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Data Data Audit Thread (Contains all System Data)

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Anyone want me to update the moves with their typing and other information (such as Substitute doesn't block Taunt)? Well, I have been updating with some information already (somewhat), but I think it's better to get a "go" before I get too far.

I was also thinking of showing which moves hit two/multiple targets, which can be useful for refs reffing doubles. A confusing example is that Razor Leaf hits both targets, but Magical Leaf only hits a single target.

Oh, Objection, I'm not sure if that's an error or not. I have no idea myself but I won't be hasty to change it yet.

edit: the real reason i want to do this is because some moves you don't really know what its typing is when putting the -1 energy cost for STAB. Agility and Ally Switch being Psychic are some examples.

edit: Okay, I don't think I'll put "Target" since most of them will be pretty obvious or maybe distorted throughout battling. I will, however, put if an attack can affect multiple targets in its description.
 
^That would be amazing Flora. Although you don't need to go as far as Substitute and Taunt, because then you'd never finish. Just assume Bulbapedia or something for moves like Substitute unless they have something different from in-game.
 
Just a couple of nitpicks in the CAP Stats:

  • Flarehelm (Or however it's spelt) doesn't have a Defence Stat.
  • Breezi's Sp. Defence Stat is listed as 45, not Rank 2.
Yeah, that's all I can see for now.
 
It would be helpful if you did so. It's mostly because of this:

Atk: ********

vs

Atk: Rank 8

It makes things easier to read.
 
More nitpicks...

  • These Pokemon have certain stats at Rank 5(+x) instead of their actual rank: Onix, Steelix, Slaking, Aggron, & Regigigas.
  • Sunkern's speed should be 30, not Rank 2.
  • Roselia's Special Defence is listed as Rank 2&.
  • Colossoil's has Base 125 Attack iirc. Shouldn't it have Rank 5 attack & not Rank 4?
  • Each CAP Pokemon stats should be on a new paragraph, shouldn't they?
  • Flail's Base Power is listed as 4-20 & energy listed as 3-13. How are people going to figure out its base power?
  • Between Faint Attack's Energy Cost & Effect Chance, a | is lacking.
Those are some that I've found, I may post more when I find them.
 
More nitpicks...

  • These Pokemon have certain stats at Rank 5(+x) instead of their actual rank: Onix, Steelix, Slaking, Aggron, & Regigigas.
  • Sunkern's speed should be 30, not Rank 2.
  • Roselia's Special Defence is listed as Rank 2&.
  • Colossoil's has Base 125 Attack iirc. Shouldn't it have Rank 5 attack & not Rank 4?
  • Each CAP Pokemon stats should be on a new paragraph, shouldn't they?
  • Flail's Base Power is listed as 4-20 & energy listed as 3-13. How are people going to figure out its base power?
  • Between Faint Attack's Energy Cost & Effect Chance, a | is lacking.
Those are some that I've found, I may post more when I find them.

Fixed all of these, and updated Flail, Reversal, Low Kick, and Grass Knot. No move has less than 4 listed Base Attack Power, save multi-hit moves.

Low Kick/Grass Knot:

Attack Power: 0.1 - 22 lb. 4| Accuracy: 100% | Energy Cost: 5 | Effect Chance: -- | Typing: Fighting/Grass
22.1 - 55 lb. 5
55.1 - 110 lb. 6
110.1 - 220 lb. 8
220.1 - 440 lb. 10
440.1 lb. or more 12

Flail/Reversal:

Attack Power: 69-100% of Max HP: 4| Accuracy: 100% | Energy Cost: 3 | Effect Chance: -- | Normal/Fighting
36-68% Max HP: 6 | Energy Cost: 4
21-35% Max HP: 8 | Energy Cost: 6
11-20% Max HP: 10 | Energy Cost: 7
5-10% Max HP: 15 | Energy Cost: 10
1-4% Max HP: 20 | Energy Cost: 13
 
In the OP:
Move Counter(MC): Each time a Pokemon enters battle, their Move Counter goes up by one. Move Counters are used to add new moves to your Pokemon. Here are the costs associated with Move Counters:

1 MC: Level-Up Moves from any Pokemon at or below the current Evolution stage, Pledge Moves.
2 MC: BW TMs, BW Tutors.
3 MC: Egg Moves, Event Moves, Past Gen TMs, Past Gen Tutors

Also in the OP (under pokemon specific rewards):
Move Counter: Each time a Pokemon enters battle, their Move Counter goes up by one. Move Counters are used to add new moves to your Pokemon. Here are the costs associated with Move Counters:

1: Any Level-Up Move the Pokemon or any of its previous less evolved forms learns in any generation.
2: A BW TM.
3: An Egg Move the Pokemon learns in any generation.
4: A 4th Gen or earlier TM, Tutor, or Special Move.
 
I already said this before, but someone decided to contradict me with wrong information :/

Water Spout's power is listed as 15 * HP Percentage. What? So if one has 100% HP, it will have 1500 power? The max power is supposed to be 15.

.15 * HP Percentage seems more accurate
 
I already said this before, but someone decided to contradict me with wrong information :/

Water Spout's power is listed as 15 * HP Percentage. What? So if one has 100% HP, it will have 1500 power? The max power is supposed to be 15.

.15 * HP Percentage seems more accurate

100% is translated into a whole number as 1.00.

That's what a percentage is: A "per-centage."

It takes 100 per-cents to make a single whole (1.0). So if you've got 120 HP, the calculation is 15 * 120% (Percentage), or 15 * 1.2, or 18.

Also Objection, The OP says at the top the first post is defunct and it's a link dump now. I suppose I could excise it completely and just have the links, or revamp it to include CAP Specific Data.
 
A few concerns:

Super Fang: Right now it lists Super Fang as having a base power of 1/4 of the targets HP, before STAB and everything. Is it meant to be just a flat 1/4th of the target's HP?

Gyro Ball: Right now its damage is severely less than it is in-game. I'm not sure why it's not just 2.5*(target speed / user speed), which translates right from in-game into ASB damage, albeit inflated due to base stat changes. I can try to find something else that gets a little closer and is still simple though. Even if it's just like Electro Ball that would make more sense...
Example: Ferroseed has 8 Speed against a 60 speed Abomasnow (In ASB stats, in game its 13 speed vs 156). The damage in game would be 156 / 13 = 12 * 25 = 150. Right now in ASB I'm getting 8 (!) base power against the same Pokemon. The formula above gives 2.5*7.5, or 18.75 which drops to 15.
 
Okay, I'm confused about one thing.

Poison Point:

Type: Can be Disabled.

This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Pokemon with this ability: Nidoran(F), Nidorina, Nidoqueen, Nidoran(M), Nidorino, Nidoking, Seadra, Qwilfish, Roselia, Budew, Roserade, Venipede, Whirlipede, Scolipede.

The ability says "all of this Pokemon's Poison-type attacks will inflict Toxic level poison". Does this mean moves such as Venoshock will inflict Toxic level poison, or should it just be clarified to read "all Poison-type attacks that have a chance to inflict poison will inflict Toxic level poison".

There were a few more things that stuck out, so I'll edit soon I hope.

Oh yeah, I edited Encore to say it cannot Encore a move from the last round. I think people were saying how broken it was since it could do that. Are you people fine with this?
 
RD proposed an alternative solution for Encore. Basically, Encore cannot Encore a move that was already Encored last round. After the initial use of Encore, the Encore user would still be able to Encore any move from the last round, but it cannot Encore the same move again. I'll go add in his example too.

Pokemon 1 uses Withdraw - Clamp - Surf

Pokemon 2 uses Encore on Surf

Next round, Pokemon 1 has to go with Surf - Surf, but it can use any move on the third action since Pokemon 2 cannot use Encore on the third action. Pokemon 2 can Encore at next round's first action, but it will have to be the third action's move, which will be different than Surf.

It's a little bit more complicated, but it seems reasonable. Any comments on it?
 
Noticed that Steamroller is marked as a Rock-type move when it is in fact a Bug-type move (also the fact that it costs 8 energy when it's a bug-typed Stomp (which costs 5) with less accuracy is just lol)

EDIT: Actually, why does it have less accuracy? In-game it has 100% accuracy :/
 
Wow, I always thought Steamroller was a Rock-type move, but I've looked at several other sites and you're right! I'll change the type and accuracy. I'm never sure about the energy cost though.
 
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Scissor Cross isn't a move, it should be X-Scissor instead.

Fixed, thanks!
 
There are unnecessary apostrophes in the descriptions of TeraVolt and Pickup. (Both it's where it should be its).

Fixed, thanks!
 
Is there any reason why the ability Heat Rampage isn't in the abilities section?

EDIT: nvm, Colloshale has been updated since I caught it. Derp moment.

EDIT 2: So that this isn't a complete waste of a post, "opponent's" is misspelled as "opponents" in the descriptions for both Bubble and Bubblebeam. Also, the description for Bulldoze should read: "The shock waves stun the foe and lower their speed by one stage."

All fixed, thanks!

Bug Buzz's description implies that the user of the move may have its Special Defense lowered as a result of the attack: "The Pokemon emits a concentrated sound vibration by quickly vibrating its wings or arms. The intense noise can damage the Pokemon's thought patterns, lowering their Special Defense by one (1) stage." The second one should say "the opponent's."

Fixed, thanks!
 
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