Davy Jones, you should really post more! Very thoughtful posts, man.
Thank you very much; I certainly try.
I personally did not like Explosion on Heatran even before the nerf. Heatran is too good of a Pokemon to just blow up. Explosion is often seen on Lead Heatrans, which I sort of felt was a waste of a Heatran's potential imo. Specstran can even outmuscle Blissey with rocks down; Scarftran is an awesome revenge-killer and a cleaner late-game; it can phaze; it can status; it can take hits. I'd rather have Roar, Substitute, Metal Sound, Toxic / Wisp, Taunt, or a coverage move over Explosion. It depends on the team, but I feel like all the above options would benefit more than blowing Heatran up.
I think what's really hurting Heatran's usage are the Latis and Drizzle. However, Heatran has gotten its own set of tools this gen, in a form of Flare Charge and Drought, making it more of a powerhouse. And although Air Balloon is only temporary and not good on defensive Heatrans, the loss of Ground weakness on offensive Heatran is godsend.
I don't think you're really giving Explosion its due. It has very specific uses on Heatran: eliminating something that gives you trouble so something else can sweep, or letting Heatran take something with it when it's too weak to do anything else. For example, Magma Storm Heatran can trap and Explode on Blissey, clearing the way for something like Life Orb Starmie to sweep. Team Preview also kind of nerfed Explosion, since in DPPt you could hide your Starmie or other Specially-based sweeper until Heatran had lured and eliminated Blissey or whatever else stood in your way. Passho Heatran can lure and eliminate bulky Water-types for a sweeper like AgiliGross, for example. Between the nerf to the move itself and the advent of Team Preview, Explosion's not really a good option in the current metagame, but back in DPPt it was quite a good choice for offensive teams. I wouldn't really recommend it on a more defensive Heatran set, though. If you'd like to see how well Explosion works as a part of Heatran's moveset, I'd recommend checking out some of the teams that implement it in the RMT section containing DPPt teams. The one that I can think of off the top of my head that illustrates this principle the most effectively is Atticus's Team StrongBOTs. Both the team itself and comments from some of the raters show how deadly Explosion Heatran can be in the hands of a good player.
I personally think that the only thing that needs banning this round is Latios. Weather has stabilized without chomp, Thundurus can be taken care of fairly easily, but Latios is just a pain in the neck. You will have absolutely 0% chance of getting very far in this metagame without a steel type, and that is completely because of Latios. It's much faster than most pokemon, and specs draco meteor can cripple if not KO anything that's not a steel-type or Blissey. If your steel type has been KO'd and Latios is still around, something is going to die. It's as simple as that
To be pedantic, it's not "as simple as that". To actually address the points you're making, Latios isn't the only reason almost every team carries a Steel-type. First of all, the Steel-type is easily the best defensive type in the game, boasting 11 resistances and 1 immunity. Second, even without Latios players would still use Steel-types to handle Dragon-types such as Salamence or Dragonite, not to mention all of the other defensive attributes Steel-types possess. Finally, the amazing defensive utility of Steel-types makes them easy to fit into a team as defensive pivots regardless of how many Dragon-types are running around.
With that said, I do agree that Latios is very difficult to handle. At the moment, I'm unsure exactly where I stand on Latios, but I'm leaning toward voting it broken. Its only real counter is Specially Defensive Jirachi, since it can run moves to handle every other would-be counter (Surf/Hidden Power Fighting for Tyranitar, Hidden Power Fire for Scizor, Ferrothorn, and other Steel-types, Psyshock for Blissey and Chansey, etc.). Even Specially Defensive Jirachi doesn't like Trick too much. Obviously, it can't run all of these moves on the same set, but my point still stands: Latios has some way to handle all of its counters, even if it can't beat all of them with one set.
I actually think that Life Orb Latios is the most dangerous set, as opposed to the Choice Specs set that everyone has been complaining about for around three testing periods now. I run this simple set:
Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Recover
The moves are pretty self-explanatory. Recover and Life Orb are the most important parts of the set, since they allow Latios to stick around much longer and switch moves, respectively. Since I generally run some sort of Spikes user on most of my teams, the power drop isn't too big of a deal. I generally need to perform some smart double switching to wear Tyranitar down, but otherwise I don't really have trouble with most of the Pokemon that normally give Latios difficulty, thanks to the ability to switch moves, which makes it harder for my opponent to punish me for a poor prediction.
I didn't quote SJCrew or anyone else talking about Latios, but I think that I have addressed your points nonetheless. If not, I'd be happy to do so if you point out what I missed.
Hate to say this but the community only bans what they can't or don't want to handle and not everything that's actually broken. Everything has their counters and checks but let's look at the trend here.
Tyranitar and Scizor were #1 and #4 in usage. This means that just about every team had one or the other or both. So even if latios killed something, they just bring one in and pursuit it. Most people don't have a problem with it so no ban.
Gliscor was #5 in usage. Just about everyone uses gliscor. Everyone can handle excadrill. No ban.
Skarmory and Bronzong were #16 and #46 in usage. Well we don't really want to use skarmory or bronzong because we're trying to fit ferrothorn into our team and can't have too many steels. But now we don't have any hard counters to garchomp. Ban.
Jellicent was #18, Gyarados was #22 and Slowbro was #59. Blaziken = Ban.
Don't get me wrong. I'm not saying blaziken and chomp weren't broken. Quite the opposite. But you see the trend as some things fall under the radar because we're all using the pokemon that can handle them which is causing a very centralized metagame.
My guess is thunderus will probably be going soon because let's look at its counters/checks. Blissey/Chansey at #23 and #56; Porygon2 at #47; Quagsire at #64; gastrodon at #86. Not exactly things everyone has on their team.
I agree that this phenomenon exists, but I don't think it's necessary a result of any intent to abuse broken factors of the metagame; I just think that it's a case of skewed perspective. Pokemon like Gliscor, Tyranitar, and Scizor have plenty of other uses besides countering one specific Pokemon, so reasons to use these Pokemon would exist even without Latios or Excadrill. I think that people are looking at the issue from this perspective: "I use Gliscor as my Physical wall because it stops Fighting-types, and it can also stop Excadrill, so Excadrill isn't broken".
I'm not advocating a ban on stuff like Excadrill or Drizzle at the moment, since I don't think that I need to open that can of worms, or at least not until the voting dates draw closer, but neither am I saying that they should definitely stay OU. I would simply prefer to hold off on discussion of such elements until voting isn't quite so distant.
As per my newly established tradition of ending my posts in this thread with some set or other that I find cool or useful, I'd like to take the time to talk about Choice Scarf Infernape:
Infernape (M) @ Choice Scarf
Trait: Blaze
EVs: 208 Atk / 100 SAtk / 200 Spd
Naive Nature (+Spd, -SDef)
- Close Combat
- Overheat
- Stone Edge
- U-turn
Again, this is something that's a little odd, but it works pretty well. It can revenge kill stuff like Tornadus, Thundurus, +1 Speed Pokemon with Base 101 Speed or lower, and anything else that generally outspeeds the rest of the metagame. Infernape in general makes a great counter to Volcarona that don't carry Hidden Power Ground, so it's worth looking into if you have trouble with Volcarona.
The EVs are pretty specific. The Speed beats Choice Scarf Landorus, and the EVs in one attacking stat, probably Special Attack, get a certain KO that I considered important at the time, although I don't remember what it is at the moment, and I'll update as soon as I remember it (if I remember it). The rest of the EVs just pump up the other attacking stat.
Now, you may be thinking "Why would I use this over Terrakion? Terrakion has the same Base Speed, a higher Base Attack, and a STAB combination that gets better coverage". Here is why I would consider this over Terrakion: better mixed attacking stats, a movepool to hit targets Terrakion has trouble with, and a different set of weaknesses, resistances, and neutralities than Terrakion. Either of these two Pokemon make excellent revenge killers. The choice really depends on what your team needs.