• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Data Data Audit Thread (Contains all System Data)

Status
Not open for further replies.
Concerning the description for the Oblivious ability... unless this was intentional, it should mention immunity to Captivate.
 
BTW, for Gothita's stats, it lists "Gothorita."

Additionally, if Deck sees this (since Flora told me to bring it up with him)

By the way, according to the B/W research thread:

Confirmed Wonder Skin changes the accuracy of non-damaging attacks against its bearer to 50% (before other accuracy-modifying effects). Does not reduce the chance of a status effect occurring as a damaging move's side effect (like Thunder's paralysis)(Slipperjeans, mien, Ultimario, poccil)

Think we should change Wonder Skin to match this?
 
Something I noticed: SmokeScreen costs 4 energy while Sand-Attack costs 3 energy. However, in SmokeScreen's description, it says the accuracy reduction lasts for 3 actions, whereas Sand-Attack just follows the normal rules for stat drops (which would therefore mean Sand-Attack's accuracy drop lasts for 2 rounds).

Something must be wrong here. The move that outclasses the other in terms of effect actually costs less energy.

Also, it says that Rest causes the user to fall asleep for up to 3 actions. Does this include the turn Rest is used on?
 
In the description for Soundproof, there are two periods that end the first sentence. Bug Buzz is also spelled "Bug Buz" in the description.
 
I fixed the discrepancies with Sand-Attack and SmokeScreen. I also fixed the typos Engineer noted.
Objection said:
Also, it says that Rest causes the user to fall asleep for up to 3 actions. Does this include the turn Rest is used on?
No, but when issuing the command to use Rest, you may specify a number of turns. You can Rest (1), Rest (2), or Rest (3). Rest heals 12 HP on every action, including the action Rest was used. Thus, Rest (3) heals 48 HP over 4 actions.
 
OK thanks. One more thing. If I use Sleep Talk twice in a row and it selects the same move both times, do both energy penalties occur (meaning the second sleep talk costs 8 more energy than the first)? I think the answer is no but I want to double check.
 
Gust: The Pokemon creates a small but vicious whirlwind, usually by flapping its wings, that can toss lighter Pokemon around. It can be used to clear the air of smogs, smokes, and powders. If Gust is used against a Pokemon in the first stage of Fly or Bounce, Twister's Base Attack Power increases from 4 to 8.

Twister should be Gust
 
Chip Away

The Pokemon carefully observes the foe, looking for weak spots. When one is found, it attacks. Stat changes do not affect this move.
I think it should be:

Chip Away: The Pokemon carefully observes the foe, looking for weak spots. When one is found, it attacks. Stat changes do not affect this move.

Floraedit: Deck fixed it! :)
 
Objection said:
OK thanks. One more thing. If I use Sleep Talk twice in a row and it selects the same move both times, do both energy penalties occur (meaning the second sleep talk costs 8 more energy than the first)? I think the answer is no but I want to double check.
Yes, they do. Both energy penalties occur together.
 
OK, I'm a newbie, so bear with me for a moment.

I was looking over the Dodge command formulas, and I noticed that the formula was:
(Your Speed - Opponent's Speed)/5

So, hypothetically speaking, a 35-speed Pokemon trying to dodge an opponent's 75-speed Pokemon would give the opponent an 8% accuracy boost, or am I reading this wrong?

Also, what does the Trick Room dodge formula mean? I don't really understand how to calculate it.

Another thing: I can't find how speed ties are handled in the data audit. How do speed ties work?
 
OK, I'm a newbie, so bear with me for a moment.

I was looking over the Dodge command formulas, and I noticed that the formula was:
(Your Speed - Opponent's Speed)/5

So, hypothetically speaking, a 35-speed Pokemon trying to dodge an opponent's 75-speed Pokemon would give the opponent an 8% accuracy boost, or am I reading this wrong?

This is true. The dodge command was designed to be unusable by slower Pokemon.
 
Also, what does the Trick Room dodge formula mean? I don't really understand how to calculate it.

Another thing: I can't find how speed ties are handled in the data audit. How do speed ties work?
Dodge under Trick Room follows the normal Formula, but Slower Pokemon are faster under Trick Room & Vice versa, hence the multiplication by -1. Also, Speed Ties are essentially decided by a coin flip, like in cartridge Pokemon.
 
Dodge under Trick Room follows the normal Formula, but Slower Pokemon are faster under Trick Room & Vice versa, hence the multiplication by -1. Also, Speed Ties are essentially decided by a coin flip, like in cartridge Pokemon.

Oh, that's multiplication? That wasn't obvious; I thought the 1 was subtracted. That might need to be fixed to prevent further newbie confusion.

Also, I understand that they are decided by coin flip, but how many times does said coin flip occur? Is it once every action, or once every round?

This is true. The dodge command was designed to be unusable by slower Pokemon.
...grrr...
 
It's every action.
That's funny, because in this battle (reffed by pimpgangster), the speed tie was calculated at the beginning of each round, not each action. I thought that was how it worked, until I read some other completed battles and saw that their speed ties were calculated each action. That, and because nowhere in the data audit does it explain what to do, was why I asked.

EDIT: Just asking, but what exactly does the Grass type description mean? The bold parts are what I'm interested in.
Data Audit said:
Summary: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
What exactly does "more mobile" and "superior senses" mean? Does it gain speed outside in sunlight (like a weak Chlorophyll for all Grass-types)? Is it able to evade better when in a forest or grassland? Personally, I interpret it as "evasion boost that is activated when outside/in a forest (~5-10%), and gets boosted further in Sunny Day (to ~10-15%)." Thoughts?

(I only ask because I'm encountering a situation in my battle, and an official description of what exactly those bolded parts mean would be extremely helpful right now.)
 
STAB (Same Type Attack Bonus): When using a damaging or non-damaging move of the same type as the Pokemon, Energy Cost is reduced by 1. Damaging attacks do 3 more damage regardless of the initial attack strength. Certain STABs may allow certain moves to keep their focus in all conditions, except when struck by a multi-hit attack (which always disrupt these moves). Whenever using one of the attacks below, moves of their STAB will not break any required focus unless it would directly alter their continuance of the attack.

3 more damage or 3 more BP? Big difference, can you clarify/update?
 
If you look at the damage formula, it is clearly inside the Weakness/Resistance parenthesis bracket.
FlamingFighter said:
What exactly does "more mobile" and "superior senses" mean?
Whatever the referee interprets them to mean.
FlamingFighter said:
That's funny, because in this battle (reffed by pimpgangster), the speed tie was calculated at the beginning of each round
Well, then obviously that is wrong.
FlamingFighter said:
That, and because nowhere in the data audit does it explain what to do, was why I asked.
Clearly you should follow in-game precedent here.
 
According to Veekun, SmokeScreen hits one opponent.

According to Bulbapedia, SmokeScreen hits all adjacent opponents.

Which is it in ASB?
 
If you look at the damage formula, it is clearly inside the Weakness/Resistance parenthesis bracket.

Still should be clarified/changed - right now it's conflicting details (I knew it was BP from the start, it was a request to alter the wording. Thanks for being patronising).
 
Clearly you should follow in-game precedent here.
I see your point; however, in-game mechanics have only turns, while ASB mechanics have rounds divided into actions. I wasn't sure how the mechanics translate between the two. Thanks regardless!

Unrelated question: I require a subref for the battle I posted above. Where should I post to request one?
 
Objection said:
According to Veekun, SmokeScreen hits one opponent.
According to Bulbapedia, SmokeScreen hits all adjacent opponents.
Which is it in ASB?
Veekun has a tendency for being incorrect on proper mechanics of moves. It's only good for its PokeDex information. Always follow Bulbapedia in the matter of mechanics.
Dogfish44 said:
Still should be clarified/changed - right now it's conflicting details (I knew it was BP from the start, it was a request to alter the wording. Thanks for being patronising)
I was not being patronizing, and it is inappropriate for you to accuse me blatantly of such. The reason it is not clarified is because it does not change the Base Attack Power of the move. The BAP of the move is unchanged by STAB (this is an important distinction for effects such as being Sluggish or ability effects like Technician and Light Metal), but the damage, however, is increased by 3. If you want to know where the damage gets increased, it would make sense to examine the damage formula. To me, the wording is fine as-is because it tells it exactly as it is.
FlamingFighter said:
I see your point; however, in-game mechanics have only turns, while ASB mechanics have rounds divided into actions. I wasn't sure how the mechanics translate between the two. Thanks regardless!
Generally, a single ASB action translates to a single in-game turn. Each Pokemon get one move, passive damage from sandstorm/poison/burn/etc. take effect, and so forth all within both one ASB action and one in-game turn. That's why I suggested to follow in-game precedent, as it would suggest too that things like Speed ties would be on a per-action basis.
 
Status
Not open for further replies.
Back
Top