No, that's just a bad argument used by anti-ban groups who don't feel something is broken and can't even come up with a proper explanation for it. Checks are just incredibly shitty arguments against brokenness to begin with because they're not even required to switch in - which is an element of strategy the game absolutely depends on.
Let me reiterate: 'Counters don't matter anymore' is a terrible argument because it completely denies an integral element of the game.
I never said that counters were stupid or unnecessary. Of course counters are useful and stall teams are built around having a core of pokemon that can counter most of the metagame.
HOWEVER, saying that a pokemon is broken "because it has no counters" is a terrible argument. What I meant by "counters don't matter anymore" is that whether or not a pokemon should be banned is NOT indicated by the number of counters it has. People have been claiming that because Latios has no counters, it should be banned. It was that kind of logic that I have problems with.
Hope I placed enough emphasis on that. If you see a Latias, what are you bringing in? Well, it's most likely a Calm Mind Latias, since Latios runs Specs better these days. Send in Ferrothorn. Oh no, it has reflect. Send in Blissey with Toxic. The rare Choice Specs? Send in Jirachi, Metagross, or Brozong.
It's not that Latias doesn't have counters and we're just not giving a fuck, because I'm pretty sure someone would have noticed by now. It's that Latias does have counters and they're all competitively viable Pokemon we're liable to use every game regardless of whether or not she exists. It's her brother that's the problem, considering he hits harder than God and can screw over a lot of his counters simply by predicting well and overpowering them. Prediction may be a two-way street, but I do recall getting hit by HP Fire a lot even if I don't brainlessly switch in my Ferrothorn.
Yeah, i accidentally started to refer to latios as latias in my previous responses. my bad
The next time you want bring out your go-to argument of 'this is 5th gen, we don't need counters anymore' then explain to me what the fuck we're trying to do in teambuilder to cover our ass against these threats, and why one or two Pokemon are allowed to not have counters when basically the entire rest of the game (not located in the Uber tier) does?
Because counters are NOT integral to the gameplay. When I make hyper-offense teams, I generally never have a single counter to any pokemon on my team. From a hyper-offense standpoint (the playstyle I prefer) then yes, the concept of counters are worthless.
But "not integral" is not the same as "not vital." Counters are still important and definitely useful, but not necessary. I've made 4th gen OU teams that couldn't switch a single pokemon into any of the top OU threats yet still almost made leaderboard.
Counters are still vital to the game. By adding counters to our team, we can better deal with the opponent and easily shift the game into our favor. Counters are just another tool to have when teambuilding. The same way I go "I need an ice sharder for dragons," other people go "I need a steel for dragons" Both strategies work and if you are going to claim that "using checks means you have to sacrifice a pokemon, which puts you at an disadvantage if they switch out of your check" then let me claim that "having a pokemon that can counter another one would slow down my team." You'll obviously think my argument is utter shit (which it is), but I have a similar view of yours. I've never bothered with counters and in my personal opinion, judging the "brokenness" of a pokemon based on the number of counters it has is complete bullshit.
We need counters because the game depends on them. Letting Pokemon die to get our check in is going to cost you more games than making sure the biggest threat to your team has a counter. It doesn't matter if you can't counter everything at once, it just matters that you can counter what's necessary.
I'm going to go into a little bit of theorymon here, but I believe that with the introduction of team preview, the idea of you must have counters has become even more obsolete. If I see that you have an unaware Quagsire on your team, then I would never start quiver dancing with my volcarona. Instead, I would spam Bug Buzz which is a 2 hit KO on physically defensive quagsire, IIRC. The point is that if I know that you have a pokemon that counters one of mine, then I am going to attempt to place my pokemon in a position where it has an advantage over its counter, this includes double switching. I know that prediction is a terrible argument and i subscribe wholeheartedly to that belief, but this fundamental shift in gameplay definitely counts for something, imo