Eel's slow speed means that most things can get up a sub. So no SpecDeff drop and no dragontail phazing.^
oh that is a very clever moveset.
are there any real counters?
Eel's slow speed means that most things can get up a sub. So no SpecDeff drop and no dragontail phazing.^
oh that is a very clever moveset.
are there any real counters?
Kk, I'll try (just started testing yesterday, w/ success)
Eel is bulky hence the Lefties and 252 HP, since I'm using my old eelektross it has the 252 SpecAtk and Modest nature though I intend to make a bulkier variant as I think it would work better w/ this set.
The whole point of this set is to force the opponent into situations where he has to switch then hit him w/ acid spray or Dtail to make him switch again. Come in on something that Eel can force out (water type or something, or maybe just after you fodder something) They switch out to an appropriate poke to take on Eel (thus taking hazard damage) and you hit them w/ Dtail, forcing another switch. Now they will either make do w/ the current poke (fearing your Dtail) or switch out again (hoping you wont Dtail) Hit them w/ Acid Spray to sharply (-2) lower their specdef. Now since you either hit them on the switch or hit something that can't really take on Eel b/c it was forced in from your previous Dtail. You can either 1. Easily pick it off w/ Tbolt or Flamethrower or 2. they will switch out taking MORE hazards damage.
Wash rinse repeat. 3/4 of its first matches caused rage quits. :D
This is a set meant for a late-game sweep.
PorygonZ-Adaptability(Choice Specs)
6 Hp/252 SpA/252 Spe-Modest
-Tri-Attack
-Shadow Ball/Filler
-Psychic/HP Fire/Filler
-Thunderbolt/Ice Beam/Filler
It's meant to go in after steels, rocks, and ghosts are dead and sweep with 160 BP Choice Specs Tri-Attack. If his allies fail he still has Shadow Ball to hit ghosts and could use hidden power fire to hit steels. Psychic is to hit fighting types who survived porygon's allies. Thunderbolt/Ice Beam obviously just for coverage if the battle goes down to a 1v1 or some other strange situation.
Summary: Tri-Attack Sweep
It's pretty interesting, but I think you should run Volt Switch as his main STAB, as it would synch up very well with Acid Spray.
If you predict a switch, you yourself can get a switch advantage, and if they don't, they'll take a nice chunk of damage after Acid Spray. It'd be a pretty nice escape option if Eelektross ever needs to get out.
I tried something similar before, but with Copycat. If you've used Unaware Clefable, you'll notice a ton of things try to set up on it, so Copycat is perfect for copying their boosts and making Assist Power all the more deadly - if you copy a Calm Mind boost, they're through.
Swagger is as always a good combination, and with Assist Power will give you some way of dealing with Dark types and handling Steels. The problem is that Cosmic Power boosting is a crit magnet, and you don't want something with 4+ attack devastating your team your Unaware user is gone.
Now I just use a standard Flamethrower + Toxic set. Less creative but way more effective.
Why would somebody use Calm Mind against a Unaware Clefable.
I can see it easily; you aren't that bright.I fail to see how you misspelled togetic 4 times......
EDIT: 5 now with your edit.
I can see it easily; you aren't that bright.
Anyways, anyone have a lead that isn't Machamp or Jirachi? I can't think of anything interesting aside from Magic Coat, which Jirachi does.
Galvantula @ Petaya Berry
Nature: Timid
Ability: Compound eyes
252 SpA/ 252 Spe
Thunder
HP Water
Substitute
Disable
Assuming you have speed advantage, You Sub up, bait a potential OHKO, Disable it. Sub to Pinch levels... get +1 Stab Thunder, and coverage via HP water
It's Gengar's standard moveset on a different Pokemon. Being on a diffrent Pokemon doesn't make it creative.Galvantula @ Petaya Berry
Nature: Timid
Ability: Compound eyes
252 SpA/ 252 Spe
Thunder
HP Water
Substitute
Disable
Assuming you have speed advantage, You Sub up, bait a potential OHKO, Disable it. Sub to Pinch levels... get +1 Stab Thunder, and coverage via HP water
The only reason why Gengar does that set so well is because many pokemon only have 1 move to hit him, such as Conkeldurr and his Payback/Stone Edge. If Galvantula does it, his sub will still be broken by even nfe moves.Galvantula @ Petaya Berry
Nature: Timid
Ability: Compound eyes
252 SpA/ 252 Spe
Thunder
HP Water
Substitute
Disable
Assuming you have speed advantage, You Sub up, bait a potential OHKO, Disable it. Sub to Pinch levels... get +1 Stab Thunder, and coverage via HP water
Aren't pinch berries not out yet? Also, why HP water? Isn't HP Ice the better combination with electric attacks for the boltbeam combo? That is... unless you're running this in rain...
It's Gengar's standard moveset on a different Pokemon. Being on a diffrent Pokemon doesn't make it creative.
Ground is hit supereffective by HP ice and fire is hit neutral by thunder (which is harder than supereffective HP water). Unless you mean fire ground dual type, which is just camerupt.EtherDrive said:HP water is for Ground/Fire Coverage