The points of this continuing argument? People bawwing about the ability being banned, and others trying to explain why it would obviously be banned to shut the pie holes of the baww'ers.
If you don't like it,you don't have to read it.
The points of this continuing argument? People bawwing about the ability being banned, and others trying to explain why it would obviously be banned to shut the pie holes of the baww'ers.
What happens is either you get a boost to evasion or speed or you switch out and try again. You will have on average 6 chances to switch in if you sacrifice every pokemon on your (or just get a free switch), giving you a 12/7 chance of getting an ideal boost. from there you just alternate sub and protect until you get all the boosts you need.
Between Protect and Substitute the opponent really doesn't have much of a choice other than to "just sit there and let this all play out".
That's a mid-truth. While protect and substitute can stall, you can predict that an go and use a set up move for your own or something like that
For stuff like Chomp, Loom, Mence, Speedy Chicken, etc. you need to spend one turn setting up.
This thing doesn't need one turn to setup. All you need is to stall until you get a good boost, then troll.
lol wut, that's a horrible idea. The last thing you want to do is boost alongside Octillery because you will end up losing that battle.
It's banned now so this should be moved to the uber subforum.
TSpikes is still popular, from what I've seen, and of course Forry is good, it being the only really viable spinner in Ubers, although the large amount of Reshiram / Ho-Oh teams make it cry. I've heard about mixed Glalie with Ice Beam and Earthquake being good, but I haven't used it.
You mean except when you get higher bonuses in fewer rounds?Setting up does not work. If you allow him to stall, he will get to high bonuses in all stats and sweep you. end of story. If you set up, you will NOT kill the octopus.
You mean except when you get higher bonuses in fewer rounds?
Every usable setup move gets me at least +2. Some even +3. If you're boosting yourself, you'll always be ahead (or equal if the Inconsistent user consistently gets -Atk), regardless which boosts the Inconsistent user gets.If you're lucky and they get shitty boosts.
Every usable setup move gets me at least +2. Some even +3. If you're boosting yourself, you'll always be ahead, regardless which boosts the Inconsistent user gets.
Every usable setup move gets me at least +2. Some even +3. If you're boosting yourself, you'll always be ahead (or equal if the Inconsistent user consistently gets -Atk), regardless which boosts the Inconsistent user gets.
Every usable setup move gets me at least +2. Some even +3. If you're boosting yourself, you'll always be ahead (or equal if the Inconsistent user consistently gets -Atk), regardless which boosts the Inconsistent user gets.
Good explanation, you have to think it through:While it's true that you'll be ahead (for a few turns), that doesn't mean you'll win. You are boosting a single stat, and any of Evasion, Speed, Defense, or Special Attack (or Attack) will let them beat you. Let's say you are using a Garchomp. Swords Dance up to +6, only 3 turns right? Well now your single stat is fighting against four other stats: Speed (they can Sub before you hit them, netting more boosts), Defense (whichever respective stat), Evasion (chance of missing is great at +2), and HP (standard non-boosted stat). On top of that, a Special Attack boost thrown in there might end you on turn 2 or whatever. The chances are very low that a stat booster will beat an Inconsistent user because you have to attack with one stat and one attack against the four aforementioned stats, three of which have a good chance of being boosted.
Good explanation, you have to think it through:
A +6 Garchomp does not have to fight against Octillery's Defense. lol (It maxes out at +6, too, y'know?)
Not even HP matters, because you either hit a Sub or OHKO them regardless of defensive boost, because you are sitting at +6 yourself. And as you have said yourself, once you start to boost, their speed is not going to matter, because they already have a Sub up (which you should consider yourself, too).
So what is left of Octillery's stats? Evasion. Once you sit at an offensive+6 you're basically fighting against Evasion. It all comes down to this.
Considering I'm against Evasion clause, too, I see nothing wrong with that. If you seriously think evasion clause is a good idea (lol), then you should consider expanding it to include Inconsistent (but Acupressure and Sand Veil, too).
...because I have kindly explained to you it's basically the same thing? Don't tell me you did not realize that until page 29 of this thread?Why does it not surprise me that somebody against Evasion clause is also pro-Inconsistent?