Data Prize Claiming Thread (Update 5-09-13)

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First battle was a loss...

Claiming from this: Link

Prometheus (Growlithe) gets 1 EC, 2 MC, and 1 DC.
I am then spending the 2 MC on Flamethrower and Crunch (both Level-up moves), which puts the MC back to 0.

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Growlithe (*) Prometheus (M)
Nature: Naughty [Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense]
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilites:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 60


EC: 1/6
MC: 0
DC: 1/5


Attacks:
Bite(*)
Roar(*)
Ember(*)
Leer(*)
Odour Sleuth(*)
Flame Wheel(*)
Reversal(*)
Take Down(*)
Flamethrower
Crunch

Close Combat(*)
Flare Blitz(*)
Morning Sun(*)

Dig(*)
Flame Charge(*)
Wild Charge(*)



I get 2 TC, which I am saving. That is all. =]
 
Unfortunately this match was cut short by DQ: http://www.smogon.com/forums/showthread.php?t=3449871 (And I was just about to get a KO....)

Rewards:

Jas: 1 TC
Blaster: 1 Ec, 2 Mc, 1 Dc

I'm unsure if what has been talked in the SoTG was applied so if anyone konws for sure, then PM me and i can change it

I don't know about how DQ rewards work, so I am just going with what it says, though if anyone can answer that last part, that would be great. But assuming this is right, That puts me at 1 TC, and Blaster at 6/9 EC, 3 MC and 4/5 DC.
 
Claiming


I'm gonna call a dq for spenster

Spenster gets nothing due to the new dq rules

Pimpganster: 2 TC
Kardel: 1 ec, 2mc, 1 dc
Myrna: 1 ec, 2mc, 1 dc, 1 KO
Lesale: 1 ec, 2mc, 1 dc

Kardel (Embirch)
EC: 2/6
MC: 2 --> 0 (Rest BW TM)
DC: 2/5

Myrna (Colloshale)
EC: 6/6 (KOC)
MC: 2 --> 0
DC: 2/5

She Evolves!!!

frontnormal-mcolossoil.png

Collosoil [Myrna] (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 82 (95/1.15 rounded Down)

EC: 6/6
MC: 0
DC: 2/5

Leer
Horn attack
Bite
Body slam
Peck
Magnitude
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Crunch
Dark Pulse

Fake Out
Sucker Punch
Dive

Payback
Earthquake
U-turn

Gains Horn attack, Bite, Body slam, Magnitude, Peck as Pre Lvl 25 moves and spending 2 MC on Megahorn and Bounce BW LU

Lesale (Scratchet)
EC: 6/6
MC: 2
DC: 3/5

He Evolves as well!!

TomoM.png

Scratchet [Lesale] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

EC: 6/6
MC: 0
DC: 3/5

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Sunny Day
Aura Sphere
Whirlwind
Aerial Ace
Morning Sun
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Work Up
Hyper Voice
Rain Dance
Hurricane

Roost
Yawn
Stealth Rock

Taunt
Toxic
Grass Knot
Facade

Gets Sunny Day, Aura Sphere, Whirlwind, Aerial Ace, Morning Sun as Pre LVL 25 MOves and Spending 2 MC on Rain Dance and Hurricane BW LU

Stockpiling 2 TC
 
Battle

Another 2 TC to stockpile.
---
563.png

Cofagrigus Spiroffin (M)
EC: 6/6
MC: 4 (+3 MC, +1 KO Counter) > 0
DC: N/A
-Learns Hidden Power (Fighting 7), & Double Team (Both BW TM)
---
515.png

Panpour Blind (M)
EC: 6/6 (+1 EC)
MC: 3 (+2 MC, +1 KO Counter) > 0
DC: 5/5 (+1 DC)
-Evolves into Simipour
-Unlocks Torrent
-Learns Hydro Pump (BW Egg Move)
516.png

Simipour Blind (M)
Nature: Hasty (+15% Accuracy)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 116 (+)

EC: 6/6
MC: 2
DC: 5/5

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Torrent (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Attacks:
Scratch
Leer
Lick
Water Gun
Fury Swipes
Water Sport
Bite
Scald
Taunt
Brine
Crunch

Nasty Plot
Low Kick
Aqua Tail
Hydro Pump

Ice Beam
Grass Knot
Acrobatics
 
Claiming from this battle.

After putting the KOC in MC, Dragonite (who gets 3 MC due to being FE with a 5/5 DC) goes to 5 MC, which I'll spend on Draco Meteor (BW Tutor) and Earthquake (BW TM).

Typhlosion goes to:
EC: 9/9
MC: 2
DC: 5/5

Unlocking Flash Fire. I'll use the MC on Earthquake (BW TM).

My TCs go to 4, which I'll save.
 
Claiming from this reffing.

2 of my 4 RC go into Skadi the Sneasel's EC, bringing her to 4/6
The other 2 RC go into Mani the Eevee's EC, bringing him to 5/6
 
Claiming for http://www.smogon.com/forums/showthread.php?t=3449517&highlight=Temperantia and
http://www.smogon.com/forums/showthread.php?t=3450033
i get 4 TC all together bringing me to 9 TC

Tyrogue gets 1 EC 2 MC 1 DC and 2 KO counters which go to MC
EC: 6/6
MC: 9
DC: 4/5
Which means evolution into a Hitmonchan for him!
Also spending the MC on the 3 elemental punches (level up) 3 on Magic Coat (past gen Tutor) and 3 on Drain Punch (past gen TM)
RockyBalboa.png

Keen Eye: Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Iron Fist: Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

DW Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
HP: 90
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 4
Spe: 76

Tackle
Helping Hand
Fake Out
Foresight
Revenge
Comet Punch
Agility
Pursuit
Mach Punch
Bullet Punch
Feint
Fire Punch
Thunder Punch
Ice Punch

Hi Jump Kick
Mind Reader
Rapid Spin
Magic Coat

Bulk Up
Protect
Earthquake
Drain Punch

Staryu got 1 EC 2 MC 1 DC and 1 KO counter towards MC
EC: 6/6
MC: 3
DC: 4/5
It evolves into a Starmie and i am spending the MC on Reflect Type, Light Screen, and Confuse Ray all level ups
121.png

HP: 90
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 115

Tackle*
Harden*
Water Gun*
Rapid Spin *
Recover*
Camouflage*
Swift*
Power Gem
Hydro Pump
Reflect Type
Light Screen
Confuse Ray

Aurora Beam*
Barrier*
Supersonic*
Pain Split

Rain Dance*
Scald*
Thunder Wave*

Mime Jr. gets 1 EC 2 MC 1 DC and 1 KO towards EC
EC: 5/6
MC: 2
DC: 3/5
Spending the 2 MC on Protect (BW TM)

Slakoth gets 1 EC 2 MC
EC: 3/9
MC: 2
spending 2 MC on Shadow Claw

Gengar gets 2 MC
MC: 2
Spending 1 of it on Hex

also want to buy a Munchlax, Ralts and a Dratini for 8 TC bringing me down to 1 TC
4TC
446.png

Munchlax Totoro (Male)
Nature: Impish (Adds * Rank to Defense; Subtracts * Rank From Special Attack)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up: Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Thick Fat: Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

DW Gluttony:Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 110
Atk: 3
Def: 3 (+)
SpA: 1 (-)
SpD: 3
Spe: 5

EC: 0/6
MC: 0
DC: 0/5


Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Charm
Counter
Substitute

Rock Slide
Toxic
Protect
2TC
147.png

Dratini Lady Rainicorn (Female)
Nature: Rash (Adds * Rank to Special Attack; Subtracts * Rank From Special Defense)
Type: Dragon
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shed Skin: Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

DW Marvel Scale:Type: Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 110
Atk: 3
Def: 2
SpA: 3 (+)
SpD: 1 (-)
Spe: 50

EC: 0/9
MC: 0
DC: 0/5


Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Extreme Speed
Light Screen
Dragon Pulse

Fire Blast
Ice Beam
Protect

280.png

Ralts River (Female)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:Type: Can be Activated
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Command: Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse)

Trace: Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

DW Telepathy:Type: Can be Enabled
If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:
HP: 90
Atk: 1 (-)
Def: 1
SpA: 3 (+)
SpD: 2
Spe: 40

EC: 0/9
MC: 0
DW: 0

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Disable
Encore
Skill Swap

Reflect
Psyshock
Willowisp
 
Going to spend some of my 14 RCs...

Shoving 2 RC (so I have 12 left) into Zero the Tynamo's EC, giving him 4/9, allowing him to evolve!

603.png

Eelektrik "Zero" (M)
Nature: Quiet (Adds a Rank to Special Attack. Subtracts 15% from Speed, -10 evasion.)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (40/1.15, rounded down)

EC: 4/9
MC: 0

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:

Levelup:
Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Crunch
Thunderbolt
Coil
Gastro Acid
Acid Spray

TM:
Acrobatics
Toxic
Protect

He learns Headbutt, Bind, and Acid as pre-level 25 moves, and gains 9 MC when he evolved, if I'm not mistaken. I will be spending them (plus the two he already has) on Crunch, Thunderbolt, Coil, Gastro Acid, Acid Spray (levelup), Acrobatics, Protect, and Toxic (TM)
 
EDIT: alright added in 2 more pokes, gonna spend all 8 TC i have saved up to get these 4 pokes.

280.png

Ralts (Keraia) Female
Nature:
Modest (+Sp.att -Att)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Telepathy: (Dreamworld)
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Growl
Confusion
Teleport
Double Team
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Disable
Encore
Confuse Ray

Protect
Thunderbolt
Will o Wisp

92.png

Gastly (Maltia) Female
Nature:
Timid (+Spe, +29% Flat Accuracy Boost, -Att)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+) (+29% Flat Accuracy boost)

EC: 0/9
MC: 0

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch

Disable
Will o Wisp
Perish Song

Psychic
Substitute
Venoshock

355.png

Duskull (Cyvain) Male
Nature:
Brave (+Att, -Spe -10% Evasion)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:
HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-) (-10% Evasion)

EC: 0/9
MC: 0

Attacks:
Leer
Nightshade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit

Pain Split
Imprison
Faint Attack

Toxic
Protect
Shadow Ball

239.png

Elekid (Tahlzara) Male
Nature:
Naughty (+Att, -Sp.Def
Type:
Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static:
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (Dreamworld)
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.


Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 95

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Quick Attack
Leer
Thunder Punch
Thundershock
Low Kick
Shock Wave
Swift
Light Screen

Fire Punch
Ice Punch
Cross Chop

Protect
Psychic
Wild Charge
 
http://www.smogon.com/forums/showpost.php?p=3630661&postcount=68

Profile in sig.

Claiming 14 BT. 9 go into Scald, Hydro Pump, Will-O-Wisp, Hex, Hidden Power Fire on Frillish, leaving 5.

2 going into Bolderdash's EC, bringing into 9/9, evolving, leaving 3.

frontnormal-mstratagem.png

Grey Matter(Stratagem)(Genderless)

Type

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats
Modest Nature(Adds a rank to SpA, subtracts a rank from SpD)
Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 130

EC: 9/9
MC: 4
DC: 2/5

Abilities
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Dream World(Locked): Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks
Giga Drain
Weather Ball
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
Ancientpower
Earth Power
Paleo Wave

Flamethrower
Energy Ball
Shadow Ball
Hidden Power Ice 6

These 3 go into Swablu's EC, going to 3/6.
 
Victory!

Cofagrigus claims 3 MC, plus a 4th from his KOC (He hit 6/6 EC before the battle ended, and has no DW ability).

I'm getting the level up moves Curse, Mean Look, Destiny Bond and Scary Face.

The TC brings me up to a total of 9 TC. They are ALL horded.

I also claim 4 RC from this battle.
 
Claiming from a dumb long match that ended in DQ anyway.

Korski: 2 TC
Kitch the PYROAK: 2 MC (spending on Toxic [BW TM]), 1 DC (now 4/5)
Itasca the KRILOWATT: 2 MC (spending on Volt Switch [BW TM]), 1 DC (now 4/5)
 
Claiming my tokens from this match. I get 2 TC.

Frickasee gets 2 EC,(1 KOC) 2 MC, and 1 DC
iaza13404442220300.gif

EC:2/6
DC:1/5
MC:2

Ivaldii gets 1 EC and DC, and 2 MC
iaza13404486736100.gif

EC:3/6
DC:2/5
MC: 4

Spending 2 TC on a new member:
iaza13174445341200.gif

Glameow (Aires[F])
Nature: Docile(No stat Change)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Limber: (Innate)This Pokemon’s body is well trained and immune to paralysis.
Own Tempo: (Innate)This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Keen Eye(DW LOCKED): (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SAt: Rank 2
SDf: Rank 2
Spe: 85

Moves:
Fake Out
Scratch
Growl
Hypnosis
Faint Attack
Fury Swipes
Charm

Taunt
Thunderbolt
Dig

Wake-Up Slap
Snatch
Last Resort
 
claiming from this match

Prizes
Engineer Pikachu (W) > 2 Trainer Counters
- Kailu > 1 EC | 2 MCs | 1 DC | 2 KOCs
- Youma > 1 EC | 2 MCs | 1 DC
TravelLog (L) > 2 Trainer Counters
- Verc > 1 EC | 2 MCs | 1 DC
- Pengwin > 1 EC | 2 MCs | 1 KOC | 1 KOC
Flora > 4 Ref Tokens

My TC goes to 19

Prinplup is now:
EC: 6/9
MC: 0-->2-->1 (learns Mist, BW LU)
DC: 3/5

Riolu is now:
EC: 1/6
MC: 0-->2-->0 (learning Copycat and Final Gambit, both BW LU)
DC: 1/5
 
Claiming from a dumb long match that ended in DQ anyway.

Korski: 2 TC
Kitch the PYROAK: 2 MC (spending on Toxic [BW TM]), 1 DC (now 4/5)
Itasca the KRILOWATT: 2 MC (spending on Volt Switch [BW TM]), 1 DC (now 4/5)

Krill gets Gen V level-up Volt Switch. You have an extra MC.

Anyways, I'm going to put two spare business tokens into my Burmy's EC. My profile is in my sig.
 
Claiming from Korski's link (http://www.smogon.com/forums/showthread.php?t=3450336)

TC goes from 2 (+2) to 4 (+2)

Croagunk goes from 4/0/0 to 5/2/1.

Zubat goes from 3/0/0 to 5/2/1 (KO in EC), which means evolution:
42.png

Golbat
(Kozu) (F)
Nature: Naive (+15% Speed, +18.65% Acc, Special Defense decreased by *)

Type: Poison / Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (LOCKED): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats: 75 / 80 / 70 / 65 / 75 / 90

HP: 100
Atk: *** (3)
Def: *** (3)
SpA: *** (3)
SpD-: ** (2)
Spe+: 104 (90 * 1.15)

Evolution Counter: 5 / 9
Move Counter: 2
Dream Counter: 1 / 5

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Screech

Brave Bird
Hypnosis
Nasty Plot

Toxic
Taunt
Substitute
It gets Screech before L25.

EDIT: Claiming from here too: http://www.smogon.com/forums/showthread.php?t=3450320
TC goes from 4 (+2) to 6 (+2)

Croagunk goes from 5/2/1 to 6/4/4 (2 KOC in DC), which means it evolves!
454.png

Toxicroak (Kailu) (M)
Nature: Lonely (Attack increased by *, Defense decreased by *)

Type: Poison / Fighting
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch (LOCKED): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats: 83 / 106 / 65 / 86 / 65 / 85

HP: 100
Atk+: ***** (5)
Def-: ** (2)
SpA: *** (3)
SpD: *** (3)
Spe: 85

Evolution Counter: 6 / 6
Move Counter: 4
Dream Counter: 4 / 5

Attacks:
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger

Cross Chop
Counter
Fake Out

Ice Punch

Rain Dance
Rock Slide
Venom Shock
Youma goes from 6/2 to 7/4.

And claiming from here: http://www.smogon.com/forums/showthread.php?p=3629473&posted=1#post3629473

RC goes from 47 to 51

And claiming from here: http://www.smogon.com/forums/showthread.php?p=3607144#post3607144

RC goes from 51 to 53

Oh, and claiming from here: http://www.smogon.com/forums/showthread.php?t=3450087

TC goes from 6 (+2) to 8 (+2)

Zubat (now Golbat) goes from 5/2/1 to 7/4/2 (KO in EC).

Ivysaur goes from 4/2/1 to 6/4/2 (KO in EC).
====================================================
With my 8 TC, I will be buying a Ralts, Riolu, Beldum, and Shibishiasu.
280.png

Ralts (Samurai) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.Command: (Ability: Trace (Target Ability) )
Telepathy (LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats: 28 / 25 / 25 / 45 / 35 / 40

HP: 90
Atk: * (1)
Def: * (1)
SpA+: *** (3)
SpD: ** (2)
Spe-: 34 (40 / 1.15)

Evolution Counter: 3 / 9
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Confuse Ray
Disable
Shadow Sneak

Thunderbolt
Will-o-Wisp
Substitute
447.png

Riolu (Toshi) (F)
Nature: Naughty (Atk increased by *, SpD decreased by *)

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats: 40 / 70 / 40 / 35 / 40 / 60

HP: 90
Atk+: **** (4)
Def: ** (2)
SpA: ** (2)
SpD-: * (1)
Spe: 60

Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Agility
Blaze Kick
Vacuum Wave

Earthquake
Shadow Claw
Rock Slide
374.png

Beldum (Hagane) (U)
Nature: Careful (Special Defense increased by *, Special Attack decreased by *)

Type: Steel / Psychic
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats: 40 / 55 / 80 / 35 / 60 / 30

HP: 90
Atk: ** (2)
Def: *** (3)
SpA-: * (1)
SpD+: *** (3)
Spe: 30

Evolution Counter: 3 / 9
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Take Down

Headbutt
Iron Head
Zen Headbutt
602.png

Shibishiasu (Unagi) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats: 35 / 55 / 40 / 45 / 40 / 60

HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: *** (3)
SpD: ** (2)
Spe-: 52 (60 / 1.15)

Evolution Counter: 3 / 9
Move Counter: 9
Dream Counter: 0 / 5

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
This drops my TC down to 0 (+2).

Three Pokemon have 3 EC added, costing 9 RC total, bringing my total back down to 44.
===========================================================================
As stated before, Haunter is currently at 7/4. I'm spending 2 RC as EC, allowing it to evolve into Gengar!
94.png

Gengar (Youma) (M)
Nature: Hasty (+15% Speed, +18.54% Acc, Defense decreased by *)

Type: Ghost / Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats: 60 / 65 / 60 / 130 / 75 / 110

HP: 90
Atk: *** (3)
Def-: * (1)
SpA: ***** (5)
SpD: *** (3)
Spe+: 127 (110 * 1.15)

Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: Not Applicable.

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Shadow Punch
Hex

Disable
Explosion
Ice Punch

Counter

Will-O-Wisp
Thunderbolt
Sludge Bomb
Hidden Power [Ice 7]
Giga Drain
Focus Blast
4 MC are used for Hex and Counter. I am changing my Hidden Power type to Ice instead of Fighting, and I will spend 2 RC to teach it Focus Blast. I have 40 RC remaining. Spending three RC as EC to bring Ivysaur from 6/4/2 to 9/4/2, evolving.
3.png

Venusaur (Tanka) (F)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion

Type: Grass / Poison
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats: 80 / 82 / 83 / 100 / 100 / 80

HP: 100
Atk: *** (3)
Def: *** (3)
SpA+: ***** (5)
SpD: **** (4)
Spe-: 69 (80 / 1.15)

Evolution Counter: 9 / 9
Move Counter: 1
Dream Counter: 2 / 5

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Synthesis

Giga Drain
Light Screen
Power Whip

Venom Shock
Substitute
Reflect
Flash
3 MC go to teaching Venusaur Synthesis and Flash. I have 37 RC remaining. Spending 1 RC as EC for Skorupi to bring it to 6/5/3, which means evolution.
452.png

Drapion (Sasori) (F)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type: Dark / Poison
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Keen Eye (LOCKED): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.

Stats: 70 / 90 / 110 / 60 / 75 / 95

HP: 100
Atk+: **** (4)
Def: **** (4)
SpA-: * (1)
SpD: *** (3)
Spe: 95

Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 3 / 5

Attacks:
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Knock Off
Scary Face
Crunch
Cross Poison
Bug Bite
Thunder Fang
Ice Fang
Fire Fang

Confuse Ray
Whirlwind
Agility

Aqua Tail

Swords Dance
Substitute
Taunt
Earthquake
Rock Slide
5 MC and 2 RC go to teaching it Aqua Tail, Earthquake, and Rock Slide. I have 34 RC remaining.
==================================================
Toxicroak currently has 4 MC. Along with 5 RC, I teach it the moves Sucker Punch, Drain Punch, Bounce, and Earthquake. I have 29 RC remaining.

Golbat has 2 MC. With 6 RC, I teach it the moves Giga Drain, Heat Wave, and Venom Shock. I have 23 RC remaining.

Riolu has 0 MC. With 12 RC, I teach it the moves Magic Coat, Magnet Rise, ThunderPunch, and Ice Punch. I have 11 RC remaining.

Larvesta is at 1/0/0. I place 4 RC into EC, making it 5/0/0. I have 7 RC remaining.

Sazandora has no MC. I place 4 RC into MC, teaching it the moves Flamethrower and Surf. I have 3 RC remaining.

Machop has no MC. I place my last 3 RC into MC, teaching it DynamicPunch and Payback.
===============================================
But wait! I have 48 BT...



that I'm not spending today.

EDIT: Using 2 of my 48 BT to teach Sazandora Fly.

46 BT left.
 
34.png
Nidoking [Agamemnon] (Male)
Nature: Quiet (+SpA, Spe/1.15, Eva -10)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 73 (-)

EC: 8->9/9
MC: 0
DC: 4/5

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Poison Sting
Double Kick
Fury Attack
Helping Hand
Toxic Spikes
Poison Jab
Chip Away
Thrash

Counter
Disable
Iron Tail

Sludge Bomb
Thunderbolt
Ice Beam
Reflect

Picks up Thrash and Chip Away from pre-25, came from my battle here: http://www.smogon.com/forums/showthread.php?t=3450467
 
Claiming from this battle.

Fenris the Houndoom uses his 3 MC to get Counter.
Thor the Electabuzz goes to 4 MC, 7/9 EC, 3/5 DC.
Muninn the Murkrow goes to 4/6 EC, 1/5 DC and uses his 2 MC to get Sucker Punch and Faint Attack.
I go to 3 TC.
 
rickheg, pimpgangster (round down when using a negative speed nature, so change Colosssoil's Speed to 82), Random (Blind should now have 0 MC), iiMK, LupusAter (Don't update your profile until you have been approved), SoS, Lord Jesseus, Ragnarokalex (add the description for your natures), DW, deadfox, fogdish, Korski (You only need to spend 1 MC for Volt Switch), DarkSlay, Travel, Tort, C$FP, Terrador, LupusAter (don't update your profile until things have been approved), Flamestrike are all Approved

TEA_DEMON: Raticate should have Rank 2 Defense, not 3 (this was a mistake in the DA Thread). Not Approved until this is fixed. Everything else looks good though.
SimonSays: Not Approved. You don't get any nature changes. They were only given out for Pokemon that were bought before any major changes to the stat system. You get 2 TC for completing a battle. Also, do not update your profile until any prize posts have been checked by an approver. EDIT: Sorry, I have just realized that nature changes have been awarded for changes in the Speed system, so you are Approved.
Jas: Approved, but under the new rules, the other 2 Pokemon that hadn't yet participated will get the standard 1 EC, 2 MC and 1 DC. Also, don't update your profile until any prizes have been approved.
PCF: Not Approved. Rock Climb isn't a BW TM, choose another for Munchlax. You need the fix the Type and Ability descriptions on Ralts, and fix its stats. Don't update your profile until stuff has been approved.
Albinoloon: Not Approved. Your Breezi should now have 2/5 DC. You only have 2 MC and can't buy Recover (Since you're using the KOC as an EC).

Engineer: Approved

That gives me 3 AC with 2 leftover


And since it clearly hasn't been said enough yet.....

DO NOT UPDATE YOUR PROFILE UNTIL YOUR PRIZE POSTS HAVE BEEN APPROVED
 
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