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Blaziken

You can't really burn Blaziken, you know.

Still, Jaroda is right- Burunkeru is your best bet against that. However, I'd recommend using Hydro Pump so you can KO it after the HJK recoil-miss. It's not overall better than Boiling Water, but it's superior in this case.

You're doing over 60% with Boiling Water with no Sp.Atk investment, there really isn't any need for Hydro Pump.
 
how come cheer up doesnt get a mention? use evs necessary to outspeed things. but alot in both attacks, weigh it to one side if ud like. cheer up on the switch or on a non damaging move. after 1 turn of set up u have +1 in atk/sp atk/speed. can u say clean sweep?
 
how come cheer up doesnt get a mention? use evs necessary to outspeed things. but alot in both attacks, weigh it to one side if ud like. cheer up on the switch or on a non damaging move. after 1 turn of set up u have +1 in atk/sp atk/speed. can u say clean sweep?

Why Cheer Up when you beat Skarmory and Blissey and Burunkeru and Nattorei and Heatran and Celebi with Swords Dance?

Answer: Hippo and Swampert.

Swampert sucks a lot worse, and killing Burunkeru is gooder than Hippo imo, who has a lot of easily exploitable weaknesses and doesn't have wow to fuck-up set-uppers.
 
No, Fire-types are immune to the Burn status.
idk if thats true through the ability synchonize. my electivire thunderpunched an umbreon, got the parahax and i got it in turn. so the same might be true for fire types making it not necessarily immune
 
idk if thats true through the ability synchonize. my electivire thunderpunched an umbreon, got the parahax and i got it in turn. so the same might be true for fire types making it not necessarily immune

No, they actually ARE immune to burn.

Electric types aren't immune to paralysis. Electivire is immune to Thunder Wave, but Glare, Stun Spore, Secret Power...
 
It seems the gen 5 metagame is going to rely a LOT on priority to revenge kill stuff. I mean, some sweepers are going to beactually too fast to be picked off by scarfers : Blaziken, the ugly mole, Ditto....
Can't you guys see like every team packing at least 1 or 2 powerful priority?
 
Dracolosse said:
Can't you guys see like every team packing at least 1 or 2 powerful priority?

For Doryuuzu, yes.

For Blaziken, sometimes not. Ditto also.

Both Blaziken and Ditto are completely stopped if they don't have the right options to hit the right Pokemon. People can also run MultiScale Dragonite and Dragon Tail to pivot the fast threats.

That doesn't stop Blaziken from being....um....threatening, though. I haven't had trouble with Blaziken myself.
 
For Doryuuzu, yes.

For Blaziken, sometimes not. Ditto also.

Both Blaziken and Ditto are completely stopped if they don't have the right options to hit the right Pokemon. People can also run MultiScale Dragonite and Dragon Tail to pivot the fast threats.

That doesn't stop Blaziken from being....um....threatening, though. I haven't had trouble with Blaziken myself.

What options does Ditto have?
 
Despite Ditto being a decent threat to teams with powerful attacks everywhere, um, how should I put it?

"Anything it can get its hands on."

As long as Ditto's transformed into something threatening with either a weakness or neutrality to priority moves, said moves are great pivots. This goes for Blaziken as well, since he's pretty weak against some priority except Ice Shard and stuff.

Blaziken pretty much needs Baton Pass to have a go at beating its counters.
 
Despite Ditto being a decent threat to teams with powerful attacks everywhere, um, how should I put it?

"Anything it can get its hands on."

As long as Ditto's transformed into something threatening with either a weakness or neutrality to priority moves, said moves are great pivots. This goes for Blaziken as well, since he's pretty weak against some priority except Ice Shard and stuff.

Blaziken pretty much needs Baton Pass to have a go at beating its counters.

It really doesn't, actually. The discussion in the previous pages has centered largely around the sweeping/wallbreaking potential behind SD Blaziken and MixKen. The power and coverage of Blaziken's moves alone mean that unless your counter resists both STABs and is neutral to its coverage moves, odds are it will lose.

Baton Pass is a nice little perk, though, that helps Blaziken function as a mid-game wallbreaker and provide additional team support all in one set.
 
It looks like people will need counters to their own pokemon now. lol ditto. Man, dual screens could really help out blaziken too...
 
It looks like people will need counters to their own pokemon now. lol ditto. Man, dual screens could really help out blaziken too...

I've swept soooooooooo many teams with my Erufuun and Ditto combo. They try to set up on my Erufuun, which is absolutely stupid, I encore their set up move and then switch to my Ditto when they get to +6. Then, yeah, pwn.
 
Nothing. Blaziken is just that awesome.

Alright, I kid.

Blungel might, actually. Or some other Bulky Water. Have you tried Swampert? Vaporeon?
 
I think Vaporeon can take a Hi Jump Kick. You can probably predict it coming if you use a WishProtect Vappy or something. I'm not sure if some Blaziken run HP Grass, else I'd say Swampert would be able to phaze it or at least kill it with Earthquake.

Gyrados might work out as well if it's only HP Grass being carried. Easy KO with Waterfall, I'd imagine, as well as potentially Roaring it out, resisting both STAB, and Intimidate to boot.
 
Bulky Water types can only really check Blaziken, as he either beats them all on the switch in with HJK, or takes them out with a +2 coverage move.

Even if you have a good check for him, he can just Baton Pass to something that can really hurt your switch-in and go to town on your team. It's really hard to just outright "counter" Blaziken. I can think of a few Ubers I'd rather face than this guy. :/
 
I can actually see myself using a CB Azumarill with Aqua Jet to check Blaziken (and Doryuuzu). Of course, it doesn't like taking a HJK, but it can switch into Flare Blitz and proceed to OHKO.
 
^ I looked it up and I was pretty disappointed to find out that HJK is a very solid KO on Azumarill with SR (85.4% - 100.5%).

Like I said, they're all checks and the best we can do is Burungeru, who just completely gets dumped on when he Baton Passes to something like Kingdra. Or +2 Night Slash.
 
Cresselia is also a decent check, sponging every attack bar +2 LO Flare Blitz and retaliating with Thunder Wave or Psychic. Baton Passing is often not even a solution, as a paralyzed switch-in is left crippled and Cresselia can always toss up a Reflect on the pass to negate the SD boost.

Other than that, the sheer power and speed behind Blaziken makes it difficult to flat-out "counter," in addition to the possibility that you may be switching into the mixed set by surprise. Powerful priority and scarved pokemon with positive 81 base speed and higher tend to work though; ScarfTom-W comes to mind.
 
^ I looked it up and I was pretty disappointed to find out that HJK is a very solid KO on Azumarill with SR (85.4% - 100.5%).

Like I said, they're all checks and the best we can do is Burungeru, who just completely gets dumped on when he Baton Passes to something like Kingdra. Or +2 Night Slash.

I always used Stone Edge in the last slot, but I could still kill Burungeru because I paired it with spikes.

Priority is really the only thing keeping Bken from shitting on everything in sight. Yes, you can switch in a ghost on HJK but thats not a surefire way of countering/checking it.

I love using this guy but facing it is a complete nightmare.
 
Why the Hidden Power on the Mix set?

Odds are, since HJK is a part of beating the ones that resist it, then Swords Dance could be used on that set instead of Hidden Power to make up for the low Attack EVs invested into Speed, and to fool others that you're using an SD set. If they get fooled, they are in for some real trouble.

And Wide Lens is better than Life Orb. The actual hitting of your main move, Hi Jump Kick, is worth so much more than marginally improved power on all your moves.

Because thanks to a change in HJK mechanics, if Hi Jump Kick misses twice, it is a guaranteed self-2HKO. And Blaziken can't afford that. (It is a 3HKO if Blaziken has an odd number of HP and is not damaged at all except from its recoil. And we all know how likely that will be.)

This actually makes Bluengel a good check if Blaziken is at half HP or below and you can predict a HJK, since HJK's recoil hits you for half of your max HP rounded down.

Actually, in the above situations, any Ghost-type will do. It's just that Bluengel will be able to barely sponge the hit if Blaziken decides to use Fire Blast instead. Blaziken may decide to take a third option and use the neutral Stone Edge, so be careful.

As you can probably tell from my username, I really like Blaziken. Now that Blaziken is viable, it's a shoo-in for my team.
 
i've been trying a baton passing lead and it's pretty useful, yet it need lots of skill to use and powerfull priority also wrecks him..

Blaziken @lum berry

adamant, atk evs:252 spe evs:252

-Baton Pass
-HJK
-Flare Blitz
-Protect

(Usually baton pass recipent: water absorb vaporeon)

the idea before this set is to function as a very aggresive anti lead and start as a not extremly obvious baton pass chain.

protect is good to scout sets and wreak fake out users, specially useful against kojondo, since after one speed boost you outspeed him, and they are killed by one HJK, lum berry is there for wreaking lots of things, special mention to machamps anti leads, since you 2ko them, and you are able to survive a dynamic punch while healing the confusion.

there are some leads though that can be very tricky to take out, Azelf can completly wreck you with trick, and you need at least 2 speed boost to outspeed aerodactyl, yet if you manage to predict a stealth rock and hit him with HJK (usually they have sash) you can protect the incoming taunt or earthquake and then kill him... but if he earthquakes the first turn you are a goner. (or you can pray at the 50% chance of protect functioning twice)

and when the opponent send a burungeru or another bulkywater, you baton pass to vaporeon, enjoy the free switch due to water absorb and subtitute their try to status you.
 
i've been trying a baton passing lead and it's pretty useful, yet it need lots of skill to use and powerfull priority also wrecks him..

Blaziken @lum berry

adamant, atk evs:252 spe evs:252

-Baton Pass
-HJK
-Flare Blitz
-Protect

(Usually baton pass recipent: water absorb vaporeon)

the idea before this set is to function as a very aggresive anti lead and start as a not extremly obvious baton pass chain.

protect is good to scout sets and wreak fake out users, specially useful against kojondo, since after one speed boost you outspeed him, and they are killed by one HJK, lum berry is there for wreaking lots of things, special mention to machamps anti leads, since you 2ko them, and you are able to survive a dynamic punch while healing the confusion.

there are some leads though that can be very tricky to take out, Azelf can completly wreck you with trick, and you need at least 2 speed boost to outspeed aerodactyl, yet if you manage to predict a stealth rock and hit him with HJK (usually they have sash) you can protect the incoming taunt or earthquake and then kill him... but if he earthquakes the first turn you are a goner. (or you can pray at the 50% chance of protect functioning twice)

and when the opponent send a burungeru or another bulkywater, you baton pass to vaporeon, enjoy the free switch due to water absorb and subtitute their try to status you.

why not 184 speed /252 atk /72 hp spread? not seeing what max speed does for you. 184 speed puts you at 242 so you still outspeed base +nature 115's after 1 boost. or go jolly 172 speed to outrun aero after 1 boost.
 
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