Let me guess, the metagame on those servers had things like Ferrothorn and, Slowbro, Gastrodon and Azumarill on every single team.
The metagame on other servers means nothing. It dosen't take two seconds to realise something was horribly wrong with Drizzle while Swift Swim was around [Hell, things are still wrong with it now!], and Blaziken probobly dosen't seem as broken when SS+Drizzle is allowed, so he can be revenge killed, now does it?
I do disagree with Baton Pass being the suspect, I think it should be Espeon. But that dosen't mean anyone was wrong about Blaziken or SS+Drizzle, and Smogon is far from a joke in the competitive scene... the thing that's hurting right now is the stat issues, and lack of teir movements due to that server crash.
And it certainly isn't an indicator of the voting system being bad. Especially when you proposed no alternative at all.
Baton Pass played by a good player right now is nigh uncounterable. You can't phase them because of Espeon, you can't taunt them because of Espeon, and, as ever Perish Song dosen't work because of Mr.Mime.
Haze is shaky at best due to them packing Taunt usually, not to mention a lack of viable users, and Dragon Tail can be seen a mile away, and results in them just attacking.
It's not impossible to counter, but it's certainly difficult. Played with skill, Baton Pass is exceptionally difficult to defeat unless you get Crits halfway through the chain. That's why it's being nominated.
Although... people not wanting to devote a teamslot to check BP kinda helps too. And weather is probobly the culprit for that... but, of course, Excadrill will remain OU, and Drizzle already is... so the vicious cycle continues.
All Pokemon and combination might be difficult to beat under a skilled player. but only should be banned ones which need almost no skill or have limited counters or counters useless out of that.
My propossal is, if Baton Chains have to be banned, ban having more 2 pokemon with BP in the team or the like if the user has MB BP Espeon.
But, again I don't think BP are broken, they need so good skill to succed. If the BP player(Team Preview) fights with a guy who the first turns throws entry hazards or the like, that guy(or girl, but it does not matter) is going to lose 0-6, but the same if that guy leaves a Dragonite/Reuniclus whoever to raise +6 its stats.
There are three basic hints to defeat BP:
- Hitting them hard before they can raise its stats, specially with a CB or CSpecs Pokemon.
- Raise your stats before them(Volcarona/Dragonite/Haxorus...)
- Faster Taunt(Almost BP teams are slow without speed boosts), if they switch to Espeon(without BP), they'll lose all the boosts. Most BP pokémon are offensive-less.
All steps are common on every competitive team.
Having sand is advisable to negate its Leftovers(usually BP cannot heal themselves), but not required.
Rain increases STAB water types, and makes Thunder/Hurricane good options(I know you know that, but are moves to break through its boosted defenses)
What BP would do in the first place?(After showing its strategy in Team Preview, of course)
- Raise their Defenses.
- Raise their Speed.
- Nothing else.
If they raise their Speed, they are going to lose against powerful hits(Remember, BP teams cannot usually heal themselves)
If they raise their Defense(usually defense or Sp Def not both of them at the same time) use another attacker(I'd to say, physical ones against Sp. Def and vice versa), remember, they are slow.
I don't want to argue about Shell Pass, I haven't tested it yet(bar a ShellPass Huntail by itself, not in a BP chain)