Moody

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Do I need to flood a post with a massive list of links? (Yes, there's the spoiler thing, but once you click "Show"... flood.) I guess the biggest category for this is music videos.
 
What happens is either you get a boost to evasion or speed or you switch out and try again. You will have on average 6 chances to switch in if you sacrifice every pokemon on your (or just get a free switch), giving you a 12/7 chance of getting an ideal boost. from there you just alternate sub and protect until you get all the boosts you need.

That's sacrificing the entire team for one "useful" boost that, even if it's evasion, it's still based on luck and in avarage it's not convenient.

And remember Octillery, a common Inconsistent user, only uses 2 offensive moves. If you get sweeped by one useful boost that's not evasion+shitty luck, dont blame inconsistent, blame the weakness of your team.

Seriously, if you can't stand a +2 s atk Octillery how do you plan to face Lucarios or Sazandoras and such.

I've battled using Octillery since the beginning of Gen V and sometimes he just get raped and do nothing useful. The foe's team and his ability plays an imporant role, and the maneuvers he does in order to get rid of such treat are way more important than theorymonizing (its that even a word?) about counters (when people usually seems to be looking for "perfect counters", which barely exist for many pokemon to begin with)

Between Protect and Substitute the opponent really doesn't have much of a choice other than to "just sit there and let this all play out".

That's a mid-truth. While protect and substitute can stall, you can predict that an go and use a set up move for your own or something like that
 
That's a mid-truth. While protect and substitute can stall, you can predict that an go and use a set up move for your own or something like that

lol wut, that's a horrible idea. The last thing you want to do is boost alongside Octillery because you will end up losing that battle.
 
For stuff like Chomp, Loom, Mence, Speedy Chicken, etc. you need to spend one turn setting up.

This thing doesn't need one turn to setup. All you need is to stall until you get a good boost, then troll.

(The only time I won Inconsistent, I traced Inconsistent for myself. Hell yeah. XD)
 
The only way Inconsistent doesn't work is when it boosts the wrong stat. If luck's on your side, like the time my friend played against a Glalie that only boosted its Defenses and lost Attack.
 
For stuff like Chomp, Loom, Mence, Speedy Chicken, etc. you need to spend one turn setting up.

This thing doesn't need one turn to setup. All you need is to stall until you get a good boost, then troll.

That's the same. It's like having 2 moves called "accupressure" that evades damage.

Of course substitute it's not as good as protect, since Octillery is frail and slow. If he dont get a good boost in the first turn and is facing a strong opponent, he's probably going to switch out.

lol wut, that's a horrible idea. The last thing you want to do is boost alongside Octillery because you will end up losing that battle.

It's the best thing you can do, and in the end it may be beneficial (like, if you set up and then kill the octopus, then you got a pokemon already set up to sweep for your own)
 
Setting up does not work. If you allow him to stall, he will get to high bonuses in all stats and sweep you. end of story. If you set up, you will NOT kill the octopus.
 
It's banned now so this should be moved to the uber subforum.

ahaha; this is really funny for some reason

really curious to see how this will work in the Uber tier. Can any Uber players give me an estimate of the number of slow pokemon? Also how common is T-spikes and is forry still a good spinner?
 
TSpikes is still popular, from what I've seen, and of course Forry is good, it being the only really viable spinner in Ubers, although the large amount of Reshiram / Ho-Oh teams make it cry. I've heard about mixed Glalie with Ice Beam and Earthquake being good, but I haven't used it.

EDIT: Yeah, Ice Breath is good for taking out CMers, although EQ still hits those hard.
 
TSpikes is still popular, from what I've seen, and of course Forry is good, it being the only really viable spinner in Ubers, although the large amount of Reshiram / Ho-Oh teams make it cry. I've heard about mixed Glalie with Ice Beam and Earthquake being good, but I haven't used it.

Wouldn't ice breath be better? Gets rid of pesky cmers who try to counter-boost you.
 
Every usable setup move gets me at least +2. Some even +3. If you're boosting yourself, you'll always be ahead, regardless which boosts the Inconsistent user gets.

While it's true that you'll be ahead (for a few turns), that doesn't mean you'll win. You are boosting a single stat, and any of Evasion, Speed, Defense, or Special Attack (or Attack) will let them beat you. Let's say you are using a Garchomp. Swords Dance up to +6, only 3 turns right? Well now your single stat is fighting against four other stats: Speed (they can Sub before you hit them, netting more boosts), Defense (whichever respective stat), Evasion (chance of missing is great at +2), and HP (standard non-boosted stat). On top of that, a Special Attack boost thrown in there might end you on turn 2 or whatever. The chances are very low that a stat booster will beat an Inconsistent user because you have to attack with one stat and one attack against the four aforementioned stats, three of which have a good chance of being boosted.
 
Every usable setup move gets me at least +2. Some even +3. If you're boosting yourself, you'll always be ahead (or equal if the Inconsistent user consistently gets -Atk), regardless which boosts the Inconsistent user gets.

And you max out at +6 or maybe +6/+6, while they max out at +6/+6/+6/+6/+6/+6/+5.

Not to mention, +Atk/Spatk/Speed don't matter since you OHKO their substitute to begin with and outspeeding them does nothing if you don't hit them before they put a substitute at the beginning.
 
Every usable setup move gets me at least +2. Some even +3. If you're boosting yourself, you'll always be ahead (or equal if the Inconsistent user consistently gets -Atk), regardless which boosts the Inconsistent user gets.

Yes, but in these 3 turns you were using to set up, they were also setting up.
They have gotten a sub up, toxic'd you, and can now begin to sub/protect stall. All the while, gaining boosts. They could be racking on speed, defenses, offences, and evasion the whole time.
 
While it's true that you'll be ahead (for a few turns), that doesn't mean you'll win. You are boosting a single stat, and any of Evasion, Speed, Defense, or Special Attack (or Attack) will let them beat you. Let's say you are using a Garchomp. Swords Dance up to +6, only 3 turns right? Well now your single stat is fighting against four other stats: Speed (they can Sub before you hit them, netting more boosts), Defense (whichever respective stat), Evasion (chance of missing is great at +2), and HP (standard non-boosted stat). On top of that, a Special Attack boost thrown in there might end you on turn 2 or whatever. The chances are very low that a stat booster will beat an Inconsistent user because you have to attack with one stat and one attack against the four aforementioned stats, three of which have a good chance of being boosted.
Good explanation, you have to think it through:
A +6 Garchomp does not have to fight against Octillery's Defense. lol (It maxes out at +6, too, y'know?)
Not even HP matters, because you either hit a Sub or OHKO them regardless of defensive boost, because you are sitting at +6 yourself. And as you have said yourself, once you start to boost, their speed is not going to matter, because they already have a Sub up (which you should consider yourself, too).
So what is left of Octillery's stats? Evasion. Once you sit at an offensive+6 you're basically fighting against Evasion. It all comes down to this.
Considering I'm against Evasion clause, too, I see nothing wrong with that. If you seriously think evasion clause is a good idea (lol), then you should consider expanding it to include Inconsistent (but Acupressure and Sand Veil, too).
 
Good explanation, you have to think it through:
A +6 Garchomp does not have to fight against Octillery's Defense. lol (It maxes out at +6, too, y'know?)
Not even HP matters, because you either hit a Sub or OHKO them regardless of defensive boost, because you are sitting at +6 yourself. And as you have said yourself, once you start to boost, their speed is not going to matter, because they already have a Sub up (which you should consider yourself, too).
So what is left of Octillery's stats? Evasion. Once you sit at an offensive+6 you're basically fighting against Evasion. It all comes down to this.
Considering I'm against Evasion clause, too, I see nothing wrong with that. If you seriously think evasion clause is a good idea (lol), then you should consider expanding it to include Inconsistent (but Acupressure and Sand Veil, too).

Why does it not surprise me that somebody against Evasion clause is also pro-Inconsistent?
 
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