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Reuniclus

Here's how CM Latias can beat CM Reuniclus, as long as Reuniclus is not the last pokemon,

Both CM pokemon CM alongside each other, Latias roars so it keeps its boosts while Reuniclus looses them. Latias sweeps with a +6 dragon pulse and massive defenses. So even latias can beat Reuniclus.
 
Reuniclus can get off a psycho shock before latias can roar though because of negative priority and if Reuniclus CMs up enough, it will KO.
 
Reuniclus can get off a psycho shock before latias can roar though because of negative priority and if Reuniclus CMs up enough, it will KO.
It's just an example. Latias can Roar well before then and still have even CMs up to pull a sweep. Even at say, +3 a Latias isn't going to miss many OHKOs.
 
He'd have to be at +6 with a Life Orb and a Modest Nature to guarantee he kills a Latias at full health.

Code:
252 Sp. Atk Modest Rankurusu @ Life Orb Psycho Shock (80 Base Power) vs. 252 Hp/4 Def Timid Latias

+0: 27.2% - 32.1%
+2: 54.1% - 63.7%
+4: 81% - 95.6%
+6: 108% - 127.2%
 
He may not kill Latias but it will still harm it and make it easier to kill later with a faster poke or priority and the Reuniclus doesnt really lose anything in the process if he has a way to kill latias.
 
He may not kill Latias but it will still harm it and make it easier to kill later with a faster poke or priority and the Reuniclus doesnt really lose anything in the process if he has a way to kill latias.

Latias is quite bulky with a defensive Calm Mind set; simple priority will do very little to it, especially with Recover. Also, since when does CM Reuniclus use Psycho Shock?
 
Some carry Psycho Shock specifically to kill other CM users. Many more carry Psychic for Conkeldurr though.

The advantage is clearly in Latias's favor. All a Latias has to do is Roar anytime before it gets to +6, and if you're the Reuniclus with Psycho Shock you're going to take the opportunity to +6 because you think you'll win with Psycho Shock, and then you'll get Roared out before hand and now your enemy has a +4 or so Latias. And that's the BEST scenario. Remember either can run Shadow Ball to hit the other if they really want but STANDARD Reuniclus (Psychic/Focus Blast) will lose out to even Roarless Latias thanks to Dragon Pulse.

Also CM or Flinchrachi both maim Reuniclus as well.

And yeah, I'm tired of trying to understand why something should be banned to Ubers for only majorly threatening one playstyle, and only being very good in the other. All current Ubers are effective against ALL playstyles. You can't deny that.
 
Also, Sableye is arguably worse than Spiritomb and is EXTREMELY niche
You've never used (or been up against) MH Sableye, have you? It's one of the best physical walls in the game, and even does pretty well against a lot of non-boosting special attackers.
 
Sableye can be such a bitch. Priority WoW, Confuse Ray/Taunt, Recover allows it to put all its EVs into HP and SpD and thanks to Night Shade, everything not named Blissey is going to go down eventually regardless of your bulk. It's extremely frustrating in most circumstances. So it might not be top 30 in OU, but if by niche you mean bad, you are outright wrong.
 
Anyone who's even used or been up against MH sableye knows how freaking ridiculously good that thing is. It's virtually unkillable except by extremely strong special attacks (I'm talking specs latios draco meteor strong. Scarf latios doesn't kill it at all) or if your WoW misses. Even if it runs taunt/WoW/night shade/recover, it still beats out blissey 1v1 as blissey can't do anything to it while slowly dying from burn unable to recover due to taunt. It's very clear masterful has no idea what he's talking about.
 
MH Sableye is pretty decent, honestly. I haven't been using the regular WoW-Recover-Confuse Ray variant - instead i've opted for Swagger and Trickery, which is great against Ranculus definitely. Trickery is a superb move for something like Sableye, and even Special Attackers end up doing themselves a ton of damage.
 
How to beat reuniclus :
If its Cm : deoxys-D(fuck STANDARD CM EVERY DAY) and ttar
If its OTR : something with good recovery and bulk as close as hippo.
So easy its laughable
 
Hail Stall is encompassed in stall. Stall is a MASSIVE playstyle that has been used by many great players for generations, and lauded for its consistency in battling, and usefulness when laddering. To think that that entire style will essentially cease to exist (or be forced to run Tomb on every team) because you people didn't want to ban "because we're just getting ban-happy" is unthinkable, and incredibly foolish

Stall is a MASSIVE playstyle. Full Stall is not. Sand Stall, for example, has little problems with Reuniclus. You keep defending Full Stall as if it was the be-all-end-all of playstyles, so good that we MUST grant his viability no matter what. Too bad the majority of players realized that the burden is on stall to adapt. In gen IV, people like TAY used Scarf Tar on Stall only because of Trick users (read his RMT, he says this explicitly). I don't see how running, say, CB Ttar this gen because of Reuniclus suddendly sounds outrageous.
 
Stall is a MASSIVE playstyle. Full Stall is not. Sand Stall, for example, has little problems with Reuniclus. You keep defending Full Stall as if it was the be-all-end-all of playstyles, so good that we MUST grant his viability no matter what. Too bad the majority of players realized that the burden is on stall to adapt. In gen IV, people like TAY used Scarf Tar on Stall only because of Trick users (read his RMT, he says this explicitly). I don't see how running, say, CB Ttar this gen because of Reuniclus suddendly sounds outrageous.

If people aren't getting this, then there's really no hope for them.

Any strategy, Stall or not, on any game even, can become adaptable and be benefited by a little balance and diversity. If one pokemon is walling an entire team, and there are methods of countering it, find a means of countering it or question the viability of the overall strategy.
It's not rare for good players to sacrifice something ideal for the sake of something flexible, from what I can see.

Why does Stall even deserve such praise in the first place? Not even Gamefreak are particularly enamored with it, especially not in Singles.
 
Why does Stall even deserve such praise in the first place? Not even Gamefreak are particularly enamored with it, especially not in Singles.

Then why would they put moves like spikes even in the games? God, you have no idea what you're talking about at all.
 
Then why would they put moves like spikes even in the games? God, you have no idea what you're talking about at all.
Entry hazards make sweeping easier by adding free damage on almost everything that switches in, turning 2HKOs into OHKOs and so on (look at any DPP analysis and count the number of times you see "after Stealth Rock" or something similar said). There's a reason everyone and their mother used Stealth Rock in Gen IV, even on offensive teams.

Speaking of offensive, I think you'll find that being more civil in your posts will make people tend to take you more seriously.
 
Did I just really see Reuniclus beating hail stall as a reason to ban it?

Take this from someone who only played hail stall last gen for serious matches: IT SUCKS.

When building a hail stall team, you have to take into account that everyone and their mother beats a "generic hail stall team". That's because a generic hail stall team usually has 6 ice types, and that's terrible.

My main hail stall team last gen had 2 ice types: Abomasnow and Walrein. You can have a Latias on your team and it'll still be hail stall. Try learning to build a decent team.
 
There should never ever be a team that runs six ice-types, that's not "a generic hail stall team", that's just a bad team d:

(which is what you were getting at anyways, heh~)
 
Stall is a MASSIVE playstyle. Full Stall is not. Sand Stall, for example, has little problems with Reuniclus. You keep defending Full Stall as if it was the be-all-end-all of playstyles, so good that we MUST grant his viability no matter what. Too bad the majority of players realized that the burden is on stall to adapt. In gen IV, people like TAY used Scarf Tar on Stall only because of Trick users (read his RMT, he says this explicitly). I don't see how running, say, CB Ttar this gen because of Reuniclus suddendly sounds outrageous.

That's what I've been trying to say for a long time. Thank you for seeing the difference.
 
There should never ever be a team that runs six ice-types, that's not "a generic hail stall team", that's just a bad team d:

(which is what you were getting at anyways, heh~)

Well, there's mono-ice if you're into that.

_

That dark/flying bird, is it capable of stopping Rankurusu? It gets dustproof so it could potentially be used on a hail stall team due to its nice bulk. Plus it gets STAB punishment to hit Rankurusu harder and harder as it sets up more boosts..
The question is then, though, how long does it take before Rankurusu can kill it? Assuming max HP max SpD. And how many boosts does it take before Rankurusu can no longer tank punishment? Assuming Max Hp max Def.
 
Between Mandibuzz's great defenses, Punishment, Roost and Focus Blast's accuracy it does indeed have the advantage. It can also just Whirlwind it away if it wants. It DOES have to watch out because it becomes weak to Fighting when it Roosts. Knock Off is also great, eliminating LO or Leftovers.
 
Between Mandibuzz's great defenses, Punishment, Roost and Focus Blast's accuracy it does indeed have the advantage. It can also just Whirlwind it away if it wants. It DOES have to watch out because it becomes weak to Fighting when it Roosts. Knock Off is also great, eliminating LO or Leftovers.

True on the whirlwind, but Rankurusu could just come in anyway since it doesn't really fear much, which is why I was aiming more for flat out killing it rather than postponing the inevitable.
 
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