OK, some of these arguments are annoying me again so I'm going to address them.
Power creep:
It's real. Very real. I don't care for those useless calculations. The introduction of permanent rain/sun inducers and offensive sand abilities are more than enough evidence of this. You speak in extremes, but that's just completely pointless because it says nothing about how hard the bulk of the metagame's offensive capabilities. The buffs to defensive play like Nattorei and Evolution Stone have further necessitated the use of this power creep.
In Generation IV, Garchomp was Uber. Now, there's an even more powerful and much faster Pokémon around, and it's struggling to get into suspect discussions, and it apparently hasn't even been a suspect on PO's side ever. I realize that this is a flawed comparison, as Doryuuzu may very well be broken regardless, but seriously... Even if we do go to the extremes, Generation IV did not give you the easy capability to 2HKO a bulky Water with Fire Blast. You don't even seem to understand the damage formula very well... So please, enough with your delusional claims that this power creep is "fake".
Re: Inconsistent? Prepare for it!
...While it does hold some truth, it ignores the many people who have come here to post "counters" and yet STILL insist that Inconsistent is broken. Like Chou Toshio said, an element of the game is not fine just because there's some counter out there for it, and this seems to be a very prime example of that. It's easy to tell someone to find a spot for a counter. However, Pokémon is a team game. The Inconsistent user has 4-5 other Pokémon and probably has a way to get rid of Clefable or Toxic Spikes or Porygon2 or whatever. (I've used Porygon2 a lot, and it's not entirely hard to beat it once you get past the zomg-worthy numerical bulk.) This countering circle-jerk is in the Inconsistent user's favour because all you have to do to remove Toxic Spikes or weather is to switch a Pokémon in, and Unaware Clefable simply isn't that good and sorely misses Magic Guard.
And that's not even touching on having to prepare for the metagame in general, which has been a rather daunting experience already. I have mentioned before that the presence of our friendly neighbourhood pseudo-suspects may be amplifying Inconsistent's power, and again, maybe that is true. But in any case, I've come to a point where I can't properly test teams anymore. I have a team, and I know that it needs to be fixed somehow, but I just don't know what to do with it. I can't figure out how to deal with Darkrai or Shaymin-S or whatever when they're followed up by Octillery and the game becomes completely retarded. I look at my team right now, and it has a perfectly good three-Pokémon defensive core, an allegedly broken revenge killer, a backup wall (maybe replace this... idk), and a catch for the pseudo-suspects, and yet I'm looking at scrapping it completely as if a slobbering idiot made it. Something is wrong with this.