Also, where can I find the tool that allows you to enter your team of 6 Pokémon and it tells you all the weaknesses and resistances of your team as a whole?
http://pokemon.marriland.com/diamond_pearl/team_builder
Also, where can I find the tool that allows you to enter your team of 6 Pokémon and it tells you all the weaknesses and resistances of your team as a whole?
In the midst of making my OU team ive been getting wish onto my umbreon via breeding (im on diamond) and then had to find a female eevee with the nature i want (i narrowed down to Two natures) which ment the encounter rate for my mother eevee was like 0.4% and now after like ALL DAY i have 3 eevees lvl 10 each of which share a different weekness in IV's and im wondering what set to go with. (im running dark pulse not payback so spA is more important than Atk)
1. eevee 28hp 28speed 28spa 28speDef Calm 5 DEF?!
2. eevee 28hp 28speed 28spa 28def BOLD 15 SpcDef
3. eevee 28speed 28spa 28specdef 31def 15 hp
which IV set is best for wish surport umbreon.... i really Cant be asked to bread anymore.
Bold again sorry
I'm trying to build a doubles team around Cherrim, but how much of that should overlap with a regular Sunny Day team?
Right now I've got Leafeon, Tangrowth and Aggron on the physical side, for their abilities and Rock-type support, and Cherrim, Roserade and Arcanine on the special side for SolarBeam, Weather Ball and Arcanine's Heatwave and Morning Sun.
Roamers get iv spreads and natures once u release them. They won't change even at the 3rd encounter. If you want a different spread, then kill said roamer and release it again ^^
Noob question, but what exactly do you mean by killing it and then releasing it? ._.
Cherrim isn't really that good, but with Flower Gift activated, it achieves 360 maximum Attack, over 300 maximum Special Attack, just for the record. The only good offensive moves it has in the sun are Seed Bomb and Solarbeam, but it's always useful to have one or more phsyical attackers on a Sunny Day team. Oh and one more thing, USE EXEGGUTOR. Do it
Physical would just leave me Seed Bomb, Return, Sunny Day and Protect, though.
If I used an Exeggutor, could I Skill Swap the Flower Gift so I can keep it active on a bulkier Pokemon?
After hearing repeatedly that the Rotom-formes would fix every hole in every one of my teams and bring my childhood dog back to life, I finally caved in and decided to edit my outdated platinum game with Pokesav. I gave myself a Secret Key, but I still can't open the hidden door in the Eterna City Galactic building.
What did I do wrong? Do I have to give myself the event instead of the key itself? And how would I go about doing that? I've searched everywhere for the answer and can't seem to find it.
After hearing repeatedly that the Rotom-formes would fix every hole in every one of my teams and bring my childhood dog back to life, I finally caved in and decided to edit my outdated platinum game with Pokesav. I gave myself a Secret Key, but I still can't open the hidden door in the Eterna City Galactic building.
What did I do wrong? Do I have to give myself the event instead of the key itself? And how would I go about doing that? I've searched everywhere for the answer and can't seem to find it.
(Regarding R/B/Y.) If you are trading the NPC in-game for a Jynx in Cerulean city, will soft reseting change the DVs, or are they already set? Same question goes for the gift Lapras on the 7th floor of the Silph Co. building
Question! It's actually a repost but I really need the answer to this question:
Faint it in a fight, and then activate the trigger for it to spawn again, for instance, Ho-oh and Lugia respawn in HG/SS after you beat the Elite Four
They're exactly the same. They come back if you defeat the Elite 4.Ho-Oh and Lugia aren't roaming legendaries. I meant like Raikou/Entei etc. What about them? I don't necessarily want to faint a Lati@s, because I'm fairly sure they don't come back o_o
Reposting from the thread earlier since the original Heavy Offense thread is locked:
1) When the game starts and I'm faced against an anti-lead (Lucario, Machamp, Gallade, Weavile, etc.) what order should I be setting up Reflect/Light Screen/SR? It seems the obvious route is Reflect -> Stealth rock -> Light screen and then switching to the appropriate counter, but I just want to make sure. This also leads me to question 2.
2) What am I supposed to do as far as focus sash leads? Should I just send out a priority user and go for the STAB damage and finish off with priority?
3) Heavy Offense seems quite weak to Trick Room teams. All their wall has to do is survive a single hit to get off the twisted dimensions and then I have to endure 4 turns of hell. Any solutions to this rather obscure problem?