Data Prize Claiming Thread (Update 5-09-13)

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Claiming from here
i get 2TC, so now my total is 4
Piloswine gets 1EC 2MC 1DC and 1KOC(this will go into his EC)
his new counter totals are now:
EC:7/9
MC: 4
DC:5/5 (dream world ability is unlocked)

using all four of Piloswine's MC to get him Ice Fang(LU) and Fissure(EM). now he has zero MC

Machop gets 1EC 2MC and 1DC
this is his counter total updated
EC:1/9
MC:2
DC:1/5
i will be using one of Machop's MC to get him the LU move Dynamic Punch, which leaves him with one MC left

k that's all (thanks!)
 
Time for big shopping^^ http://www.smogon.com/forums/showthread.php?t=3448427&page=3

Hydreigon gets a whopping 11 MC (8 MC + 3 KO). I'm gonna get him the following 5 TM: Toxic, Hidden Power (Grass, 7 BP), Hyper Beam, Sunny Day, Substitute. I'm saving the last MC
Removing Flash cannon

Kitsunoh gets even more. 14 MC (8 MC + 6 KO), which I'm gonna use to get him the following moves: Ice Punch (tutor), Thunderpunch (tutor), Magic Coat (tutor), U-turn (TM). Saving the remaining 3 MC.
Removed Fire Punch

Revenankh gets 1 DC (raising his total DC to 3/5) and 2 MC, which, adding the 1 MC I already had on him, are gonna be used to get him the level up move Moonlight and the TM Brick Break.

Chandelure gets 1 DC (raising his total DC to 4/5) and 3 MC (2 MC + 1 KO), which, adding the 1 MC I already had on her, are gonna be used to get her the following TMs: Fire Blast and Flame Charge.

I hope it's ok now
 
Lyris, Korski, Leethoof, Engineer, DarkSlay (Add the Accuracy increase), Objection, Glacier Knight, zarator and EP are all Approved.

Arcanite: You have provided a link for your first claim, yet you haven't included one for the second. You will also have to type up your Starmie, so I can check to make sure the proper changes were made. Not Approved.
Blazekinmaster-Zeo: You have to post all evolving Pokemon so we can make sure they are changed properly. Not Approved.

That's 11 checks, giving me my third Token with 8 leftover.

EDIT: Lady Salamence, until you post a link you won't be approved (at least by me because I'm lazy).
 
Claiming 2 TC from this Battle

Fantine (Nohface) gets 1 EC (5/6), 2 MC (5), 1 DC (3) and 1 KO (+1 MC = 6)
*Spend 4 MC to get ShadowStrike (1 MC) and Magic Coat (3 MC), leaving her at 2 MC
Eponine (Togepi) gets 1 EC (3/9), 2 MC (4), 1 DC (2)
*Spend 3 MC to get Magic Coat (3 MC), leaving her with 1 MC
.
 
http://www.smogon.com/forums/showthr...lady+salamence

Lady Salamence get 2 TC.
Progressive (Machop), and Van Pig (Tepig) get 1 EC, 2 MC, and 1 DC

Progressive (Machop) (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35

EC: 1/9
MC: 1
DC: 1/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw

Earthquake
Retaliate
Smack Down

Close Combat
Encore
Bullet Punch


498.png

Tepig(*) [Van Pig] (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45

EC: 1/9
MC: 1
DC: 1/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Nitro Charge
Smog
Rollout
Take Down
Roar
Flare Blitz

Double Team
Wild Charge
Sunny Day

Endeavor
Yawn
Magnitude

and apparently, tepig has learned nitro charge twice so i replaced it with Double Team
 
So we get one free nature change since the update, right? If this is possible, I'd like to change my Vibrava's nature from Hardy to Lonely. He was one of my starting Pokemon, so I had him before the update. This is his first non-flavor-related nature change (he used to be Docile but is now Hardy, I'm hoping that doesn't count since both are neutral natures and it was basically just for flavor. -__-')

EDIT: Sunnovabitch. I just realized that Serebii duped me yet again. >____< My Shieldon currently knows Magic Coat, a move that it should not know. I'll be trading this out for Magnet Rise instead, which it actually CAN get.

....aaaaand Bastiodon is instantly 90% less appealing.

Claiming 2 TC from this Battle
Fantine gets 1 EC (5/6), 2 MC (5), 1 DC (3) and 1 KO (+1 MC = 6)
*Spend 4 MC to get ShadowStrike (1 MC) and Magic Coat (3 MC), leaving her at 2 MC
Eponine gets 1 EC (3/9), 2 MC (4), 1 DC (2)
*Spend 3 MC to get Magic Coat (3 MC), leaving her with 1 MC
Check the OP and don't forget to list your Pokemon's species names. :0
 
this battle: http://www.smogon.com/forums/showthread.php?t=3448246

Shelgon

EC: 7/9 --> 8/9
MC: 0 --> 2 --> 0
DC: 2/5 --> 3/5

2 MC on Rock Slide

Embirch/Flarelm (Evolved from another battle)

EC: 5/9 --> 7/9 (KOc)
MC: 1 --> 3 --> 0
DC: 3/5 --> 4/5

New Moves: Leaf Blade (Free), Light Screen (2 MC), Flash Cannon (1 MC)

2 TC = New Scratchet! (I'm late to the bandwagon :p)
ScratchetM.png


Scratchet [Chinook](F)

Timid: (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

Type: Normal/Fighting

Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 406 (+)

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks:

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Yawn
Roost
Confuse Ray

Focus Blast
Grass Knot
Return
 
Claiming

Wow, what an amazing battle...
Claiming the following (Bane forgot TC -.-):
Master Bane said:
Snivy, Zoura, and Oshawatt all get 1 EC, 2MC, and 1 DC
Oshawatt and Snivy both get 1 KoC each
My Pokemon now (Once again, Changes only.)
Pokemon Team:
570.png

Zorua (*) Zorroa (F)

EC: 1 -> 2/6
MC: 0 -> 2 -> 0

Attacks:
Scratch (*)
Leer (*)
Pursuit (*)
Fake Tears (*)
Fury Swipes (*)
Faint Attack (*)
Scary Face (*)
Taunt (*)
Foul Play
Night Daze

Dark Pulse (*)
Extrasensory (*)
Snatch (*)

Hone Claws (*)
Shadow Ball (*)
Snarl (*)
Aerial Ace
Spr_5b_501.png

Oshawott (*) Oshawatt (F)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)

EC: 1 -> 2/9
MC: 1 -> 2 -> 3 (KO counter) -> 0
DC: 2/5

Attacks:
Tackle (*)
Tail Whip (*)
Water Gun (*)
Water Sport (*)
Focus Energy (*)
Razor Shell (*)
Fury Cutter (*)
Water Pulse (*)
Revenge (*)
Aqua Jet
Encore
Aqua Tail

Water Pledge

Air Slash (*)
Brine (*)
Night Slash (*)

Ice Beam (*)
Rain Dance (*)
Scald (*)
Swords Dance
Spr_5b_495.png

Snivy (F)

EC: 1/9
MC: 0 -> 2 -> 0
DC: 0 -> 1 -> (KO Counter) 2/5

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Leaf Blade
Giga Drain

Grass Pledge

Mirror Coat
Captivate
Sweet Scent

Attract
Protect
Aerial Ace
 
Claiming from this battle.

Feebas (Leia) gains 1 EC, 2 MC, 1 DC and 1 KOC, the KOC going towards EC.
I also gain 2 TC

Her new totals are:
2/6 EC
2 MC
1/5 DC
 
Claiming from here
i get 2TC, making my total 6TC
Hazel the Duskull gets 1EC 2MC and 1DC(no DW ability so it doesn't matter)
her counter total is now
EC:1/9
MC:2
i will use 1MC to teach Hazel Will-O-Wisp(LU)
 
blargh i got dq'd and am pretty pissed off at myself about it

time to spend some rc and make me feel better

RC 18-->0

6 go into magikarp's ec, 6 into feebas's ec, 4 into beldum's ec, bringing me to 2, which will go into teaching Milotic Toxic, bringing me to 0.

metang.png

Metang (Takedown) (U)
Nature: Adamant (+1 to Attack, -1 to Special Attack)
Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50


EC: 4/9
MC: 0
DC: 0/5

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks:
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face

Headbutt
Iron Head
Zen Headbutt

gyarados.png

Gyarados (Ceadeus) (M)
Nature: Lonely (Adds + to Attack; Subtracts - From Defense)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:

Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Command: (Ability: Intimidate)

Moxie (DW): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 4
Spe: 81


EC: 0/6
MC: 0
DC: 0/5

Moves:

Splash
Tackle
Flail
Thrash
Bite
Dragon Rage

Bounce

milotic.png

Milotic (Cetus) (F)
Nature: Modest (+1 to Special Attack, - Attack)
Type:
<Water>-Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Marvel Scale: This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Cute Charm (DW): This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5
Spe: 81

EC:6/6
MC:0
DC:0/5

Attacks:
Splash
Tackle
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate

Confuse Ray
Hypnosis
Mirror Coat

Scald
Protect
Rain Dance
Toxic

and then three terrible pokemon became two good pokemon and one less terroble pokemon
 
Claiming 5 RC from this battle.

All of them are put into Prinplup's EC counter, meaning that he evolves into Empoleon!

browse.php

Empoleon Domination (Male)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Typing:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel:Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Torrent:
When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant:(DW)The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.(DW)

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 60

EC 9/9
MC 0
DW 1/5

Moves:

Tackle
Pound
Growl
Bubble
Water Sport
Peck
Metal Claw
Bide
Bubblebeam
Fury Attack
Swagger
Swords Dance

Agility
Hydro Pump
Featherdance

Ice Beam
Scald
Grass Knot
Brick Break

He learns Swagger and Swords Dance via new level to 25 moves.
 
Time to expand my roster. First, I'm claiming from this match. Swifty the Mienshao has full EC and DC, so he gets 3 MC, and I'll throw the 2 KO into MC as well, bringing him up to 9 MC. Liberty the Syclant also gets 3 MC. Levi the Whimsicott gets 2 MC, and a DC alongside a KO I'll put into DC, bringing him up to 6 MC and 3/5 DC. I'll use the 2 TC to pick up a Tirtouga;

564.png

Tirtouga [Atlantis] (Male)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Ability 1: Solid Rock
Type: Innate
This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 3: Swift Swim (DW)
Type: Innate
The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 22

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard

Body Slam
Flail
Iron Defense

Toxic
Dig
Waterfall

I'll use my remaining 7 TC to buy myself a Rotom;

479.png

Rotom [Plasma Moto] (genderless)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Electric/Ghost
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Ability 1: Levitate
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 91

EC: n/a
MC: 0
DC: n/a

Attacks:

Trick
Astonish
Thunder Wave
Thundershock
Conuse Ray
Uproar
Double Team
Shock Wave
Hex
Charge
Discharge

Light Screen
Shadow Ball
Will-O-Wisp

This brings me to 0 TC remaining.
 
Fixed the problems with my prize claim on the last page, still need approval.

Bump said:
Claiming prizes from my battle with smashlloyd20.

porygon3 said:
smashlloyd20 and auramaster both get 2 TC

All pokemon involved get 2 MC, 1 DC, and 1 EC.

Aura (Riolu) and Flying Fish (Mantyke) both get 1 KO Counter


I will use the 2 TC to get Krill the Plicowatt!

plicowattsprite.png

Plicowatt (Krill) (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type 1: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Type 2: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 80
Atk: Rank 1 (-1)
Def: Rank 1
SpA: Rank 3 (+1)
SpD: Rank 1
Spe: 95

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect

Counter
Me First
Mirror Coat

Ice Beam
Scald
Thunderbolt


For Aura (Riolu), I will save the MC counters and use the KOC to give him an extra EC, so he gains 2 EC, 2 MC, and 1 DC.

For Flying Fish (Mantyke), I will use the 2 MC to teach it Scald, and use the KOC to give her an extra EC, so she gains 2 EC, 1 DC, and the move Scald.
 
So we get one free nature change since the update, right? If this is possible, I'd like to change my Vibrava's nature from Hardy to Lonely. He was one of my starting Pokemon, so I had him before the update. This is his first non-flavor-related nature change (he used to be Docile but is now Hardy, I'm hoping that doesn't count since both are neutral natures and it was basically just for flavor. -__-')

EDIT: Sunnovabitch. I just realized that Serebii duped me yet again. >____< My Shieldon currently knows Magic Coat, a move that it should not know. I'll be trading this out for Magnet Rise instead, which it actually CAN get.
In addition to this stuff, redeeming some prizes from this battle.

- 2 TCs for me
- 4 MCs for Charizard
- Charizard learns Fly and Substitute (TMs)
 
Claiming here and here.

Herald receives 2 MCs and 1 DC.

Haagendazs receives 1 EC, 2 MCs and 1 DC.

I receive 2 TCs and 2 Ref Counters, which I'll pocket for now.
 
I didn't just finish a battle, but I would like some new Pokemon!

Current TC: 6

Spending 4 of them on:

374_beldum_front_norm.png

Beldum Mecha

Type: Steel / Psychic
  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Clear Body
  • Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents (e.g. Intimidate, Growl, Screech etc.).
  • Light Metal (LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP).
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (30/1.15v) (-)

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Take Down(*)

Iron Defense(*)
Iron Head(*)
Zen Headbutt(*)
plicowattsprite.png

Plicowatt Itasca (F)

Type: Electric / Water
  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Trace, Magic Guard
  • Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
  • Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
  • Shed Skin (LOCKED):[/B] (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Nature: Timid (Multiples Base Speed by 1.15 and provides a flat 24.2% accuracy boost on all attacks; Subtracts One (1) Rank from Attack)

Stats:

HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110 (95x1.15^) (+)

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Bubble(*)
Charge(*)
Tackle(*)
Thundershock(*)
Detect(*)

Counter(*)
Mirror Coat(*)
Signal Beam(*)

Thunderbolt(*)
Scald(*)
Substitute(*)
 
Claiming from this:http://www.smogon.com/forums/showthread.php?t=3448588
I get 2 TC
Gary gets, 2 MC, 1 DW, 1 EC, I am claiming the level up move Energy Ball and storing the 1 MC.

With the TC I am claiming:
Elekid (Zeke) M
Nature: Naive
Type: Electric

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralysing opponents that use contact moves on this Pokemon.

DW:
Vital Spirit (Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD (-1): Rank 1
Spe: 109 (factoring nature)

Moves:
Light Screen
Thunder Punch
Quick Attack
Leer
Thunder Shock
Low Kick
Swift
Shock Wave

Hammer Arm
Ice Punch
Meditate

Psychic
Thunder Wave
Wild Charge

EC: 0/9
MC: 0
DW: 0/5
 
Battle: http://www.smogon.com/forums/showthread.php?t=103602&page=3

Ninetales [Ruki]:

EC: 5 -> 6/6
MC: 1 -> 3
DC: 2 -> 3/5

and its finally evolving! good lord that took so long

Upon Evolution it gets:
- Nasty Plot
- Safeguard

Also I'll use the 3 MC to buy:
- Bide (-3)

Which result in:

38.png


Nature: Timid (A 15% increase (rounded up) in Base Speed and a +12% increase in accuracy on this Pokemon's attacks; Subtracts * from Attack)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.



Abilities:
Flash Fire: (innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought (DW): (Innate) [LOCKED] When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 115 (65 x 1.5)

EC: 6/6
MC: 0
DC: 3/5


Attacks:
Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Confuse Ray
Imprison
Flame Burst
Will-o-Wisp
Nasty Plot
Safeguard

Disable (*)
Extrasensory (*)
Energy Ball (*)

Double Team (*)
Fire Blast (*)
Dig (*)
Bide

Vaporeon [Undine]

EC: 6/6
MC: 0 -> 4 (2 KOC go here)
DC: 4 -> 5/5 (Hydration Unlocked!)

I'll use the 4 MC to get Undine:
- Muddy Water (-1)
- Aqua Ring (-1)
- Toxic (-2)

Syclant [Caffie]

EC: 6/6
MC: 0 -> 2
DC: 3 -> 5/5 (1 KOC go here and Technician Unlocked!)

I will use the MC to get:
- Acrobatics (-2)


Also my TC go from 2 to 4 and I'll use 2 of them to get:

240.png

Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW): [LOCKED] (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 83

EC: 0/9
MC: 0
DC: 0/5

Moves:
Ember
Smog
Leer
Fire Punch
Smokescreen
Faint Attack
Fire Spin
Confuse Ray

Mach Punch
Cross Chop
Flare Blitz

Psychic
Will-o-Wisp
Protect
 
Claiming from this really good battle that was sadly ended in DQ.
-Charmander- > 3 Trainer Counters
- Cloud > 1 KOC | 2 MCs
- Breeze > 1 KOC | 2 MCs
So both of these Pokemon will use their MC as KOC. They now look like this:

Cloud the Cyclohm
EC: 9/9
MC: 4
DC: 5/5
Breeze the Mismagius
EC:
6/6
MC: 4

and: TC becomes six
a win on my record
 
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