Gamefreak and Nintendo have consistently chosen it as their battle style of choice, why have we shunned it for so long?
"Nintendo" did, Game Freak is just doing their job as game designers.
Gamefreak and Nintendo have consistently chosen it as their battle style of choice, why have we shunned it for so long?
I feel like a large amount of people want to do doubles that isn't VGC but the wait times for a battle are pretty long.
Does sleep clause even necessarily have to come? Likewise with other clauses? VGC has it's own rules and so do singles, but for this kind of metagame might as well throw in the idea that with the various doubles supportive moves, maybe a sleep clause isn't needed?
Maybe dark void itself just needs to be banned.
Implementing something like "well dark void works on the first pokemon and fails on the second" seems...like some heavy modification. More so than the sleep clause in singles.
To get this off the ground why not set up a tournament or so?
OHKO Clause is something that seems very exploitable in doubles due to skill swap and No Guard (unless this doesn't work), and as such may still be required, though testing it would have to be done.
I've seen Role Play Sheer Cold Abomasnow team up with No Guard Mimic Machamp. When Abomasnow was KO'ed, a Mew came in and used Transform on Machamp. It was in a video on Youtube someone used to prove some MEchanic of Fourth gen.
Fourth 'Mon was filler.
Guess that answers the does it work query lol. Yeah, different clauses could be needed in doubles, or maybe a derestriction would work since things trying to pull off boosted evasion or OHKO moves can be punished pretty hard by an all out offence during the setup. Really needs testing :\.
I can try and set up forums
This is excellent; a doubles metagame not manipulated by developers/producers is sure to be a more balanced and explored tier.
100% with Dark Void becoming banned. It's not that I have to wade through the people using it or that I hate it, its just way too easy to incorperate into every team. I have yet to see a non-turn-based strategy that could not find room for a Dark Void user (and just imagine with Victini...).
The banlist of 670 is a good move to stop early overcentralization.
Remember to ban insta-Rain and Sun also. Do you really want to just see "Ludicolo used Surf!" "Kingdra used Surf" every other turn? If rain wasn't so broken then Sun would be a close second.
The difference is a turn and possibly an item. You say yourself that it is a fast paced metagame; a move can mean everything. Weather effects happen immediately as the battle begins, which of course means Swift Swim, Solar Power, and Flower Gift are active turn one where as if you use the actual moves Rain Dance or Sunny Day you will have to stall out a turn in order for it to activate. It's like coming into battle with a Tailwind or Reflect up. What's even worse about the moves is you again have to waste a turn when you want it back up if it runs out on you or the opponent changes the weather (though arguing both ways, you'll have to bring the Drizzle/Drought Pokemon in again when you need it).Permanent rain and sun is powerful, yes, but you have to ask yourself, how is it different from just using RD/SD? It's permanent, but doubles is a fast paced metagame--maybe 8 turns is just as good as permanent if your team smashes the other that fast anyway.
Remember to ban insta-Rain and Sun also. Do you really want to just see "Ludicolo used Surf!" "Kingdra used Surf" every other turn? If rain wasn't so broken then Sun would be a close second.