Where did you get this information from? As far as i know Miracle Skin has only been tested with Thunder waveNinja_13:
This is to be expected. Wonder Skin changes the accuracy of non-damaging attacks against its bearer to 50 (before other accuracy-modifying effects.) This is unlike most other effects that modify accuracy, such as evasiveness and BrightPowder. In this way, for example, Leer and Heal Block, which both have an accuracy of 100, will have an accuracy of 50 instead. As another example, Hypnosis, which has an accuracy of 60, will have an accuracy of 50 (not 30) instead.
Yeah, I had only posted that because Smogon and Serebii both said it was only status-inflicting moves, which I assumed meant things like Thunder Wave. In fact, I think somebody posted something like I did earlier in this thread, but I think it was dismissed, since the move had imperfect accuracy anyways.
Could you please tell what tests you've done to reach this conclusion?
What about stuff like Heat Wave or Muddy Water in doubles? Is it only guaranteed to hit the pokemon with No Guard, or both?Thus, for example, if a Pokemon with No Guard is active, attacks by other Pokemon, where neither attacker nor opponent has No Guard, can miss.
I think that is what happens. If you have No Guard, you will hit both at the same time. :/What about stuff like Heat Wave or Muddy Water in doubles? Is it only guaranteed to hit the pokemon with No Guard, or both?
The 'BrightPowder' flag didn't exist in 4th gen. Eventually I discovered that what everybody assumed was the BrightPoweder flag was actually the Mirror Move flag. It just took Serebii until 5th gen to change their MoveDex.The flags for the items KIng's Rock and Brightpowder vanished from the transition from Generation 4 to Generation 5.
How are these determined now?
Awesome. Now perhaps you could test what happens if they both switch in on the same turn. I believe in 4th gen, the switch order depended on the Speed of the Pokemon that were switching out. So, what I want to know is this:What's the order of weather activating abilities when two are sent out at the same time? Does the slowest Pokemon change the weather last?
EDIT: I just realized that I actually can test this myself.
Kyogre lv45 and Snover lv33; Snover is slower
Rain activated first, Hail second.
Well just yesterday in the Super Doubles Subway I watched a Throh use Wide Guard one turn (stopped my EQ lol) and then use protect the next turn, but the protect failed. Seems to me like they must be on the same counter. Kind of surprised me.Just something doubles related which isn't explicitly stated in the OP. I'd try and test myself but am really busy this weekend :\, so if noone else does I'll try it eventually.
Firstly, are Fast/Wide Guard on the same counter as Protect/Detect/Endure? Secondly, does Feint break Endure and Wide Guard (it's blocked by Quick Guard)?
They only eliminate effects of the weather while they're on the field - they don't eliminate weather (Cloud Nine for sure, fairly confident Air Lock is the same). This is part of the reason using a weather move on a poke is often a better alternative to help counter weather, I guess.Do Air Lock and Cloud Nine eliminate weather entirely when the Pokemon is sent in in 5th gen? I apologize if this is well known.