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Ferrothorn

About "terrible": Oh.

I've learned lately that Protect is viable. I use it for scouting and if Leech Seed has set up.

Also, this set is from the very beginning of Gen V, and Hex has come up with different comments on Nattorei since then. </disclaimer lol>
 
I made a moveset, not sure if this is the right place to post it, but here goes! =P (New to this area of the forum)

"ThornRecoil
@Rocky Helmet
Iron Thorns
Relaxed Nature (+Def, -Speed)
-Gyro Ball
-Curse / Iron Defense
-Leech Seed / Ingrain
-Power Whip
120 HP / 82 Atk / 152 Def / 152 Sp. Def
0 Speed IV

The point of this Ferrothorn set is to wall the opponent while KOing them with the recoil from Rocky Helmet and Iron Thorns.
This is achieved by setting up on something Ferrothorn isn't weak to, and with only two weaknesses, that's not hard to do! Curse is preferred over Iron Defense because it lowers speed and raises attack, but you can use either. Gyro Ball takes out nearly anything
with Ferrothorn's already extremely low speed. Power Whip is there to take out anything that resists Gyro Ball. Though even resisted, it still cripples most things. Leech Seed is essentially the Leftovers of this set, since Rocky Helmet is required for it to work. You could use Ingrain over Leech Seed if you're lazy, but that would mean no switching out of Fire-type attacks, which will still KO you in at least 2 hits. When hit with a physical attack, Ferrothorn will generally shrug it off and deal back the same amount of damage with recoil. This, combined with his own attack and Leech Seed damage wears opponents down FAST!"

Hope it's not TOO much markup. I went with the colors of the moves (Based on this: Natures page)

And did the matching colors of the move types.

EDIT: News! News~ :D This set has almost completely (I'm on like, second to last trainer?) beaten this ENTIRE Dragon gym! Only had to go heal once, and been in red and yellow several times, but Leech Seed pulls it out. So the only REALLY sure way to take this guy out without Fire or Fighting, is to PP stall him =P Better PP max those moves!
 
Honestly, I've been debating running one with Hone Claws, as it boosts attack the same as Curse does, and instead of boosting Gyro Ball by cutting it's speed, it makes Power Whip 100% accurate; and between the two, it looks like that's more of an issue, as Gyro Ball is already typically strong enough before boost. Just an idea, haven't tested it at all yet though (just caught a Ferroseed, and still don't have Hone Claw TM...) It just seems like a good way to have more reliable damage, as a STAB 120 base power move with a +1 boost and 100% accuracy just sounds a lot more consistant than a move who's base power is constantly changing and will find problems in other slow pokes and/or curse-users.
 
Honestly, I've been debating running one with Hone Claws, as it boosts attack the same as Curse does, and instead of boosting Gyro Ball by cutting it's speed, it makes Power Whip 100% accurate; and between the two, it looks like that's more of an issue, as Gyro Ball is already typically strong enough before boost. Just an idea, haven't tested it at all yet though (just caught a Ferroseed, and still don't have Hone Claw TM...) It just seems like a good way to have more reliable damage, as a STAB 120 base power move with a +1 boost and 100% accuracy just sounds a lot more consistant than a move who's base power is constantly changing and will find problems in other slow pokes and/or curse-users.

This is true, however, Curse also raises defense.
 
Honestly, I've been debating running one with Hone Claws, as it boosts attack the same as Curse does, and instead of boosting Gyro Ball by cutting it's speed, it makes Power Whip 100% accurate; and between the two, it looks like that's more of an issue, as Gyro Ball is already typically strong enough before boost. Just an idea, haven't tested it at all yet though (just caught a Ferroseed, and still don't have Hone Claw TM...) It just seems like a good way to have more reliable damage, as a STAB 120 base power move with a +1 boost and 100% accuracy just sounds a lot more consistant than a move who's base power is constantly changing and will find problems in other slow pokes and/or curse-users.

The only thing slow enough worth using Gyro Ball is pretty much Conkeldurr... which you realllllly shouldn't be staying in on.

Nobody gives a crap about Hone Claws TBH.
 
The only thing slow enough worth using Gyro Ball is pretty much Conkeldurr... which you realllllly shouldn't be staying in on.

Nobody gives a crap about Hone Claws TBH.

Gimmick or not, I've seen it used on Bronzong, as well as Forretress; and I'm not talking about other gyro-ball users, just slow cursers that gyro-ball wont hit for crap. I just feel like the added accuracy to power-whip is a better investment. I personally like Hone Claws though, if not just for the accuracy boost, so call me a bit biased; I've really just been looking for an excuse to use it. The whole swimming-goggles myth had people flocking to Hydro Pump without even knowing the accuracy boost.
 
TR Natt go

Nattorei(yeah fuck Ferrothorn)@Life Orb
Trait: Iron Barbs
252 HP / 252 Atk / 4 Def
Nature: Brave

Swords Dance
Power Whip
Gyro Ball
Level Ground

Set up TR with Slowbro. Come in on whatever they target Bro with(Natt resists all his weaknesses). SD on switch. Level Ground their fire type. Proceed to Gyro Ball rape.

Any bulky fighting type will absolutely ruin your day, so remember to eliminate them first. Oh and don't bother with it outside of trick room.

EDIT: Oh wait, something interesting. The calcs below assume +2 Atk.

Gyro Ball vs 252/200 Gliscor(or any gliscor that runs more than 56 spe evs) : 95.8% - 112.7%(KO after SR)

LG vs Sdef Rachi : 184.7% - 217.3%

Power Whip vs 252/252 Impish Hippo : 137.1% - 161.4%

LG vs Heatran : OHKO

LG vs Blaziken : OHKO

Power Whip vs 252/252 Bold Reuniclus : 91.3% - 107.5%

Power Whip vs 252/252 Impish Gyarados(after intimidate) : 71.2% - 84.2%(chance of KO after SR)

GB vs 252/0 Dragonite: OHKO after SR(about 75% with MS)

Power Whip vs 252/0 Scrafty : 118.9% - 140.1%

Um.

I dunno. It looks interesting, to say the least.

Also guess that point about bulky fighting types wasn't really true. You need Skarmory/Bronzong and stuff removed though.

Imma test this shit.
 
It seems no one has post a fully stall set for this. I would like to post this:

BulkySubSeeder@Leftover
252HP/40Def/216SpD Impish ( Physical Defensive)
252HP/4Def/252SpD Careful ( Special Defensive)

Substitute
Leech Seed
Spikes
Protect


Ferrothorn looks like a very bad seeder at first glance as it is slower than nearly everything you'll meet. But it is astonishing good at this: as it forces a lot of switch by just stand there. It is the only SubSeeder resist Dragon that make it so hard to beat.
Under rain even Jolly Choice Scarf Chandelure's Flamethrower, one of the strongest attack Ferrothorn may meet, can never OHKO Ferrothorn even for the Physical defensive version . It is not surprising that Starmie can do no more than 20% without HP Fire. It can Substitute in front of a lot of pokemons.
When forcing a switch use Substitute. Seed the one come in while he attack your Sub; Protect to gain a free turn of damage and recover. If oppents switch in something cannot damage you, set up Spikes.
By doing this, you suffer a resisted hit ( mostly no more than 25% ), gain 3 leftover recovery and 2 leech seed recovery, recover approximately 45% health, nearly as Recover while make your oppenent lose 1/4 of their health. This set work excellently with entry hazards. With 3 layer of spikes or stealth rock, this indeed deals nearly 1/2 to oppents while you recover 1/2 of your health. It is so devasting to many All-out attacker especially those without recovery. Also, consider Fire Blast has only 8PP, it is very easy to stall it out by Substitute+Protect one by one in 4 turns, especially for Choiced attacker ( Leftover is needed to perform this effectively)

It seems very easily be setup fodder, but it still deals with them in emergency. For example, when at full health, SD LO Garchomp will never OHKO Physical defensive Ferrothorn with Earthquake. It make Garchomp suffer 4 turns of damage even if Ferrothorn doesn't under Substitute at first. SD/Seed, EQ/Protect, EQ/Spikes, EQ/Protect. 4 Seed + 1 Iron Barb + 1 LO = 72.5% health. And after the hit Ferrothorn recover 2 Leftover + 2 Seed ~ 25% health (Consider Garchomp has 0HP EV). Then you have 50% chance KO Garchomp ( the chance of Protect) with 1 layer of Spikes+ Stealth Rock(12.5%+6.25%) + 1 leech seed(12.5%) = 103.75%. If you don't wanna rely on 50% protect, you can set up 3 Spikes+Stealth Rock which make Garchomp fainted on 4th turn, or Toxic Spikes+Stealth Rock( 1 layer is enough to kill Garchomp). Some Garchomp will predict and SD twice on the 2nd turn while you have only 50% protect on 3nd turn to avoid being OHKOed, while you can predict this and set up Substitute, make it have no hope to break Ferrothorn by any means.

As a slow seeder Ferrothorn boasts something other fast seeder cannot: Seed the one that bring in after U-turn or Volt Change. Slow U-turn can break Substitute while bring-in one without being seeded. But there's no slow U-turn for Ferrothorn at all. Even 0 Spe EV paralyzed Scizor is faster than Ferrothorn. What makes U-turn even worse is that most U-turn cannot break its Substitute - U-turn from Scarf Flygon deals only measly 20% to Physical Defensive Ferrothorn. 0 Atk Scarf Geneksto without download Atk deals 23-27%. There's no commonly seen Volt Change can break the Substitute, except CT from Offensive Zapdos.


Team options:

As mentioned above, this set must be used with entry hazards. But it is better to use in a balanced or semi-stall team (I found it hard to use in a full stall team, as Ferrothorn is a good attacker in such a team and better use Gyro Ball, Power whip etc. and it give too many same Weakness as Forretress and other Steel types, which are useful to remove hazards, setup other entry hazard and provide resistance to Bug-, Ice-, Fly- attacks.) A Ghost is necessary to abuse entry hazards. Stealth Rock and Toxic Spikes is appreciated. Considering Fire Blast stall is very common, prepare a Wish passer to restore its health after a lot of Substitute is good.
This set's legendery counter is Liquid Ooze Tentacruel, make Ferrothorn lost 1/8 health when seeded and spin away your spikes. Prepare a Ghost to block rapid spin and a strong Electric /Psyhic/Ground attacker to remove it is good. It is a pity Rotom-A lost Ghost type makes countering Tentacruel a little harder.
Taunt can shut this Ferrothorn coldly, so an attacker is needed to abuse the fact opponent may Taunt instead of attack.
This Ferrothorn easily be forced out by Fire or Fighting attacker from which gain one free hit or setup. So your team should prepare resistance or immunity to them. Flash Fire Chandelure can come in on Fire/Fighting with no damage (Shadow Tag one can function well, too). Bulky water, especially Jellicent is also good at it. Moltres and Charizard can also come but hindered by Stealth Rock. Dragonite, Salamence and Gyarados are traditional switch-in and works well. Tentacruel(Defensive) and Starmie(Offensive) are good parters as they provide rapid spin while resistance to Fighting- and Fire- attacks. Ditto and Unware Quagsire are also good as they can deal with other's set up.
Defensive set up with recovery is the worst thing this Ferrothorn may meet, as they can set up without problem and recover Leech Seed damage. Magic Guard users, like Sigilyph and Reuniclus, can do anything they wanna do in front of it. So pair Tyranitar, Scizor or Escavalier is good idea though the latter to they extended Fire weakness.

With leftover it is deemed to death when faced Chandelure. So pair a strong Pursuiter like Tyranitar to eliminate Chandelure is also appreciated. But Leftover largely increase the power of this set.

I used this set in both OU and Uber enviroment and successfully bring down a lot of Choice Fire Blast and Overheat from Dialga, Palkia, Heatran, Ninetales and, mostly, FB/OH Chandelure, or set a lot of Spikes, which help my Fire-weak sweepers like SD Scizor, SD Breloom, LS Serperior and CM Bronzong to sweep.
 
^ I don't know if it's been posted, but I use a variation of subseed

Ferrothorn@Rugged Helmet
- Substitute
- Leech seed
- Toxic
- Power Whip

I suppose you could run leftovers instead, but I love inflicting 25% damage from a physical hit. Combined with subseed, and toxic for extra damage, it goes pretty well.
I've forgotten the EV's but they're defensive. You could put some in attack if you wanted to, for extra oomph with Power Whip.
 
This has probably already been posted, but any variant of chandelure/shandera is perhaps the greatest pokemon to partner this guy with. Unlike Jellicient, Flash Fire chandelure is immune to both of Natt's weaknesses. In return, Natt resists four of Chandy's five weaknesses. Surprisingly, I've never seen them used together. Although this may be due to FF Shandera's bad rep.
 
This has probably already been posted, but any variant of chandelure/shandera is perhaps the greatest pokemon to partner this guy with. Unlike Jellicient, Flash Fire chandelure is immune to both of Natt's weaknesses. In return, Natt resists four of Chandy's five weaknesses. Surprisingly, I've never seen them used together. Although this may be due to FF Shandera's bad rep.

Honestly, I pretty much imagined every OU team from Gen V would look like Ferrothorn, Jellicent, Chandelure, Conkledurr, Excadrill, and Haxxors/Hydreimon. Maybe switch Chandelure for Valcorona, but Shadow Tag is just too good.


I see the merit of using either ghost with Ferrothorn though; but ultimately, the Jellicent/Ferrothorn combo is much more defensively-oriented, and benefits from Rain, whereas the same can't be said about Ferrothorn/Chadelure in the Sun.
 
Why not use all three? Honestly. Just run Balloon Shandera, as that is the one common attack-type the original duo doesn't resist between them.
 
What sort of defensive spread would look good on Ferrothorn; should I go with a +Def nature, or a +Sp.Def nature? I believe I have equal EVs in both stats, but I just have no idea which nature I should go for
 
What sort of defensive spread would look good on Ferrothorn; should I go with a +Def nature, or a +Sp.Def nature? I believe I have equal EVs in both stats, but I just have no idea which nature I should go for

Sp. Def has a BIT less (Like 116 while normal is 125? Something along those lines?), so I did equal EV's in both, with a little attack and a little HP. SPEED = BAD >O
 
How is this set?

Ferrothorn @ Leftovers
Sassy (+SpDef, -Spd)
252 HP/6 Atk/252 SpDef
Stealth Rock/Leech Seed/Thunder Wave/Power Whip

I mostly only need him as a Stealth Rocker and to counter a select few bulky waters, but my team really, really enjoys entry hazards and paralysis. I was considering Spikes over Leech Seed, but I'm afraid that with 3 set-up moves and only Leftovers for recovery, he might not live long enough to get more than a layer or so of Spikes down. Leech Seed, on the other hand, forces switches...what sounds better? Spikes or Leech Seed here?
 
How is this set?

Ferrothorn @ Leftovers
Sassy (+SpDef, -Spd)
252 HP/6 Atk/252 SpDef
Stealth Rock/Leech Seed/Thunder Wave/Power Whip

I mostly only need him as a Stealth Rocker and to counter a select few bulky waters, but my team really, really enjoys entry hazards and paralysis. I was considering Spikes over Leech Seed, but I'm afraid that with 3 set-up moves and only Leftovers for recovery, he might not live long enough to get more than a layer or so of Spikes down. Leech Seed, on the other hand, forces switches...what sounds better? Spikes or Leech Seed here?

Leech Seed owns, I'd say to keep that. Since it forces switches it lets you paralyze more stuff as well.

Although you could probably get both hazards up if you play more hit-and-run or give him some Wish support. Also, if your team needs Spikes a lot it's perfectly viable.
 
Ferrothorn @ Rocky Helmet

Brave Nature
Iron Barbs

HP: 96/Def: 252/SDef: 168

Leech Seed
Curse
Gyro Ball
Explosion

Here's my version. It has no entry hazards only because of a personal preference. However, this set can effectively sweep after a few Curses. And if it can't, there's always explosion. Pairing it up with a Trick-Roomer helps, too.
 
I'm sorry if it's been mentioned already... but unless this thing packs thunder wave Lucario and Cobalion would just go to town on this thing...
 
TR Natt go

Nattorei(yeah fuck Ferrothorn)@Life Orb
Trait: Iron Barbs
252 HP / 252 Atk / 4 Def
Nature: Brave

Swords Dance
Power Whip
Gyro Ball
Level Ground

Set up TR with Slowbro. Come in on whatever they target Bro with(Natt resists all his weaknesses). SD on switch. Level Ground their fire type. Proceed to Gyro Ball rape.

Any bulky fighting type will absolutely ruin your day, so remember to eliminate them first. Oh and don't bother with it outside of trick room.

EDIT: Oh wait, something interesting. The calcs below assume +2 Atk.

Gyro Ball vs 252/200 Gliscor(or any gliscor that runs more than 56 spe evs) : 95.8% - 112.7%(KO after SR)

LG vs Sdef Rachi : 184.7% - 217.3%

Power Whip vs 252/252 Impish Hippo : 137.1% - 161.4%

LG vs Heatran : OHKO

LG vs Blaziken : OHKO

Power Whip vs 252/252 Bold Reuniclus : 91.3% - 107.5%

Power Whip vs 252/252 Impish Gyarados(after intimidate) : 71.2% - 84.2%(chance of KO after SR)

GB vs 252/0 Dragonite: OHKO after SR(about 75% with MS)

Power Whip vs 252/0 Scrafty : 118.9% - 140.1%

Um.

I dunno. It looks interesting, to say the least.

Also guess that point about bulky fighting types wasn't really true. You need Skarmory/Bronzong and stuff removed though.

Imma test this shit.

He doesn't resist bug type attacks, but he can absorb anything else that threatens slowbro.
 
I'm sorry if it's been mentioned already... but unless this thing packs thunder wave Lucario and Cobalion would just go to town on this thing...

People have been using Ferrothorn for 8 months. Do you honestly think they haven't realized that it's weak to Fighting moves yet? lol
 
Can anyone recommend a possible EV spread for a careful ferrothorn?? It also has flawless speed EV's (I guess a trick room set is out of the question??).

BTW, this is on a totally uncompetitive note, but I remember from chemistry class that ferrous refers to iron. So, when you translate that to English, it essentially means "iron thorn". Could this possibly be where ferrothorn got his name??
 
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