Engineer Pikachu said:
It's really not that many.
Notice that the 'nerf' would also affect nature-boosts on rank 5 Pokemon that put them to rank 6. It would also limit how much damage is gained from items like Choice Band and Choice Specs, since those augment the base stats as well. For these reasons, it actually impacts a huge cross-section of Pokemon, far more than you've listed.
Also, while the difference "may only be 1", it equates to 10 over 10 attacks, and more over more. This adds up incredulously fast. Pokemon like Rampardos can smash with an attack for 26 damage a hit right now against a normal rank 3 Def Pokemon before weakness and resistance is even considered
or item effects: (15 [BP] + 3 [STAB] + (8-3)x1.5 [Stat Diff]) = 25.5 ~ 26. Consider this with a Choice Band: (15 [BP] + 3 [STAB] + (12-3)x1.5 [Stat Diff]) = 31.5 ~ 32. That's a
neutral hit. Now consider it hitting 2x super effectively just for lols: 31.5 x 1.5 = 47. That's a 2HKO on a huge number of Pokemon. Period, and even if they pack Leftovers.
Let's take a look at how that changes with these reductions:
Hit: (15 [BP] + 3 [STAB] + (5-3)x1.5 [Stat Diff] + (8-5)X1 [>5 Stat Diff]) = 24 ~ 24
CB Hit: (15 [BP] + 3 [STAB] + (5-3)x1.5 [Stat Diff] + (12-5)X1 [>5 Stat Diff]) = 28
SE CB Hit: 28 x 1.5 = 42
You go from 141 damage over 3 actions to 126 over 3 actions for super effective hits. Still bloody strong, but much more manageable, and this is especially relevant for multi-battles. In case you decide to cry havoc that SE hits aren't that common, even for neutral hits this is a difference of 96 over 3 actions to 84 over 3 actions. We all know how big a deal 12 HP is. This gets even more ridiculous if you consider the
defensive implications of not doing Deck's change with Pokemon like Shuckle, Steelix, Cloyster, etc.
Seven Deadly Sins said:
I think that all weather should be nerfed to +3, and on top of that, I agree that weather moves should be nerfed to 3 rounds maximum instead of 5.
I think this is exactly what should happen to weather. I was actually shocked when designing the weather items that they lasted so long already. I figured they'd last 6 actions normally, and 9 with the items.