want is for it to clear entry hazards even if it doesn't hit the opposing Pokemon. I get it, my rapid spin is a normal attack and thus phases through Ghost type Pokemon, but does Rotom magically make the entry hazards ghostlike?

I know I am looking for logic in Pokemon games, but whatever.
 
Guys, I editted my post about the stat-up part. There was no animation for it, so if there is a boost by that moment (as I'd expect), it might be like Flash Fire (only once).

All I want is for it to clear entry hazards even if it doesn't hit the opposing Pokemon. I get it, my rapid spin is a normal attack and thus phases through Ghost type Pokemon, but does Rotom magically make the entry hazards ghostlike?

I know I am looking for logic in Pokemon games, but whatever.

It's not even logic, but consistency. Brick Break breaks the screens first and then hit the opponent, and breaks them even if you use it against a Ghost-type. Based only on that, they should do the same with Rapid Spin.


EDIT -- On an unrelated note, you don't exactly battle the Dream World pokémon, but rather get into battle with them and only throw a usual PokéBall. And it seems it only needs to shake ONCE and then "click" now, while in DPPt it had to shake thrice and then click, each event having a separated chance of occurring. Yeah, bullshit.
 
EDIT -- On an unrelated note, you don't exactly battle the Dream World pokémon, but rather get into battle with them and only throw a usual PokéBall. And it seems it only needs to shake ONCE and then "click" now, while in DPPt it had to shake thrice and then click, each event having a separated chance of occurring. Yeah, bullshit.

I think that's just going to stay exclusive to Dream World, where the catch is just guaranteed like in Pal Park. I'm pretty sure it'll shake the usual 3+ times in-game. hopefully...
 
To be fair, we don't exactly know what we have to do for most normal Dream Pokemon. They may be rare, or require extensive mazes, or gifts!

Oh god there are probably going to be Pokemon where we need to give them gifts.
 
I think the Dream World's (DW) ability will be like the exclusive moves in the PokeWalker (PW), not to mention only that the DW will give exlusive items, berries, etc; pretty much the same as in the PW.
 
musical_pokemon.png


well lookie here. Also I guess that's the new pc on the right

http://pldh.net/home/index
 
The new effect of the Sturdy ability looks nice too, it's like a Focus Sash.
Edit: I saw the videos on Psypokes, blue drops are falling on pokemon, are those stat drops?
 
anybody has an idea of why there are different box arts? is there something special in the new ones we had seen or are they the same, just a new box art, im strating to think it MAY be that one box art is exclusive for DSi and the other one for DS lite
 
The new effect of the Sturdy ability looks nice too, it's like a Focus Sash.
Edit: I saw the videos on Psypokes, blue drops are falling on pokemon, are those stat drops?
yes , the blue ones are when a stat fells, the yellow ones when a stat increases and the green ones when you or your foe gains HP
 
Sturdy acting as a Focus Sash is awesome, finally that ability has it's uses.

Also I agree, Rapid Spin should still work in the presence of Ghost Pokemon, just not inflict any damage.

What I'm really stressing about however is these 3 v 3 battles, I'm okay with 2 v 2 since they seem pretty well balanced and reasonable, but 3 v 3 just seems too chaotic and unbalanced. I should hold judgment until later, but I don't have a lot of faith in 3 v 3 battles being well-balanced.

Also I have a question, based on all of the screenshots I saw it seems your pokemon no longer follow you outside of the pokeball? Is that so? I will really miss that feature, out of all of the pokemon games I felt the 4th generation was the best and Hg/Ss being the pinnacle of that generation.
 
anybody has an idea of why there are different box arts? is there something special in the new ones we had seen or are they the same, just a new box art, im strating to think it MAY be that one box art is exclusive for DSi and the other one for DS lite


It's probably one of those where when you look at it from a different angle, the picture changes. This'd make the most sense.




I wonder if Dream Smoke will have an actual use other than opening Dream World? >_> I mean, it HAS to have some sort of in-game use right? Maybe not in-battle but at least in game...

._.
 
Whoo, I just realized that GF changed one of my biggest problems with the graphics; the platforms!

29db8s0.jpg
34o6i54.jpg


It looks so much better smoothed out.
 
anybody has an idea of why there are different box arts? is there something special in the new ones we had seen or are they the same, just a new box art, im strating to think it MAY be that one box art is exclusive for DSi and the other one for DS lite

Pokebeach said:
Each Black and White game case has artwork of either Zekrom and Reshiram with their tails illuminated and comes inside a box with the regular Ken Sugimori artwork of the two.

So the regular game case (the ones we get now) will have Zekrom or Reshiram with their tails illuminated, and the slip-cover will be normal artwork.
 
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