Creative (and good) Movesets (READ THE OP FIRST)

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Kk, I'll try (just started testing yesterday, w/ success)

Eel is bulky hence the Lefties and 252 HP, since I'm using my old eelektross it has the 252 SpecAtk and Modest nature though I intend to make a bulkier variant as I think it would work better w/ this set.

The whole point of this set is to force the opponent into situations where he has to switch then hit him w/ acid spray or Dtail to make him switch again. Come in on something that Eel can force out (water type or something, or maybe just after you fodder something) They switch out to an appropriate poke to take on Eel (thus taking hazard damage) and you hit them w/ Dtail, forcing another switch. Now they will either make do w/ the current poke (fearing your Dtail) or switch out again (hoping you wont Dtail) Hit them w/ Acid Spray to sharply (-2) lower their specdef. Now since you either hit them on the switch or hit something that can't really take on Eel b/c it was forced in from your previous Dtail. You can either 1. Easily pick it off w/ Tbolt or Flamethrower or 2. they will switch out taking MORE hazards damage.

Wash rinse repeat. 3/4 of its first matches caused rage quits. :D

It's pretty interesting, but I think you should run Volt Switch as his main STAB, as it would synch up very well with Acid Spray.

If you predict a switch, you yourself can get a switch advantage, and if they don't, they'll take a nice chunk of damage after Acid Spray. It'd be a pretty nice escape option if Eelektross ever needs to get out.
 
Right. Clefable needs some lovin'.

036+Clefable.png


Clefable @ Leftovers
Bold (+Def, -Atk)
252 HP/(split the rest up between Def, SpDef, SpAtk)
Unaware
Cosmic Power
Stored Power
Wish/Moonlight
Swagger

The idea is pretty simple here. Come in on something you can set up a couple of CPs on once you've taken down any of the major Fighting type threats. Then start spamming Swaggers. When the enemy hits itself they take some solid damage, but if they still attack then it's not a huge deal.

Stored Power gives you an attack so you aren't shut down 100% by Taunters, and, since it's Psychic, you can potentially use it on Fighting types that switch in. For recovery moves it's a toss up. Wish is guaranteed 50%, but you don't have Protect to combo it with. Moonlight has less PP and can be nerfed if the weather's wrong, but can also turn awesome if you are using/facing a Sun team.

The Bold nature is to even out Clefable's Def/SpDef stats a little. Max HP is a must, and then the remaining EVs either further bolster defenses or give you a little extra kick from the attack.

Obviously, this set needs some solid support. T-Spikes should be taken care of before this comes out. Otherwise, you need to take out stuff that can do enormous amounts of damage to Clefable before it can set up/heal. And something with Aromatherapy to remove status would also be advisable, since it no longer has Magic Guard to negate Toxic damage.

Another option over Stored Power could be Charge Beam if you're afraid of Dark types coming in to wall you. If you're not worried about Taunt, then run Protect to pair with Wish. Rest can also be run over Wish/Moonlight, which deals with negative status, but you're asleep for the duration. And finally, if you're running this on a Sun team, then you can go with Fire Blast for the boosted power and burn chance.

So, why Clefable?

Not many Pokemon get Unaware. Swoobat lacks the defenses to pull this off, Bibarel lacks the right movepool for it. Quagsire can pull off a very similar set with Recover/Stockpile, but Clefable is able to boost more and has better offensive options, which offsets Quagsire's better typing.

I think that's about it.
 
I tried something similar before, but with Copycat. If you've used Unaware Clefable, you'll notice a ton of things try to set up on it, so Copycat is perfect for copying their boosts and making Assist Power all the more deadly - if you copy a Calm Mind boost, they're through.

Swagger is as always a good combination, and with Assist Power will give you some way of dealing with Dark types and handling Steels. The problem is that Cosmic Power boosting is a crit magnet, and you don't want something with 4+ attack devastating your team your Unaware user is gone.

Now I just use a standard Flamethrower + Toxic set. Less creative but way more effective.
 
This is a set meant for a late-game sweep.
PorygonZ-Adaptability(Choice Specs)
6 Hp/252 SpA/252 Spe-Modest
-Tri-Attack
-Shadow Ball/Filler
-Psychic/HP Fire/Filler
-Thunderbolt/Ice Beam/Filler
It's meant to go in after steels, rocks, and ghosts are dead and sweep with 160 BP Choice Specs Tri-Attack. If his allies fail he still has Shadow Ball to hit ghosts and could use hidden power fire to hit steels. Psychic is to hit fighting types who survived porygon's allies. Thunderbolt/Ice Beam obviously just for coverage if the battle goes down to a 1v1 or some other strange situation.
Summary: Tri-Attack Sweep
Sorry if this isn't creative. I thought using adaptability and focusing on Tri-Attack would distinguish it from a common choice specs set. I guess I was wrong! :P
 
This is a set meant for a late-game sweep.
PorygonZ-Adaptability(Choice Specs)
6 Hp/252 SpA/252 Spe-Modest
-Tri-Attack
-Shadow Ball/Filler
-Psychic/HP Fire/Filler
-Thunderbolt/Ice Beam/Filler
It's meant to go in after steels, rocks, and ghosts are dead and sweep with 160 BP Choice Specs Tri-Attack. If his allies fail he still has Shadow Ball to hit ghosts and could use hidden power fire to hit steels. Psychic is to hit fighting types who survived porygon's allies. Thunderbolt/Ice Beam obviously just for coverage if the battle goes down to a 1v1 or some other strange situation.
Summary: Tri-Attack Sweep

What makes this creative?


Actually, this is flat out just a choice specs set.
 
Reuniclus@ Light Clay / Leftovers
Modest / Quiet
252 HP / 164 Def / 8 SpAtk / 64 SpDef
-Light Screen
-Reflect
-Trick Room / Thunder Wave/ Focus Blast
- Psychic

Basically a Reuniclus for screening support. The premise is to get the screens in last so you take any damage the next Pokemon coming in wouldn't. Light Screen and Reflect are obvious, while Trick Room and Thunder Wave are both viable support options. Psychic prevents you from being Taunt bait, and if you are still afraid of Tyranitar, Focus Blast is also an option. I'm also thinking you could use Bold as well, but w/e.
 
It's pretty interesting, but I think you should run Volt Switch as his main STAB, as it would synch up very well with Acid Spray.

If you predict a switch, you yourself can get a switch advantage, and if they don't, they'll take a nice chunk of damage after Acid Spray. It'd be a pretty nice escape option if Eelektross ever needs to get out.

Hmm thats a cool idea. Im currently just using Eel on my team (that has SR) but I'll use a more bulky set w/ volt switch and make a hazards team tom. and start real testing.
 
I tried something similar before, but with Copycat. If you've used Unaware Clefable, you'll notice a ton of things try to set up on it, so Copycat is perfect for copying their boosts and making Assist Power all the more deadly - if you copy a Calm Mind boost, they're through.

Swagger is as always a good combination, and with Assist Power will give you some way of dealing with Dark types and handling Steels. The problem is that Cosmic Power boosting is a crit magnet, and you don't want something with 4+ attack devastating your team your Unaware user is gone.

Now I just use a standard Flamethrower + Toxic set. Less creative but way more effective.

Why would somebody use Calm Mind against a Unaware Clefable.
 
The huge problem I have with Unaware Clefable is that you need there to be no entry hazards, not be statused on the switch-in, and have no damaging weather going on to fully abuse it.
 
Galvantula @ Petaya Berry
Nature: Timid
Ability: Compound eyes
252 SpA/ 252 Spe

Thunder
HP Ice
Substitute
Disable

Assuming you have speed advantage, You Sub up, bait a potential OHKO, Disable it. Sub to Pinch levels... get +1 Stab Thunder, and coverage via HP Ice

Edit: Changed HP's



Screw Gengar. Sure it runs its Disable Sub combo, but it also provides offensive options via BoltBeam (HP ice)
 
Galvantula @ Petaya Berry
Nature: Timid
Ability: Compound eyes
252 SpA/ 252 Spe

Thunder
HP Water
Substitute
Disable

Assuming you have speed advantage, You Sub up, bait a potential OHKO, Disable it. Sub to Pinch levels... get +1 Stab Thunder, and coverage via HP water


Aren't pinch berries not out yet? Also, why HP water? Isn't HP Ice the better combination with electric attacks for the boltbeam combo? That is... unless you're running this in rain...
 
Galvantula @ Petaya Berry
Nature: Timid
Ability: Compound eyes
252 SpA/ 252 Spe

Thunder
HP Water
Substitute
Disable

Assuming you have speed advantage, You Sub up, bait a potential OHKO, Disable it. Sub to Pinch levels... get +1 Stab Thunder, and coverage via HP water
It's Gengar's standard moveset on a different Pokemon. Being on a diffrent Pokemon doesn't make it creative.
 
Galvantula @ Petaya Berry
Nature: Timid
Ability: Compound eyes
252 SpA/ 252 Spe

Thunder
HP Water
Substitute
Disable

Assuming you have speed advantage, You Sub up, bait a potential OHKO, Disable it. Sub to Pinch levels... get +1 Stab Thunder, and coverage via HP water
The only reason why Gengar does that set so well is because many pokemon only have 1 move to hit him, such as Conkeldurr and his Payback/Stone Edge. If Galvantula does it, his sub will still be broken by even nfe moves.
 
Aren't pinch berries not out yet? Also, why HP water? Isn't HP Ice the better combination with electric attacks for the boltbeam combo? That is... unless you're running this in rain...

HP water is for Ground/Fire Coverage

It's Gengar's standard moveset on a different Pokemon. Being on a diffrent Pokemon doesn't make it creative.

Lol a standard gengar set? I fail to see how a Gengar w/o shadow ball is standard. Matter of fact, ive never seen a Gengar set run a Petaya Berry or a HP.

Maybe its just me.
 
EtherDrive said:
HP water is for Ground/Fire Coverage
Ground is hit supereffective by HP ice and fire is hit neutral by thunder (which is harder than supereffective HP water). Unless you mean fire ground dual type, which is just camerupt.

Edit: The only time HP water is a better choice is against Ground/Steel, Ground/Ice, and Ground/Fire (Camerupt, Mamoswine, Aggron, Steelix, and Excadrill). Oh and Rotom-H. Apart from Excadrill none of these are really notable.
 
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