Claiming my tokens from this match. I get 2 TC.
Frickasee gets 2 EC,(1 KOC) 2 MC, and 1 DC
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EC:2/6
DC:1/5
MC:2
Ivaldii gets 1 EC and DC, and 2 MC
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EC:3/6
DC:2/5
MC: 4
Spending 2 TC on a new member:
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Glameow (Aires[F])
Nature: Docile(No stat Change)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Limber: (Innate)This Pokemon’s body is well trained and immune to paralysis.
Own Tempo: (Innate)This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Keen Eye(DW LOCKED): (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SAt: Rank 2
SDf: Rank 2
Spe: 85
Moves:
Fake Out
Scratch
Growl
Hypnosis
Faint Attack
Fury Swipes
Charm
Taunt
Thunderbolt
Hidden Power(Flying 7)
Wake-Up Slap
Snatch
Last Resort
fixed yawn.from here:
so i have 6 tc now. lunatone has 3 mc. kricketot has 2/4/2. rattata has 3/6/3 and i shall use his 3 koc to change that to 6/6/3 and he evolves! he learns scary face and swords dance upon evolution, and i will use his 6 mc to teach him wild charge (bw tm), counter (bw egg move), and double-edge (bw level).
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Raticate (Coroner) M
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
EC: 6/6
MC: 0
DC: 3/5
Attacks:
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Crunch
Assurance
Scary Face
Swords Dance
Double-edge
Flame Wheel
Revenge
Last Resort
Counter
Thunder Wave
Work Up
Taunt
Wild Charge
i will also do some mc spending methinks:
- porygon2 will learn hyper beam (bw level), charge beam (bw tm), and substitute (bw tm), and signal beam (bw level), taking him to 0 mc.
- exeggutor will learn wood hammer (bw level), sludge bomb (bw tm), and energy ball (bw tm), taking him to 0 mc.
- ursaring will learn double-edge (bw egg move), taking him to 0 mc.
- skorupi will learn crunch and cross poison (both bw level), and brick break (bw tm), taking him to 0 mc.
- if previous gen tutor moves are 3 mc to buy, lunatone will be getting earth power, taking him to 0 mc.
- flaaffy will learn light screen and power gem (bw level), taking him to 0 mc.
So that match ended and I'll claim these counters. Saving the TCs.2 TC
Fennel: 1 EC, 2 MC, 1 DC, 1 KO
Ixia: 1 EC, 2 MC, 1 DC, 1 KO
the truth said:And since it clearly hasn't been said enough yet.....
DO NOT UPDATE YOUR PROFILE UNTIL YOUR PRIZE POSTS HAVE BEEN APPROVED
Jas: Approved, but under the new rules, the other 2 Pokemon that hadn't yet participated will get the standard 1 EC, 2 MC and 1 DC.
jas61292 (L) > 2 Trainer Counters
- Squishy > 2 MCs | 1 DC
- BigPecks > 3 MCs | 1 KOC
You know what they say, "something theological about money"
Time to go broke again!
First off, spending 4 RC on evolving Klink into Klang, evolving it!
And I get 6 BT here, giving 4 of these to Zorua as EC to evolve her (Picking up U-Turn and Hone Claws by Heart Scale), whilst I spend 2 more on her to put her up to 3 MC, all of which are spent on the egg move Snatch.
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Klang [Rust] (Genderless)
Nature: Quiet (+ Sp. Attack, - Speed)
Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Minus: (Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.
Plus: (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.
Clear Body: (DW) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43 (-)
EC: 6/9
MC: 0
DC: 1/5
Attacks:
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Lock On
Zap Cannon
Shift Gear
Thunderbolt
Flash Cannon
Substitute
Toxic
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Zoroark [Honey] (F)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Type: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Illusion (Innate): Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
Zoroark
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 105
EC: 6/6
MC: 0
DC: N/A
Attacks:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Extrasensory
Dark Pulse
Counter
Substitute
Grass Knot
Shadow Ball
Night Daze
Snatch
U-Turn
Hone Claws
Now to pick up some new mons!
Makuhita (2 TC)
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Makuhita [Hugo] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW) (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
Makuhita
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 25
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle
Focus Energy
Sand-Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
SmellingSalt
Belly Drum
Bullet Punch
Counter
Feint
Earthquake
Poison Jab
Rock Slide
Deino (2 TC)
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Deino [Teresa] (F)
Nature: Hasty (+15% Speed, +7% Accuracy, -1 Def)
Type: Dark/Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Hustle (Can Be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
Deino
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (+)
EC: 0/9
MC: 0
DC: N/A
Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Earth Power
Head Smash
Fire Fang
Taunt
Substitute
Protect
Nosepass (3 TC)
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Nosepass [Noro] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull (Can Be Activated): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
Nosepass
HP: 90
Atk: Rank 3 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle
Harden
Rock Throw
Block
Thunder Wave
Stealth Rock
Explosion
Head Smash
Earthquake
Rock Slide
Thunderbolt
Leaves me at 2 TC!
dogfish: you need to edit in the type of ability each one is on makuhita and zoroak (innate, can be enabled etc), so i think you're not approved :S