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Data Data Audit Thread (Contains all System Data)

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I agree that, from a design perspective, the choice shouldn't be a light one. I'd say that as long as the Pokemon received the stat totals of it's evolution, but was locked out of it's movepool, that the choice would have weight and balance. You could use your favorite NFEs with competitive stats, but you lose out on a wider selection of moves. On the other hand, you get more attack variety, but substantially less cool points~
 
I agree that, from a design perspective, the choice shouldn't be a light one. I'd say that as long as the Pokemon received the stat totals of it's evolution, but was locked out of it's movepool, that the choice would have weight and balance. You could use your favorite NFEs with competitive stats, but you lose out on a wider selection of moves. On the other hand, you get more attack variety, but substantially less cool points~

Unless you're using a Deino.

Then the difference is "do I troll everyone with a blind one-headed furry lizard or do I look really, REALLY badass and have lots of epic moves to abuse?"
 
I'd personally like to see an "Ubers" draft battle where neither trainer actually owns their mons. Between players who would do it justice of course.

I completely agree with this. Even for those of us that wouldn't qualify for such an event (read: those of us who suck), it'd be a ton of fun just to watch, I think. Of course, it'd also have to be a deal where they get more moves than normal pokes and the matches last much longer. But again, this sounds like something the mods already have figured out and whatnot, or will at some point.
 
Unless you're using a Deino.

Then the difference is "do I troll everyone with a blind one-headed furry lizard or do I look really, REALLY badass and have lots of epic moves to abuse?"

That's true, some Pokemon would still be much more viable than others even if they were brought up to their evolution's stats. I will admit that my motivations for even bringing it up are pretty selfish -- I want to use Ducklett and still be viable to some degree without ever evolving him. However, if we want to stay true to the 'anime'/RP aspect of ASB, I think it'd be worth giving some kind of perks to people who choose to keep their 'mons NFE, in the name of using favorites.
 
That's true, some Pokemon would still be much more viable than others even if they were brought up to their evolution's stats. I will admit that my motivations for even bringing it up are pretty selfish -- I want to use Ducklett and still be viable to some degree without ever evolving him. However, if we want to stay true to the 'anime'/RP aspect of ASB, I think it'd be worth giving some kind of perks to people who choose to keep their 'mons NFE, in the name of using favorites.

This could also be interesting in the instance of Pokes that have drastically different evolutions compared to their starting forms, including things like Trapinch, Clamperl, and to a lesser extent, Scyther and Porygon2... to name a few examples.

For instance, I'll use the example of Trapinch, since I use one. It's saddled with a very high attack, low speed, rather average everything else, and an impressive array of Ground attacks to abuse. Granted Flygon can still obtain all of these moves, but in line with the roleplay, Trapinch is more adapted to use the vast majority of these than Flygon is. Additionally, the way you build their stats and natures is also quite a bit different. Personally, if my Trapinch wasn't going to evolve, I'd bulk it up and make it super bulky. Flygon is drastically different with its high Speed, wide Special movepool and other traits that make the stat-building process quite different. Supposing I opted to keep Trapinch Trapinch rather than evolving it... well, I think this is exactly the kind of point that Ducklett is trying to make.

On the note of Flygon... It's occurred to me, Flygon has the most well-developed wings and flight system of all the Levitating Pokemon (aside from Latios and Latias arguably, but in a way, they're not as maneuverable). Shouldn't Flygon be treated as an alternating Dragon/Ground // Dragon/Flying type, depending on whether or not it is airborne at any given point in time? Surely airborne Ground-types are not still immune to Electricity, due to the nature of the physics, and similarly, Flygon's wings should allow it to soar above the same Ground-type moves that Flying-types are immune to (but Levitators aren't). I'm sure there are other instances of things like this potentially happening, but what I'm getting at is... are special cases like this allowed and stuff?

Just some thoughts on all this. Let it be known that I am completely new to ASB (however I DID read all of the introductory and instructory posts at least once apiece) when taking these suggestions/questions/whatever into consideration, thanks.
 
Is there any reason why Fire Punch and Thunderpunch cost 6 energy but Ice Punch costs 5?

We were payed off by the Weavile lobby. I'm sorry.

Banryu: ...Gligar is still not very conductive of electricity, and neither Flygon nor Gligar have horns to aim for. Neither would Flygon be.
 
Banryu: ...Gligar is still not very conductive of electricity, and neither Flygon nor Gligar have horns to aim for. Neither would Flygon be.

I'm afraid I'm not entirely sure what you're saying... :0 If you mean that Gligar and Flygon would have the same properties as Flying/Ground hybrids, then yes, I would agree with that, but otherwise....?
 
I'm afraid I'm not entirely sure what you're saying... :0 If you mean that Gligar and Flygon would have the same properties as Flying/Ground hybrids, then yes, I would agree with that, but otherwise....?

"Aim for the Horn:" A notorious event in the Anime where Ash ordered Pikachu to aim its Thunderbolt for a Rhydon's horn. This somehow defied Rhydon's type immunity.

Hence, "Aim for the Horn" is a common Pokemon joke, especially when (negatively) describing the Anime.
 
Ah. LOL of course. I remember that episode, now that you mention it.... =w= Yes, a longstanding testament to the show's horrendously lazy understanding of physics.

I take this to mean that my original point is more or less correct then?
 
Concerning buffing NFE pokemong, I am extremely against expanding their movepools to later evolutions as the anime has no such precedent as far as i can remember (though with their trolly anime physics and move uses, it wouldn't surprise me if there are a couple of exceptions). A one-time small stat increase seems reasonable enough though for pokemon who max out their Evolution counters at the cost of not choosing to evolve. It could be balanced by forcing all the evolution counters go away to discourage doing so before evolution for some kind of advantage, but also allows the pokemon the chance to evolve if it ever wishes to (and forfeiting the stat increase upon evolution).
 
Hey there! i just realized that bulk up does not get an energy point reduction for fighting pokemon. i was wondering if this was intentional or just an over sight. regardless i wanted to bring it to who ever it concerns attention.
 
I think it does, seeing as Bulk Up is already a Fighting-type move. :0 Meditate and Cheer Up are Normal-type moves, but since Bulk Up is already Fighting, the energy reduction is implied. At least, that's what I assumed... is that right?
 
It is assumed, but i dunno if they want to edit it to actually say it
or if i should just put it on my pokemon myself
because im sure there are some people who are very stringent on their adhesion to rules and might not cut slack for a little oversight.
 
A weird thing I found in the Attack List while I was reffing...

Flash Cannon is listed as having 8 power and a cost of 4, while other moves like Energy Ball and Shadow Ball have 8 power and a cost of 6...
 
Does "whoever posted last" in terms of DQs mean the last person who wasn't DQ'd that posted gets the victory? Just wondering: I've come up to such a circumstance-my opponent was supposed to post orders next, but he was the last person besides the ref to post. (He was supposed to order first that round.)

If the DQ rules are taken literally, leads to the awkward consequences that either my opponent simultaneously has been DQ'd and has won, or that the ref wins the match. As neither of those seem likely, could the DQ rules be clarified?
 
Tort, I think it's pretty obvious that if the person that should've posted actions didn't within the DQ time, then the person should be DQ'ed.

If Person A posts actions, Person B posts actions, Ref refs, and DQ time passes, then Person A is at absolutely no fault whatsoever. It's extremely clear that Person B should be handed the loss.
 
There looks like a discrepancy in the in-game "restore half-health" moves. Slack Off is restoring 20% for 10/HP+2. However, Recover and Roost both restore 20 HP flat for HP/10+2, which looks like a mistake. It shouldn't be proportional to health unless the amount restored is too. I think they should all be changed to be like Slack Off.
 
Tort, I think it's pretty obvious that if the person that should've posted actions didn't within the DQ time, then the person should be DQ'ed.

If Person A posts actions, Person B posts actions, Ref refs, and DQ time passes, then Person A is at absolutely no fault whatsoever. It's extremely clear that Person B should be handed the loss.

I agree-I was just confused by the wording of the DQ rules, which seemed to imply otherwise.
 
I think you made a mistake with Water Spout. It's extremely overpowered....
Water Spout: The Pokemon lets loose a massive spout of water to attack the opponent. Its power depends on the amount of vitality left in the Pokemon.

Attack Power: 15 * HP Percentage | Accuracy: 100% | Energy Cost: 8 | Effect Chance: --
 
I think you made a mistake with Water Spout. It's extremely overpowered....

Not really. WS's in-game damage output has base 150*current health/max health (i.e. at full health it means 150 base power, at 1 hp it would have 1 base power) power. Converting that to ASB terms, that's 15 base power for a full-health Pokemon. If the opposing mon has a super-effective attack, then the damage output will drop rapidly to more balanced levels, before finally becoming remarkably inefficient.

As most Water Spout users are slow, even by CAP ASB standards, chances are they will not have full health for long. (Colossoil being the exception, but it doesn't even get STAB.) Finally, we have no reported history of an abuse of this move.

Perhaps a scaling energy factor would be useful for it if it really is unbalanced, though.
 
I'm wondering if charge is a little overpowered. Electric attacks actually become stronger after charge than when at +2 normally, and the Charge boost lasts longer AND it boosts SpDef at the same time too. This seems somewhat powerful.
edit: Actually it might not be THAT great since it only effects electric attacks, however, do multiple charges stack? ie if you charge twice will electric moves have +6 power? I've gone with no since that really is extremely powerful, but I'd like to clarify.
But also with what I mentioned before, it seems like stat boosting in general really doesn't have enough impact. In the battle I'm reffing, according to the calcs, having +2 SpDef only reduced the damage of an attack by three hp, which is abysmal really.
 
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