You be likin' my blue winker? Thought so

Blah blah introductions blah blah OK here we go!

I wanted to base a team around something really unpredictable in today's metagame; something that is anti-metagame, effective, and unexpected. As all of you should know, Heatran is the #1 most used Pokémon in OU, and rightfully so, as it is an amazing Pokémon. With all of the teams that have Heatran in them for various roles and whatnot, I decided to base my team on something which causes Heatran to enter the battle right away when my opponent is facing it. Jirachi, Jirachi, Jirachi... with HP [Ground]? What? But it WORKS! I am, by the way, not taking credit for coming up with the idea to use HP [Ground] as it is the primary 4th slot in its Superachi analysis, but it is so unexpected and rare that it easily baits in Heatran and disposes of it. Of course, to pull this strategy off effectively, I would need team support which leads me to the perfect transition (yeah not really) to my inevitable team building process, hooray!


As stated previously, Jirachi would be my main focus in this team, and by the way, I'm not going to say something dumb and cliche like "Jirachi, enter the fray! zomgroflcopterlollshidmtamsfoXDXD" so now that I have cleared that up, onto the second Pokémon choice...

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Looking over Jirachi's main checks and counters, realized that Swampert could combat roughly two-thirds of them, and I bet you can't guess what comes next!

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You: "Oh, well since you are so cool and original I know you will pick Whiscash because you know that UU Pokémon are awesome and underrated!"

Haha I was right! You can't guess what Pokémon I will pick! And by the way, Whiscash is NU, not UU you moron. This is what it really should look like!


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Now that emo-fish has seated itself comfortably next to our cute friend with the weird star hat thing, I can move on with my life. After Swampert started taking care of threats like Dragonite, Flygon, Tyranitar, and Scarf Tran, a few Pokémon still were bothering me... Those Pokémon were: Celebi, Infernape, Hippowdon and a few other bulky Grass and Ground Pokémon. I figured that a combination of Dragonite and Skarmory could handle all of these Pokémon with ease. I realized quickly that I now only have two slots left, and one of them would need to be a lead, one of them would have to have Stealth Rock, one of them would have to be a Rapid Spinner if D-Nite had to switch in all the time to save Jirachi's behind, etc... Therefore, with too many roles to fill with two slots left, I decided that I could say "Dragonite, you're fired... and you haven't even started working yet!

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A Rapid Spinner for one Pokémon seemed too much for me, so D-Nite was gone. I soon realized that Flygon actually could provide the same resistances that Dragonite provided that were necessary to the team as well as add some Speed to the team while reliably checking both Infernape and Celebi, among many other Pokémon such as SD Luke.

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A lead and a Stealth Rocker was now necessary... I wanted to fill the lead spot with something reliable, a bit unexpected, and a Stealth Rocker. Well, Heatran fit these characteristics quite well, and with the new Choice Specs lead Heatran I have been readng about all over lately, I decided to give it a shot. I am currently testing Modest LO Heatran over my previous Specs Tran, and I am liking the results a lot. It gets up SR much easier and I haven't missed the Speed yet.

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Right about now I was thinking about a Fire/Water/Grass core to build good defensive synergy and especially to take on opposing Water types, as nothing on my team currently has a reliable way of beating them. My good options were Shaymin and Celebi. In the end, Shaymin won because of its pure Grass typing and access to Seed Flare. I am willing to test out a Celebi set if someone wants me to try it out over Shaymin. Over time, Shaymin just wasn't too useful in most battles, and since I needed a spin blocker, Shaymin was replaced by a scarf Rotom-W, my second favorite version. Yes, Rotom-F is just so adorable; I mean he is very manly, yeah! Muscles and Scurvy =)


The N00b Scrubs -

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Mov3sets (I actually completely accidentally hit the 3 instead of e, but I'm keeping it anyways =P)


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Nature: Modest (+SpA, -Atk)
EVs: 24 HP / 252 SpA 234 Spe
Overheat / HP [Grass] / Stealth Rock / Earth Power

Heatran is here to set up Stealth Rock and to help mitigate my Machamp weakness as it OHKOs standard Machamp leads 66% of the time factoring in Overheat's accuracy. The move itself has about a 74% chance of OHKOing Machamp leads, which is not bad considering that Jirachi's Iron Head has a 60% chance to flinch you and it ALWAYS FLINCHES YOU lol.
24HP EVs rounds down LO recoil from 33 damage to 32 damage, and the 234 Speed EVs out speed max speed Tyranitar, as well as the Pokémon who aim to out speed Tyranitar by a point or two. I like this set much much more than the Choice Specs set as I usually got Stealth Rock up by the middle of the battle or very late, and while the power was nice, Stealth Rock is the main reason Heatran is in the lead position. I have not missed the Speed yet, either, as I usually do not stay in on the speed tie with opposing Heatran anyways, and there are not many other Pokémon who lurk around the Modest Heatran - Timid Heatran range.


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Nature: Impish (+Def, -SpA)
EVs: 240 HP / 216 Def / 52 SpD
Earthquake / Roar / Rest / Sleep Talk

Since Swampert is Jirachi's #1 go-to muddy critter, I opted for a set that would actually help him survive for most of the battle, while also providing me with a status absorber, specifically sleep. The EVs are pretty standard for a defensive Swampert... Enough defense to survive a +1 LO Outrage from Dragonite and Roar it out with some SpD EVs for random Heatran Fire Blasts and Flygon Draco Meteors (I have actually survived a Draco Meteor when I was at 70% HP with 1% left, so the EVs aren't worthless!). Sometimes I wish that I had Ice Beam or Avalanche to deal with Gliscor and Dragonite, respectively, as they shut me down even though I'm supposed to be countering them. Roar's utility has been extremely useful, though, so I'm not sure which to go with.

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Nature: Careful (+SpD, -SpA)
EVs: 252 HP / 240 SpD / 16 Spe
Spikes / Whirlwind / Roost / Brave Bird

I opted for a specially defensive Skarmory to allow it to set up easier on random defensive Pokémon who use special attacks such as Tentacruel and Shaymin. I have not yet missed the lack of defense EVs, so I intend to keep using this EV spread. One thing that I don't like about this team is its lack of a spin-blocker. Skarmory is the most subject to change as I know there have to be other Pokémon who can counter Jirachi's counters that fit in with the team well. The moveset is fairly standard, well, fairly is an understatement because it is the standard... I actually run more Speed than this so I can Whirlwind opposing Skarmori, or Skramories, or Skarmorys... whatever... before they can Whirlwind me but speed creeps are no fun =P

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Nature: Adamant (+Atk, -SpA)
EVs: 4 HP / 252 Atk / 252 Spe
Outrage / Earthquake / U-Turn / Thunderpunch

Flygon was necessary on this team to check many threats such as DD Tar and Infernape. It even takes care of offensive Starmie at around half HP with U-Turn. Adamant over Jolly because with a Scarf there really is no need to run Jolly besides tying with another Jolly Choice Scarf Jirachi or Flygon, and in that case I would just switch out to take the Ice Punch or Outrage coming my way. Thunderpunch is useful for Gyarados and Togekiss who, in my experience, has been getting a bit more popular.
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Nature: Modest (+SpA, -Atk)
EVs: 252 HP / 4 SpD / 252 Spe
Thunderbolt / Hydro Pump / Will-O-Wisp / Trick

I needed a spin blocker very badly, and Rotom-W actually fits the team pretty well with this moveset. Shaymin was originally here to fend off pesky Starmie's and Suicunes, but Rotom, with 252 HP EVs and an access to Trick and STAB Thunderbolt makes him still a decent switch-in to both of these Pokémon if I really need him to. The moves are odd, yes, but they serve a good purpose. Thunderbolt is Rotom's best STAB move, as Shadow Ball is really just for other Rotom forms and Gengar and it is set up bait for quite a few Pokémon when I am locked into it. Hydro Pump covers Pokémon like Heatran and Tyranitar who love to switch in to Rotom. Will-O-Wisp has great utility when I have tricked my scarf away, and even when I haven't it's still a great move for "Oh Crap" moments. Trick is obvious... Sure it has drawbacks, such as making Rotom feel inferior when Blissey now has a cool and stylish blue scarf, which lowers his confidence and makes him hit less hard... But, it's still a great move to have for Suicune, Blissey, Skarmory, and even some variants of Tyranitar.


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Nature: Bold (+Def, -Atk)
EVs: 252 HP / 224 Def / 32 Spe
Calm Mind / Wish / Psychic / Thunderbolt

Here comes the star of the show! Yeah, bad pun not intended, but that's quite alright with me! I changed Jirachi's set from an offensive CM Jirachi with HP [Ground] because it did not really live up to my expectations as far as even getting into battle goes. Most of the time I would not even get a chance to switch in Jirachi, and if a good opportunity came up, the same opportunity would have been greater for my other members to switch in. For example, there is a Flygon locked into Thunderpunch. I could have switched in Jirachi and CMed up a bit, but I saw a better opportunity in switching in Swampert who is at ~20% HP so I could rest up. Yeah, these things might seem situational, but they did give Jirachi less battle time. However, with this version, Jirachi is much more defensive, giving him many opportunities to switch in and pass Wish around, as well as destroy most stall teams with a Scarf Gon or a Tyranitar. If anyone has a good reason why I should use Flash Cannon over Psychic just tell me and I can test it! I run a bit more Speed than this to beat other base 100s with 32 Speed such as some variants of Celebi and Shaymin as well as Pokémon who aim to out speed max speed Tyranitar by one point, such as Gyarados, but you know... SPEED CREEPS.


Past Members...
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Nature: Modest (+SpA, -Atk)
EVs: 252 HP / 180 Spe / 76 SpD
IVs: 10 Atk / 30 Def
Seed Flare / HP [Ice] / Leech Seed / Substitute


Shaymin was originally here to take hits from things like Starmie and to provide a general safety net against bulky Waters. However, my need for a spin blocker was much more important, so Shaymin, as the least valuable member, was replaced ='(

 
Threatsss...
Threat list taken (with permission) from reyscarface's archived stall team. Thanks a bunch dude =D

This color means that the Pokémon is easily handled
This color means that the Pokémon can be challenging to face
Holy crap please help me fix this!


~Offensive Threats~



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Areodactyl -

  • Lead: Heatran does not want to take an EQ early in the match, so I normally switch into Flygon, U-Turn to break his sash and go right to Rotom-W to grab the kill with Thunderbolt. Usually not a problem but it does reveal a good chunk of my team to beat it.

  • Life Orb: Between Skarmory, Rotom-W and Flygon it isn't a problem

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Alakazam -

  • Lead: A little tricky, especially if they have Focus Blast instead of Counter. I switch to Flygon on the Taunt, then U-Turn to Rotom-W who kills it with Thunderbolt. If they go for Focus Blast straight away, Flygon will live with ~35% HP left every time.

  • Sweeper: A bit troublesome, but between SpD Skarmory, Jirachi's 4* Psychic resistance and neutrality to Focus Blast, as well as two bulky Scarfers, it is easily killed. It helps that there is so little that it can switch into.

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Azelf -

  • Lead: Heatran takes everything Azelf can throw at it, and when I feel an Explosion is coming on I switch to Rotom-W.

  • Nasty Plotter: Heatran, if he is still alive, Flygon, Rotom-W to an extent. I haven't seen one yet, though.

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Breloom -

  • Scarfed Lead: Go straight to Swampert to take the Spore and then go from there. After Breloom has Spored something, it is pretty easily handled.

  • Sub-Puncher: A bit problematic when facing an intelligent player who Spores things strategically. For instance, if I switch in Swampert to take the Sleep and it actually subs up, I have to switch fearing a Seed Bomb.


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Dragonite -

  • Dragon Dancer: Wow I hate seeing this thing... Luckily I have Skarmory, but Magnezone is always annoying >_> However, between three Steel types and Flygon, Dragonite isn't sweeping my whole team anytime soon.

  • Heal Bell Dancer: Easier than the Dragon Dancer as it packs much less power. Swampert, Skarmory, and Flygon all check it pretty well.

  • Lead: Switch to Flygon on the Earthquake and from there I can either U-Turn to Skarmory to take the Draco Meteor or Outrage, although the latter is much more risky.

  • Choice Band: Everything on my team is either resistant to Outrage or immune to EQ besides Swampert, who Dragonite usually has a hard time getting past anyways. Good prediction and keeping Stealth Rock up keeps it at bay.

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Dugtrio -

  • Choice/Life Orb: Skamory, Flygon, Rotom-W and Swampert all handle it with ease, but if they manage to get in on Heatran... well, bye buddy ='(


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Electivire -

  • Sweeper: Haha


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Empoleon -

  • Lead: Annoying since nothing on my team resists Water, but they will probably go for Stealth Rock thinking I'll switch, in which case I outspeed and Earth Power 2HKOs.

  • Agility/Sub/Petaya: Flygon outspeeds even after +2 so as long as I don't let it keep up its Sub I can take it out. Swampert can survive a Torrent Surf when he is close to max HP. Besides that, it cannot set up on much. Rotom-W and Jirachi have Thunderbolt (and Rotom-W has trick, too), Skamory and Swampert have Whirlwind and Roar, respectively, and Heatran and Flygon have powerful Ground type attacks.

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Flygon -

  • Choice: U-turns here and there are annoying, but Swampert, Skarmory, and Rotom-W handle it pretty well. It also isn't pulling off any late game sweeps with Outrage unless all of my Steels are dead, which rarely happens

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Gengar -

  • Sub-Pain Split: Eh, they do a lot of damage, but most of my Pokémon can take at least one hit from this thing and KO/Whirlwind/Roar it. Scarf Rotom and Flygon are also good revenge killers for it, and Skarmory doesn't take over half from Focus Blast so it can stall it barring a crit or a SpD drop.

  • Life Orb: Slightly more annoying than Sub-Pain Split, but since they have Thunderbolt I usually switch to Skarmory on a Shadow Ball/Focus Blast and then to Flygon on the Thunderbolt. I will either U-Turn or Outrage depending on the situation.

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Gyarados -

  • Life Orb DD: Scarfed Rotom-W with Thunderbolt and Scarfed Flygon with Thunderpunch make it not much of a problem. Jirachi outspeeds ones that haven't DDed yet and OHKOs with Thunderbol, and if it has DDed, the EVs it has allows it to survive an EQ when I am close to full health.

  • TauntraDos: Pretty much the same as above, except Taunt can get annoying at times.

  • RestTalker: Skarmory, Jirachi, Flygon, Rotom


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Heatran (wow this sprite is hideous) -

  • Choice: Between an immunity to Fire and a resistance to Fire in Heatran and Flygon, three Ground immunites, and 3 resistances to Grass I can usually out predict this guy.

  • Life Orb: The most annoying kind of Heatran for this team to face, and luckily it isn't that common. I usually try to get Flygon in by forcing an Earth Power and go from there. Rotom can revenge if need be with Hydro Pump, although it never OHKOs.

  • Defensive or Restalk: These kinds of Heatrans rarely have HP [Grass], and thus, Swampert works well. Flygon does too if it avoids a Lava Plume burn.

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Heracross -


  • Choice: I can easily play around it and wear it down with hazards between Rotom-W, Skarmory, Heatran, and Swampert to an extent.

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Infernape -

  • Mixape: Very annoying, but not impossible to beat. Rotom-W and Flygon can both revenge it and if it lacks Grass Knot Swampert can easily take it.

  • Choice: Troublesome, but slightly less annoying since Infernape's real strength comes from its ability to change moves.

  • +2 Sweeper: One of stall's #1 problems... Flygon and Rotom-W can take it down, but if a smart player scouts counters first with Fire Blast or whatever, Rotom-W and Flygon can accumulate too much damage to be reliable counters. Swampert takes on Physical variants quite well, but sometimes Infernape will catch Swampert sleeping and not wanting to shake the earth =/

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Jirachi -


  • Any variant: Heatran, Swampert, Skarmory, Flygon, Trick Rotom-W etc... Usually a minimum threat.

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Jolteon -


  • Choice: Powerful, but Rotom-W, Swampert, and Flygon can all come in on the appropriate move and do as they please.

  • Life Orb: Since it cannot carry both HP [Grass] and HP [Ice], a combination of Swampert and Flygon work well. Rotom can work pretty well in a pinch.

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Kingdra -

  • Chesto Resto: Between Rotom's Trick, 3 Dragon Resisters, Swampert, and Flygon, this thing isn't sweeping any time soon.

  • Rain Dance: I have not faced one yet, but without any form of Water resist, I imagine that this thing can rip my team to shreds =(

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Lucario -

  • Swords Dance: Usually these are paired with a Tyranitar, so more often than not Rotom-W will be dead before Lucario even shows its face, and Extremespeed will take Flygon out if he has taken a bit of prior damage, so it is a sometimes challenging to face. However, it doesn't really have any opportunities to set up and a 90% HP Swampert can take a Close Combat.

  • Agility: Lack of power means that Swampert and Jirachi beat it rather easily.


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Machamp -

  • Lead: Luckily Machamps are mostly seen as leads! Heatran OHKOs with Overheat about 72% of the time, and if I'm not feeling lucky I can switch in Rotom and Trick it to neuter some of its effectiveness.

  • Sub + 3 attacks: Swampert can take it if it does not hurt itself repeatedly and Jirachi can take a hit and retaliate with Psychic. Mainly I have to prevent it from getting up a Sub and I'll be fine. The reason that it isn't a BIG RED threat is that it cannot come in easily against basically anything, and since this set uses less HP it is easier to kill.

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Magnezone -

  • Steel Trapper: It traps Skarmory but it is incredibly funny how many people Substitute once they come in while I Whirlwind haha. I am considering running Shed Shell on Skarmory for this reason, but outside trapping Skarmory it does nothing.

  • Choice Scarf: Again, annoying when it traps Skarmory, but with two Electric immunities and generally bulky Pokémon, Magnezone isn't doing much.
I am posting this, but it is not done yet... I don't want my computer to suddenly lose all of this so far for whatever reason.


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Mamoswine -

  • Lead: Switch to Skarmory and set up free Spikes. Rotom also counters it very well and it is weak to SR. I usually do not end up fainting it until mid-late game, but it poses a minimal threat.

  • Choice Band/Life Orb: Skarmory and Rotom work nicely, as does Swampert when it is not locked into Earthquake.

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Metagross -

  • Lead: Too bad Overheat fails to OHKO when it's holding an Occa berry, so I normally don't take the risk of thinking it may have a Lum Berry and switch to Skarmory for some free Spikes. Other than that, Rotom-W is great against it and so is Swampert if I can predict when it will explode.

  • AgiliGross: Swampert, Skarmory, Rotom = Yay!

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Porygon-Z -

  • Sweeper: Can be troublesome, but with three Normal resistances, 1 immunity, and Heatran, it normally doesn't do much. Also, bringing in Skarmory to lure a Thunderbolt for Flygon to take works nicely as Flygon will OHKO 252/252 variants if it has taken Stealth Rock damage and one Life Orb recoil about 98% of the time with Outrage.

  • Choice- Even easier than above. Jirachi sets up on it, as does Skarmory. Actually, all my Pokémon can if they get it on the right move.
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Rhyperior -

  • Rock Polish: Swampert, Skarmory, Flygon. No trouble =D

  • Choice Band: Same as above, although now we can add Jirachi and Rotom-W if they get in on Stone Edge or Earthquake respectively.

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Scizor -

  • Choice Band: Skarmory, Rotom, Swampert, Heatran.

  • Swords Dance: A bit more of a pain, but Heatran can kill it easily, Swampert can Roar it away is it plays with sharp objects, as can Skarmory. Rotom cannot 2HKO, so Trick works nicely to lock it into Bullet Punch.

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Starmie -

  • Defensive: Rotom can sponge a Surf nicely and KO with Thunderbolt after some layers + Stealth Rock. Swampert can switch in and not take much damage and Roar it away if I have to. Flygon can get in on a Thunderbolt and U-Turn for some good damage. Usually not much of a problem.

  • Life Orb: Ahhh!!! It's Life Orb Starmie! If Rotom-W is is mint condition it can take a Hydro Pump, and since Starmie will think it is a defensive version thanks to its ability to actually take it and not die, they won't expect a Scarf and I can Thunderbolt for the kill. Flygon can come in on Thunderbolt and U-turn of Outrage on it. A well played Starmie has the potential to just completely wreck my team ='[

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Togekiss -

  • Para-Flinch: Rotom-W can handle it pretty well if it gets in on something besides Thunderbolt. Jirachi can stall it out pretty easily with Calm Mind and Wish. None of my team can flat out OHKO this bird of glee, but keeping Stealth Rock down restrains it from being a big threat.

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Tyranitar -

  • Choice Band: I usually go to Swampert or Skarmory to scout the move its using, and then work from there. Not that big of a threat, but it can take out Rotom-W with Pursuit/Crunch mind games.

  • Choice Scarf: Basically the same as above except it does not hit as hard, which makes it much easier to handle.

  • Dragon Dance: Flygon can revenge easily, Swampert does as well and Skarmory can Whirlwind it away, although I take a lot of damage in the process.

  • TyraniBoah: It depends on its last move. If it is Thunderbolt, Flygon can switch in and U-Turn or EQ appropriately. Swampert is a verrryyy good counter to versions without HP [Grass] (which I've never even seen before anyways), and Skarmory can take on Ice Beam versions quite well.

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Weavile -

  • Choice Band: Bad type coverage means that Jirachi, Skarmory and Swampert can switch in on anything, although I have to be weary of Pursuit towards a switching Rotom-W.

  • Swords Dance: Swampert and Skarmory are really good counters. SD Weavile usually has Ice Punch / Low Kick / Night Slash so Flygon works well as a revenge killer if needed.

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Yanmega -

  • Speed Boost Sweeper: Heatran works quite well, although if they are leads I usually switch fearing HP [Ground] which is not uncommon, really. Jirachi works pretty well with Thunderbolt and good bulk, SpD Skarmory is a great counter.
Defensive Threats Coming Soon to a Smogon RMT Near You!
 
Is it an idea to move Swampert to the lead-position, and move Heatran somewhere else? LeadPert with SR/Roar/EQ/Ice Beam works pretty well, and IMO Heatran is better off somewhere else. For Heatran, I'd use something like a SubTran: Heatran causes many switches, so on the switch you can Sub and then even beat your counters!
For Jirachi, I'd swap Psychic for something like Iron Head: nice flinch possibility, and coverage-wise Psychic doesn't do that much more than Iron Head.
For Flygon, I'd change Stone Edge to ThunderPunch. Better coverage and stuff.
 
Is it an idea to move Swampert to the lead-position, and move Heatran somewhere else? LeadPert with SR/Roar/EQ/Ice Beam works pretty well, and IMO Heatran is better off somewhere else. For Heatran, I'd use something like a SubTran: Heatran causes many switches, so on the switch you can Sub and then even beat your counters!
For Jirachi, I'd swap Psychic for something like Iron Head: nice flinch possibility, and coverage-wise Psychic doesn't do that much more than Iron Head.
For Flygon, I'd change Stone Edge to ThunderPunch. Better coverage and stuff.

Thanks for rating =D

Heatran is in the lead position because it reliably beats Machamp, who is usually always in the lead position if my opponent actually has one. Swampert loses to Machamp almost always, unless I get a crit.

Jirachi has Psychic because its a Calm Minder... It is his best STAB move and with Iron Head I mine as well run a physical set, which defeats the purpose of the whole team, really.

I'll test Thunderpunch as I was thinking about using it instead of Stone Edge anyways.
 
I agree with the above comment, ThunderPunch is a lot better than Stone Miss on Scarfgon, as it allows you to reliably revenge +1 Gyarados without worrying about shaky accuracy.

Also, you're using both Spikes and Stealth Rock, and have TWO phazers, so entry hazards clearly play a fairly large role on your team, I assume? Therefore, I strongly suggest getting a spin-blocker in there somewhere. Nothing sucks harder than getting that third layer of Spikes down and then Starmie waltzes in and is all "LOL SUP RAPID SPINNIN IN UR FAYCE". I know Shaymin is an excellent switch into bulky waters, and gives you that super sexy F/W/G core, but you said yourself you were willing to test out other options in that slot. So, what I propose is a Rotom-A in that spot.
Rotom-H @ Choice Specs/Scarf
Modest/Timid Nature (depending on item choice)
EVs: 252 SpA/4 SpD/252 Spe
-Thunderbolt
-Shadow Ball
-Trick
-Will-o-Wisp/Overheat
It blocks Rapid Spin all day, while still dealing heavy damage to water types with its STAB (and possibly Specs'd) Thunderbolt. Shadow Ball is additional STAB. Trick screws over stuff like CroCune and other ResTalkers, not to mention fucks up Blissey's shit, as her heftiness walls most of your specially-based team except for Flygon. In the final slot you can use Will-o-Wisp to neuter stuff like DDNite that dares to try and set up on you, or you could go with Overheat to let stuff like Shaymin and Scizor know who's boss.
Also, while this might seem kinda gimmicky, you could try using Rotom-F instead, with Blizzard in the last slot, as you said you were worried about not having an ice move. Although the shaky 70% accuracy seems kind of off-putting, when you could just use the weaker, yet more accurate HP Ice.

Just some things to consider, good luck with the team! =)

P.S. When I read your opening, I was really hoping you were actually going to use Whiscash. ;D
 
That sounds like a good idea... I think I may use a different EV spread to maintain good bulk, though, but thanks =)

Haha I would love it if I could actually use Whiscash and win battles
 
That sounds like a good idea... I think I may use a different EV spread to maintain good bulk, though, but thanks =)

Haha I would love it if I could actually use Whiscash and win battles

Yeah, I just threw up a fairly standard EV spread, but using a different spread to make use of those awesome 107/107 Def/SpD stats should do well too. =)
Hope my suggestions helped!

And k, new goal. WE MAKE A WHISCASH TEAM.
 
Yo!

Your team is pretty Starmie and Infernape weak in this current form.

Therefore i suggest some changes:

First off i think a Ghost over Shaymin may serve you better. Try out Scarfrotom and SubPainsplitgengar here. Gengar gives you more security vs. Breloom too and lets you handle Stall a bit better (something you lack so far).

Then i think you should switch Swampert vs. Quagsire with the following set, exspecially since you run no SR on Swampert:

Quagsire (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Toxic/Yawn/Encore
- Ice Punch
- Recover

This is basically your swampert set with the added benefit of more attacks and a more reliable healing method. This set also manhandles every Starmie and Suicune-Set pretty damn well.

Lastly you should switch Jirachi to a defensive WishCmer with Tbolt + Psychic/(Flash Cannon)
 
Yo!

Your team is pretty Starmie and Infernape weak in this current form.

Therefore i suggest some changes:

First off i think a Ghost over Shaymin may serve you better. Try out Scarfrotom and SubPainsplitgengar here. Gengar gives you more security vs. Breloom too and lets you handle Stall a bit better (something you lack so far).

Then i think you should switch Swampert vs. Quagsire with the following set, exspecially since you run no SR on Swampert:

Quagsire (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Toxic/Yawn/Encore
- Ice Punch
- Recover

This is basically your swampert set with the added benefit of more attacks and a more reliable healing method. This set also manhandles every Starmie and Suicune-Set pretty damn well.

Lastly you should switch Jirachi to a defensive WishCmer with Tbolt + Psychic/(Flash Cannon)


I actually am currently testing a scarf Rotom right now over Jirachi since Jirachi basically did nothing every game lol with a 252 HP / 4 SpA / 252 Speed EV spread with a Modest Nature. It seems to be working pretty well for now at least, but I will test your recommended Jirachi set over Shaymin and have the scarf Rotom stay in as well.

The problem with Quagsire is that its stats are rather sub par... It's HP is good, but the rest of his stats (actually all of them) are inferior to Swampert. Swampert also gets Roar, which Quagsire does't get. I haven't had any Suicune problems, and Starmie isn't much of a problem either, so I don't see much reason to change Swampert.

Thanks for rating =D
 
Modest doesn't boost Spe. It boosts SpA. Just saw that glarring error.

Other than that I see no real weakness to this well made and prepared team. I really tried to rate since I was gonna comment on the Modest thing but... really. Awesome. Tremendious job.
 
Modest doesn't boost Spe. It boosts SpA. Just saw that glarring error.

Other than that I see no real weakness to this well made and prepared team. I really tried to rate since I was gonna comment on the Modest thing but... really. Awesome. Tremendious job.

lol thanks for pointing that out, I just changed Heatran's nature (it was Timid) to Modest and I forgot to change that little part.

And thanks for your compliments too =D
 
This team is solidly built, but it does have one very notable problem. I'm sure you're aware of this overlook as it has been brought up already, but a spinblocker is absolutely necessary on this team since it relies heavily on entry hazards. The last thing you want would be for an opposing Rapid Spin user to remove all your hazards, wasting the turns you spent setting them up. After looking through each of your team members, I feel that Scarf Flygon would be the best replacement for a spinblocker such as Scarf Rotom-W. While using Rotom as a Choice Scarfer leaves most teams open to sweeps by DD Tyranitar, this team fortunately has Swampert to reliably check that threat. A moveset of Thunderbolt / Hidden Power Ice / Hydro Pump / Trick would be good, as it would allow you to revenge kill both Gyarados and Dragonite, while hitting Tyranitar switch-ins with Hydro Pump and forcing a choice item onto special walls. As far as revenge killing utility goes, Rotom-W shouldn't differ too greatly from Flygon. In fact, a Ghost-type is ideal in this case not only for its ability to serve as a spinblocker but also for its useful immunities to Normal-, Ground-, and Fighting-based attacks; Rotom-W makes for an especially good switch-in to Explosion, for example, provided that you manage to predict correctly. Overall, this change should allow you to keep up your hazards reliably while still retaining the ability to revenge kill a number of dangerous threats.

Good luck!
 
This team is solidly built, but it does have one very notable problem. I'm sure you're aware of this overlook as it has been brought up already, but a spinblocker is absolutely necessary on this team since it relies heavily on entry hazards. The last thing you want would be for an opposing Rapid Spin user to remove all your hazards, wasting the turns you spent setting them up. After looking through each of your team members, I feel that Scarf Flygon would be the best replacement for a spinblocker such as Scarf Rotom-W. While using Rotom as a Choice Scarfer leaves most teams open to sweeps by DD Tyranitar, this team fortunately has Swampert to reliably check that threat. A moveset of Thunderbolt / Hidden Power Ice / Hydro Pump / Trick would be good, as it would allow you to revenge kill both Gyarados and Dragonite, while hitting Tyranitar switch-ins with Hydro Pump and forcing a choice item onto special walls. As far as revenge killing utility goes, Rotom-W shouldn't differ too greatly from Flygon. In fact, a Ghost-type is ideal in this case not only for its ability to serve as a spinblocker but also for its useful immunities to Normal-, Ground-, and Fighting-based attacks; Rotom-W makes for an especially good switch-in to Explosion, for example, provided that you manage to predict correctly. Overall, this change should allow you to keep up your hazards reliably while still retaining the ability to revenge kill a number of dangerous threats.

Good luck!


Hmm... I guess I could try a Scarf Rotom over Flygon, but I actually have been using one over Shaymin with a set like

33xwsqd_th.jpg
choice-scarfitem.png

Nature: Modest
EVs: 252 HP / 4 SpD / 252 Spe
Thunderbolt / Will-O-Wisp / Hydro Pump / Trick

The reason I gave it max HP is because it still gets the kills it needs to (like a OHKO on offensive Starmie and a 2HKO on Heatran switchins) and it provides the bulk to take one LO Hydro Pump from Starmie and it just helps in general while switching in. I haven't really had too much of a problem with losing Shaymin. It was useful at times, but between my own Swampert, Jirachi's ability to stall some of them out with Wish and CM, as well as this Rotom with Trick and Thunderbolt, bulky waters are not too difficult to handle.

I'm going to update the team now, I think, of what I am currently using so that I don't confuse any more people =P
 
Hi Shnoogle,

Great work on the formatting! Starmie looks like a pretty big problem for you at the time being. Almost nothing can switch into it without being KOed let alone 2HKOed and Rotom-a will be KOed after a little bit of residual damage. To help with this issue, I will suggest changing Swampert to a Chesto Rest Kingdra. It will give you some offensive power, and it covers very similar Pokemon to Swampert. Plus, it's usually revenged by Scarf Flygon, which gives you the chance to get some Spikes or hurt it with Jirachi while locked into Outrage.

Here is the set for easy reference:

Kingdra @ Chesto Berry
Ability: Swift Swim
EVs: 144 HP / 160 Atk / 40 SpD / 164 Spe
Nature: Adamant
-Waterfall
-Outrage
-Dragon Dance
-Rest

This set will allow you to break through some common physical walls like Swampert and Hippowdon in order for Jirachi to sweep safely. In addition, Swampert and Skarmory seem a little redundant for this team. You're covering a lot of physical attackers, but you're always playing 'behind' as I like to say instead of taking control of the match.

Good luck with the team!
 
Hi Shnoogle,

Great work on the formatting! Starmie looks like a pretty big problem for you at the time being. Almost nothing can switch into it without being KOed let alone 2HKOed and Rotom-a will be KOed after a little bit of residual damage. To help with this issue, I will suggest changing Swampert to a Chesto Rest Kingdra. It will give you some offensive power, and it covers very similar Pokemon to Swampert. Plus, it's usually revenged by Scarf Flygon, which gives you the chance to get some Spikes or hurt it with Jirachi while locked into Outrage.

Here is the set for easy reference:



This set will allow you to break through some common physical walls like Swampert and Hippowdon in order for Jirachi to sweep safely. In addition, Swampert and Skarmory seem a little redundant for this team. You're covering a lot of physical attackers, but you're always playing 'behind' as I like to say instead of taking control of the match.

Good luck with the team!

Thanks for that great suggestion! You are actually correct in saying that I have a big Starmie weakness haha. Anyways, I will test out Kingdra, however, it will be a Sleep-Talker since even Kingdra can get worn down easily by many things, and Swampert fulfilled the role of status absorber before, which I always like to have on a team.

I am thinking about a set like...

230.png
leftoversitem.png
Nature: Impish or Bold (+Def, -SpA) or (+Def, -Atk)
EVs: 252 HP / 252 Def / 4 SpD (Any other suggestions for EVs?)
Rest / Sleep Talk / Waterfall OR Surf / Outrage OR HP [Electric] OR Ice Beam OR Dragon Pulse OR Toxic

Suggestions regarding move pool? I'm kinda stuck here... I really wish it learned Roar so I could slap on Dragon Pulse or Outrage and call it a day...
 
Hi Shnoogle, I have not rated for.... A year? I think... So please bare with me. :D

I'm not going to suggest things, I just want to share with you the set I'm using with Kingdra, and it's really cool.

Kingdra@Leftovers
Ability: Swift Swim
EV: 252 HP / 252 SpA
Nature: Modest
- Rain Dance
- Surf
- Dragon Pulse
- Substitute

Looks odd huh? A Bulky-Swift Swim sweeper.. It's really cool cause even without Spe EV's it can reach a speed of 412 with the help of Swift Swim and one more thing is that it's defensive stat spread is good, 75/95/95. Why Sub? It helps a lot. 1st you do is you switch in Kingdra on something it can scare or Choiced, like Choiced Fire Blast from Heatran, you can easily get a Sub, from that proceed to Rain Dance and sweep. I have been using this set since last year, and it sure saved me. Although it has a huge suckness cause Empoleon will be walling this. Although Surf will do 32.69% - 38.46% to AgilitySubPetaya, I don't know about the defensive sets, but It'll probably be like, 15-25%, with rain. Man, I suck... :((

That's all! Good Luck!
 
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