Yeah, that's what it pretty much does. Terrakion also uses its horns when it uses Sacred Sword. (but most of you should know that)It slashes twice in an X pattern with it's horns?
Yeah, that's what it pretty much does. Terrakion also uses its horns when it uses Sacred Sword. (but most of you should know that)It slashes twice in an X pattern with it's horns?
It also learns X-Scissor somehow
Or you could simply take out your opponent's priority user first. (ZOMG!)
Having something like Zone or Rank is no disservice to your team, and a team can also easily pack lures for those common priority usersCircular reasoning much? I can easily say I would protect my priority user, or have more than one. Is having a Scizor and Roopushin on one team that unlikely? My statement simply pointed out that that is how you handle double dance Terakion. Not how it's absolutely foolproof because EVERY counter strategy requiers that certain members of your team don't die beforehand. It kind of goes without saying.
Man i cant believe PO player said this thing sucks because it ahs bad typing and actualy become UU.
Must be a fun UU with CB close combat everywhere
I don't think anyone decent on PO has ever said Terakion sucks, but remember that Dream World over there is the shit - this is where things like Technician Breloom reside.Man i cant believe PO player said this thing sucks because it ahs bad typing and actualy become UU.
Must be a fun UU with CB close combat everywhere
I wish people would stop saying this. Their tiers are not "bs", they just have an entirely different metagame from ours with their own playerbase. There are bad players on Smogon the same way there are bad players on PO. If you've gotten anywhere decently high on both ladders, you'd recognize the difference. Also, consider the fact that there are also Smogon regulars who still play there and influence usage statistics and metagame trends all the same.And PO Tiers are BS anyways most players are noobs and there are too few good players to make an impact on the usage stats.
(The only metagame trend going on in PO right now is Blazepassing, but I digress...)
I wish people would stop saying this. Their tiers are not "bs", they just have an entirely different metagame from ours with their own playerbase. There are bad players on Smogon the same way there are bad players on PO. If you've gotten anywhere decently high on both ladders, you'd recognize the difference. Also, consider the fact that there are also Smogon regulars who still play there and influence usage statistics and metagame trends all the same.
Please look up the meaning of circular reasoning. PLEASE. No offense, but it causes me physical pain to listen to the misuse of terms in debate. The issue is revenging Terakion. After an RP, few things can handle it on an offensive team, and SD pretty much ruins any chance of a defensive team taking it down. Breloom is pretty damn frail, and Roob isn't that powerful (without Guts, that is), so I don't see him getting too easily revengedAgain, circular reasoning. It doesn't matter how further out you go, attack while it boosts and revenge is how you handle Terakion. Whether or not you succeed in doing so is a matter of the players.
Breloom is pretty damn frail, and Roob isn't that powerful (without Guts, that is), so I don't see him getting too easily revenged
...Roob isn't that powerful...
252 Atk Adamant Roobushin vs. 0/0 Terrakion
+0 Mach Punch (40 Base Power): 52% - 61.3%
+0 Drain Punch (75 Base Power): 96.6% - 113.9%
252 Atk Adamant Roobushin (Choice Band) vs. 0/0 Terrakion
Mach Punch (40 Base Power): 78% - 91.6%
Drain Punch (75 Base Power): 144.9% - 170.9%
So effectively there is Scizor and Breloom and Banded Azumarill. Breloom can easily be taken out in the course of a match because of it's frailness. Roob can't OHKO. Azumarill sucks,and Scizor is actually an option.How does the frailness of Breloom affect his revenge killing capabilities.....?
And revenging is not at all hard. Any priority bar Quick Attack and Extreemespeed coming from a decent attack stat will take out a weakened Terakion.
So effectively there is Scizor and Breloom and Banded Azumarill. Breloom can easily be taken out in the course of a match because of it's frailness. Roob can't OHKO. Azumarill sucks,and Scizor is actually an option.
So effectively there is Scizor and Breloom and Banded Azumarill.
I'm not even gonna respond to this...Breloom can easily be taken out in the course of a match because of it's frailness.
Roob can't OHKO
Sure, if revenging nearly all of the most dangerous sweepers in the entire metagame and luring out and KOing the most common wall in the metagame is called sucking.Azumarill sucks,and Scizor is actually an option.
I've been testing a doubles combo with Terakion, it's worked REALLY well too. It can get him a x6 attack bonus, in the first turn.
The trick with these two, is making abuse of Terakion's ability, Justice Heart. With Beat Up able to hit 6 times, (wouldn't that mean Terakion attacks himself? ._.) each hit will raise his attack.
(does that work in-game, or is it just messed up in Online?)
You can use any pokemon for the Beat Up user, I'd suggest either Sneasle, Weavile, or like I use, Erufuun, mainly because they can outspeed Terakion at max speed.
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BooMBooMToWN (Terakion) @ Life Orb Trait: Justice Heart
EVs: 128 HP / 76 Atk / 52 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Rock Slide
- Holy Sword
- Earthquake
- Protect
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Erufuun (M) @ Focus Sash Trait: Mischievous Heart
EVs: 112 HP / 144 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Beat Up
- Grass Knot
- Light Screen
- Leech Seed
Please look up the meaning of circular reasoning. PLEASE. No offense, but it causes me physical pain to listen to the misuse of terms in debate. The issue is revenging Terakion. After an RP, few things can handle it on an offensive team, and SD pretty much ruins any chance of a defensive team taking it down. Breloom is pretty damn frail, and Roob isn't that powerful (without Guts, that is), so I don't see him getting too easily revenged
So effectively there is Scizor and Breloom and Banded Azumarill. Breloom can easily be taken out in the course of a match because of it's frailness. Roob can't OHKO. Azumarill sucks,and Scizor is actually an option.
Actually, it does matter since Breloom is OHKOed if it switches in on Close Combat.Breloom: Frailness is irrelevant when using... *GASP* a priority move!