Moody

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Octillery will probably have speed boosts by that time as well. So that means it can just sub before he d punches. Plus with massive defense boosts, confusion won't be much of a problem unless it also has massive attack boosts. You would be better off toxicing it.

The only case where Dynamic Punch won't break through immediately is if Octillery gets 2 Def+ boosts in a row as Machamp switches in. In order to beat Machamp, Octillery would need to get 2 Def+ boosts immediately and a Speed boost somewhere in the next 8 turns, which would only happen 1 out of 70 switch ins. Confusion is a problem not because of the damage from attacking itself, but because it won't always be able to get a Sub up for the next attack.

Why should luck affect it so much though? I know hax is inevitable, but it seems that if the only way to beat it is to "spam a move until a crit happens" then it doesn't make sense to keep it around. I can spam any move until a crit happens, that doesn't mean I have more skill or that I played better.

But it does mean that you won't lose just because the opponent used a certain pokemon. Anyhow, it's far from the only way to beat it. It's just that you can also beat it with a pokemon that's very common anyway.
 
according to serebii.net, the ability "inconsistent" raises a random stat 1 stage & drops a random stat 1 stage, not 2 stages as stated in this forum.

who is accurate, serebii or this forum?
because if serebii is accurate(which it usually it is in regards to pokemon) on "inconsistent", this ability would suck & not need banning.
 
But it does mean that you won't lose just because the opponent used a certain pokemon. Anyhow, it's far from the only way to beat it. It's just that you can also beat it with a pokemon that's very common anyway.
What I'm saying is, why should we keep around something that adds more luck to an already luck-based game?
It seems pointless to have a Pokemon where the best situations are to hope you get some hax in order to beat it.
 
according to serebii.net, the ability "inconsistent" raises a random stat 1 stage & drops a random stat 1 stage, not 2 stages as stated in this forum.

who is accurate, serebii or this forum?
because if serebii is accurate(which it usually it is in regards to pokemon) on "inconsistent", this ability would suck & not need banning.

Serebii is often close to the truth.

This is false, I'm fairly sure.
 
according to serebii.net, the ability "inconsistent" raises a random stat 1 stage & drops a random stat 1 stage, not 2 stages as stated in this forum.
Checked in game. Inconsistent +2ed a stat and -1ed another.
 
If Octillery gets massive Defense boosts, Machamp can just spam Stone Edge until it criticals, and then follow up with Dynamic Punch.

Good luck with 8PP. Conisdering every 2 attacks Octillery will use Protect you can cut that down to 4PP.Plus if Octillery gets a speed boost it will set up a sub before you can Dynamicpunch. So you're not getting past it any time soon with that.
 
Good luck with 8PP. Conisdering every 2 attacks Octillery will use Protect you can cut that down to 4PP.Plus if Octillery gets a speed boost it will set up a sub before you can Dynamicpunch. So you're not getting past it any time soon with that.
But if he's regularly using Protect every 2 turns, Machamp should be using an irrelevant move on the turns he knows Protect is going to happen.

Not saying that it's any more valid because of that, I'm just saying that it's common sense to not be using the move you need to hit on turns when Protect happens.

...I still say that Haze is probably a better counter. Preferably on something bulky.

Hell, maybe a Desukan with Haze. Defensive as all-get-out, has Will-O-Wisp for when the Substitutes are finally gone...
 
Besides, wouldn't a good machamp Sub on the turn of a protect? Or better yet (if they run it), encore them on the turn they don't protect? Not sayin Inconsistent shouldn't be banned, but might as well accept and counter it while it's still here.
 
If Octillery gets massive Defense boosts, Machamp can just spam Stone Edge until it criticals, and then follow up with Dynamic Punch.
Stone Edge crits 1/8 of the time, and has 8 PP. If you manage to use it all 8 times in every battle (and don't mispredict a Protect or something), it will crit in 65.6% of battles. Two-thirds success rate for the absolute best-case scenario, and that's assuming you can actually accomplish something after breaking their sub. Not something I'd rely on.

Granted, they won't always have Defense boosts, but I'm just saying this isn't a reliable solution for when they do.
 
Can't you just use Erufuun to Taunt it and then hit it with Leech Seed or Toxic. That would cut down drastically on its stalling.
 
Erufuun would still need to break it's sub, and take (possibly boosted) surfs, or possibly a toxic (if tspikes are up). If it gets evasion boosts, it has a pretty good chance to win. probably the same with sp atk and sp def boosts as well. Not to mention that octillery learns and sometimes runs flamethrower and ice beam. And against glalie...

Erufuun isn't a very good pokemon anyway. All it really has is priority encore. Priority subseed isn't that big a step up from 127, 125, or even 113 base speed subseeding.
 
Erufuun isn't a very good pokemon anyway. All it really has is priority encore. Priority subseed isn't that big a step up from 127, 125, or even 113 base speed subseeding.

Uh, Priority Encore is HUGE. Stops set-uppers cold, not to mention wrecking support pokemon in general.

Anyway, Erufuun would obviously switch out/U-turn after the Taunt/Encore and let another member force out the inconsistant user.
 
Uh, Priority Encore is HUGE. Stops set-uppers cold, not to mention wrecking support pokemon in general.

Anyway, Erufuun would obviously switch out/U-turn after the Taunt/Encore and let another member force out the inconsistant user.

Problem is that if you encore sub, you're really getting nothing done. Octillery/Glalie can sub until infinity to their hearts' content if there is no weather going and get boosts while they're at it. Unless they're at really low health (like less than 25% when you use encore) you're not getting any success.

Plus erufuun does suck anyway. The encore nerf really killed it IMO (but in reality it wasn't ever going to become incredibly successful... it's lopunny v.2 just without baton pass, really)

Otherwise I think you guys are really overexaggerating how good it really is / the merits of evasion boosts... just use Tech breloom (ESPECIALLY TECH BRELOOM) or any of the skill link pokemon (Double Hit Ambipom works fine too, I guess). That's the way people have always broken through my glalie (oh and roobushin xD) and that's the way that people always will. All of this "use (random gimmick poke that's a piece of shit otherwise) to counter some random aspect!" is bad and not very helpful. to be frank, multi-hit moves are really the bane of all of these pokes - they break their valuable subs and unless they get multiple defence boosts (which is unlikely at best) or miss (also unlikely) Cloyster, Breloom, and friends are all good counters to inconsistent.

Oh and strong priority helps too.
 
Erufuun sucks? What about all that stuff I heard about priority substitutes and Cotton Guard + Leech Seed and stuff?
 
I hate Inconsistent, and having to have two pokémon on my team just to counter it is stupid. I have once beaten an inconsistent Octillary with Jirachi with Thunderpunch getting me some paralysis and a fair bit of Hax, but that's it. Just ban it already...
 
Make Inconsistant into a side metagame like "Metronome only" or "1-Vs-1".
an all bidoof metagame!

itd actually be cool, as you can use unaware ones to counter inconsistent ones!
hack on baton pass to bidoofs moveset solely for the metagame and you can have passing to simple bidoofs!

i think having it banned, but being able to by choice allow it for out of ladder games (like the other clauses) is best
 
Run Taunt and Encore on Erufuun. Encore when they Protect/Sub, then taunt them. Repeat until they switch or struggle themselves to death.
 
Magnezone is a ballin counter in the rain, as long as they don't get a sp.att boost first turn on the switch in you win. Sub on their Protect, then Thunder away. Thunder never misses in the rain, including evasion boosts. Still have not been defeated by an Octillery btw.
 
What happens when the octillery player has experience against magnezone? They surf on your sub, pulling off 25%. You break their sub and they surf, pulling off at least 50% (min sp atk octillery vs 4/252 zone, in rain). They switch out, losing only 6.25% health (sub and 3 turns of lefties- remember, it's raining, so no sand cancelling lefties). Magnezone no longer has the health required to check octillery and no way of healing itself. Even if you don't sub, they still pull of 50%, which means the next time you come in to break their sub, you die. And if they got a sp atk boost on the turn they sub or the turn you sub, or a speed boost on any turn, they win.
 
hahahahahaha

With all your bad arguments you people make me laugh.

this ability simply changes the way the battle will be played. This ability turns its users into the gen 3 Snorlax of gen 5. (sorry if that is difficult to understand) Not only is this ability easily played around with moves like Clear Smog and Aura Sphere but it is easily negated by simply killing the Pokemon with the ability before it gets a lot of boost by using say... a choice band Slaking with Little by Little. There are enough moves out there that people are so used to not using that this strategy (and yes it is a strategy, just like hax abuse is) is easily countered.
 
Well, we all know who has pretty much never played an inconsistent abuser. Or gen V at all. Or maybe not even any gen... Or in any case, never did any good. Choice Band feint slaking... I'd rather use shedinja's best set.
 
With all your bad arguments you people make me laugh.

this ability simply changes the way the battle will be played. This ability turns its users into the gen 3 Snorlax of gen 5. (sorry if that is difficult to understand) Not only is this ability easily played around with moves like Clear Smog and Aura Sphere but it is easily negated by simply killing the pokemon with the ability before it gets a lot of boost by using say... a choice band Slaking with Feint. There are enought moves out there that people are so used to not using that this strategy (and yes it is a strategy, just like hax abuse is) is easily countered.
Choice Band Slaking? Really? Feint? Really? The purpose of building a team to ladder with is not to just counter Inconsistent, something that everyone should know. Choice Band Slaking using Feint is just inviting ANY set-up sweeper to come, set up, and sweep. Even if that were to be what you were using, Octillery just doesn't have to Protect. Octillery subs up, and Surfs you until you die; Octillery gets a nice amount of boosts, too. CB King in no way counters Octillery, and even if it did, it would be dead weight on any team not running Inconsistent, which is ~98.1%, according to PO's stats. Let's look at Lucario, one of the strongest users of Aura Sphere.
Modest 252Sp.A Lucario Aura Sphere v max/max Octillery: 35.88 - 42.66%
Modest 252Sp.A Lucario Aura Sphere v +1 max/max Octillery: 24.01 - 28.81%, an 87% chance to break a substitute.
and it can't break +2 Octillery's sub.
No investment Octillery Surf on 4/0 Lucario: 51.06 - 59.93%. Clean 2HKO. Tell me how Aura Sphere users counter Octillery, even with no boosts.

EDIT: I can't believe that I actually wasted time addressing that.
 
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