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Data Data Audit Thread (Contains all System Data)

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But also with what I mentioned before, it seems like stat boosting in general really doesn't have enough impact. In the battle I'm reffing, according to the calcs, having +2 SpDef only reduced the damage of an attack by three hp, which is abysmal really.

That's still 9 direct damage per round negated. Nevertheless, I see your point.
 
I have a question/suggestion/possible complaint about how KO counters are awarded...

So, in a hypothetical double battle... one Pokemon A on one side attacks Pokemon C on the other side repeatedly, wearing down C's health to almost nothing. Then, Pokemon B comes in and polishes it off with a priority attack or something. Does B get the KO counter for stealing that KO? If so, this seems a little on the unfair side to me... if that is indeed the case then I would like to suggest a new KO counter awarding policy for doubles, which simply rules that the Pokemon who did the most damage to the KO'd Pokemon is the one who is awarded the KO counter.

Any thoughts on this?
(Also, apologies if this belongs in another thread, but I thought this to be the most appropriate place.)
 
If you look at it in a such black-and-white perspective of the terms, then yes, it doesn't make a lot of sense. The thought behind the suggestion, though, is why should Pokemon B rake in the reward if Pokemon A did all the work?

A more exaggerated version of the example would be that Pokemon A literally brings the opponent down to 1 HP (assumed with intent to KO) in so many rounds, doing all the damage itself, then the following round, Pokemon B steals the KO with Quick Attack or something. Something about that just doesn't seem fair to me. Should Pokemon B get credit for the KO solely for the reason that it packs a priority move or is faster than A? I don't really think so.
 
If you look at it in a such black-and-white perspective of the terms, then yes, it doesn't make a lot of sense. The thought behind the suggestion, though, is why should Pokemon B rake in the reward if Pokemon A did all the work?

A more exaggerated version of the example would be that Pokemon A literally brings the opponent down to 1 HP (assumed with intent to KO) in so many rounds, doing all the damage itself, then the following round, Pokemon B steals the KO with Quick Attack or something. Something about that just doesn't seem fair to me. Should Pokemon B get credit for the KO solely for the reason that it packs a priority move or is faster than A? I don't really think so.
Sorry for the double post, but I thought of another example to demonstrate this.

Another double battle situation, in which A and B are teammates and A is very low on health... suppose B uses an AoE attack like Surf or Earthquake and KOs A outright, or even spitefully attacks B itself to keep the other team from getting the KO counter. Either way, the opposing team is cheated out of a KO counter that they earned. I don't think anyone is mean enough to do something like in the latter situation, but the possiblity nevertheless exists under the current system.

The whole biggest-damager-gets-the-KO-credit concept is something that a lot of MMOs use to prevent opportunistic teammates from poaching exp and other rewards. I thought it would translate well here too.
 
So, for pokemon like Aggron and Stelix, who are just basically animals (a dinosaur and a snake) covered in metal armor, it makes sense that they would be able to be poisoned once something has corroded their armor, as stated in the type description.

However, what about 'mons that are "all" steel, like Klinklang and Magnezone? I mean, they seem like they are made entirely of metal made animate - what is there to be poisoned?

The species which seem (to me) to be unpoisonable are:
Magnemite
Magneton
Magnezone
Registeel
Bronzor
Bronzong
Probopass
Klink
Klang


Thoughts?
 
Rivalry:

Type: Innate

This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
 
Here you go:

Ice Breath: The pokemon blows a frosty gust of wind at the opponent’s weak spots, causing a critical hit every time.

Attack Power: 4 | Accuracy: 100% | Energy Cost: 4 | Effect Chance: --

It's just in its Japanese-translated to English name.
 
All of the 'restore 50% of HP' moves are inconsistant. Some, like Roost and Recover, are restoring 20 HP an the energy cost is (Max HP/10 + 2). This energy cost makes no sense to me. It looks like it should be more like Slack off, which restores 20% of total HP for the same energy usage.
 
Chip Away

The Pokemon carefully observes the foe, looking for weak spots. When one is found, it attacks. Stat changes do not affect this move.

Attack Power: 7 | Accuracy: 100% | Energy Cost: 5 | Effect Chance: --

This is in the L section

btw, thanks Flora ^^
 
<Objection> just checking, can more than one attack be disabled at a time?
<Acklow> I believe NOT
<Objection> I'm pretty sure I read somewhere that it could not but I can't remember where
<Acklow> Actually
<Acklow> I think DK/smash told me that it can't disable more than one
<Acklow> can't recall who, but they did affirm that

Can I get this confirmed or refuted? It doesn't say anything in Disable's move description about this.
 
Hex doesn't seem to be in the move listing...

EDIT: Nvm I found it under Evil Eye, which brings up the question: under the move description it says the opponent can just look away to avoid the attack. Does that still apply with the name/ingame description change?
Also, when using a move that has been untranslated in the attack thread, should we use the Japanese name so the ref can find it?
 
Hex's Japanese name:

Evil Eye: The Pokemon stares piercingly at their opponent sending a shock of pain through their body. The pain is exacerbated (damage doubled) by any ill health or status effects the target is suffering. The attack can be avoided by deliberately looking away or shutting one’s eyes.

Attack Power: 5 | Accuracy: 100 | Energy Cost: 6 | Effect Chance: --
 
I was just reading through, and noticed the OP is incorrect about ECs in their current form. It says that Three-Stage Pokemon evolve at 3/6 and 6/6, and Two-Stage evolve at 4/4. Just figured I'd point it out.

EDIT: Wow...you know, I've read that stupid line a bunch, too...ignore the above because I'm dumb...
 
Leech life is listed as 6 power, whereas it should be 2. Is this a conscious decision?
 
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