Speed's my game. :3

I just realized I have one Pokemon from each Generation. Except Generation III, which I have two of. Weird... >.>

Quick Look:


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In-Depth

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Nickname: Dienay
Role: Lead
Item: Leftovers
EVs: 252 HP / 4 Def / 252 Spe
Nature: Timid
Ability: Pressure
Moveset:
~Psycho Boost
~Spikes
~Stealth Rock
~Magic Coat

Long ago, during the days of Generation IV, my lead of choice was always Swampert. Not only is he my favorite Water starter, but he had the ability to switch out and come back after switching. And he was good to handle most anything.

But the times have changed. Swampert is just too slow to work well in the fast-paced world of Generation V. So I opted for a more conventional lead. One that could set up easily and quickly.

And it doesn't get quicker than Deoxys-S. He's simple to use and effective. Just about nothing can outspeed Deoxys-S, so the chances of me failing to get out Stealth Rock are pretty slim unless the opponent uses Magic Coat, switches into a Magic Mirror Pokemon, or uses Mischievous Heart Taunt. In most cases, I'm also able to get up a layer or two of Spikes. I'm even lucky enough to get three sometimes.

Magic Coat is there to stop Mischievous Heart Taunters. I'm not a big fan of using Taunt myself, so I opted for Psycho Boost instead. It gives me an offensive alternative in case I get locked out of setting up, and helps keep Fighting-types, which I tend to have a problem with, in check.

What Deoxys-S does is simple in the short run, but incredibly effective in the long run. There have been instances where I've taken out several Pokemon in a row because they lose so much health from SR and Spikes upon switching in. Deoxys-S doesn't last long in a battle, but what he does at the beginning is vital nonetheless.

Latias:
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Nickname: Sapphire
Role: Revenge Killer, Special Sweeper
Item: Choice Specs
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Ability: Levitate
Moveset:
~Draco Meteor
~Surf
~Psycho Shock
~Hidden Power Fire

If there is any legendary I have used the most, it is definitely Latias.

And for good reason. She is an incredibly good special sweeper (giving me two, allowing me to take on special walls if Starmie kicks the bucket), and serves as a nice revenge killer as well.

I opted for Specs over Scarf because Latias is fast enough anyway.

Because this is a Choice set and does not have to rely Calm Mind, and because it will not be staying in the battle for as long, I opted for Draco Meteor over Dragon Pulse. It provides a much bigger punch.

The last three moves give me type coverage in fields that I'm severely lacking. Surf is there because my only other Water move is Hydro Pump on Starmie. Hidden Power Fire goes with Flare Blitz on Blaziken, and Psycho Shock is there because my only Psychic move is Psycho Boost on Deoxys-S. And in most cases, Deoxys-S doesn't last very long, leaving me with no Psychic coverage.

I opted for Psycho Shock over Psychic because it essentially allows Latias to also pull of a pseudo-Physical sweep. That's a great skill for wallbreaking.

I originally tested out Latios because he has more power than Latias. But I switched to Latias because Latios did not have the bulk that Latias and Garchomp (my previous revenge killer) had. Thus, he was not lasting long enough to do significant damage.

But overall, Latias is an incredibly good asset.

Scizor:
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Nickname: Scizzer
Role: Physical Sweeper
Item: Choice Band
EVs: 248 HP / 252 Atk / 8 Spe
Nature: Adamant
Ability: Technician
Moveset:
~Bullet Punch
~Superpower
~U-Turn
~Pursuit

Scizor has been on my team since my entrance into competitive Pokemon, back during the days of Pokemon Platinum. Luckily, Generation V did nothing to hinder him, and he is still what I consider the most effective Pokemon on my team. Scizor has gotten me out of so many sticky situations.

Bullet Punch is scary. That's all I can say about it. Technician, STAB, and Choice Band create a, if I'm not mistaken, 135 Base Power priority move. And that is definitely nothing to scoff at. It surprises me how many people switch into Scizor, expecting to finish it off, only to be destroyed by Bullet Punch.

Of course, if Bullet Punch doesn't cut it, I always have Superpower to fall back to if I need a fast KO. U-turn is a great STAB move to use in the case that I need Scizor to gtfo of the battle. And Pursuit is great for locking in the opponent's Pokemon (especially Ghost-types). They have the choice of fighting it out and praying that they knock out my Scizor, or switching out and letting me knock them out faster.

Scizor is an incredible asset to my team, and I hope he stays that way for quite some time. So suck on that, Genosect! >:3

Roobushin:
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Nickname: Big Nose
Role: Physical Sweeper
Item: Flame Orb
EVs: 120 HP / 252 Atk / 136 SpD
Nature: Adamant
Ability: Guts
Moveset:
~Mach Punch
~Drain Punch
~Payback
~Bulk Up

This guy is frightening. Once the biggest thing on my threat list, he is now on my team and wrecking.

His massive Attack is, once again, nothing to scoff at. Especially since he has priority with Mach Punch. And if I need to use one of his slower attacks, I have EVs in HP and Special Defense to boost his bulkiness. Bulk Up helps too.

When deciding the item to give Roobushin, I opted for the Flame Orb, because it allows me to abuse Guts, boosting Roobushin's power even further. If I switch into Roobushin after one of my other Pokemon is knocked out, I set up one turn with Bulk Up, and then the Flame Orb activates, allowing me to sweep with Mach Punch. If I switch out and into Roobushin, Flame Orb activates at the end of the turn, allowing me to skip the Bulk Up phase.

Of course, Flame Orb is going to whittle away Roobushin's health fast. And that's where Drain Punch comes in. It usually has enough power after Guts kicks in to either wipe out a huge amount of the opponent's HP or knock it out completely, thus bringing back most of my health. Drain Punch is effectively a highly damaging Recover.

Payback is there to deal with Ghost-types. I guess it could deal with Psychics also, but I would NEVER take that risk.

I'll be honest, at first I did not like Roobushin (because he is not as cool looking as other Pokemon and because he's just so freaking annoying to get rid of), but I'll admit that after adding him to my team, I've begun to take an immense liking to old Big Nose. He fills an amazing role on my team as a Physical Sweeper, something originally only held by Scizor.

Starmie:

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Nickname: Shuriken
Role: Special Sweeper
Item: Life Orb
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Ability: Natural Cure
Moveset:
~Hydro Pump
~Thunderbolt
~Ice Beam
~Recover

While making my team, I noticed a lack of Ice and Electric type moves. And my only Water-type move was on Garchomp. I needed something to fix that.

That was just screaming Starmie. It pulls off ALL three. Suddenly, one of my major problems was gone because of one Pokemon I added.

Recover is there to make Starmie last longer, since Life Orb will slowly kill it, and I guess the Psychic type is good for switching into Fighting-types like Roobushin. I'd much rather switch into Deoxys-S if it is still there, though.

Starmie's pretty simple. It lends type coverage.

Blaziken:

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Nickname: Capt. Falcon
Role: Physical Sweeper
Item: Wide Lens
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Adamant
Ability: Speed Boost
Moveset:
~Hi Jump Kick
~Flare Blitz
~Stone Edge
~Swords Dance

If there is one thing I'm glad about this Generation, it's the fact that Blaziken got Speed Boost. That makes him much more useful, because his crippling speed is now no longer a problem.

Blaziken not only gives me the Fire coverage I lack, but also the Rock coverage that could come in handy.

One simple combo that is very effective is switch in on something Blaziken can beat. Claw Sharpen on the switch out (also boosting Speed with Speed Boost), and then proceed to beat face with Hi Jump Kick/Flare Blitz/Stone Edge.

I originally had Swords Dance and Life Orb, but Hi Jump Kick was missing a lot, and Blaziken kept fainting because of it. I swapped SD with Claw Sharpen for the Accuracy boost. But someone suggested to do SD and Wide Lens, which retains the Accuracy boost but gives a larger Attack boost, opting for slightly more power than CS + Life Orb.

With that, Blaziken fills the role of yet another Physical Sweeper. And an effective one at that.

Threat List:
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Doryuuzu - Nothing is going to outspeed him, that's for sure. The only priority move that has a chance of killing him is Mach Punch on Roobushin. But if that doesn't work or Roobushin is already knocked out, I'm dead.

Read, rate, fix... the whole shazam. :P
 
Zoroark's nature is listed as hardy. I don't know if this was intentional, but it's probably better off being +spa/-atk, as I don't see u-turn as a move you would be trying to sweep with. This way you get a bit extra power.
 
I think you have a nice team, but the threat list is kinda...unreasonable. Bring in Ninetales on Doryuuzu, his speed is gone, and you can KO him with overheat, and Tyranitar, Ninetales WILL outspeed it unless its scarftar. Also, you want Rash nature on Zoroark so it gets some extra power
 
So far every TTar I've run into was Scarf then. :/

EDIT: Removed Doryuuzu from the Threat List. I realized that the only time I ever fought one, I didn't know it was Steel type, so was unprepared. :/
 
First off, use Rash nature on Zoro, as the SpD drop will be largely inconsequential on a scarfer, especially one like Zoro. Also, Tyranitar (and to a lesser extent, Hippo) will wall your Ninetales set easily and OHKO with their respective stab options. And considering you have very little to handle them, save Jarooda, who will be obliterated by a Fire Blast from Tyranitar or a possible Ice Fang from Hippo. Honestly, I would suggest the removal of Ninetales in any case. I would replace him with Breloom if you are adamant on using a Doryuuzu counter, as he counters to no end the ubiquitous Doryuuzu, not to mention is able to take out most pokes neutral to Mach Punch once they are below half health. With so many fire weaknesses on your team, your only resist, Starmie, will have a hell of a time taking those hits, especially with his already poor bulk and the boost from the weather.
 
I'm going to be the Devil's advocate here and say that your team needs a lot of work: it doesn't take into account the huge shift in speed tiers due to weather, it is more frail than the average team, and the typing synergies are poor. First, your team has 'regular' speed and nothing else. It will outspeed the majority of the metagame, yet fail to outspeed the ones that actually matter in the context of speed tiers; these are the likes of scarfers, weather abusers, and priority users.

1. The Weather: I tried using Ninetales once as a general weather counter and it went absolutely horribly. Any smart opponent will save his weather inducer upon seeing Ninetales in the preview screen and unfortunately, all other weather abusers, with the exception of Abamasnow, counter Ninetales exceptionally well. Tyranitar in particular absolutely dominates Ninetales and can switch in for pitiful damage (assuming you come in on a Dory SD, any other attack except X-Scissor will do ridiculous damage if not OHKO).

After Ninetales is gone, weather speed abusers will just wreck your team. Kingdra, in particular, counters or is neutral to your ENTIRE team. LO Specially Offensive Swift Swim Ludicolo will outspeed and hit your ENTIRE team for neutral or SE damage and do significant amounts of damage. You do have great priority in terms of CB Scizor, but that can only accomplish so much, especially when it's NVE against the aforementioned Pokemon.

2. Scarfers: I recommend that your scarf either Starmie (for the coverage) or Jalorda (for the sweep). I use scarf Jalorda extensively and it counters rain offensive teams well depending on the positioning. It outspeeds and OHKO Swift Swim Ludicolo, Zapdos, and even Kingdra who don't have adequate speed EVs (most do) after a +2 boost with Leaf storm. Also, it is quite bulky and actually can take Dory 1 on 1 and OHKO Scarfed Garchomp after a prior +2 boost.

Scarf Zora is interesting to say the least, but it's frailty and lack of typing synergies will be a problem. There is a reason people use Scarf Geno or Sazandora, those guys are fast and can take a hit. Here, you're pretty much relying on the illusion gimmick (used in this context, I'm not saying its gimmicky as an ability) to garnish kills.

3. Priority Abusers: Given the frail nature of your team, good priority abusers such as ESpeed Dragonite & Lucario, CB Mamoswine & Azumarril, or Breloom/Roobushin can do significant damage and force you to switch. Your typing is decent enough to cover most of these threats, yet most of it comes from Starmie which resists everything except ESpeed and Starmie by itself can only take so much (especially with LO and offensive roles to fill as well). Scizor resists ESpeed, but if Lucario and Dnite are not banded, then, he'll be hard pressed to fight against those two on even footing.

My point is that you have speed where it doesn't matter and not enough speed where it counts. Most offensive teams rely on defensive typing synergies to counter up and coming threats. While you have these to a certain extent, your Pokemon are too frail to take even NVE hits. Thus, my general suggestion

1. Focus more on priority: I agree with Masterful that you need Breloom (although that would mean you have two grass types, not always the best scenario) or a Roobushin for the priority damage. This is going back to the philosophy of having speed where it matters. You don't expect them to sweep, but to counter specific threats and be a pain in the ass for your opponent. These combine greatly with scizor since they hit all the threats that bullet punch is nve against and vice versa.

2. Focus on a sweeper: a smart stall player with good typing synergies will be able to switch and counter all your pokemon because they don't have any boosting moves (except Jalorda). For personal experience, a LO Starmie will fail to beat a Buru in a fair fight. You'll do about half damage with Thunderbolt which your opponent will recover off while you slowly die to LO recoil. Thus, I suggest you have an opportunistic sweeper that can break walls if your opponent lets up for even a bit. DD Salamence is probably your best bet here given its speed. Shell Break Cloyster is another mention although most of its sets are walled by someone. If you are going to have Jalorda as your sweeper, you'll need some way to get rid of its 4x resistances (2x is ok most of the time). Thus, you need steel, flying, and dragon lures. Breloom does well against the first: come in on a slower poke, spore, then either SD to mach punch or substitute to focus punch. Starmie is decent against the latter two.

I suggest you get rid of Zora. A scarfed Garchomp would provide more bulk, defensive typing, and hit harder.

Another suggestion is to have a Tyranitar as your weather counter (if you must have one) replacing Ninetales. It is bulky enough to be an emergency wall and has decent typing synergies with the rest of your team. While sand will limit your Starmie and Jalorda's lifespan, that's easily remidied (in Jalorda's case) by leftovers.

I hope these suggestions help. Good luck!
 
Thank you for the suggestions. I realized my team needed retooling after trying against a stronger opponent and being totally throttled. Your suggestions helped.

I'd still like to keep Ninetales, not as a weather counter, but as a Special Sweeper. Am I able to pull that off?

And would I need two sweepers (assuming I make Jalorda a sweeper also)?
 
Thank you for the suggestions. I realized my team needed retooling after trying against a stronger opponent and being totally throttled. Your suggestions helped.

I'd still like to keep Ninetales, not as a weather counter, but as a Special Sweeper. Am I able to pull that off?

And would I need two sweepers (assuming I make Jalorda a sweeper also)?
Jarooda only works as a sweeper, and I don't see the usefulness of Ninetales as it completely screws the rest of your team
 
youre missing 248 evs on your deoxys. might wannaaaaaa fix that. 252 hp maximizes entry hazard damage done on scizor. people arent just randomly putting on 248 evs its for good reason. extrasensory is a pretty mediocre move to be locked into and isnt countering roobushin any time soon because mach punch will ohko with out roobushin even thinking twice. better off using a better coverage move. for jaroda definitely either get rid of giga drain or taunt for substitute because with glare u can abuse parahax with sub and jarodas high speed. finally ninetails screws the rest of ur rest by making starmies hydro pumps weaker, making jaroda weaker to fire moves thus unable to take advantage of its natural bulk and unable to survive weak fire moves from say blissey or wheezing or an un boosted hidden power fire. also for scizor a -6 salamence could probably ohko with flamethrower now which is unlikely to even occur but isnt doing you any favors. besides scizor your whole team is walled by blissey and really wont be able to break it at all.
 
It reduces Water damage by 50% which effectively makes Starmie worthless.

I took Starmie out anyway. Wasn't liking it and it didn't fit in my newer revision (which I haven't posted yet).

youre missing 248 evs on your deoxys. might wannaaaaaa fix that. 252 hp maximizes entry hazard damage done on scizor. people arent just randomly putting on 248 evs its for good reason. extrasensory is a pretty mediocre move to be locked into and isnt countering roobushin any time soon because mach punch will ohko with out roobushin even thinking twice. better off using a better coverage move. for jaroda definitely either get rid of giga drain or taunt for substitute because with glare u can abuse parahax with sub and jarodas high speed. finally ninetails screws the rest of ur rest by making starmies hydro pumps weaker, making jaroda weaker to fire moves thus unable to take advantage of its natural bulk and unable to survive weak fire moves from say blissey or wheezing or an un boosted hidden power fire. also for scizor a -6 salamence could probably ohko with flamethrower now which is unlikely to even occur but isnt doing you any favors. besides scizor your whole team is walled by blissey and really wont be able to break it at all.

I've fixed a lot of those problems, just haven't updated.

And the Deoxys thing is a mistake. The Speed EVs should be 252.
 
Honestly, you really shouldn't be using drought on your Ninetales if you aren't gonna have any weather abusers...you could opt for flash fire though if you still want to use him.
 
I feel as if Drought would still be better, because it gives me an effective counter against Doryuuzu.

Also, it boosts Ninetales's sweeping ability.
 
How does it do that?

I've actually one quite a few matches with Ninetales.
It makes all your pokes take crazy damage from fire attacks. You've probably only won because your opponent carried no bulky/very fast fire types or was bad

I feel as if Drought would still be better, because it gives me an effective counter against Doryuuzu.

Also, it boosts Ninetales's sweeping ability.
Breloom is a far better counter and Ninetales is slow and easily revengable as it possesses -2 bulk
 
I'll try Ninetales without Drought and see what happens.

I'd rather not use Breloom though, because then I'd have three Fire weaknesses (Breloom, Jalorda, Scizor).

I updated the team.
 
Updated again.

I feel as if version is much more consistent or more covered defensively.

But if I'm not mistaken, it no longer fits under the Dream World category, since I have no Dream World exclusive abilities now (removed Jalorda).
 
Dream World doesn't mean you're playing in a tier where DW abilities are mandatory, simply that all DW abilities, even the unreleased ones, are allowed. Doesn't matter if you don't have a Shadow Tag Shandera, the point is that you're likely to face one.

Deoxys-S is one of the frailest mons out there and it's suicide not have a Focus Sash in the lead position, as everything is going to attack you straight out to limit the amount of hazards to lay down.

Replace Aqua Tail or Dragon Claw with Fire Blast. Your main walls are Skarmory and Nattorei and Fire Blast does more damage against both, even with a Jolly nature, as opposed to Fire Fang.

You don't need Payback to take care of Ghosts. Ghosts are frail and die to Stone Edge anyway, which gives you much better coverage and means of attacking Salamence, Gyarados, Dragonite, Ulgamoth, etc. Shandera and Gengar die to either attack, Burungeru is set-up fodder, and Payback actually makes physical contact on Desukan giving you the Mummy ability, ending your sweep since you'll be affected by burn.

Sword Dance and Wide Lens is more effective than Life Orb and Claw Sharpen. your attacks will be x2 as opposed to x1.95. A small difference but there's also no LO recoil. Not to mention much better benefits if you get a second boost in somehow with SD giving you x4 and Claw Sharpen + LO being essentially x3.
 
I like the ideas of Stone Edge and Fire Blast, but I disagree with Focus Sash. Through testig, almost nothing OHKOs Deoxys-S, so Sash is redundant while Leftovers let's him live longer.

And I really like that Blaziken idea.
 
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