You can't really burn Blaziken, you know.
Boiling Water's side effect doesn't work on fire types?
You can't really burn Blaziken, you know.
Boiling Water's side effect doesn't work on fire types?
You can't really burn Blaziken, you know.
Still, Jaroda is right- Burunkeru is your best bet against that. However, I'd recommend using Hydro Pump so you can KO it after the HJK recoil-miss. It's not overall better than Boiling Water, but it's superior in this case.
how come cheer up doesnt get a mention? use evs necessary to outspeed things. but alot in both attacks, weigh it to one side if ud like. cheer up on the switch or on a non damaging move. after 1 turn of set up u have +1 in atk/sp atk/speed. can u say clean sweep?
idk if thats true through the ability synchonize. my electivire thunderpunched an umbreon, got the parahax and i got it in turn. so the same might be true for fire types making it not necessarily immuneNo, Fire-types are immune to the Burn status.
idk if thats true through the ability synchonize. my electivire thunderpunched an umbreon, got the parahax and i got it in turn. so the same might be true for fire types making it not necessarily immune
Dracolosse said:Can't you guys see like every team packing at least 1 or 2 powerful priority?
For Doryuuzu, yes.
For Blaziken, sometimes not. Ditto also.
Both Blaziken and Ditto are completely stopped if they don't have the right options to hit the right Pokemon. People can also run MultiScale Dragonite and Dragon Tail to pivot the fast threats.
That doesn't stop Blaziken from being....um....threatening, though. I haven't had trouble with Blaziken myself.
Despite Ditto being a decent threat to teams with powerful attacks everywhere, um, how should I put it?
"Anything it can get its hands on."
As long as Ditto's transformed into something threatening with either a weakness or neutrality to priority moves, said moves are great pivots. This goes for Blaziken as well, since he's pretty weak against some priority except Ice Shard and stuff.
Blaziken pretty much needs Baton Pass to have a go at beating its counters.
It looks like people will need counters to their own pokemon now. lol ditto. Man, dual screens could really help out blaziken too...
^ I looked it up and I was pretty disappointed to find out that HJK is a very solid KO on Azumarill with SR (85.4% - 100.5%).
Like I said, they're all checks and the best we can do is Burungeru, who just completely gets dumped on when he Baton Passes to something like Kingdra. Or +2 Night Slash.
i've been trying a baton passing lead and it's pretty useful, yet it need lots of skill to use and powerfull priority also wrecks him..
Blaziken @lum berry
adamant, atk evs:252 spe evs:252
-Baton Pass
-HJK
-Flare Blitz
-Protect
(Usually baton pass recipent: water absorb vaporeon)
the idea before this set is to function as a very aggresive anti lead and start as a not extremly obvious baton pass chain.
protect is good to scout sets and wreak fake out users, specially useful against kojondo, since after one speed boost you outspeed him, and they are killed by one HJK, lum berry is there for wreaking lots of things, special mention to machamps anti leads, since you 2ko them, and you are able to survive a dynamic punch while healing the confusion.
there are some leads though that can be very tricky to take out, Azelf can completly wreck you with trick, and you need at least 2 speed boost to outspeed aerodactyl, yet if you manage to predict a stealth rock and hit him with HJK (usually they have sash) you can protect the incoming taunt or earthquake and then kill him... but if he earthquakes the first turn you are a goner. (or you can pray at the 50% chance of protect functioning twice)
and when the opponent send a burungeru or another bulkywater, you baton pass to vaporeon, enjoy the free switch due to water absorb and subtitute their try to status you.