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Data Data Audit Thread (Contains all System Data)

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On the Stat/Rarity listing in the explanation for rarity, it says that the rarity cost of single-stage Pokemon doubles if not bought as a starter, when I'm relatively certain only 3 is added as per the changes.

Yep, that was recently changed. Fixed, thanks!
 
Double posting to make sure this gets noticed rather than editing into my old post that probably won't be looked at again.

In the CAP specific thread, it says that Cyclohm doesn't get any gen 5 tutors, which doesn't make much sense seeing as there is a Draco Meteor tutor in gen 5 and every dragon gets Draco Meteor from it. Maybe this was intended but I'm guessing it's an oversight.
 
Added in this for Disable since it wasn't clear.

"Disable can only affect one attack at a given time."

err, I'll probably edit "attack" for "move".

I'm also still thinking about RD's proposal for Encore, though I'm actually leaning toward keeping "can't Encore last round". It's... just really gay. One action of repeating a move is already a lot (especially in Doubles and above), and choosing what your foe will do for the next two actions really limits what your opponent's Pokemon can do (plus it slightly limits creativity). Yes, it may "lose its niche", but I really think containing Encore into a limited space is the best way to go. For example, Paras uses Leech Seed - Stun Spore - X-Scissor, and Stun Spore is Encored second action from... say Poliwag. Okay, now Poliwag uses Encore again and makes Paras use Leech Seed two more times. During the middle action, Poliwag can really do something to prevent Paras's third action from succeeding and just screw Paras up. Protect/Substitute/etc. And with that said, Poliwag just Encores again and further screws Paras up, just because it used Leech Seed - Stun Spore - X-Scissor.

I really don't like that.
 
Flora said:
For example, Paras uses Leech Seed - Stun Spore - X-Scissor, and Stun Spore is Encored second action from... say Poliwag. Okay, now Poliwag uses Encore again and makes Paras use Leech Seed two more times. During the middle action, Poliwag can really do something to prevent Paras's third action from succeeding and just screw Paras up. Protect/Substitute/etc.
This example is equally solved by my proposal, but without cutting out a substantial part of the value of the move. For the record to anyone else reading, my proposal is to add the following clause to Encore's description: "Encore fails if used on a Pokemon the action immediately after a previously-used Encore ended on that Pokemon." This would give players a chance to change their moves and plan accordingly for Encore without cutting out the cross-round value of the move, which is really important. I'd also like to note that the change you made, Flora, doesn't really fix the issue if Encore ends on a turn that's not the end of a round (especially relevant for triples+ formats). My proposal, however, does!
 
Mmk, I understand your side of this small debate now, RD. Thanks! Now I'd just like Deck_Knight to chime in with his opinion (since it's his game after all). =)
 
Mmk, I understand your side of this small debate now, RD. Thanks! Now I'd just like Deck_Knight to chime in with his opinion (since it's his game after all). =)

Not being able to consecutively use Encore on the same Pokemon is fine. Encore needs to be usable on moves from the previous round though, otherwise it's almost entirely worthless if you're going first. Also, Super Fang was Overpowered. I've changed the denominator to Opponent's HP / 5.
 
No, I think because Roselia is a gen 3 pokemon and evolves from Budew, Budew should be listed in gen 3. It's the same with listing Munchlax in gen 1 because Snorlax is a gen 1 mon.

Then why not list it with gen 4, with Roserade?

EDIT: Nvm, magby and elekid are listed under gen I. Mons that have a separate evolution/prevolution in different gens go by the first mon of the line was introduced in.
 
Objection, its stats are listed in Gen 4. It is a Gen 4 Pokemon so all of its information should be in the Gen 4 HIDE tags. Munchlax should be there as well if it's not.
 
On the description for Overcoat, it says "Kurumiru, Kurumayu" instead of "Sewaddle, Swadloon ." Also, for Overgrow, it says "Janova" instead of "Servine."
 
um... Power Swap has a rather ambigious description, does it swap with your opponent or your own atk/sa???

(Regardless it doesn't affect my battle too much, but it's better to know)
 
Power Swap affects stat changes, not actual stats. So, if you had -1 attack and +2 special attack, while your opponent had +2 attack and +0 special attack, you would end up with +2 attack and +0 special attack and your opponent would have -1 attack and +2 special attack.

I think that's right. Someone else correct me if I'm wrong.
 
yeah, that's what happens in-game, but the way it's written sounds like:

if I used SD, then Overheat, then power swap, I'd end up with -2 attack, +2 SA
Although in-game, the OPPONENT would end up with +2A, -2 SA, and I would end up with whatever they had...

I'm hoping its the second option and I'm not making a complete fool of myself, but I think it should be revised a bit, because it's a simple mistake to make
 
By the way, according to the B/W research thread:

Confirmed Wonder Skin changes the accuracy of non-damaging attacks against its bearer to 50% (before other accuracy-modifying effects). Does not reduce the chance of a status effect occurring as a damaging move's side effect (like Thunder's paralysis)(Slipperjeans, mien, Ultimario, poccil)

Think we should change Wonder Skin to match this?

EDIT: Also, Curse is Ghost-type in Gen V.

Fixed, thanks! IDK about Wonder Skin though. Ask Deck!
 
Dragon Pulse needs to be taken out of Monohm's Gen 5 TM list seeing as it's not a Gen 5 TM.

This is true and has been fixed (it even overlaps TM59 Incinerate). Thanks!
 
Three things:

1) Although Fiery Dance's spelling is now correct, it was not moved alphabetically to its correct place between Feint and Final Gambit.

2) Defeatist's description refers to it as Faint-Hearted for the entire description.

3) In Water Veil's description, the word "lair" is used when it should say "layer."

Floraedit: All fixed, thanks!

EDIT: Also, Bug Buzz is listed after Bulldoze for some reason.

Fixed that too, thanks!
 
Water Sport: The Pokemon sprays water across the arena to lower the effect of Fire-type moves. It reduces Fire damage by 50% (0.5x) for six (6) actions after the initial use.

I think this should be clarified since it clearly states that affects the whole arena (instead of, apparently, only the pokemon that used it)

And why is Hypnosis more expensive at 10 energy cost than Sleep Poweder and Spore (both 7) with that awful acc? (at the very least make them all the same at 7)
 
I think this should be clarified since it clearly states that affects the whole arena (instead of, apparently, only the pokemon that used it)

After some researching, it appears that Water Sport is just like Trick Room/Gravity/Weather moves as it effects the entire arena. This should probably be clarified for Mud Sport as well (and I've also edited the match to reflect this, but it didn't really matter as the last Outrage would KO Togepi).

Thanks for putting that on notice!

edit: I've put "for all Pokemon" for both moves.
 
I have a problem with the definition/explanation of Psychic.
Psychic: The Pokemon surrounds the opponent in a blue aura of Psychic energy and flings them into the ground or other objects. The mental stress inflicted by the pain can reduce their Special Defense by one (1) stage.

^ What this describes is telekinetic activity. Owait, but we already have a move for that:
Telekinesis: The Pokemon releases a psychic wave of such strength that it keeps the target in place for a duration of six (6) actions. The target is lifted into the air, making it immune to Ground-type moves and making all other moves, except for the high-powered OHKO moves, hit. Telekinesis must be maintained while attacking, if disrupted it will dissipate.
(I realize that technically Psychic was around first, but... bear with me here.)

Based on in-game animations, Psychic (the attack) is most likely an attack that affects the victim's mind or mental capacity, which sort of makes more sense in the damage-dealing department, since it is a strong damaging move.

The types of things that people try to do with Psychic should, IMO, be allowed with Telekinesis instead. That might not only make it easier for refs to figure out how to calc the damage for Psychic in weird telekinetic order situations, but it would encourage the use of a move that is otherwise nigh-useless and never used.
 
Flash Fire:

Type: Innate

This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks so do not give the boost.
Typo: not "so", but "do" not give the boost.

Floraedit: Fixed, thanks!
 
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