np: OU Suspect Testing Round 5 - Sandstorm (Excadrill/Thundurus Banned)

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You don't like how your team works under Drizzle? YOU CHANGE THE WEATHER OR YOU CHANGE THE TEAM. You use your Tyranitar/Hippowdon/Abomasnow/Ninetales (or even Vulpix/Hippopotas/Snover; nah just kidding, don't use them cause they're shit). Or, you run a weather move. Either/or. Not adapting to weather just because you don't want to use weather yourself doesn't mean that weather is broken, it means you should SUCK IT UP AND USE WEATHER. Or don't and be good enough to get around it. Or you could join one of the 5+ other Pokemon metagames that don't have weather domination.

What other weather beats Drizzle? Hail? Stealth Rocks manhandles Ice types and Abomasnow can't switch into STAB Hydro Pumps repeatedly. Ninetails and Tyranitar both weaken STAB Hydro Pump as they come in but it still hurts. How are you supposed to adapt to something that beats its "counters" so easily and proceeds to rape you with boosted attacks and powerful 100% accurate STAB moves with almost no drawbacks?

Those whole 2 paragraphs above? Not even related to that bolded sentence up top, but this one is; I just thought I'd get that out of the way. You see, when Drizzle comes out onto the field (let's assume the opponent starts it), nothing happens to the Pokemon in-play. Next turn, you make a move with your Pokemon, your opponent makes a move with theirs, it goes in a certain order depending on what moves you and your opponent have chosen and the Speed stats of your Pokemon including item, ability and stat boosts, each move goes off unless the first to go takes out the second, and the turn finalizes. This repeats until the game ends with a victor. What did Drizzle do on each of those turns? NOTHING. Sure, your opponent's Pokemon might have done something different than usual thanks to Drizzle, but that's just it; it was the Pokemon doing it. Not Drizzle.

It was the Pokemon that let Ferrothorn or Jirachi set up all over your Magnezone? I don't think so. -.-

In this sense, Stealth Rocks is more broken than Drizzle, seeing as, improbable as it may be, without a Magic Guard Pokemon on the team you could theoretically be 6-0ed solely through SR damage. Sandstorm, Hail and Spikes could do the same, but at least for those you have the pool of Rock/Ground/Steel/Ice/Overcoat/Flying/Levitate Pokemon to choose from as well respectively, but SR? Nope, just the 3 fully-evolved Magic Guard Pokemon and their pre-evos. But this isn't about SR being broken, cause it isn't; it's about Drizzle being even less broken, so it's not broken either.

How are Drizzle and Stealth Rocks even comparable? Nothing can stop Drizzle from being played other than three really uncommon moves and the weathermons. Stealth Rocks is prevented by Taunt, Magic bounce, Magic coat and can be spun away. Don't forget that there are also plenty of resists to Stealth rocks holding leftovers which cancels out the damage done. Therefore, you're wrong about only magic guard Pokemon stopping SR from 6-0ing a team "theoretically". Conkeldurr, for example, or even Bronzong prove this.

Also, pretty much every argument on a Pokemon being broken has said something to the likes of "This Pokemon O/2/whatever-HKOs that other Pokemon with SR damage". Why the hell aren't we just doing this with the weathers? SR and weather are close to mechanically identical, with SR directly damaging Pokemon (differing in how much based on certain criteria, such as typing) and weather boosting Pokemon (differing in how much based on certain criteria, such as typing). If you consider weather as a field condition, like it should be, then tiering becomes much simpler, as we skip all this "what's actually broken" shit and get straight to Pokemon bans. All those Pokemon that are broken because they are boosted by Drizzle? They are unlike the rest of the 649 Pokemon in the game that aren't broken by Drizzle, which means they should be treated like those few Pokemon broken regardless of Drizzle, and be banned. Simple.

No, they are not even close to identical. Stealth Rocks only takes effect when you switch in a Pokemon on it. Drizzle lasts the entire match and boosts attacks for the entire match including the turns you don't switch a Pokemon in (unless you switch in a weathermon which is taking lots of damage).

Also, while reading this thread, one post has stuck in my mind for something within it. I can't be bothered to find said post and confirm it even exists, but I believe it said something along the lines of, "Drizzle makes OU-worthy Pokemon broken, and non-OU-worthy Pokemon OU-worthy, so Drizzle should be banned". OK, Imma gonna go ahead and break this in half:

1. Who decided that said Pokemon were OU-worthy? If they are broken under Drizzle, then they are broken and above OU. There is no "OU-worthy" for anything, not even for Starmie and Gengar, and to say that anything is inherently "OU-worthy" shows a bias unfit for a competitive decision.

2. ...And? Some Pokemon that would otherwise not be in OU are in OU thanks to Drizzle. This means there are more Pokemon in OU with Drizzle than OU without, yes? Isn't that a... good thing? Other than that, it's pretty much the same as the above point; why should these Pokemon not be considered OU-worthy if being under Drizzle makes them OU-worthy? They don't just get an arbitrary not-OU-worthy status just because whoever said this that I don't know says so.

You're comparing Drizzle to SR. Therefore, we should treat a Pokemon broken under Drizzle like a Pokemon broken under SR. The two aren't even comparable so what's your point?

tbh, I don't see what you gained from a wall of text. keep it simple. ;)
 
If you imagine battles taking place in an actually stadium like in the home console games, all Drizzle does is sit on it's fat ass on the halfline, farting all over the field. That "all over" bit is important, because it means that both players get the advantages of Drizzle, regardless of who has the Politoed that starts it. The non-Drizzle user gets pseudo-STAB on Water attacks, resistance to Fire-attacks, 100% accurate Thunder and Hurricane, and the abilities Rain Dish, Hydration, and best of all Swift Swim activated, among others. This doesn't help the non-Drizzle user as much as much as the Drizzle user, since the person using it is using it to abuse it, but it's the truth.

So you explain here all the advantages and disadvantages of drizzle. But, you said also that the non-drizzle user is put in disadvantage against the drizzle user. Except water attacks, will you use these advantages in a non-drizzle team ?

You don't like how your team works under Drizzle? YOU CHANGE THE WEATHER OR YOU CHANGE THE TEAM. You use your Tyranitar/Hippowdon/Abomasnow/Ninetales (or even Vulpix/Hippopotas/Snover; nah just kidding, don't use them cause they're shit). Or, you run a weather move. Either/or. Not adapting to weather just because you don't want to use weather yourself doesn't mean that weather is broken, it means you should SUCK IT UP AND USE WEATHER.

So to play OU I'm obliged to play one of four pokemon you name if I want to play correctly. Yeah, it is absolutely not limited. Above all, Abomasnow is unplayable and Hippowdon isn't used... Yeah... 2 pokemons...

Those whole 2 paragraphs above? Not even related to that bolded sentence up top, but this one is; I just thought I'd get that out of the way. You see, when Drizzle comes out onto the field (let's assume the opponent starts it), nothing happens to the Pokemon in-play. Next turn, you make a move with your Pokemon, your opponent makes a move with theirs, it goes in a certain order depending on what moves you and your opponent have chosen and the Speed stats of your Pokemon including item, ability and stat boosts, each move goes off unless the first to go takes out the second, and the turn finalizes. This repeats until the game ends with a victor. What did Drizzle do on each of those turns? NOTHING. Sure, your opponent's Pokemon might have done something different than usual thanks to Drizzle, but that's just it; it was the Pokemon doing it. Not Drizzle.

So you explain the way a turn works. I can say the same with SR (that you use in your argument later). You use SR then the turn continues. Unless the poke switch what does SR... Nothing ! Yeah, it has a effect if you switch but Drizzle has an effect on the type on the attack, and on abilities. Obviously, if the drizzle team don't use one of the advantages of the weather, it does nothing... But again, the drizzle team will abuse much more of the drizzle that you can do with a non-drizzle team.

In this sense, Stealth Rocks is more broken than Drizzle, seeing as, improbable as it may be, without a Magic Guard Pokemon on the team you could theoretically be 6-0ed solely through SR damage. Sandstorm, Hail and Spikes could do the same, but at least for those you have the pool of Rock/Ground/Steel/Ice/Overcoat/Flying/Levitate Pokemon to choose from as well respectively, but SR? Nope, just the 3 fully-evolved Magic Guard Pokemon and their pre-evos. But this isn't about SR being broken, cause it isn't; it's about Drizzle being even less broken, so it's not broken either.

For me, it's not comparable. Because you have to use one turn to use SR ! The only way to compare these two is to compare SR with Rain Dance. In this case, I agree with you, SR is more threatening. But here, nothing can prevent politoed to bring rain. You can prevent the user of SR by taunting him, use magic coat, use espeon or Xatu and eventually if Sr is laid, you can spin them. With drizzle, all you can is to bring Tyranitar or Ninetales or use a move that changes weather (but it cost you one turn like SR and you must bring the poke who know it)

Also, pretty much every argument on a Pokemon being broken has said something to the likes of "This Pokemon O/2/whatever-HKOs that other Pokemon with SR damage". Why the hell aren't we just doing this with the weathers? SR and weather are close to mechanically identical, with SR directly damaging Pokemon (differing in how much based on certain criteria, such as typing) and weather boosting Pokemon (differing in how much based on certain criteria, such as typing). If you consider weather as a field condition, like it should be, then tiering becomes much simpler, as we skip all this "what's actually broken" shit and get straight to Pokemon bans. All those Pokemon that are broken because they are boosted by Drizzle? They are unlike the rest of the 649 Pokemon in the game that aren't broken by Drizzle, which means they should be treated like those few Pokemon broken regardless of Drizzle, and be banned. Simple.

Here, I can't disagree. It's true that everything is counted as if SR was always laid. But I see the thing in the other side. Why always calculate the O/2/3HKO with SR in mind ? For me the calculation would be made without SR. And if Sr or weather have a big importance (as 4X weak poke to SR or Thunder for the rain) let add it...

1. Who decided that said Pokemon were OU-worthy? If they are broken under Drizzle, then they are broken and above OU. There is no "OU-worthy" for anything, not even for Starmie and Gengar, and to say that anything is inherently "OU-worthy" shows a bias unfit for a competitive decision.

Totally agree with the OU-worthy. If it was only one pokemon broken under drizzle, ban only the broken poke. But, here, we risk to have a gigantic uber just to ban everything that be broken under the same weather condition. So what is preferable ? Ban maybe 10-15 poke or ban only an ability (or poke if you are allergic to ability ban) ?

2. ...And? Some Pokemon that would otherwise not be in OU are in OU thanks to Drizzle. This means there are more Pokemon in OU with Drizzle than OU without, yes? Isn't that a... good thing? Other than that, it's pretty much the same as the above point; why should these Pokemon not be considered OU-worthy if being under Drizzle makes them OU-worthy? They don't just get an arbitrary not-OU-worthy status just because whoever said this that I don't know says so.

Yeah, it's true. If we ban drizzle, they're gonna return to UU. But if I had to choose to ban Drizzle, it isn't that reason I'd use. Yeah, it sucks for these pokemons, but like I said above (and you also), the argument of OU-worthy is stupid.

Honestly, my memory may be a little fuzzy, but this whole Drizzle debacle started not with Aldaron's Proposal, but in fact the Moody ban. When Moody was finally recognized as the broken piece of shit that it is, we decided to ban it. Don't get me wrong, Moody ban was completely justifiable; every Pokemon that had it was broken, even the ever-so-craptastic Bidoof. But, because Moody set a precedent for Ability bans, we thought, "Hey, we don't like this rain thing with Kingdra and all that noise, so why not ban Drizzle? After all, it's what gives them the boosts", and that was countered by "No man, banning Drizzle would be disasterous, as it would remove Rain Stall and other shit like that, so let's ban Swift Swim", and THAT was countered by, "No, cause Luvdisc and Magikarp ain't broken with Swift Swim, so we should ban Drizzle", and then Aldaron's proposal came and was seen as a temporary compromise to see if it was truly broken. Oh, and there was also a bit of "Neither Drizzle nor Swift Swim are broken, since a Pokemon has to have the right combination of things in order to be broken with either, so we should just ban the Pokemon". That was where I was at the end of the round, and that's where I am now.

And this compromise works for me now. You (I mean the smogon community) don't want to keep a complex ban. I only say it now, but I have nothing against Drizzle as it is now. But just for the sake to abolish the Aldaron proposal, we'd have for months of testing (your idea that I didn't quote is clearly faster that the others propose but will take a long time also). We understand that the combinaison of Swsw and drizzle is the problem (for a lot of pokemon) and the solution will be to ban one of these two. Too bad for the swift swimmers who have only that ability or for the pokemon who is OU because of drizzle.
 
What exactly is stopping Kyurem from rampaging OU as he did in UU? Steel types? We had those in UU; Registeel was already a good example. Fighting/steel priority? We also had that in the form of hitmontop and medicham.
Simple, you have Hydreigon and Latios in OU for your SpecsMeteor needs, arguably that was Kyurem's best set in UU. Its not that hes being stopped from rampaging, its that he is redundant.
 
@alexwolf: the difference between rain and sand is that one power up a lot of pokemons that are good even without it (Drizzle) and one is more powerfull if the weather is up (Sand storm).
In conclusion, Politoed now is a sort of anti-weather (or anti-SS), Rotom-W is powerful even without drizzle support and Starmie too. Excadrill without sand sucks the most of the time, Landorus can be more versatile but is not paired to the immediate power of Excadrill.
I think it is quite the opposite...Most rain team nowadays have thunder and hurricane to abuse which means that when rain is not up the team's main abusers don't function properly...
The only poke that needs sand to work is excadrill!All the other pokes don't need sand at all...Even landorus doesn't need sand to work properly...
Also tyranitar has 100 times better survivability than politoed and that's why sand teams most of the times manage to keep their weather up against rain teams...

Because Tyranitar would still be awesome even with Unnerve. Politoed can't dispose of Ferrothorn e.g. Also, Aldaron's Proposal limits use of Rain teams. It's showing that Rain, even with gigantic nerf, is still perfectly usable.
What is the relevance of aldaron's proposal to my statement???
I said the sand is currently the stronger weather!
Of 'course if aldaron's proposal didn't exist rain would have been the strongest but this is irrelevant...We are talking about the present!And now drizzle is without the SSers!Saying it is still so good after being nerfed doesn't say anything that works in your favour!It just shows that aldaron's proposal worked and managed to keep many valuable playstyles in ou instead of rashly baning them...So the only thing that matters now is that rain is in ou,creating many different playstyles and fitting perfectly!

You're contradicting yourself. Rain IS the strongest weather. However that doesn't mean that Rain teams are the strongest teams.
I see what you mean but i still think that landorus,terakion and doryuuzu have greater sweeping potential than any current rain abuser so i insist on my saying:sand is the dominant weather!
 
Lets take this apart set up step:

1. Drizzle banning: I personally feel that drizzle is not only manageable, but actually one of the easiest play styles to counter. But one could go down the rabbit hole that drizzle has more then a few broken abusers, we took those abusers away, and it still has that annoying water stab and fire-strength, which together makes too many things "broken" and just ruins your whole metagame.
Currently that’s the only logical way to ban drizzle, lets see where that goes…

2. Banning Sandstream: If you do say the above for your argument to ban drizzle, then you can't ban sandstorm. Why? Take out the sand abusers, Landorous and Exacadrill, what do you have left? Passive damage and increased special defense for rock types? That wasn't broken in 4th gen and it certainly isn't broken this metagame. Unlike drizzle, you can indeed take out the abusers and its not only manageable, but really manageable. Full stop, the entire ban all weather argument falls apart right there.

3. Banning Drought: I don't honestly think most of you have played with drought, it is the hardest play style to use. Ninetails it a piece of shit, being raped by stealth rocks, chlorophyll abusers with significant lack and power and no stab from weather, and shitty fire types which just quantize the stealth rock problem. Think drought is broken? How about you play with drought first. And for those who think drought might be broken in some future metagame, this is entirely theory, how about you wait before making such rash decisions? One could propose a theoretical sand and sun showdown, but that is neither real yet, or even much of a problem.

Wo, hold up there is almost something I forgot! If you still believe sun might be broken after all that, what can be do? Hey! Look I can use the logic from the drizzle ban to defend drought, lets just ban the abusers, or chlorophyll, I mean do you honestly believe Infernape with a fire boost is broken? Also what does sun do defensively, protect ground types from there water weakness? Scald buns still hurt as with weak special defense, yeah real problem. Just take out the abusers and its fine, unlike drizzle you see.

4. Banning Hail: Lol, I don't think would be a problem even if all the other weathers where banned, and even if it was, for the love of god wait! While unlike sandstorm and drought, there are not abusers to ban, hail is so shitty its not even necessary. The only reason would be to ban this from president, might as well ban rain dance with that logic, its probably a better weather.

5. What’s Left?: As you can see if you do use the drizzle ban logic, then you don't even up with a metagame with no weathers, in fact it keeps those weathers! Still want to ban all the weathers? Why, because you don't like them? That’s all that’s left, subjectiveness, and you know what? I like the weathers, your argument it null and void.
 
So I just faced a ferrothorn that decided it would be a great idea to tank modest 252 LO Venusaur's hidden power fire. He lived through it.

I also saw a forretress carrying hidden power fire earlier today. With sun team support. 2HKO'd my Scizor (and I was actually running the specially defensive brand!). When I asked the guy why, he said it was for ferrothorn.

My Swampert runs HP fire on my sun team with max sp. atk Evs, but he's still weak as shit. Even with sun support, he only 2HKO's ferrothorn. Without it, he doesn't even kill things like specially defensive Scizor (this thing is only good against rain teams, I swear).

Congratz to ferrothorn for causing this. The hp fire forry is what really did it for me. I mean, what else are you hitting? Magnezone?
 
i'm supporting the drizzle ban, for now, i see that is the only broken-weather, for now.
The Drought ban or some other things will be discussed in the future 'coz i don't think that no one wants drought banned now.
 
DRIZZLE. DOES. NOT. DO. ANYTHING. TO. YOU.

If you imagine battles taking place in an actually stadium like in the home console games, all Drizzle does is sit on it's fat ass on the halfline, farting all over the field.

Yes all Drizzle does is look ugly. It does not affect the Metagame in the slightest. That's why you didn't list the effects of Drizzle later on in your argument. V

...Drizzle user gets pseudo-STAB on Water attacks, resistance to Fire-attacks, 100% accurate Thunder and Hurricane, and the abilities Rain Dish, Hydration, and best of all Swift Swim activated, among others.

That "all over" bit is important, because it means that both players get the advantages of Drizzle, regardless of who has the Politoed that starts it.

Well yes, if it's a Drizzle team versus a Drizzle team then congrats both teams are accustomed to abusing Drizzle's 'so called no effects'.

The non-Drizzle user gets pseudo-STAB on Water attacks, resistance to Fire-attacks, 100% accurate Thunder and Hurricane, and the abilities Rain Dish, Hydration, and best of all Swift Swim activated, among others. This doesn't help the non-Drizzle user as much as much as the Drizzle user, since the person using it is using it to abuse it, but it's the truth.

I'm really confused here. Are you saying it's ok for the Drizzle user to abuse weather because his team is built to do so. As for the non-Drizzle player on the other hand, it's tough luck that you don't have anything to abuse weather with on your team. Too bad for you, just deal with it.

You don't like how your team works under Drizzle? YOU CHANGE THE WEATHER OR YOU CHANGE THE TEAM. You use your Tyranitar/Hippowdon/Abomasnow/Ninetales.

Well I guess I'd have no other choice if I don't want my team to face the indirect effects of Drizzle. I'm obliged to use one of four pokemon you named. This of course does not breach the basic understanding of the word broken: "A pokemon [or playstyle] that is so centralizing that every team must either use it or use a pokemon specifically to counter it."

Or, you run a weather move.

Using a weather move is almost the same thing as weather wars. Only difference is, whilst my opponent could set up weather just by switching in their Pokemon, I on the other hand would need to waste a turn using the weather move.

Not adapting to weather just because you don't want to use weather yourself doesn't mean that weather is broken, it means you should SUCK IT UP AND USE WEATHER. Or don't and be good enough to get around it.

Yea let's blame the non weather users for not using weather, it's their own fault. It's either use it or learn to play around something you have no control over - i.e the indirect effects of Drizzle. My Heatran will no longer beat Toxicorak, my Conkeldurr will now be OHKO'd by Rotom-W's Hydrop Pump, Pokemon 'X' will now be 2KO'd instead of 3. Well tough luck it's my own damn fault for letting my opponent set up weather in the first place.

You see, when Drizzle comes out onto the field (let's assume the opponent starts it), nothing happens to the Pokemon in-play.

Yea Politoed doesn't automatically get a 1.5 boost on it's stab water moves without even using a move.

Next turn, you make a move with your Pokemon, your opponent makes a move with theirs, it goes in a certain order depending on what moves you and your opponent have chosen and the Speed stats of your Pokemon including item, ability and stat boosts, each move goes off unless the first to go takes out the second, and the turn finalizes. This repeats until the game ends with a victor. What did Drizzle do on each of those turns? NOTHING.

Drizzle of course does not have a domino effect either. Once it's there it just sits on the field and does nothing what so ever for the rest of the match, like you said.

Sure, your opponent's Pokemon might have done something different than usual thanks to Drizzle, but that's just it; it was the Pokemon doing it. Not Drizzle.

So basically running Thunder instead of Thunderbolt, or running Hurricane, has nothing to do with Drizzle? It's the Pokemon's move set choice, which again has nothing to do with Drizzle. Of course outside of Drizzle I would chose Thunder over Thunderbolt. Definitely. You also seem to think that the power increase from Thunderbolt to Thunder makes no difference to the outcome of the match. Not to mention all the other effects Drizzle induces too.

In this sense, Stealth Rocks is more broken than Drizzle....

I don't particularly like the whole concept of this argument - something isn't broken because this thing is more broken that it. When studying if something is broken, you don't compare it to something you find more broken in order to make that thing look a breeze in the wind. You look at it on it's own, see how it effects the Metagame, and see if it is ban worthy.

Also, while reading this thread, one post has stuck in my mind for something within it. I can't be bothered to find said post and confirm it even exists, but I believe it said something along the lines of, "Drizzle makes OU-worthy Pokemon broken, and non-OU-worthy Pokemon OU-worthy, so Drizzle should be banned". OK, Imma gonna go ahead and break this in half:

Ironic how I have heard the same argument for pro-weather:

'Drizzle should be kept OU because it promotes variety. Without it, Pokemon like Toxicroak and Venasaur would not be OU.'

But on the whole we both agree that such an argument is rather pointless and should not even be taken into account when considering tiers.

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Personally I wouldn't even consider using such an argument to promote banning Drizzle.

If we really want to decide whether Drizzle or broken or not I feel that we need to stick to the following reference for guidance.


Although the definition of the word 'broken' is opinion based, let's look at the basic understanding of it:

"A pokemon [or playstyle] that is so centralizing that every team must either use it or use a pokemon specifically to counter it."

"I generally think of Broken as something that is unfair. Something that can't be reasonably dealt with, something that makes it too easy to win, something that can't be reasonably prepared for; etc."
 
Hiding arguments to prevent too much WoT.

I'm just gonna throw this out here. IF we do in fact ban Drizzle, rain teams will vanish. This leaves sand teams to run amok, thus resulting in the same complaints, and the same results. The same would probably happen with sun, and hail still gets ignored, cause let's face it, it sucks Ash's Pokeballs. This just leads to an excruciatingly gradual elimination of weather teams. And the point in that is very minimal. That's the "new" mechanic of 5th gen just up and gone. And the logic there, is nonexistent.

Whether a Drizzle ban will allow Drought/SS to run amok should not even come into consideration. If something is broken, ban it. That is Smogon style and probably will be for a good while longer.
If we ban Drizzle, it is because we have decided it is broken. If Drought/SS then become broken as a result, they'll get banned as a result. Whether or not that is going to happen isn't for us to figure out - the important part here is trying to ban what is broken, if anything, in the current metagame.
So to play OU I'm obliged to play one of four pokemon you name if I want to play correctly. Yeah, it is absolutely not limited. Above all, Abomasnow is unplayable and Hippowdon isn't used... Yeah... 2 pokemons...
Wow, that ignorance wasn't even subtle. Let's repost what you quoted with the part you cut off in italics.
You don't like how your team works under Drizzle? YOU CHANGE THE WEATHER OR YOU CHANGE THE TEAM. You use your Tyranitar/Hippowdon/Abomasnow/Ninetales (or even Vulpix/Hippopotas/Snover; nah just kidding, don't use them cause they're shit). Or, you run a weather move. Either/or. Not adapting to weather just because you don't want to use weather yourself doesn't mean that weather is broken, it means you should SUCK IT UP AND USE WEATHER. Or don't and be good enough to get around it. Or you could join one of the 5+ other Pokemon metagames that don't have weather domination.
You see that? It means "Run Pokemon that work against the weathers." You know those Rotom-Ws and Bronzongs you see running around? Yeah, there's a good reason for those. THEY'RE GOOD. Anti-weather teams are still viable, for all that they take a lot more thought than they used to. (Having to think about your team does not mean it is at a serious disadvantage, though.)

I don't agree with the rest of Ninja's argument, since Drizzle quite obviously has a major effect, but dismissing his point and arguing that it forces you to run Ninetales/Tyranitar is just plain insulting to everyone arguing that Drizzle isn't banned (doesn't include myself yet, but point still stands).
As it goes, Hippowdon is still in OU and just because Abomasnow is UU, that doesn't mean it can't be used - it just means people aren't willing to look at it. I went up against a Hail team the other day and got wrecked by it because it was well-made. Abomasnow didn't just come out straight away, the team covered its threats, and it worked. (No, I'm not the best of players, but the point is that Abomasnow is still viable - I'd imagine you're just not willing to put in the thought needed, given that you dismissed non-weather entirely.)
1. Drizzle banning: I personally feel that drizzle is not only manageable, but actually one of the easiest play styles to counter. But one could go down the rabbit hole that drizzle has more then a few broken abusers, we took those abusers away, and it still has that annoying water stab and fire-strength, which together makes too many things "broken" and just ruins your whole metagame.
And I most definitely would go down that route. If you can figure out one Pokemon to counter all of Thundurus/Starmie/Tornadus/Toxicroak/Ferrothorn/Politoed, you're doing a damn sight better than I am. Hell, even two Pokes... Rotom-W can beat all but Toxicroak/Ferrothorn, but what beats both of those? Medicham, maybe?

2. Banning Sandstream: If you do say the above for your argument to ban drizzle, then you can't ban sandstorm. Why? Take out the sand abusers, Landorous and Exacadrill, what do you have left? Passive damage and increased special defense for rock types? That wasn't broken in 4th gen and it certainly isn't broken this metagame. Unlike drizzle, you can indeed take out the abusers and its not only manageable, but really manageable. Full stop, the entire ban all weather argument falls apart right there.

3. Banning Drought: I don't honestly think most of you have played with drought, it is the hardest play style to use. Ninetails it a piece of shit, being raped by stealth rocks, chlorophyll abusers with significant lack and power and no stab from weather, and shitty fire types which just quantize the stealth rock problem. Think drought is broken? How about you play with drought first. And for those who think drought might be broken in some future metagame, this is entirely theory, how about you wait before making such rash decisions? One could propose a theoretical sand and sun showdown, but that is neither real yet, or even much of a problem.

Wo, hold up there is almost something I forgot! If you still believe sun might be broken after all that, what can be do? Hey! Look I can use the logic from the drizzle ban to defend drought, lets just ban the abusers, or chlorophyll, I mean do you honestly believe Infernape with a fire boost is broken? Also what does sun do defensively, protect ground types from there water weakness? Scald buns still hurt as with weak special defense, yeah real problem. Just take out the abusers and its fine, unlike drizzle you see.
Yeah, totally agreed on these fronts. As I said earlier, the thing with SwSw+Drizzle, compared to Chloro/Sand Rush, is that there are a lot of SwSw abusers, as opposed to one Sand Rush and two Chloro abusers (meaning Venusaur/Sawsbuck as the Chloros.) It's much more effective to ban the abusers of ChloroRush than it is to ban the SwSw-ers that are not only numerous, but where some are borderline on Ubers/OU.

Ninja'd by several: just want to point out that Rosey Oak's done the same thing I covered in Lirg's post.
"A pokemon [or playstyle] that is so centralizing that every team must either use it or use a pokemon specifically to counter it." (Was that my definition? I think it might've been.)
Thing is, I don't think any of the Drizzle abusers fall into this, and that's the key thing here. Do you need a specific Pokemon to beat rain-Thundurus? rain-Ferrothorn? rain-Starmie or Gyarados or Toxicroak? No.
This is also why I'm against Excadrill. Do you need a specific Pokemon? Sure, no, I'll go with that. Do you need one of 5 specific Pokemon, at least 2 of which need to be running specific sets and 1 of which needs to have not lost too much HP? Yup.
(Those 5: Breloom/Hitmontop/Azumarill (where only Breloom can get away with not running max Attack to KO) Skarmory & Bronzong (Bronzong having no healing, so needing to be at a decent amount of HP. And hell, even Skarm can get caught out since its only healing is Roost. It's just a matter of time until the Excadrill player picks EQ at the right time.)
 
If we really want to decide whether Drizzle or broken or not I feel that we need to stick to the following reference for guidance.

The definition of the word 'broken' is opinion based; however let's look at the basic understanding of it:

"A pokemon [or playstyle] that is so centralizing that every team must either use it or use a pokemon specifically to counter it."

"I generally think of Broken as something that is unfair. Something that can't be reasonably dealt with, something that makes it too easy to win, something that can't be reasonably prepared for; etc."

For countering Drizzle you must use one weather summoner/a weather changer move/have luck to think that don't having one of the first two in your team can be a easy victory (80% loss)
 
80% loss? What the fuck?
No, seriously, I'm trying to be civil in these arguments, but pulling bullshit numbers out of nowhere is NOT going to help your case.
If you have some kind of proof that a non-weather team isn't viable, then show it to us and some form of weather will likely be banned. But just saying crap like that isn't going to convince anyone.
 
For countering Drizzle you must use one weather summoner/a weather changer move/have luck to think that don't having one of the first two in your team can be a easy victory (80% loss)

What does this even mean? If you don't have strategies for countering weather then you're going to lose to sandstorm and sun teams as well. With Aldaron's proposal drizzle has been nerfed to the point where it's no longer game breaking so I don't really know where you're coming from with this statement. If anything, rain abusers are easier to revenge kill because they don't get an instant +2 Spe boost unlike clorphillers and sand rush users.
 
Jellicent completely screws 90% of drizzle teams. Gastrodon is also pretty good at stopping whatever they do. Your own Toxicroak can also kill many drizzle teams without a problem.

Those are just 3 drizzle counters I labled without even trying. There are more, but the fact is these aren't incredibly rare pokemon or bad pokemon. Also yes debatably some drizzle teams deal with them, but thats not the point. Jellicent works great on many teams, Toxicroak has the added benifit to kill sand teams, and Gatrodon works well on those same sand teams. Those as just a few useable absolte counters, one can go even further into the checks.

Centralize the metagame? Its debatable but I don't believe useage statistics support your claim, unless you insist that the only reason people use Jellicent is drizzle, which is a bit silly.
 
Funny that you answer to my post only if i throw a BS (80% of the times ;D).

80% is a random "near 100%" for states that the major part of the time drizzle win against non-weather that don't have abusers
 
And where's the evidence for that? I can say "non-weather can reliably beat Drizzle" just as easily as you can say it doesn't.
Also, if you're really interested in running non-weather, take a nice long look at Conkeldurr. Gets a few clean kills on.. pretty much any weather Poke, struggling only against Tornadus. So, y'know, those Zapdos/Thundurus of your own are suddenly looking good...
 
Funny that you answer to my post only if i throw a BS (80% of the times ;D).

80% is a random "near 100%" for states that the major part of the time drizzle win against non-weather that don't have abusers
From now on I won't even reply anymore to your posts considering that you only type down random numbers to back up your dumb statements. Where is the evidence of what you're saying? Maybe you lose against rain just because you're a terrible player.
 
i only want to state that a non-weather team have an hard times to win against weather-teams.
If my post seems to say something different, then sorry for bad english

EDIT: and for the percentage, it's a my way of say i don't want to introduce a security statement. sorry
 
@Ewil

Of course a non-weather team will have a hard time winning against weather teams - if you don't run Pokemon designed to either check major rain/sand/sun threats or abuse weather with them, you're naturally going to lose. In my view, this metagame is dominated by weather, and if you run non-weather, that's like saying you will be running anti-weather that can use your opponent's strategies against them.
 
What does this even mean? If you don't have strategies for countering weather then you're going to lose to sandstorm and sun teams as well. With Aldaron's proposal drizzle has been nerfed to the point where it's no longer game breaking so I don't really know where you're coming from with this statement. If anything, rain abusers are easier to revenge kill because they don't get an instant +2 Spe boost unlike clorphillers and sand rush users.

Rain abusers may be easier to revenge kill but they'll probably win the war of attrition since they're the ones firing off base 120 double boosted attacks that are only resisted by three types. As others have already said, the fact that rain is still considered a top tier playstyle even with all the nerfs just says something about its power. Excadrill lacks a weather boost and niether him nor Landorus can get their hands on a base 120 boosted STAB attack.

Not saying that rain is broken, but I can see where people are coming from when they say that it is the easiest weather to play.

@ Wynaut: Jellicient doesn't counter rain teams at all. He's practically thundurus bait.
 
Of course a non-weather team will have a hard time winning against weather teams - if you don't run Pokemon designed to either check major rain/sand/sun threats or abuse weather with them, you're naturally going to lose. In my view, this metagame is dominated by weather, and if you run non-weather, that's like saying you will be running anti-weather that can use your opponent's strategies against them.

yes, i want to say that, but i really mistaken to say it. already sorry. -_-
 
Ewil/Aurora: That's not the case, though. As I mentioned before, Conkeldurr does brilliantly against Rain teams, and with QuakeEdge & Drain Punch, it takes out some major Drought/SS threats as well. Let's add CB Azumarill (w/Ice Punch as well as Aqua Jet) and suddenly you've got near-perfect coverage over weather in just two Pokemon. Add Bronzong into the mix for some defensive play and you've still got half a team to customise as you see fit.

Alpha: Yeah, I can see the argument as well. Although, only thing that bugs me there is where you mention it being the easiest weather to play - just because it's easy to play, it doesn't make it broken (just probably more common!)
 
"A pokemon [or playstyle] that is so centralizing that every team must either use it or use a pokemon specifically to counter it." (Was that my definition? I think it might've been.)
Thing is, I don't think any of the Drizzle abusers fall into this, and that's the key thing here. Do you need a specific Pokemon to beat rain-Thundurus? rain-Ferrothorn? rain-Starmie or Gyarados or Toxicroak? No.

'Drizzle's abusers' don't individually fall into this category, however I do think that Drizzle meets some of the requirements:

Those who do not run a Drizzle team, run Sandstorm, Drought or anti-weather teams and clearly if you are running a weather team it breaches the terms of the definition of the word 'broken' as you either use it or use something to specifically counter it i.e Weather inducer A, B or C.

Non-weather teams on the other hand, will be mostly constructed of those who counter or check the main weather abusers.

"I generally think of Broken as something that is unfair. Something that can't be reasonably dealt with, something that makes it too easy to win, something that can't be reasonably prepared for; etc."

However running a non-weather team puts you at a disadvantage. There is no effective way to get rid of Drizzle and Droughts indirect effects other than by running a weather inducer yourself.

Drizzle cannot also be reasonably dealt with or prepared for because there are so many Pokemon that can abuse it - those who abuse it i.e Thunder/Hurrcaine/Hydro Pump/Abilities do not have the same counters.

Anyway for Drizzle I do not feel that that the abusers are the problem but rather the weather itself. For sandstorm on the other hand, I feel that the weather is not broken, but the main abuser is i.e Excadrill.

This is also why I'm against Excadrill...

I agree that Excadrill is broken. When not using a weather team of your own (i.e the opposing Drizzle/Drought which will in effect counter Excadrill as its ability will become useless,) a non-weather team must use a specific counter (or two) for Excadrill or the player will have to face the consequence that is 'Excadrill'.

Furthermore I think some of us are under the false impression that in order for a Pokemon to be broken it must have no effective counters i.e Thundurus.

Just because Excadrill has the few selected counters, doesn't mean that it's not broken. Once Drizzle leaves (eventually - hopefully), Excadrill's over powerfulness will become more evident.
 
Not saying that rain is broken, but I can see where people are coming from when they say that it is the easiest weather to play.

Nobody is saying that rain abuse (both offensively and defensively) is a poor playstyle, but there's a big difference between something that's easy to play and something that is too powerful to stay in a given metagame.
 
Drizzle can be handled by non-weather teams just as every other team, I only have two teams in BW yet, neither of them run weather, neither of them have problems with rain, and the two are completly different from each other, one is offensive, the other is more semi-stall oriented, seriously, is not THAT hard to deal with rain, sand is even easier, the only one which I have some problems is Sun, there are tons of pokemon who can take boosted hydro pumps in rain, no one can do the same with Flare Blitz, V-Create, and Venusaur is just a freaking monster in sunlight
Most people who say that rain is unstopabble without weather is probably because they always have been using weather, here's a few mons who are (in my own experience) VERY good against weather
-Virizion: rain, sand
-Latias: rapes most rain abusers
-Chandelure: Sun, it's not that crappy as people thinks that it is
-Gastrodon: specs storm drain boosted surf can almost OHKO Rotom-W, Earthpower 2HKOes Ferrothorn
-Quagsire: most sand abusers
-Cradily: likes fighting rain, loves sand on its side
-Kingdra: loves rain, rapes sand, isn't bad at sun either with hp fire
-Ludicolo: ^

and the list goes on and on, people stop abusing weather and try to use your skills making a non-weather team and you'll see with your own eyes that dealing with weather is not that hard as you think
 
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