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Pokemon Black and White (SPECULATIONS ALLOWED HERE)

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Dust Proof protects the entire team from sandstorm/hail damage, magic guard does not.

Magic Guard still protects Rankurusu itself from hail/sandstorm damage, I hope?
I can see Dust Proof being very viable for Ubers. I mean, shove a Dust Proof 'Mon on a team and suddenly Shedinja just becomes THAT more viable... No need for a Kyogre on Shedinja teams anymore.
I honestly don´t think that the ability will work just by Rankurusu being on the team. More like it works for itself in singles and for both pokemon in doubles as long as Rankurusu is out. Either way, Kyogre seems like a better choice to me, since Rankurusu doesn´t seem like something that can take on Ubers.

Btw are there any news/screenshots from which one could tell if there is a day/night change?

Edit: Aww.. ninja´d again.
 
I hope Magic Guard still nullifies damage from weather, but wouldn't be that surprised if they removed that feature even if Dust Proof is usable in Double/Triple/Rotation battles.
 
With The Encorage ability, it boosts power of moves, but negates side-effects. If this negates negative side-effects too, I could see somehing with Encorage and Brave Bird, Close Combat, Double Edge, etc. To be effective.

Although, if it doesn't, that Would suck for some Pokemon .-.
 
With The Encorage ability, it boosts power of moves, but negates side-effects. If this negates negative side-effects too, I could see somehing with Encorage and Brave Bird, Close Combat, Double Edge, etc. To be effective.

Although, if it doesn't, that Would suck for some Pokemon .-.
If it really block the negative effects, Giga Impact will be Wargle's main weapon.
 
I really hope that's what Encourage does (negate all effects). I also hope Charizard gets Encourage so he can abuse Blast Burn. That, or they need to reintroduce the Hyper Beam mechanic from RBY where if you KO the Pokemon with a recharge move, you don't have to recharge. That was awesome, back in the day. Instead of those moves being shit, we could actually see them in battle.
 
I hope Magic Guard still nullifies damage from weather, but wouldn't be that surprised if they removed that feature even if Dust Proof is usable in Double/Triple/Rotation battles.

Considering Ranculus' possible reference to a Tardigrade, it's theme is meant to be "survives anything", so removing Weather Resistance seems a bit silly. If they removed immunity to Recoil Damage, that would be sensible.

And I never considered Dust Proof would protect your team-mates, but then I guess it makes sense considering if it didn't, Magic Guard would look pointless. The question is, does it nullify stuff like 100% Accuracy Thunder/Blizzard, Water and Fire Stab Boosts, Special Defense Rock boosts, etc? Because only then does it rival the usefulness of Magic Guard.
 
Nope. "Side effects" are most probably 20% Flinch chance from Waterfall, 50% Def drop from Crush Claw or the chances afflicting burn, para,.. with FT, Tri Attack. These kinds of things. I don´t see recoil or reloading as side effects, they are more like drawbacks.

Considering Wargle has the high Atk stat it should have(by looking at it), Encourage would be broken, if it was blocking negative effects. That´s my second reason for not believing in it.

EDIT: That "Nope" goes for the Encourage thing, not for the post above me. Got ninja´d=/
 
Nope. "Side effects" are most probably 20% Flinch chance from Waterfall, 50% Def drop from Crush Claw or the chances afflicting burn, para,.. with FT, Tri Attack. These kinds of things. I don´t see recoil or reloading as side effects, they are more like drawbacks.

Considering Wargle has the high Atk stat it should have(by looking at it), Encourage would be broken, if it was blocking negative effects. That´s my second reason for not believing in it.

EDIT: That "Nope" goes for the Encourage thing, not for the post above me. Got ninja´d=/

First of all, how is it broken when Skarmory and Rotom-A still wall it to hell? Second of all, since when has the brokenness of a Pokemon stopped Gamefreak from creating it?
 
I really don't see why people would be even thinking Encourage got rid of all effects. Let me put it to you in a basic scenario.

Hihidaruma is out, and you want to use Fire Punch. No problem, right? Fire Punch has a slight chance to inflict burn, but because the ability is Encourage, there is no Burn chance, and Fire Punch is boosted. So you happily slam some little Magnezone or something into next week.

Hihidaruma wants to use Flare Blitz. Only thing is, there's a problem. The recoil damage occurs regardless, as it's a necessary part of the move, and not an added effect like Fire Punch's burn. So regardless of Encourage, Flare Blitz still hurts Hihidaruma when smashing something. If Hihidaruma learned Close Combat, his defenses still drop. Hell, if he learns Explosion, he still faints.

Point is, if the move has a 'chance to cause, chance to inflict' effect, Encourage ignores that. If the move has 'Recoil is inflicted, Hihidaruma must rechage!, Hihidaruma had his SpD/Def lowered!' attached, Encourage doesn't do jack to nullify that. It's part of the move.
 
First of all, how is it broken when Skarmory and Rotom-A still wall it to hell? Second of all, since when has the brokenness of a Pokemon stopped Gamefreak from creating it?

Well, maybe Gamefreak will give Wargle Flare Blitz... because he's red. Also, almost every bird Pokemon learns Heat Wave via Move Tutor, so Skarmory is not safe from that, assuming Wargle's Special Attack is decent.
I don't even see Encourage dropping the guaranteed negative effects of moves, like Superpower. It's all about possible secondary effects.
 
People need to think, more. Even Game Freak would never make an ability that ridiculous.

Yes.

I mean, if it really negated the negative effects of, say, Flare Blitz/Wood Hammer...etc, it would be shitting all over the pokes that get Rock Head.

They already did that with Magic Guard (does the same thing plus a lot of good things.
Not only Rock Head; this is just a example.

Let's say Aggron got Magic Guard instead of Rock Head; Metal Burst would be insanely useful with Focus Sash and would put Aggron on a "counters everything once" place. Not to say LO damage would also be negated. Ouch.
 
That's like saying "Wonder Guard's OP because if Spiritomb had it it would be crazy"

Some abilities are better than other. The main thing is not the ability itself, but the pokemon that it is given to. If a pokemon is weak, a good ability can be a saving grace in that area. Just look at all the pokemon who get Magic Guard; I don't see them running around OU like biatches going all OP over the place. That's because the poke,on suck

Rankurusu is probably going to be the first pokemon with Magic Guard that doesn't completely suck, and that's not even guaranteed.
 
dont put it under gamefreak. everyone should hope that it does prevent recoil and such. why let such a powerful prospect go to waste. they gave head smash to aggron. besides, chances are, jolteon and weavile outspeed it anyways.
 
Rankurusu is probably going to be the first pokemon with Magic Guard that doesn't completely suck, and that's not even guaranteed.

It's Speed is its worst stat, it's Special Attack is its best, from what I can see. Give it a Life Orb and Trick Room and it could be insane, at least in UU if it's too flimsy for OU. It also has a bunch of defensive tools, so i'm sure it will be pretty handy.
 
Can you say Trick Room Sandstorm team?

Oh snap. Sounds like it has a pretty good niche, but not really good for a team other than specialized ones. I'd say I'm pretty happy with how it turned out.
 
That's like saying "Wonder Guard's OP because if Spiritomb had it it would be crazy"

Some abilities are better than other. The main thing is not the ability itself, but the pokemon that it is given to. If a pokemon is weak, a good ability can be a saving grace in that area. Just look at all the pokemon who get Magic Guard; I don't see them running around OU like biatches going all OP over the place. That's because the poke,on suck

Rankurusu is probably going to be the first pokemon with Magic Guard that doesn't completely suck, and that's not even guaranteed.

It's stats were calculated a while back from a screenshot, and from what I remember, they were really low.
 
Scrappy Tyranitar with Rapid Spin would mean that entry hazards will fall into disuse and Yanmega and 4x Rock Weak Pokes would be viable again
 
Tyranitar only needs Rapid Spin lol, who the fuck would switch in a Ghost-type, only to get killed by Crunch/Pursuit? Think a little before suggesting something, please.
 
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