5th Gen PRNG Help / Info - Latest: RNG Reporter 9.96.5, PPRNG 1.15.0

No, that was a different save. The screenshot for that one is in Tesseration's thread, as well as the parent's IVs. This is the seed I've been hitting:

seed: 2622B4488577CBFF
IVs: 31/31/31/10/31/31
Date: 02/07/2011
Time: 10:18:43
Timer0: C7D
Keypress: None

Are you sure none of your parents is international?
 
Yeah.. if it only takes 15 seconds, you're doing something horridly wrong. I'm running a beastly machine with 8 threads and it's still taking much longer than that claim. The reason you can't search multiple months is that it takes the average computer 1 to 2 hours to perform that search. For that reason, you won't ever see a version that allows you to search more than one month at a time. If anything, the increments would need to be made smaller so that computers can handle it. The search often maxes out the CPU (90-95%) for that length of time. Without a good cooling system, that can easily fry your processor. In fact, I think OD should probably put a warning on there somewhere even though the GNU Licence explicitly holds the creators as not responsible for any issues caused by the software.
I don't understand half the things i read here, but the overall point makes me kinda worried, because RNGreporter crashes all the time on my computer and takes at least 4 hours to complete a search with 3 keypresses. Is it possible for RNGreporter to cause permanent problems to a computer?
 
The Shedinja just becomes one extra pokemon and it allows you to do prime numbered advancements such as 7, 11, 13. If you use 3 pokemon in your party. Take 128 steps to advance the IVRNG by 3. Then evolve the nincada so you have 4 pokemon in your party. You can advance to frames 3+4=7 and 7+4=11. You can do 13 advancements with 4 pokemon and taking 256 steps to advance the IVRNG by 8 and then evolve nincada and advance by 5 since there are 5 in your party now.
When Shedinja is added to your party, it increases the IV frame by 7. But I believe this is otherwise correct.

OD EDIT: No, Shedinja does not increase the IV frame by 7 when added to the party.

It doesn't? I thought someone confirmed that a while ago. My mistake.
 
when breeding a rotom (which is genderless) with a ditto, which one becomes the mother, and which the father? (they both don't have genders...)
 
I don't understand half the things i read here, but the overall point makes me kinda worried, because RNGreporter crashes all the time on my computer and takes at least 4 hours to complete a search with 3 keypresses. Is it possible for RNGreporter to cause permanent problems to a computer?

It generally means that constantly performing multiple searches, simultaneous searches, or a large enough search would overheat your computer. That would cause problems. The third shouldn't happen because 1 month and 3 Keypresses with 1250 for Max Shiny Frame wouldn't even cause that. However, thats why your not allowed to search more than a month at a time.

Also, if your computer keeps crashing that mean it cant take the strain.

when breeding a rotom (which is genderless) with a ditto, which one becomes the mother, and which the father? (they both don't have genders...)

I would assume Rotom is the Female because your using its form. You may wanna double check that though.
 
The latest version of RNG Reporter seems to have a new Frame Min and Max option in the Seed to Times/Adjacent Finder tool. I don't see this in the screenshot of the guide posted on the first page, nor in any of the YouTube videos. I'm wondering how this will affect the entire process (should I leave this as the default Min 1 and Max 6 or adjust it to the Frame I've chosen?) Thanks for any help.

2mnj3eo.jpg

You would put the range you want to pull up while C-Gear calibrating so you can search multiple frames on each seed for the IVs you got with your first captured Pokemon. Default 1-6 is probably fine if you're doing normal C-Gear (if your target frame is 3-6) unless you're afraid you somehow overshot your IV frame advancements, but otherwise it's especially useful for Entralink abusing since the initial frame you land on will always be above 6 (usually 21). If you don't set it to search for a large enough range, you might not be able to pinpoint the IVs of the Pokemon you caught for calibration. It would probably give you a "no IVs matches were found for your Pokemon" message.
 
My understanding is that random encounters are trigger by the PIDRNG. Is there any way to predict which frames will trigger random encounters?
 
My understanding is that random encounters are trigger by the PIDRNG. Is there any way to predict which frames will trigger random encounters?
Are you talking about "Encounter Slots"? - as in, which Pokemon you will encounter in a given area after you hit your Standard Seed frame? If so, you can use:
http://www.eggmove.com/encounterwhite.html
http://www.eggmove.com/encounterblack.html

So, on the list that's generated for the Method 5 PIDRNG, there's a column for "Encounter Slot" - using the table from the site(s) I've listed for your version, you can match up the encounter slot number to a wild Pokemon.
That is because, during the sweet scent animation, the NPCs can still move. So, it's a no-go.
That's true, though the Sweet Scent animation should take the same amount of time every time... and NPCs move in the same pattern for the same seed hit... Although it's not 100% accurate as RNGing in an area with NPCs, I've managed to RNG my desired Pokemon on Routes 4 and 6... and they're full of NPCs... Just as long as I hit the X-button as soon as possible, it is eventually possible to correctly manipulate the PIDRNG... with a bit of patience...

Just, when trying to figure out your most common starting frame on the PIDRNG (after hitting your correct seed), record the Encounter Slot, Nature, Ability, and Gender values... and try to find a match within the frame range of 40-70... Try doing this several times - you'll probably acquire a few familiar, repeating first-encounters... and they'll usually be pretty close together on the PIDRNG frames. Then, based on the most common starting point you record, advance with a Chatot appropriately. ;) Sooner or later, you'll get what you were looking for.
 
Are you talking about "Encounter Slots"? - as in, which Pokemon you will encounter in a given area after you hit your Standard Seed frame? If so, you can use:

Not quite. I'm trying to catch a Ditto, and can't use Sweet Scent to do it. I'm trying to figure out what determines whether or not a given step in a grassy area will trigger a random encounter. It seems to be related to the PIRNG -- if I advance the frame with Chatot, the PID of my encounter will change in predictable ways. For instance, if I chatter between 0 to 7 times or so, I'll get frame 56. If I chatter 10 - 15 times, I'll get frame 65.

I'm trying to figure out what's going behind the scenes to I know how much to advance the PIRNG to get a Ditto encounter.
 
That is because, during the sweet scent animation, the NPCs can still move. So, it's a no-go.

See, the thing is, even if they do move, as long as you start from the same save and press X as soon as possible, the NPCs will make the exact same movements while you Sweet Scent. So your starting frame will be the same and consistent.

If you end up resaving, the NPCs will be in different positions, so you'll have to recalibrate. But the bottom line is, NPCs are not a problem as long as you are using a frame 1 IV spread.
 
That's true, though the Sweet Scent animation should take the same amount of time every time... and NPCs move in the same pattern for the same seed hit... Although it's not 100% accurate as RNGing in an area with NPCs, I've managed to RNG my desired Pokemon on Routes 4 and 6... and they're full of NPCs... Just as long as I hit the X-button as soon as possible, it is eventually possible to correctly manipulate the PIDRNG... with a bit of patience...

Just, when trying to figure out your most common starting frame on the PIDRNG (after hitting your correct seed), record the Encounter Slot, Nature, Ability, and Gender values... and try to find a match within the frame range of 40-70... Try doing this several times - you'll probably acquire a few familiar, repeating first-encounters... and they'll usually be pretty close together on the PIDRNG frames. Then, based on the most common starting point you record, advance with a Chatot appropriately. ;) Sooner or later, you'll get what you were looking for.

Thanks for the advice, will try it out on one of the Routes you listed.
 
See, the thing is, even if they do move, as long as you start from the same save and press X as soon as possible, the NPCs will make the exact same movements while you Sweet Scent. So your starting frame will be the same and consistent.
Doesn't that still allow for the possibility of unhittable frames, though? Since their movements might be different depending on how many advances you made.
 
Not quite. I'm trying to catch a Ditto, and can't use Sweet Scent to do it. I'm trying to figure out what determines whether or not a given step in a grassy area will trigger a random encounter. It seems to be related to the PIRNG -- if I advance the frame with Chatot, the PID of my encounter will change in predictable ways. For instance, if I chatter between 0 to 7 times or so, I'll get frame 56. If I chatter 10 - 15 times, I'll get frame 65.

I'm trying to figure out what's going behind the scenes to I know how much to advance the PIRNG to get a Ditto encounter.
Oh, yeah... I asked about that yesterday, too - Apparently, the PIDRNG determines when you will have a wild encounter. You already know that when you hit your seed, you start on a specific frame on the PIDRNG. So, if you were to walk through a grassy patch in the exact same pattern, you will always meet a wild Pokemon at the exact same spot after the exact same number of steps each time. Unfortunately, considering that a wild encounter depends on the PIDRNG, and moving through an area with wild Pokemon advances the frame 2 spaces per step, it will be hard to combine it with Chatter-advancement... b/c, when you use Chatter to advance the frames, it will also change when you'll meet a wild Pokemon. (After all, it took the same combination of all of those steps you took to hit that first reference seed to make you meet a wild Pokemon at the instant you did - changing this by even one frame will change when you'll encounter a wild Pokemon.)

Thanks for the advice, will try it out on one of the Routes you listed.
EDIT: And oh yeah, as OmegaDonut said, you need a frame 1 IV spread... and you don't have to try it out on my Routes - any place will work, really, cause NPCs are practically everywhere.
 
Unfortunately, considering that a wild encounter depends on the PIDRNG, and moving through an area with wild Pokemon advances the frame 2 spaces per step, it will be hard to combine it with Chatter-advancement... b/c, when you use Chatter to advance the frames, it will also change when you'll meet a wild Pokemon.

My spread is frame 1, thankfully. :)

It doesn't look like it would be insurmountable to combine the two. The only thing determined by the PIDRNG that I want to manipulate/predict is encounter slot, so I don't need a particular nature or anything. Right now, I know that frames 56 and 65 do cause random encounters, so I just need to be able to find which frames both have a Ditto and cause a random encounter. Once I know that, I can chatter away until I hit the frame, and then cause the encounter.
 
You would put the range you want to pull up while C-Gear calibrating so you can search multiple frames on each seed for the IVs you got with your first captured Pokemon. Default 1-6 is probably fine if you're doing normal C-Gear (if your target frame is 3-6) unless you're afraid you somehow overshot your IV frame advancements, but otherwise it's especially useful for Entralink abusing since the initial frame you land on will always be above 6 (usually 21). If you don't set it to search for a large enough range, you might not be able to pinpoint the IVs of the Pokemon you caught for calibration. It would probably give you a "no IVs matches were found for your Pokemon" message.

Thank you very much for your help. I finally understand what the frame spread is now in relation to seeds.

For hitting seeds, how many tries on average does it take everyone for the C-Gear method? I've been trying for an hour now and the last attempt was 1 delay off of my target delay. This seems insane to be able to time it right on the 0.01 seconds in a few attempts.
 
My spread is frame 1, thankfully. :)

It doesn't look like it would be insurmountable to combine the two. The only thing determined by the PIDRNG that I want to manipulate/predict is encounter slot, so I don't need a particular nature or anything. Right now, I know that frames 56 and 65 do cause random encounters, so I just need to be able to find which frames both have a Ditto and cause a random encounter. Once I know that, I can chatter away until I hit the frame, and then cause the encounter.
You could always just brute-force your way through it. Keep chattering through all the encounter frames until you find one with Ditto.
For hitting seeds, how many tries on average does it take everyone for the C-Gear method? I've been trying for an hour now and the last attempt was 1 delay off of my target delay. This seems insane to be able to time it right on the 0.01 seconds in a few attempts.
Depends how good your reflexes are. I think I got it about one out of every ten tries on average.
 
Make sure your DS date is correct and if it is 12:00:30 make sure the AM/PM are the same on your DS and the DS Parameter finder. What DS are you using?

I'm using a lite, and I double-checked all of those. I think I'll catch another Poke and see if it works.
 
You could always just brute-force your way through it. Keep chattering through all the encounter frames until you find one with Ditto.

That's what I've been doing, but it doesn't work as well as you might think, because of the way encounters seem to work. For instance, if I chatter about 1 to 8 times, my wild encounter will always have the same PID (but it'll take fewer steps through grass to hit). It looks like that to move to a new PID, it takes around ten chatters. It looks like in the end, it'll be about 50 - 100 chats. That's doable if I know which number I'm going for, but it's somewhat more miserable if you're brute-forcing.

Not that it'll necessarily stop me.
 
Depends how good your reflexes are. I think I got it about one out of every ten tries on average.

Wow that's pretty good! Do you use EonTimer, and if so, do you calibrate your delays after each try, or do you try a couple of times and average out your delays then calibrate? Or do you not even need to calibrate and the Calibration value is the same for every time you try? Thanks again.
 
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