prehaps stall will be viable in UU?
Both options are N/A. The balanced metagame will occur regardless of how many Pokemon are removed from the tier. Playing the numbers game just means you're not focusing on the big picture, which is to make this tier as balanced and competitive as possible. That's my goal, and it should be the goal of any other responsible voter as well.
Ahhh, thanks!Because this is the standard ladder, not Dream World.
The main abuser for Sun is Victini who is alot like Manaphy was for Rain in terms of the power they add to their respective weather. I feel Victini adds way to much power to Sun with very little in exchange. To compare let's use another powerful sun abuser, Charizard
Even though Charizard's Fire Blast is more powerful it uses Solar power which is like a Life Orb with Specs power. Not only that but it dies way to quickly with that 4x weakness to SR. It's got plenty of negatives to compinsate for the power it gives to sun. Victini doesn't have that problem. Apart from the added weakness to stealth rock it doesn't really hurt Sun teams all that much.
In conclusion, I feel that if we ban Victini we'll get rid of a particularly prominent threat in sun. It'd certainly help. Plus I think OU sun can use it better. :P
well why does Ou stop at 53 pokes? It was 48 last gen, and that was with 156 less pokemon. shouldnt it be like 60 at least?
Which is why a tier system based on usage alone doesn't cut it anymore in Gen 5.
There are many OU pokemon that are there for the sole reason they're capable of countering OU's biggest threats, while not being overpowered by any means for the UU envirorment.
Things like Scrafty, Tentacruel, Swampert, Virizion, Toxicroak and Tornadus are definitely not impossible to handle in UU, yet we're not allowed to use them. The OU tier basically exists for itself and its very existance is detrimental to all the others.
But this just leads me to ask: Is there another possible way to make the tiers other than usage?
Which is why a tier system based on usage alone doesn't cut it anymore in Gen 5.
There are many OU pokemon that are there for the sole reason they're capable of countering OU's biggest threats, while not being overpowered by any means for the UU envirorment.
Things like Scrafty, Tentacruel, Swampert, Virizion, Toxicroak and Tornadus are definitely not impossible to handle in UU, yet we're not allowed to use them. The OU tier basically exists for itself and its very existance is detrimental to all the others.
Tiers based on, you know, stats and ability to perform would be good.
Meh. Stat total plus ability to perform seems logical to me, but whatevs. Maybe I'm arguing for the other side without knowing.
Base Stat Totals are actually the only objective thing about a Pokémon's data. That's not to say I don't disagree with Roosh's theory. I disagree entirely. It bugs me to think that tiers are based soley on data collected from simulators, though. Of course, there's no plausible solution.Base stats or some "objective" factor likke that is a horrible way to tier, it's a great way to predict and many pokes that actually have good stats are likely to go OU, but the other way is that Big stats doesn't gareantee succes, you have regiigas, archeops and slaking, all pokes that would easily be OU without their abilities, but with them they will probably end up NU this gen, then you have kyurem, an almost banned poke that now is UU and you see how he has great stas, he actually can destroy UU, but is outclassed by almost every OU dragon type, then you have a pokes like breloom ans smeargle, the first is the lowest Base stats total in OU and the latter was OU last gen, all because he could easily have many niches or their abilities make them great