I just realized I have one Pokemon from each Generation. Except Generation III, which I have two of. Weird... >.>
Quick Look:
In-Depth
Nickname: Dienay
Role: Lead
Item: Leftovers
EVs: 252 HP / 4 Def / 252 Spe
Nature: Timid
Ability: Pressure
Moveset:
~Psycho Boost
~Spikes
~Stealth Rock
~Magic Coat
Long ago, during the days of Generation IV, my lead of choice was always Swampert. Not only is he my favorite Water starter, but he had the ability to switch out and come back after switching. And he was good to handle most anything.
But the times have changed. Swampert is just too slow to work well in the fast-paced world of Generation V. So I opted for a more conventional lead. One that could set up easily and quickly.
And it doesn't get quicker than Deoxys-S. He's simple to use and effective. Just about nothing can outspeed Deoxys-S, so the chances of me failing to get out Stealth Rock are pretty slim unless the opponent uses Magic Coat, switches into a Magic Mirror Pokemon, or uses Mischievous Heart Taunt. In most cases, I'm also able to get up a layer or two of Spikes. I'm even lucky enough to get three sometimes.
Magic Coat is there to stop Mischievous Heart Taunters. I'm not a big fan of using Taunt myself, so I opted for Psycho Boost instead. It gives me an offensive alternative in case I get locked out of setting up, and helps keep Fighting-types, which I tend to have a problem with, in check.
What Deoxys-S does is simple in the short run, but incredibly effective in the long run. There have been instances where I've taken out several Pokemon in a row because they lose so much health from SR and Spikes upon switching in. Deoxys-S doesn't last long in a battle, but what he does at the beginning is vital nonetheless.
Latias:
Nickname: Sapphire
Role: Revenge Killer, Special Sweeper
Item: Choice Specs
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Ability: Levitate
Moveset:
~Draco Meteor
~Surf
~Psycho Shock
~Hidden Power Fire
If there is any legendary I have used the most, it is definitely Latias.
And for good reason. She is an incredibly good special sweeper (giving me two, allowing me to take on special walls if Starmie kicks the bucket), and serves as a nice revenge killer as well.
I opted for Specs over Scarf because Latias is fast enough anyway.
Because this is a Choice set and does not have to rely Calm Mind, and because it will not be staying in the battle for as long, I opted for Draco Meteor over Dragon Pulse. It provides a much bigger punch.
The last three moves give me type coverage in fields that I'm severely lacking. Surf is there because my only other Water move is Hydro Pump on Starmie. Hidden Power Fire goes with Flare Blitz on Blaziken, and Psycho Shock is there because my only Psychic move is Psycho Boost on Deoxys-S. And in most cases, Deoxys-S doesn't last very long, leaving me with no Psychic coverage.
I opted for Psycho Shock over Psychic because it essentially allows Latias to also pull of a pseudo-Physical sweep. That's a great skill for wallbreaking.
I originally tested out Latios because he has more power than Latias. But I switched to Latias because Latios did not have the bulk that Latias and Garchomp (my previous revenge killer) had. Thus, he was not lasting long enough to do significant damage.
But overall, Latias is an incredibly good asset.
Scizor:
Nickname: Scizzer
Role: Physical Sweeper
Item: Choice Band
EVs: 248 HP / 252 Atk / 8 Spe
Nature: Adamant
Ability: Technician
Moveset:
~Bullet Punch
~Superpower
~U-Turn
~Pursuit
Scizor has been on my team since my entrance into competitive Pokemon, back during the days of Pokemon Platinum. Luckily, Generation V did nothing to hinder him, and he is still what I consider the most effective Pokemon on my team. Scizor has gotten me out of so many sticky situations.
Bullet Punch is scary. That's all I can say about it. Technician, STAB, and Choice Band create a, if I'm not mistaken, 135 Base Power priority move. And that is definitely nothing to scoff at. It surprises me how many people switch into Scizor, expecting to finish it off, only to be destroyed by Bullet Punch.
Of course, if Bullet Punch doesn't cut it, I always have Superpower to fall back to if I need a fast KO. U-turn is a great STAB move to use in the case that I need Scizor to gtfo of the battle. And Pursuit is great for locking in the opponent's Pokemon (especially Ghost-types). They have the choice of fighting it out and praying that they knock out my Scizor, or switching out and letting me knock them out faster.
Scizor is an incredible asset to my team, and I hope he stays that way for quite some time. So suck on that, Genosect! >:3
Roobushin:
Nickname: Big Nose
Role: Physical Sweeper
Item: Flame Orb
EVs: 120 HP / 252 Atk / 136 SpD
Nature: Adamant
Ability: Guts
Moveset:
~Mach Punch
~Drain Punch
~Payback
~Bulk Up
This guy is frightening. Once the biggest thing on my threat list, he is now on my team and wrecking.
His massive Attack is, once again, nothing to scoff at. Especially since he has priority with Mach Punch. And if I need to use one of his slower attacks, I have EVs in HP and Special Defense to boost his bulkiness. Bulk Up helps too.
When deciding the item to give Roobushin, I opted for the Flame Orb, because it allows me to abuse Guts, boosting Roobushin's power even further. If I switch into Roobushin after one of my other Pokemon is knocked out, I set up one turn with Bulk Up, and then the Flame Orb activates, allowing me to sweep with Mach Punch. If I switch out and into Roobushin, Flame Orb activates at the end of the turn, allowing me to skip the Bulk Up phase.
Of course, Flame Orb is going to whittle away Roobushin's health fast. And that's where Drain Punch comes in. It usually has enough power after Guts kicks in to either wipe out a huge amount of the opponent's HP or knock it out completely, thus bringing back most of my health. Drain Punch is effectively a highly damaging Recover.
Payback is there to deal with Ghost-types. I guess it could deal with Psychics also, but I would NEVER take that risk.
I'll be honest, at first I did not like Roobushin (because he is not as cool looking as other Pokemon and because he's just so freaking annoying to get rid of), but I'll admit that after adding him to my team, I've begun to take an immense liking to old Big Nose. He fills an amazing role on my team as a Physical Sweeper, something originally only held by Scizor.
Starmie:
Nickname: Shuriken
Role: Special Sweeper
Item: Life Orb
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Ability: Natural Cure
Moveset:
~Hydro Pump
~Thunderbolt
~Ice Beam
~Recover
While making my team, I noticed a lack of Ice and Electric type moves. And my only Water-type move was on Garchomp. I needed something to fix that.
That was just screaming Starmie. It pulls off ALL three. Suddenly, one of my major problems was gone because of one Pokemon I added.
Recover is there to make Starmie last longer, since Life Orb will slowly kill it, and I guess the Psychic type is good for switching into Fighting-types like Roobushin. I'd much rather switch into Deoxys-S if it is still there, though.
Starmie's pretty simple. It lends type coverage.
Blaziken:
Nickname: Capt. Falcon
Role: Physical Sweeper
Item: Wide Lens
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Adamant
Ability: Speed Boost
Moveset:
~Hi Jump Kick
~Flare Blitz
~Stone Edge
~Swords Dance
If there is one thing I'm glad about this Generation, it's the fact that Blaziken got Speed Boost. That makes him much more useful, because his crippling speed is now no longer a problem.
Blaziken not only gives me the Fire coverage I lack, but also the Rock coverage that could come in handy.
One simple combo that is very effective is switch in on something Blaziken can beat. Claw Sharpen on the switch out (also boosting Speed with Speed Boost), and then proceed to beat face with Hi Jump Kick/Flare Blitz/Stone Edge.
I originally had Swords Dance and Life Orb, but Hi Jump Kick was missing a lot, and Blaziken kept fainting because of it. I swapped SD with Claw Sharpen for the Accuracy boost. But someone suggested to do SD and Wide Lens, which retains the Accuracy boost but gives a larger Attack boost, opting for slightly more power than CS + Life Orb.
With that, Blaziken fills the role of yet another Physical Sweeper. And an effective one at that.
Threat List:
Doryuuzu - Nothing is going to outspeed him, that's for sure. The only priority move that has a chance of killing him is Mach Punch on Roobushin. But if that doesn't work or Roobushin is already knocked out, I'm dead.
Read, rate, fix... the whole shazam. :P
Quick Look:







Nickname: Dienay
Role: Lead
Item: Leftovers
EVs: 252 HP / 4 Def / 252 Spe
Nature: Timid
Ability: Pressure
Moveset:
~Psycho Boost
~Spikes
~Stealth Rock
~Magic Coat
Long ago, during the days of Generation IV, my lead of choice was always Swampert. Not only is he my favorite Water starter, but he had the ability to switch out and come back after switching. And he was good to handle most anything.
But the times have changed. Swampert is just too slow to work well in the fast-paced world of Generation V. So I opted for a more conventional lead. One that could set up easily and quickly.
And it doesn't get quicker than Deoxys-S. He's simple to use and effective. Just about nothing can outspeed Deoxys-S, so the chances of me failing to get out Stealth Rock are pretty slim unless the opponent uses Magic Coat, switches into a Magic Mirror Pokemon, or uses Mischievous Heart Taunt. In most cases, I'm also able to get up a layer or two of Spikes. I'm even lucky enough to get three sometimes.
Magic Coat is there to stop Mischievous Heart Taunters. I'm not a big fan of using Taunt myself, so I opted for Psycho Boost instead. It gives me an offensive alternative in case I get locked out of setting up, and helps keep Fighting-types, which I tend to have a problem with, in check.
What Deoxys-S does is simple in the short run, but incredibly effective in the long run. There have been instances where I've taken out several Pokemon in a row because they lose so much health from SR and Spikes upon switching in. Deoxys-S doesn't last long in a battle, but what he does at the beginning is vital nonetheless.
Latias:

Nickname: Sapphire
Role: Revenge Killer, Special Sweeper
Item: Choice Specs
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Ability: Levitate
Moveset:
~Draco Meteor
~Surf
~Psycho Shock
~Hidden Power Fire
If there is any legendary I have used the most, it is definitely Latias.
And for good reason. She is an incredibly good special sweeper (giving me two, allowing me to take on special walls if Starmie kicks the bucket), and serves as a nice revenge killer as well.
I opted for Specs over Scarf because Latias is fast enough anyway.
Because this is a Choice set and does not have to rely Calm Mind, and because it will not be staying in the battle for as long, I opted for Draco Meteor over Dragon Pulse. It provides a much bigger punch.
The last three moves give me type coverage in fields that I'm severely lacking. Surf is there because my only other Water move is Hydro Pump on Starmie. Hidden Power Fire goes with Flare Blitz on Blaziken, and Psycho Shock is there because my only Psychic move is Psycho Boost on Deoxys-S. And in most cases, Deoxys-S doesn't last very long, leaving me with no Psychic coverage.
I opted for Psycho Shock over Psychic because it essentially allows Latias to also pull of a pseudo-Physical sweep. That's a great skill for wallbreaking.
I originally tested out Latios because he has more power than Latias. But I switched to Latias because Latios did not have the bulk that Latias and Garchomp (my previous revenge killer) had. Thus, he was not lasting long enough to do significant damage.
But overall, Latias is an incredibly good asset.
Scizor:

Nickname: Scizzer
Role: Physical Sweeper
Item: Choice Band
EVs: 248 HP / 252 Atk / 8 Spe
Nature: Adamant
Ability: Technician
Moveset:
~Bullet Punch
~Superpower
~U-Turn
~Pursuit
Scizor has been on my team since my entrance into competitive Pokemon, back during the days of Pokemon Platinum. Luckily, Generation V did nothing to hinder him, and he is still what I consider the most effective Pokemon on my team. Scizor has gotten me out of so many sticky situations.
Bullet Punch is scary. That's all I can say about it. Technician, STAB, and Choice Band create a, if I'm not mistaken, 135 Base Power priority move. And that is definitely nothing to scoff at. It surprises me how many people switch into Scizor, expecting to finish it off, only to be destroyed by Bullet Punch.
Of course, if Bullet Punch doesn't cut it, I always have Superpower to fall back to if I need a fast KO. U-turn is a great STAB move to use in the case that I need Scizor to gtfo of the battle. And Pursuit is great for locking in the opponent's Pokemon (especially Ghost-types). They have the choice of fighting it out and praying that they knock out my Scizor, or switching out and letting me knock them out faster.
Scizor is an incredible asset to my team, and I hope he stays that way for quite some time. So suck on that, Genosect! >:3
Roobushin:

Nickname: Big Nose
Role: Physical Sweeper
Item: Flame Orb
EVs: 120 HP / 252 Atk / 136 SpD
Nature: Adamant
Ability: Guts
Moveset:
~Mach Punch
~Drain Punch
~Payback
~Bulk Up
This guy is frightening. Once the biggest thing on my threat list, he is now on my team and wrecking.
His massive Attack is, once again, nothing to scoff at. Especially since he has priority with Mach Punch. And if I need to use one of his slower attacks, I have EVs in HP and Special Defense to boost his bulkiness. Bulk Up helps too.
When deciding the item to give Roobushin, I opted for the Flame Orb, because it allows me to abuse Guts, boosting Roobushin's power even further. If I switch into Roobushin after one of my other Pokemon is knocked out, I set up one turn with Bulk Up, and then the Flame Orb activates, allowing me to sweep with Mach Punch. If I switch out and into Roobushin, Flame Orb activates at the end of the turn, allowing me to skip the Bulk Up phase.
Of course, Flame Orb is going to whittle away Roobushin's health fast. And that's where Drain Punch comes in. It usually has enough power after Guts kicks in to either wipe out a huge amount of the opponent's HP or knock it out completely, thus bringing back most of my health. Drain Punch is effectively a highly damaging Recover.
Payback is there to deal with Ghost-types. I guess it could deal with Psychics also, but I would NEVER take that risk.
I'll be honest, at first I did not like Roobushin (because he is not as cool looking as other Pokemon and because he's just so freaking annoying to get rid of), but I'll admit that after adding him to my team, I've begun to take an immense liking to old Big Nose. He fills an amazing role on my team as a Physical Sweeper, something originally only held by Scizor.
Starmie:

Nickname: Shuriken
Role: Special Sweeper
Item: Life Orb
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Ability: Natural Cure
Moveset:
~Hydro Pump
~Thunderbolt
~Ice Beam
~Recover
While making my team, I noticed a lack of Ice and Electric type moves. And my only Water-type move was on Garchomp. I needed something to fix that.
That was just screaming Starmie. It pulls off ALL three. Suddenly, one of my major problems was gone because of one Pokemon I added.
Recover is there to make Starmie last longer, since Life Orb will slowly kill it, and I guess the Psychic type is good for switching into Fighting-types like Roobushin. I'd much rather switch into Deoxys-S if it is still there, though.
Starmie's pretty simple. It lends type coverage.
Blaziken:

Nickname: Capt. Falcon
Role: Physical Sweeper
Item: Wide Lens
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Adamant
Ability: Speed Boost
Moveset:
~Hi Jump Kick
~Flare Blitz
~Stone Edge
~Swords Dance
If there is one thing I'm glad about this Generation, it's the fact that Blaziken got Speed Boost. That makes him much more useful, because his crippling speed is now no longer a problem.
Blaziken not only gives me the Fire coverage I lack, but also the Rock coverage that could come in handy.
One simple combo that is very effective is switch in on something Blaziken can beat. Claw Sharpen on the switch out (also boosting Speed with Speed Boost), and then proceed to beat face with Hi Jump Kick/Flare Blitz/Stone Edge.
I originally had Swords Dance and Life Orb, but Hi Jump Kick was missing a lot, and Blaziken kept fainting because of it. I swapped SD with Claw Sharpen for the Accuracy boost. But someone suggested to do SD and Wide Lens, which retains the Accuracy boost but gives a larger Attack boost, opting for slightly more power than CS + Life Orb.
With that, Blaziken fills the role of yet another Physical Sweeper. And an effective one at that.
Threat List:

Read, rate, fix... the whole shazam. :P