arcanine is pretty awful though. it's walled by everything that exists.
I agree with Brel, Arcanine sucks now. Almost every other Fire type in UU is better than him. Darmanitan, Victini, and Chandelure can at least get past Hippowdon with their standard sets, and they don't rely on a recovery move that's nerfed under Sandstorm. What does Sp. Def Arcanine wall anyway? Definitely not any of the aforementioned Fire-types. Blastoise will be happy if you switch him in instead of Chandelure, because he'll get a free Rapid Spin and Toxic. No Morning Sun. What is it supposed to do?
Now let's see if there are pokemon with offensive power that can check/counter Stoutland.
We have Rhyperior as already mentioned and we also have Cobalion and Tehcnitop.Also any offensive ghost,like Mismagius or Golurk, can act as a very good check to CB Stoutland.Sure it comes down to prediction but offensive teams play like this anyways.They almost never rely on counters,mostly on checks.
Also there is RD Mixdra that can screw up an entire SS team after Stoutland kills something.
There is also Bisharp which is a very good check and takes everything except from a Fire Fang.
And these are all i could think for now,i am sure that there are many others.
I agree with Brel, Arcanine sucks now. Almost every other Fire type in UU is better than him. Darmanitan, Victini, and Chandelure can at least get past Hippowdon with their standard sets, and they don't rely on a recovery move that's nerfed under Sandstorm.
Considering there wasn't many/any complaints about sand when just Hippopatas was in the tier, I'd assume it's big brother hippo causing the problems.What is really breaking sand in UU? Is it Hippowdon, or is it sand itself?
Personally, I'd say that the problem lies in Hipppowdon. Everything that Stoutland can't beat is beaten by Hippowdon. The same can't be said about Hippopotas. Hippowdon is way too good for this tier and I'd rather see it go then ban sand itself.
Since you don't want it's defences dropped, white herb would be the best item of choice.
Yes you are missing that it is not Cobalion vs Stoutland and Hippo,or Bisharp vs HIppo and Stoutland and so on.CB Adamant 252 Attack Stoutland Return vs. 4/0 Cobalion: 28.4% - 33.3% (Cobalion can't sweep through Hippowdon, so can be worn down)
CB Adamant 252 Attack Stoutland Return vs. 252/0 Technitop: 78.3% - 92.8% (again, can't sweep through Hippowdon, easily worn down)
CB Adamant 252 Attack Stoutland Crunch vs. Mismagius / Golurk: no point calculating
CB Adamant 252 Attack Stoutland Return vs. 4/0 Kingdra: calculated above, close to OHKO with SR, vulnerable to sand
CB Adamant 252 Attack Stoutland Return vs. 4/0 Bisharp: 34.1% - 40.4% (what else? Walled by Hippowdon)
So while Stoutland is wearing its counters down, its counters cannot beat Hippowdon, a Pokemon Stoutland is bound to have as a teammate. If I'm missing something, please point it out.
Yes you are missing that it is not Cobalion vs Stoutland and Hippo,or Bisharp vs HIppo and Stoutland and so on.
The are other 5 teammates to take care of Hippo.
Also there is no point in showing how much damage Crunch does vs the ghosts as i clearly said that they are checks to the CB Stoutland,which i find to be more common from my experience.
This means that if CB stoutland kills something your ghost just got a free setup oportunity.
Of 'course it can revenge kill you later but this means that will already have killed one of the opponent's pokes.
And as i said earlier if the killing cyrcle begins,the offensive team without Stoutland will be at an advantage most of the times because Stoutland is a revenge killer.
He must come after something dies.So you are not leading the pace of the game.The oponent does and this is what offensive teams should be doing.Keeping the momentum and killing the opposing pokes first.
Ah and finally about kingdra.With very little Hp investement he can avoid the ohko from CB return after SR,and setup RD.After this good luck bringing in Hippo again against MixDra.
Im under the impression that specially defensive Arcanine is its /best/ set. Honestly, it is ridiculously good, even with sand being on every other team. If you can run a sunny dayer it can wall stuff really well. Physical attacker seems cool but isn't as strong especially without permanent sun. It dies really fast, while specially defensive has a shot of living with morning sun. It's also the coolest bulky water lure since scald only does around 40%![]()
The mistake in your logic is that Hippo will always be at full health and able to take on everything that Stoutland cannot.No it isn't Cobalion / Bisharp vs. Hippowdon, but this mimics a real game. What might happen is:
Stoutland switches in.
Stoutland uses Return, Cobalion / Bisharp takes hazard + Return damage.
Now either Cobalion / Bisharp uses Substitute / Swords Dance, or they attack at once. In either case, Hippowdon switches in.
If Cobalion / Bisharp chose to set up, Hippowdon attacks with Earthquake. If they stay in, both are KOed; Hippowdon takes damage but is still OK.
If Cobalion / Bisharp chose to attack, Hippowdon uses Slack Off. Both are now that much closer to getting worn out.
If this cycle goes on long enough, Stoutland will eventually sweep. You need to break the cycle by not letting Stoutland switch in, but not only is that unreliable, you can't do anything if Stoutland comes in after a KO. As for the ghosts, what might happen is Stoutland switches out while you set up. He sacrifices something to your Ghost, then brings Stoutland back in, this time using Pursuit. Said Ghost is KOed. Once again he switches out, sacrifices something to get Stoutland in, and this time you have nothing to wall Return while he OHKOes most offensive Pokemon. See the log SJcrew posted on post #473; it's an example.
As for mixed Kingdra, I've not actually used it or seen it in action, but I do see a problem. It's a mixed sweeper, so it must split EVs between Attack, Special Attack and Speed. Now you have to invest in HP too, you can't use Life Orb and to avoid dying to Sandstorm damage (unless you want to risk putting up rain when Hippowdon is in) you need to use Leftovers. Doesn't that make for a weak sweeper?
You bring up a good point, the only thing I can think of that can switch into that would be SpD Empoleon, but I'm not sure how common he is on a sand team. Although I'm fairly certain he can tank 2 moves from that set and threaten it out with a twave or (lol) HP Dragon. I know it's a random asspull set, but it could work! maybe. . .The mistake in your logic is that Hippo will always be at full health and able to take on everything that Stoutland cannot.
It is an offensive team we are talking about remember.So the opponent will have plenty of pokes to bring your Hippo on low health.
I know that he has reliable recovery but he slow as shit and very vulnerable to Special attacks.
Also the opponent can just setup with a strong physical sweeper,while you bring in Hippo to kill or roar out.
So after you are done with this threat you now have around 30%-40% life(any strong physical attacker will deal more than half to Hippo after a turn of setup or simply with a band like Rhyperior,Darmanitan,Victini etc) to deal with Stoutland's problems.
Also on your point about ghosts,i never said that they should be your only checks.
And anyway you never pack only 1 check against a big offensive threat.You pack mutliple checks that serve many purposes.
So if you have a Ghost this means that you can make CB Stoutland's life more harder and keep him at bay,preventing him from spamming normal attacks,to not let you setup.
Even if he kills you,you will already have killed a poke and you should have another check to Stoutland anyway.
Never forget that Stoutland is a revenge killer.
Most of the times he comes in after something dies especially on an offensive team,where everything is hitting very hard.
Finally about Kingdra.
While you are right that he cannot setup RD after tanking a CB Return,since then he will die after 1 round of recoil from LO,he can setup in any other moves Stoutland will be locked into.
Sry that i mentioned him as a check he really isnt.No matter how many HP evs you put,it will be very difficult to tank a Return and then have enough health to to your job with LO chiping your health away...He is however a very good revenge killer that can prove to be very difficult for sand teams to handle.
Also MixDra doesn't need much speed because in rain it already has insane speed so you are almost free to max Atc and S.Atc with a LO.
A simple set with Hydro Pump,Outrage and Draco Meteor can be very difficult to handle for a sand team...
Kingdra is actually pretty good in this tier. Especially with ChestoRest, as it basically gives you two Pokemon for the price of one.
I think one Pokemon should be BL in this tier, and that's Hippowdon. It just provides so much free support in this tier and enables Stoutland and co. too much. I can (literally) throw together a Sand team with Hippowdon, some support Pokemon, and some Sand abusers and break 1400 on the UU ladder. That shouldn't happen. Even if I play poorly I can win with Sand on my team, simply because it's either "play with Sand or lose to Sand" in this meta. There is one other auto-Weather in this metagame and that's Hail, and Sand just outright dominates Hail so badly that it's laughable.
Sure, Aboma can switch into Hippowdon. But it's taking 25-50% on the switch plus it has to switch into either Toxic, Earthquake, or Roar, all of which will cause even more damage to the Christmas tree. Since it has no reliable recovery, Abomasnow gets about 2-4 safe switch-ins per match while Hippowdon can easily get ten+. Hippowdon's immense physical bulk, access to Roar to stop set-up Pokemon, Toxic to wear down bulky Pokemon, and Slack Off to basically prevent the opponent from wearing down Hippowdon.
Even statusing the hippo doesn't work because Hippo can just come in, change the weather, use Slack Off, and leave. In that time Toxic will have done a massive 6.25% total damage and Burn will do a whopping 12.5% thanks to Leftovers and (rather obvious) Sandstorm immunity.
In the end, playing against Sand in UU is almost impossible, and that's Hippowdon's fault. I don't like having to ban things, but Hippowdon is just too good to be UU. BL, please.