np: OU Suspect Testing Round 4 - Blaze of Glory

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to all the above posters that say that a complex ban of sand veil and sand stream wouldn't solve anything i have to say that it wouldn't eradicate the problem but it would severely limit it...
can you tell me which is the most used,ragequiting set of garchomp???
sub sdchomp right!
and this happens 'cause people chose to abuse the hella out of sand veil...
but if we didn't allow these 2 abilities to be used together then everyone would be using other sets,'cause with noone to guarantee sand for chomp who is going to bother with subchomp???see?for me this is miles better that letting everyone rely on evasion raising abilities to win the game...

So tell me. What other pokemon besides Garchomp abuses Sand Veil to the point of being broken? What other pokemon besides garchomp only needs one Sand Veil based miss to sweep through entire teams? 1 which is cacturne who even with many misses won't get any sweeping off. Oh and 0 Snow Cloak users abuse it to the point of being broken.

Garchomp is the problem. It only takes one sand veil based miss for it to get off a sweep. No other Sand Veil or Snow Cloak user can kill off entire teams with 1 sand veil based miss. Garchomp is the problem not Sand Veil.
 
Answers in bold...
I'm sorry if my response seemed particularly scathing, it wasn't meant to be directed at anyone in particular. I was just pointing out the word crops up a lot.

That said, I still think that excessive luck is a very subjective matter, and still believe the problem is Garchomp and not Sand Veil.

Like what I said above, where's the line drawn? Absol and Honchkrow both have insanely powerful Sucker Punches that can net OHKOs they normally wouldn't due to Super Luck activating to make it crit more often, but it's not a problem, even with all moves getting a free Razor Claw boost. Crits are huge, but an ability that lets one crit more often, especially with moves like Night Slash, is not considered broken OR uncompetitive.they are not a problem because they have counters!this is where the line is drawn...if you don't want an absol to sucker crit you then just use one of the many faster will o wisp users and be done with it.or a sub user.or a fast poke with reistance to dark and good bulk...or a phazer like skarmory...

Similarly, the contact status abilities actually have a higher chance of activating than Sand Veil or Snow Cloak, and even though they have slightly different conditions to activate in, it's still luck that could cripple a counter or sweeper. These abilities are not complained about, partially because most things that get them get something better these days, but the point still stands.again this abilites have counters!they can easily be avoided if you don't use any contact move with the opponent...

-20% accuracy to a move in a certain weather is annoying, I'll admit, but I don't think that this luck factor actually effects the game more than a little with anything besides Garchomp. Cacturne can only take one neutral to super-effective hit with its glass defenses anyhow, so it's not going to really mess things up much if it manages to evade the first Fire Blast you throw at it only to get mowed down by an Ice Beam. Sandslash and the like have similarly low threat levels; Sandslash isn't going to sweep anything if it's not getting a Sand Rush boost, so the Sand Veil set is mostly just buying a turn for support variants, most likely a rapid spin or SR for free. This is not a big deal compared to Garchomp's ability to pounce on a single 20% chance for a free turn and proceed to turn an entire team into sushi, and I feel the problem in this scenario is pretty clearly Garchomp and not Sand Veil. I see where people are coming from, but I don't think Evasion's such a big deal that if Garchomp can't have it, NOBODY CAN.if any miss against any of the sand veil users contributes even by little to the victory of the game then this is unwanted...
why let the game be screwed even in 5% of the matches when we can remove unwanted hax(that of 'course doesn't have any counters)???
crits are not the same ,'cause even though they make the game more luck based,they are an integral part of the metagame which cannot be removed without changing the game mechanincs which we don't want to...
and also note that crits do also have counters at some degree.crits can be avoided if you move first,if you have a sub,if the opponent doesn't move(due to paralyze,flinching etc) or if you have some specific abilites...i am not saying that they are widespread or whatever but crits can be controlled way better than the evasion raising abilites can...

So tell me. What other pokemon besides Garchomp abuses Sand Veil to the point of being broken? What other pokemon besides garchomp only needs one Sand Veil based miss to sweep through entire teams? 1 which is cacturne who even with many misses won't get any sweeping off. Oh and 0 Snow Cloak users abuse it to the point of being broken.

Garchomp is the problem. It only takes one sand veil based miss for it to get off a sweep. No other Sand Veil or Snow Cloak user can kill off entire teams with 1 sand veil based miss. Garchomp is the problem not Sand Veil.
the point with these abilites is not being broken but rather revolving too much around luck...i state why this is bad in my reply above...
 
Answers in bold...


the point with these abilites is not being broken but rather revolving too much around luck...i state why this is bad in my reply above...

The banning of luck based gameplay is heavily skewed. The uncompetitive term which was used in alot of luck based bans is no longer viable. Therefore there needs to be a reconsider of what kind of luck is gonna be in the metagame. Sand Veil and Snow Cloak are just like acupressure. They're luck based but they're not broken luck based. The same with Paraflinch. Double Team, Moody, and maybe the evasion boosting items are broken luck.
 
The banning of luck based gameplay is heavily skewed. The uncompetitive term which was used in alot of luck based bans is no longer viable. Therefore there needs to be a reconsider of what kind of luck is gonna be in the metagame. Sand Veil and Snow Cloak are just like acupressure. They're luck based but they're not broken luck based. The same with Paraflinch. Double Team, Moody, and maybe the evasion boosting items are broken luck.

So what is your opinion of OHKO moves? They are essentially luck-based as well with only 30% accuracy. It might even be statistically worse for a Pokemon to run a OHKO move simply because they will lose a moveslot along the line.
 
So what is your opinion of OHKO moves? They are essentially luck-based as well with only 30% accuracy. It might even be statistically worse for a Pokemon to run a OHKO move simply because they will lose a moveslot along the line.

Very true. However, what they do is simple. They kill a pokemon instantly. Do you think a Choice Specs Spheal is ever going to ohko a metagross? No. However, if a spheal used Sheer Cold and somehow it managed to hit, that metagross would be gone with no questions asked.

I believe luck should be banned based on how it effects the pokemon using it. For OHKO moves everything is powerful. If an OHKO move hits, it's over for the opposing pokemon. If you get enough evasion boosts almost nothing will hit you. Anything can use the evasion boosting items. It's not like Sand Veil / Snow Cloak where it's limited to very few pokemon. Most of which can't use the ability properly anyway. Moody is just lol wtf. It's getting discussed for a ban in ubers for goodness sake. That seems like a fair assessment for Moody's power.
 
Very true. However, what they do is simple. They kill a pokemon instantly. Do you think a Choice Specs Spheal is ever going to ohko a metagross? No. However, if a spheal used Sheer Cold and somehow it managed to hit, that metagross would be gone with no questions asked.

I believe luck should be banned based on how it effects the pokemon using it. For OHKO moves everything is powerful. If an OHKO move hits, it's over for the opposing pokemon. If you get enough evasion boosts almost nothing will hit you. Anything can use the evasion boosting items. It's not like Sand Veil / Snow Cloak where it's limited to very few pokemon. Most of which can't use the ability properly anyway. Moody is just lol wtf. It's getting discussed for a ban in ubers for goodness sake. That seems like a fair assessment for Moody's power.
Very few pokes can sweep effectively with evasion raising moves so it isn't any different from sand veil...yet these moves were banned on anything that gets them not only in what abuses them to a good effect!
also yes anything can use the evasion boosting items...so what?
it doesn't matter how much they are used or how good they are('cause it is obvious that these items are crap and not broken in the slightest),it matters that they make the game more luck based and they are uncounterable...
 
Slim Man, when I mean uncompetitive, I mean luck-oriented; the control of the match is out of player's hands. I did not use uncompetitive to describe shitty strategies or Pokemon.
Sand Veil is a shitty strategy on shitty Pokemon. Garchomp is the only exception to that rule.
Therefore, I can assume that you don't use "uncompetitive" to describe Sand Veil.
But if you don't find Sand Veil to be "uncompetitive", then why do you suggest we ban it?

Pocket said:
However, I do agree with you. The complex ban may most likely NOT deal with the root of the problem. As long as Sand Veil exists, Garchomp can abuse the sandstorm invoked by the opponent's Ttars. It does limit Garchomp's usage considerably though, since one cannot use Ttar in tandem with Garchomp, but the hax bs will most likely to arise. The complex ban may be insufficient.
See, this is what I don't like about it.
Complex bans should be used very sparingly (if at all), IMO. So I feel that if one were to be implemented, it should fix the whole problem, not a part of it (so that it would be worth the consequences of using another one).
Therefore, I think it would be unwise to do a complex ban with Sand Veil at this time.

Pocket said:
Nkululeko, I agree to an extent to your rational on soft bans on abilities. However, if you read Chou Toshio's link about banning stuff for uncompetitive reasons I believe you would at least understand the logic of my suggestion. It is so blatantly apparent that the uncompetitive nature of Sand Veil and its exploitation are the main issues, not Garchomp. Arguably, Garchomp would not be on the headlights if it wasn't for the blatant abuse of Sand Veil with Substitue.
But the thing is, going by Chou Toshio's logic, how do we know that Garchomp isn't in the headlights under category B, for being a bad ass?

I'd like to consider a Pokemon as two things: a sprite/pokedex #/movepool/stats/typing being one of the two, and an ability being the other. This is consistent with Smogon's bans so far, as we've banned one or the other, but not both (and hopefully never will, that's just way too complex).

Now, if Garchomp is falls under Chou Toshio's category B, then we should ban the sprite/pokedex #/movepool/stats/typing. AKA we should ban Garchomp. Sand Veil may be what makes it too bad ass, but it would be Snad Veil helping Garchomp get there, not Sand Veil itself.

But if Garchomp falls under Chou Toshio's category A, then we should ban Sand Veil. Because no sprite/pokedex #/movepool/stats/typing can ever make a Pokemon "uncompetitive" (barring Double Team/Minimize, but we already banned them). Only an ability can do that. Only abilities introduce luck. Therefore, it would be Sand Veil by itself which puts Garchomp into category A, so we would ban Sand Veil.

The problem is, how do we know which of the two categories Garchomp fits under? It's almost impossible to tell. That's why I would suggest taking the safest route with the least repercussions, which is banning Garchomp.

An additional problem with banning Sand Veil would be that, traditionally, we only ban abilities when they break everything which has them (see: Moody). Sand Veil introduces luck on everything which has it, but it does not break everything which has it. Therefore, I think that based on precedent, an ability ban would be unwarranted on Sand Veil.

And to Slim Man and Nkululeko regarding nerfing Pokemon
This is quite different from the nerf of Blaziken without Speed Boost. Mainly because I am suggesting a blanket ban on the Ability itself, with no Pokemon-specific conditions (ie, I am not requesting a ban on Sand Veil Garchomp, but a ban on Sand Veil itself). Like I said, this Ability is comparable to Moody, vesting any Pokemon possessing it with an upper hand in luck. The fault is not on the Pokemon, but on the Ability.
Read what I said above, please, because it pretty much covers this, too.

And concerning Complex bans as NERFS:
I consider calling a STRATEGY as being nerfed is ridiculous. Heavy Offense is a strategy, and we have effectively "nerfed" it by banning the overpowered Sweepers in Round 1, such as Deoxys-A and Darkrai. Why did we nerf heavy offense? Because those Pokemon were overpowered. It was not our intent to nerf Heavy Offense, but naturally there are consequences to balancing out the metagame.
It's true what you say, every ban nerfs something, no matter how small of a nerf it is.
However, I prefer simple "nerfs" to complex "nerfs".
This is for reasons which I think I've discussed before, but maybe not, but I'm too tired to post them right now. I'll do it tomorrow.

Why did we decide on Aldaron's Proposal? Because at that time, Swift Swim + Drizzle was the main overpowered element. Yes we nerfed Rain Offense, because we imposed restrictions on the overpowered element. What's wrong with that? We could not justify the ban on Drizzle, because the direct effects of invoking Perma-Rain (Water boost, Fire damage control, 100% accurate Thunder / Hurricanes) was not decisively supported as being overpowered. Aldaron's Proposal allowed to isolate the broken element of Rain Offense, providing us an opportunity to test Drizzle by itself. Nominations of Drizzle at Round 4 indicates that Rain Offense in general may be overpowering, but we could not have justified such a decision without going through Aldaron's Proposal.
It's true that Aldaron's Proposal allowed us to determine that Drizzle is what's absurd, and not just the Swift Swimmers. However, a Drizzle ban would effectively repeal the proposal, leaving us with no more complex bans. Even if Drizzle doesn't get banned, there seems to be support for re-visiting the Proposal anyway. That is the difference between this and other complex bans. It allowed us time to do what we needed. And then we can just fix it.
But with complex bans involving Sand Veil (or other, similar complex bans), there's nothing broken. We're not buying ourselves time, or figuring out a problem. We'd be trying to form a solution, which does not imply that it would be short-term. I believe that complex bans should be avoided, but temporary ones will at least be gone. Permanent complex bans simply create precedent for other things (like Blaziken+Blaze, which I personally find to be ridiculous), and they needlessly complicate our ruleset. Just ban what's broken. If you don't know what's broken, then use a temporary one to find out. I can't think of a situation in which a permanent complex ban would ever be necessary.

Pocket said:
Okay, so maybe Mamoswine is safe. However, wouldn't Rough Skin Garchomp not have access to Outrage (an Egg move)?
Well, assuming that Garchomp is released like normal, and not as an event, the it would still have access to Outrage. It would, however, lose Stealth Rock and Aqua Tail, and some other unimportant moves.
 
Very few pokes can sweep effectively with evasion raising moves so it isn't any different from sand veil...yet these moves were banned on anything that gets them not only in what abuses them to a good effect!
also yes anything can use the evasion boosting items...so what?
it doesn't matter how much they are used or how good they are('cause it is obvious that these items are crap and not broken in the slightest),it matters that they make the game more luck based and they are uncounterable...

You see the most major thing about that is that there's so much luck based stategy (I.E Paraflinch Jirachi) in the metagame that isn't broken. Besides my point is what you just stated. There are forms of luck such as evasion boosting and evasion items that are more powerful than Sand Veil / Snow Cloak. Anything can equip a Lax Incense and pull off a psuedo Garchomp sweep. However, only Garchomp and actually abuse Sand Veil. The difference between the evasion boosting items and abilities is like the difference between night and day. The items can be used on anything. That's what makes the items better than the ability. That's why I believe the abilities shouldn't be banned. Even if it is luck based, if it's not a very powerful luck there's no point in banning it.

To the evasion boosting moves (Double Team Mimimize) let's imagine it came back into the metagame. Baton Pass teams would go through the roof. How much more insanity does Magic Mirror Espeon need. Not only that but pretty much anything that can pull off double boosting can do this. Sure most pokemon can do other things better but it's the principal of the matter. What do you think would happen if Garchomp we're using Double Team in Sand. (Oh god it hurts to think about it) Replace double team with Substitute. Yes there will be times when luck will work against you however, more often than not the extra evasion would allow Garchomp to sweep through even more teams.

Double Boosting and Baton pass teams would be way to much better with a legal evasion boosting move.

There seems to be this unwritten rule that says all luck needs to be banned but that unwritten rule is, to me, unviable and ineffective.
 
I would also like to point something out:

Double Team and Minimize serve no point besides trying to turn the game into a luck fest, and they can be stacked with increasing ease, baton passed, and have little that counters them besides subpar moves such as Aerial Ace and Sacred Sword.

Aside from Garchomp, something I brought up a long time ago matters: If you're having so much trouble with UU Sand Veilers, use a ****ing Mold Breaker.

Hell, more than half the things that get Sand Veil OR Snow Cloak get their asses handed to them by PINSIR, and you have Sawk, Throh, and other pokemon that get the ability and can use it to great effect against these "uncounterable" hax monsters you're so scared of.

Sand Veil is not an important ability on anything but Garchomp, but taking it away kneecaps a variety of things that don't much appreciate losing half their best moves because we're banning abilities for banning's sake.

Weak pokemon with limited evasion abilities in specific weathers is not a big deal.
 
You see the most major thing about that is that there's so much luck based stategy (I.E Paraflinch Jirachi) in the metagame that isn't broken. Besides my point is what you just stated. There are forms of luck such as evasion boosting and evasion items that are more powerful than Sand Veil / Snow Cloak. Anything can equip a Lax Incense and pull off a psuedo Garchomp sweep. However, only Garchomp and actually abuse Sand Veil. The difference between the evasion boosting items and abilities is like the difference between night and day. The items can be used on anything. That's what makes the items better than the ability. That's why I believe the abilities shouldn't be banned. Even if it is luck based, if it's not a very powerful luck there's no point in banning it.

To the evasion boosting moves (Double Team Mimimize) let's imagine it came back into the metagame. Baton Pass teams would go through the roof. How much more insanity does Magic Mirror Espeon need. Not only that but pretty much anything that can pull off double boosting can do this. Sure most pokemon can do other things better but it's the principal of the matter. What do you think would happen if Garchomp we're using Double Team in Sand. (Oh god it hurts to think about it) Replace double team with Substitute. Yes there will be times when luck will work against you however, more often than not the extra evasion would allow Garchomp to sweep through even more teams.

Double Boosting and Baton pass teams would be way to much better with a legal evasion boosting move.

There seems to be this unwritten rule that says all luck needs to be banned but that unwritten rule is, to me, unviable and ineffective.
first of all you understand that the evasion items are completely useless,unviable and of 'course much worse than sand veil...also all this luck strategy that you are reffering to has viable counters that's why it is still in the metagame...sand veil in the other hand doesn't...
it doesn't matter how many pokes can abuse the ability or the item or the move...if that was the case then brightpowder wouldn't have been banned,'cause even in sand veil abusers leftovers is a better choice!and as i stated before it is clear that the evasion raising moves wouldn't be broken to even the majority of the pokes who get them let alone everything(which is the policy that is followed regarding blanket bans on broken abilites and moves)...
Again the point with sand veil is not that it is broken but that it makes the metagame more luck based...

also on your talk about spamming double team i have already said this a million time but using double team more than once is not beneficial in the long run...it is just waste of free turns...instead of spamming double team it would be much more effective to just use it once and then boost another stat...and guess what?sand veil does exactly this thing!it gives you a free double team from the go(which is everything you need as more boosts are not worth the time)...of 'course there are some special mentions that could work well with double team but these would only be a few...
so it is clear that we didn't ban these moves because they were overpowering the meta but rather,in my opinion,because they were making the meta too much luck based(without of 'course having many viable counters)...notice how this doesn't necessaril equal to broken...!

and now these abilites do exactly the same thing...i have already been hearing all over smogon how annoying garchomp is...not broken...annoying!well many of them mean broken but sometimes it just doesn't feel right when you are clearly prepared for a threat and yet this threat manages to fuck your game...

answers in bold:
I would also like to point something out:

Double Team and Minimize serve no point besides trying to turn the game into a luck fest, and they can be stacked with increasing ease, baton passed, and have little that counters them besides subpar moves such as Aerial Ace and Sacred Sword. double team is not easy to stack at all....in reality in most of the battles it will let you down as a strategy 'cause even after 3 uses of dt,if i remember correctly,your opponent still has bigger chance to hit you than to miss...any good player knows not to rely on shitty percentages just to be 'omg untouchable' after 6 uses...and lets not not talk about minimize pls...first go and see the list of pokes that get it and then come back to prove to me that it would take the metagame by storm...however i agree that they didn't have many counters and that is the reason they were banned...

Aside from Garchomp, something I brought up a long time ago matters: If you're having so much trouble with UU Sand Veilers, use a ****ing Mold Breaker.

Hell, more than half the things that get Sand Veil OR Snow Cloak get their asses handed to them by PINSIR, and you have Sawk, Throh, and other pokemon that get the ability and can use it to great effect against these "uncounterable" hax monsters you're so scared of.this maybe would work in uu but what about ou,nu,ru and lc???

Sand Veil is not an important ability on anything but Garchomp, but taking it away kneecaps a variety of things that don't much appreciate losing half their best moves because we're banning abilities for banning's sake.that's why a complex ban is the way to go...it doesn't create any restrictions to your moveset as long as you don't run a sand streamer...

Weak pokemon with limited evasion abilities in specific weathers is not a big deal.and once again power is not the issue we are dealing with...the point is that these abilites make the game too much luck based!
 
Forgive me if I am being a little bold, and that my argument isn't well supported, but there's a lot of arguing about Garchomp's luck-based success. Sand Veil isn't what's making Garchomp broken; Garchomp is making Garchomp broken.

Not only is it sh** powerful after 1 SwordDance, and it has the Speed to hit like a bullet-train. So, you look at this thing, and you think "Surely it has to be frail?" Nope. It can take that beating that you throw at you. And then it'll dropkick you through the Goalposts of Life.

tl;dr, Garchomp needs to be banned again. Sand Veil is not the issue.
 
Alex: You keep arguing that "luck-based strategies" like Paraflinch/Parafusion and abilities like Static/Flame Body have counters. Sand Veil has already been shown to have some counters (you listed a fair few yourself) and each of the Pokemon that uses it has a number of reliable counters too. The problem? When you bring it in against something that doesn't counter it. (In the case of Static/Flame Body, when you switch it in on a predicted physical attack.)
Now, the problem is that Garchomp's counters are somewhat limited and that miss can make all the difference. I think I've actually been persuaded by the arguments here re: Garchomp, but that doesn't make Sand Veil undesirable - or, more importantly, worth caring about. Garchomp is the only threat in -any of the tiers- with this ability. Ban Garchomp, not Sand Veil.
Also seconding what everybody has said about nerfing instead of banning. Someone mentioned nerfing strategies by banning Pokemon, but that's only under the "over-centralisation" banner. There's a difference between keeping a strategy viable, allowing a strategy and forcing people to use it. Obviously we want the first one most, but we'd rather have the second than the third, I think?

Also, BlackDragonKing, your post on the last page was possibly the greatest thing in this thread. Thanks for making it a little more enjoyable. XD
 
@Rosey Oak('s nomination): Aw come on, I specifically didn't respond to you because I wanted to let that argument die. No need to bring it back up.

Lol, sorry SlimMan. I just wanted to post it formally as my nomination to ensure that my points will be taken into account/deliberation. But I too feel that the problem has been address, I've said all I've needed to say, and we can move on now. (Regarding Drizzle and Drought.)

I hope they don't ban sandstorm(/hail) in general, because I feel that the only ones who break it are Sand Rush Excadrill and Sand Veil Garchomp. How we go about fixing this issue, is the matter at hand.

In the end it could come all down to, banning Tyrannitar and Hippowdon OR banning Excadrill and Chomp.


If Garchomp (and Excadrill) were to leave OU as a whole, I feel that we would have lost a great asset to the Metagame, however it does solve the pending issue. I do hope they consider bringing back Rough Skin Chomp back though, as this ability does not break Chomp (and I happen to be a fan of the Pokemon), however such a complex ban may open up a whole new debate.

In scenario 2 banning Tyranitar, could cause an imbalance in the Metagame (due to it's Dark and Rock typing which the OU Metagame lacks without its presence.) Sand Stream Tyranitar could be banned and then brought back once it gets it's DW ability, however such a complex ban is yet to happen.

In my opinion I feel that the loss of Tyranitar would hurt the Metagame more, however if it's only kept to counter 'Latios', then I feel that maybe Latios is more of an issue itself.
 
Eh, I was going to post once more about Garchomp and Drizzle here but, as I've changed my stance on the latter, I thought it would be better to make a post in the nomination thread. If anyone's interested in discussing it, be my guest.

Remember when it was absolutely bad to ban moves on certain Pokémon?

Banning SmashPass is like that.

What is the difference between allowing Salamence without Dragon Dance and Outrage in Gen IV OU and allowing Huntail, Gorebyss, and Smeargle without Baton Pass and Shell Smash in OU who would otherwise be Uber? It is, after all, their best set, and doing this is nerfing Pokémon so that they can be allowed in OU. Like unbanning Blaze Blaziken. At least Speed Boost Blaziken can't change its ability.

I thought people would never go as far as to allow nominating move combinations, but I thought that if they did, they would at least be allowing nominating Pokémon+Ability first.

...Am I in agreement with you. What the hell.

Almost every page of the suspect threads have complex ban nominations. Seriously, whether it's "overcentralising" or "uncompetitive" or needs a "complex ban" there's always a new fad in banning.

The best part is that we never needed any of them in ADV/DPPt.

Why not? From what I've heard it's really easy to do, almost effortless, and is really powerful, almost anybody can do it. De ja vu, I could've sworn people were saying the same about Rain abuse in Round 2.

God yeah, this is D/P Wobbuffet all over again. But with +2 in every stat.
 
Remember when it was absolutely bad to ban moves on certain Pokémon?

Banning SmashPass is like that.

What is the difference between allowing Salamence without Dragon Dance and Outrage in Gen IV OU and allowing Huntail, Gorebyss, and Smeargle without Baton Pass and Shell Smash in OU who would otherwise be Uber? It is, after all, their best set, and doing this is nerfing Pokémon so that they can be allowed in OU. Like unbanning Blaze Blaziken. At least Speed Boost Blaziken can't change its ability.

I thought people would never go as far as to allow nominating move combinations, but I thought that if they did, they would at least be allowing nominating Pokémon+Ability first.

I completely agree with this post. Pretty much everything you said is correct. I can't get behind the idea of a move+move combination ban at all.

You might as well just ban baton pass universally. At least that would make just a little bit of sense.
 
Why can't we just ban Shell Smash? I mean, the move is bordering broken as it is (It turns stupid Pokemon like Cloyster in sweepers). Like the Sand Veil debate, I think if SmashPass is broken, then Baton Pass has "broken" Shell Smash, and it might just be better if we just banned the move.
 
Nope. Nope. NOPE! If we ban shell smash, you'd have to make an arguement for how it breaks magcargo and torkoal. If it doesn't, then you'd either have to ban the pokemon that it breaks or nothing at all. Speed boost doesn't break Yanmega, Sharpedo, or Ninjask, so only blaziken was banned. Does shell smash break everythng that has it? If the answer is no, then we cannot allow that course of action.

Oh yeah, also Crustle and that Barborosa Turtle.
 
Why can't we just ban Shell Smash? I mean, the move is bordering broken as it is (It turns stupid Pokemon like Cloyster in sweepers). Like the Sand Veil debate, I think if SmashPass is broken, then Baton Pass has "broken" Shell Smash, and it might just be better if we just banned the move.

Then again, like the Sand Veil debate, it does not break Cloyster, Magcargo, Omastar, Carracosta and anything else I do not remember right now, only Huntail/Gorebyss/Smeargle (and arguably, only with Dual Screen support). So, the problem isn't Shell Smash, but being able to Baton Pass the boost, an ability only those three boast.
 
I'm really scared with all this ban madness I'm reading of these days. The metagame is pretty fun and balanced as it is now, and I'm really worried that if we start to ban things, a spiral of ban will start inevitably. Without Garchomp around, Latios and other Dragon-Type pokes will get more and more popularity, until we'll consider them too much overcentralizating for the metagame, and ban them one after one. Remember what happened to Salamence in the previous gen. I really don't want to reach that point. Same thing with Excadrill ban. Yeah, without a doubt Garchomp and Excadrill are awesome pokemon, at the edge of OU if you like it most, but they are far to be broken, and their removal will bring more problems than it will solve IMHO.
I also think that banning all the weather-inducer abilities is just stupid. It's normal that some pokemon or some strategies are superior than others in a competitive game, because if all of them are equally competitive, then it would be near zero competitiveness in the gameplay.
 
I supported the 4th gen mence ban
in the end i felt it made for a better metagame
I did miss how amazing scizor was
and how tran suddenly became amazing
but i still feel it was for the best
I doubt that the same efects will happen
dragonite is 12th in the stats
prehaps latios will be banned
but theyre not banning dragonite
I understand the slippery slope arguement
but i dont like its application to outright banning
because we shouldnt have to tolerate a mediocre metagame because someone is afraid we will ban half of OU if we remove one problem

Edit: Oh and complex bans are atrocious
ban drizzle and shell smash
I hate these dumb sugestions that people are making
ban shell smash passing is dumb and id hate people to make the metagmae more complicated
 
Garchomp isn't too strong as everyone says, because Hax is a part of the game. And now there are a lot of new pokemons, and it means more counters for Garchomp. Then how about Landorus? He works as Garchomp. It's a little too slow, but with sand force it's stronger than Garchomp. I think this is a too quickly decision. For me, the actual metagame is fun, and no pokemons must be banned.

P.S.: The same applies to Thundurus and Excadrill.
 
Curtains Proposal

  • Ban Drizzle
  • Ban Sand rush/Sand strength
  • Ban Garchomp (until rough skin is released)
  • Ban Drought

With these changes the metagame is at its most balanced. Sand is under control. Drizzle is no longer an issue. Drought can't be abused. More pokemon can be used to create a far more balanced metagame. With this proposal the least number of bans occur (1 pokemon temporarily). Then we can get with individual bans such as specs latios or other very strong threats. We need to start with this now. Enough wasting time.
 
Crap, I can't use Sand Strength Gastrodon anymore.

Since drought may be put up on the chopping block, can I see some specific details about what pushes it over the edge. The arguements for its ban in UU made sense, but all I've ever seen for it in OU is, "Abusers are too strong. Fire type pokemon are too good. Chlorophyll pokemon become too fast and use sleep powder." I can easily read that as:

"Jumpluff is too strong. Heatmor is too good. Vileplume becomes too fast and can use sleep powder."

Yes, I'm naming the weak end of sun's abusers (save for Pluff). But when rain was banned, it's specific problem pokemon were mentioned. I haven't really seen that on sun's end. OU handles fire type moves much better than they do water. Fire is just an easier type to resist than water is.

There aren't even a lot of good fire type pokemon. We have heatran, volcorona, infernape, and victini, maybe sun exclusive chandelure and darmanitan. Yet, I have not heard anyone mention anything about how sun pushes any of them over the edge.

Doing some calcs for Nasty Plot Infernape, I could see how sun could be argued. But no one, absolutely no one uses NPNape. Why? All of the popular pokemon already counter him, sunlight or not.
 
Without Garchomp around, Latios and other Dragon-Type pokes will get more and more popularity

Latios has a very good chance of being banned this round (as it only needs a simple majority), so there's a very good chance that this won't happen. Also, you need to consider the opposite - Latios might be more popular because Garchomp's around.

until we'll consider them too much overcentralizating for the metagame, and ban them one after one. Remember what happened to Salamence in the previous gen.
While I do think Latias stands a high chance of being banned once Latios is gone, I don't see it going beyond that point. Salamence isn't as much of a threat right now, so I'd be surprised if it becomes banworthy again. Haxorus and Dragonite I think are mostly safe as well, though that might change depending on what changes are made to the metagame.

I don't like the thought of banning SmashPass, and if it does get banned, I'd rather see the 3 users get banned rather than a Move + Move ban. I think it's premature to ban it, though, since even the combined usage of Smeargle + Gorebyss + Huntail wouldn't be enough to make OU. If it's as overpowered and easy to play as people say it is, next round it should be enough of a menace to at least show up on the radar.
 
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