I completely disagree. The concept of counters shifted from gen 3 to gen 4 (more set oriented than pokemon oriented), sure. There's been very little change from gen 4 to gen 5 and counters still play a very large part of the game. I have no idea why you would say something like that when it just isn't true.
I mean I guess I can understand that some people have adapted playstyles where counters don't play a huge role, but there are plenty of people still out there (including myself) that still play with a counter mentality.
Jabba you had to read and quote my whole message, as I believe you forgot the most important part of it:
I believe that if we keep searching for perfect counters, then we'll end up banning many Pokemon which can be played around with intelligent switching and solid team building.
Now, maybe, we should first define what is an hard counter and what can counter a given threat only into some circumstances before going on in this discussion. I believe that looking for hard counters (like Vaporeon for Gyarados) for each and every threat of the current meta will lead us to ban a multitude of Pokemon that, despite not having 100% counters, can be kept in check with team synergy and smart switching.
I believe that the two users quoted below have pretty much my same view on the matter of how not having 100% counters should no longer determine
whether a Pokemon should be banned or not:
I actually agree more with Haunter when he says that the concept of a "counter" has become less and less important. With this new Gen, there are more and more Pokemon with no "perfect counters," such as SD+RP Terakion. When you then factor in the fact that the most common type of team as of now is offensive (I think), then we are faced with the fact that even more Pokemon have no "viable counters." Let's face it, if Pokemon A counters Pokemon B, then odds are A is a bulky wall that can't be used offensively. Due to this, most offensive teams don't carry a single counter, preferring to use Choice Scarf or priority to check. Yes, bulky teams still use counters, but less and less offensive teams use counters. I remember reading somewhere that the only offensive pokemon that could "counter" Excadrill are Conkeldurr and Techniloom.
In any case, whether or not a pokemon is broken can not be judged by whether or not it has counters. Several pokemon have no counters, or have niche ones. Rather, I think it is whether or not the pokemon can be checked and how easily it can be checked. If a pokemon cannot be checked or countered, then it should be considered broken.
But now, it's important that we all realize that having counters isn't the only thing we should be looking at in determining what's healthy for the metagame. Even if Rankurusu is pretty hard to take down, but counters some key threats, and gives bulky offensive teams a way to combat both stall and weather offense, I'm more inclined to say it's good for the metagame and should stay in OU. If we looked at more things this way, I'm sure we wouldn't have to ban as much and would probably get to a reasonably balanced metagame much more quickly than we expect.
I mean, if a Pokemon has no "perfect counters" in a given metagame, then of course that Pokemon should be looked closer to see if it's
effectively overpowered for that metagame. But automatically deeming a Pokemon uber just because it has no hard counters is harmful for the diversity of our metagame and is, in my opinion, against Smogon's philosophy which, you know, has no reference to "counters".
Also, if I'm talking about a shift between Gen IV and V is because with the introduction of many offensive threats, such as the Genies, Terakion, Deoxys-S, Excadrill, Reniculus ans many others, I find really hard to pack a dedicated counter for all of them on the same team.