CAP 13 CAP 2 - Art Submissions

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an artichoke/pitcher plant/fir tree? I'm not too sure what's going on here, it seems a little haphazardly designed. You could streamline it somewhat by incorporating that lantern into the tuft on the bottom.

I just noticed it looks like an artichoke. I was going for a more flower bod styled head. I still like it regardless. As for the lantern idea, I played around with it and I like it so much better on the bottom. (edited my original post)

Thanks for the c+c. I might play around with the body to make it have a more concrete design to it.
 
Gothic-Togekiss: I chose "益" specifically because of the "angry face" look. Gives him some personality, like.
I kind had a hunch you chose it because of it's appearance rather than what it actually means. Anyway I want to personal mention that while some of the suggestions for adding leafy additions to the design to increase the grassy feel may sound good in theory, your design seem to already have a perfect balance of ghost and grass representative and adding anything else may destroy said balance. If you feel it still need something, be careful on how you add that something. Your design is something special to me (well a few other are as well but you get what I mean).
 
Mos-Quixote Your art is amazing, just like with last CAP prevo. I think it is amazing. I think it should already be a pokemon. However...

I do not think that this should be CAP2. The jump from Grass to Paper is just too big of a leap for me to make. Also, frankly, it doesn't read Ghost to me either. It is lovely, magnificent, perfect, and just not right for CAP2. You are an amazing artist and I am confident you can edit this (or rethink concept) and convince me and others to believe that this is indeed a Grass/Ghost Type.

I don't think Green is necessary to convince me of Plant-iness. Maybe incorporate a floral design. I do love your White and Red (although it does not convince me of Ghost.) Maybe something along these lines?
$(KGrHqN,!ksE3OJ,vHQpBOVGhEd1GQ~~48_35.JPG


As for being more convincing of the Ghost typing, consider making the CAP's "skirt" seem to be flared out more and hovering kinda if you know what I mean. Right now it looks too structurally similar to Hariyama for me not to think Fighting. Heck, consider having no legs at all. Ghosts tend not to have them.
 
Based on really helpful feedback, I've submitted my thistle ghost to another redesign - more tweaking - to bring out her ghostiness a bit more, and lose some of those comparisons with Roserade. I do like all the elements she has at the moment, but I'm open to changing them.

ThistleGhostDes21-1.jpg
 
I'm putting my vote behind the Weeping Willow design so far; good job DougJustDoug. I think the coloring is perfect for the job; the gray-green helps convey the fact that she has faded from her prime. The cloak also helps show her nostalgia, vanity, and desparate need to be noticed. All in all, a great design and a winner regardless of the votes.
 
Cleaned up my stump, made the front roots more arm-like. Just going to work on any suggestions I get from you guys, then maybe experiment with different "faces" and patterns on the bark.

2ndversionofcap2art.png
 
@pkmn-taicho321: Not a bad start. Only things I really have to say is that it seems a little too focused on the sketch aspect and not focused enough on its own typing. Ghost is clear, but see if you can give it a more natural look.

Also, I see it and can't help but be reminded of a unique enemy from Mother 3.
ArtsyGhost.png

@SoIheardyoulikeSENTRET: Thanks, these are nice! Phatom's wispiness over the straw seems like a must no matter which one you go with... Stuffed sleeves has the right kind of broadness to him which helps him maintain that coolness he originally had though, and the legs help a lot... All the while Grave keeper has right amount of creeperness to him that gives him the attributes of a quirky Ghost-type Pokemon. From what I'm getting out of these, you should go for a mix: bi-legged, partially stuffed Frankenstein's monster-esque Scarecrowmon. Maybe even add a stitch or two with the wispiness leaking out?

Your ideas are too nice, Sentret. See what others have to say before I end up butchering your creation with my suggestions.
 
CAPscarecrowconceptsjpeg.jpg


Here are three kinda branched concepts. Stuffed sleeves has sleeves stuffed with hay, so no jacket. Expirimenting with pattern too. Gravekeeper is a hunched over version, that i would image would sketch with his walking stick into the ground. Phantom is pretty much empty jacket with ghostly essence seeping out. So what elements do you guys like? None of these are finnished at all or stand alone. All components can pretty much be mixed and matched. Thank you for all the wonderful feedback so far! Especially the constructive kind (I'm looking at you GRs Cousin :D )

Origamimon is pretty awesome. I gotta say I get a much more ghost/normal feeling than grass type though. I applaud you for making paper look bulky though!
 
First ever CaP drawing! :D
I'm probably not the greatest artist in existence, but hey, I gave it my all, so let's see what you guys think.
SoulCollectorPokemonCaPFull.jpg

Oh, and my scanner sucks.
The grass typing comes from the onion-hands and the head, which doesn't seem like a flower, but is actually a species called the calypso orchid. I chose it because it looks freaking awesome. Ghost typing comes from the general idea of haunted-ness; there's a sort of fire emanating from its mouth, and that same fire surrounds the onions, which it can control and use as hands. The surrounding black is a black aura. The bulk, which was not exactly clear to the people I showed this to originally, comes from the hands themselves; onions have many layers, and getting through all those layers is difficult, which can be justified to be the defensive side of Sketchmon. And, the tips of the onions can function as paintbrushes, or other drawing utensils for that matter.
 
Just to let you guys know, I am still reading and working on my concept, I will hopefully have an update tomorrow! All the feedback is greatly appreciated! I will also try to comment on some other concepts tomorrow too.
 
Sentret - I love the colors and the grave creeper is AWESOME.
I love the idea.
Bubbly - I like your concept a lot but i feel it needs more personality? maybe make its face clearer.
 
Mayatraese I hope you are still working on your concept that you posted a long time ago. It never really got much recognition, but I think it is one of the better submissions, right up there with the ones getting a ton of discussion.

http://www.smogon.com/forums/showpost.php?p=3978547&postcount=100 if people don't remember.

Yes, continue working on drafting different possibilities if the stat spread comes out to be particularly physically oriented. But remember, Pokemon don't always "look" like their stats. As examples, Stunfisk doesn't look like it should have 109 HP, Azelf doesn't look like it should have 125 Attack, Glaceon doesn't look like it should have 110 Defense, Cacturne doesn't look like it should have 115 Special Attack, Kecleon doesn't look like it should have 120 Special Defense, and Cryogonal doesn't look like it should have 105 speed.

So don't get TOO worried about making your more delicate flowery design somehow more buff. I mean, the Pixies, which are base 100 across the board all look as though they must be specially oriented.
 
I've just noticed that I haven't really given any feedback to DougJustDoug's design, lol. Well, here goes:

Feedback, yay
Masks - The trophy idea, as well as the drama masks, is pretty cool in my opinion. It fits with the concept very well, and the emptiness in the Pokemon created by the juxtaposition of the masks and the bleak coloured Pokemon really emphasise the ghost nature of the Pokemon, creating a similar effect as Yamask in highlighting the Pokemon's nature as a faded actress. I agree with the general notion that they distract from the design overall, but as you said, here and in the next section, it is problematic trying to remedy that. Perhaps to show how outdated she is, the trophies can look like they've begun to age, like a bit of colour fading or so? Maybe a minor crack or scratch? In the colours section, I found the bronze and silver masks (nice touch, by the way) managed to fit in with the main design much better than the standard colour scheme, but I'll mention that later. Otherwise, I cannot think of anything else to be done to the masks themselves.

See-through Mask Holes - This was one of the main critiques I saw of the design in the thread, but seeing two of the most likely alternatives makes this a hard thing to fix. I suppose the obvious answer would be to change the way she's holding the masks, but I think you'd need to change the pose of the whole diva for that. Perhaps instead of showing the background leaves in full colour, you can still make out the silhouette but make them appear gold behind the eyes, as if the back of the mask was translucent? Or maybe the gold you used to fill in in the second option could be darker, to make the mask feel more hollow. Perhaps you could put some holes in the leaves (not too many to distract, but as in going with the decaying theme I mentioned earlier in the colour masks) so that the white in the eyes seems normal? I can't really think of any other solution either, I'm afraid.

Colouring - Personally, I prefer the washed out green than the rich green, for much the same reasons you mentioned i.e. not going particularly well with the grey. As I mentioned before, I think the masks on the alternate colourings fit with their scheme better than the gold masks do, themselves, in particular the silver mask. Have you considered putting the silver masks with the main colour scheme? I think that may solve some issues people have with the trophy masks sticking out too much, but your mileage may vary.

Grand Dame References - Strange, I would have considered going with Yzma from Emperor's New Groove (even though she doesn't quite fit the archetype) simply for how creepy she is, lol. If there was one thing I might have considered, it would have been putting a leg slit through the dress, but considering she doesn't even have legs, that's a bit pointless, lol.

Eye References - While I quite like the eyes, and can see where you're going with the open eyes look, I can't help but feel that the sources you chose seem to show more angry, shocked or maybe even envy (though I think envy would be quite suitable for this Pokemon) emotion rather than wistfulness and despair. I'd suggest trying to give the eyes you've used some sort of emotion, like an eyelid, but I like the eyes how they are now, and I have no idea how you'd incorporate an eyelid.

Learning Sketch - While using 'Drama Masks' as a unique item would be the logical conclusion, I'd assume that the whole 'actress trying to prove that she's still relevant' angle of the design would justify her 'playing a role' of copying another Pokemon's moves. As you said though, it's not quite relevant to this stage other than how it incorporated into the design.

And that's my feedback on your design. I really don't know why I didn't critique earlier, (I suppose I was focusing on the newer designs) but with the details you wanted critique to focus on in nicely organized folders, I felt compelled to, ha. I'd like to help give my opinion on other designs since last night, but this post took a bit out of me, ha.
 
My main critique on Dougs is that it doesnt look like the typing it is supposed to be IMO. I see it, and I see Gardevoir/Gothitelle. A psychic or dark pokemon is what I'm seeing, not a ghost. The grass theme is thin as well, due to the leaves not being "leafy" enough for my taste (although if it is long grass then I suppose it's ok) but it's recognizable. Otherwise, it's a great work of art in its own.

edit: On the masks. I really think you should fill in the holes of the masks rather than leave them white, because leaving htem white makes it empty and nonsensical, because there is obviously something through the holes you could see if they were see through. I'm much in favor of the gold fill option, because it does not detract from the rest of the art and blends in with the masks individual color areas. Also, as you meant them to be "trophies" somewhat, being golden fill would make sense, because a trophy is just that, and would not be a practical and usable mask, rather a token. Leaving them white just has an emptiness to the design that you left something out however, because it just doesnt make sense by glance that it could be holes, but you can't see what's behind when something clearly is. The masks really mark me not as usable masks per se, but rather amulets that give her power, much like items that pokemon hold in some art, like alakazam's spoons.
 
tea_and_blues, I really hate to be that guy, but your design just reminds me so much of Roserade that I can't get it out of my head. It seems to be a very angry version of Roserade with a lot more little details and thorns and the like. Even with added features like wings and wispy effects on the bottom, it just seems so close. I honestly think that sort of a similarity hurts your design a lot, and perhaps you should consider other options. I say this with all the love I possibly can.
 
sry so late, here is a colored version of "my lil' reaper"

UGhvdG8wMTEyLmpwZw.jpg


you'll notice that it has protrusions from it's back. That is because it's "wings" aren't wings at all (it can float either way); it has holes in it's back which emit energy (of an undefined kind) which grabs onto leaves and uses it to suck energy from the light. It thus is technically not part of it's body and can have more (or less) "wings" than just 2.

(zoomed out:)
UGhvdG8wMTEzLmpwZw.jpg


I also realized that we aren't voting for the best, most artistic CAP, but the best concept of a CAP's art. (meaning I actually have a sliver of a chance :D)

my "lil'" grim reaper is actually a lunatic :P [with a cute face]

yes it's white...
 
@ Sentret: BAM! That action pose on Page 10 was exactly the kind of thing I was talking about. He's like a Pokemon version of Jack Skellington. Except he kicks ass.
 
PencilArtisan, don't run away! Though I'm not sure what exactly I'm looking at, I do like the look of it! Mos_Quixote also deserves an award for concept, and CyzirVisheen too for remembering using mushrooms as a theme.
 
I can't art worth shit but this thread is pretty fun so I might as well join ehhhh. This lil' guy is based on this creepy bleeding tooth fungus. It lives in marshy bogs. Any passing traveler whose skin touches the viscous red ooze it exudes will lose their memory and become lost in the marshes - it is said that the same ooze is formed from the collected souls of these lost travelers. Tinged with the memories, experiences and abilities of other people and pokemon, the liquid can be used to strange and mystical effect...

fungo2.png


I think he has a bit of a headache...

fungo4.png


fungo3.png


it can sketch too who'd've thought

fungo1.png


Its limbs are flexible and strechy mycelia that allow it to feel its way through its foggy habitat and absorb nutrients from surrounding detritus. Also makes for good power whippin'.

Also on top of not being able to draw or shade, my colours are limited to those found in basic office supplies. The colour scheme is supposed to be bright red / pure white with a pinkish gradient on hands and feet and a reddish tinge to the eyes lololol
 
IMGNOTQUOTEDRAWR

Here are three kinda branched concepts. Stuffed sleeves has sleeves stuffed with hay, so no jacket. Expirimenting with pattern too. Gravekeeper is a hunched over version, that i would image would sketch with his walking stick into the ground. Phantom is pretty much empty jacket with ghostly essence seeping out. So what elements do you guys like? None of these are finnished at all or stand alone. All components can pretty much be mixed and matched. Thank you for all the wonderful feedback so far! Especially the constructive kind (I'm looking at you GRs Cousin :D )

Origamimon is pretty awesome. I gotta say I get a much more ghost/normal feeling than grass type though. I applaud you for making paper look bulky though!

Woah woah waoh!

Hold on a sec!

I like the idea of one (long) leg, but that is probably just because I like Turnip-Head from Howl's Moving Castle.

However, if you're going to have two legs, they can NEVER EVER bend, even in relation to each other. He must wobble along the battlefield like a geometric compass navigating a sea map. MUST!

And perhaps... PERHAPS... maybe roll the cuffs back a bit and show bit of straw up the sleeves? When using sketch, perhaps a phantom hand disappears and some of that straw acts as a brush? who can say? Or perhaps he uses his compass legs, and his "sketches" are more like architectural drawings than they are abstract renaissance art.
 
Cheers Rising_Dusk. Given the overall lack of response, and that comment, I'll go ahead and look at other options. Always appreciate frank feedback.
 
Ugh I'm posting every page at the moment trying to get this done. Changed the eye marks, some colouring and cleaned up a lot of the lines. As usual please help me out with some suggestions.

3rdversionofcap2art.png
 
People, people. I don't think it's fair that aragornbird's design is getting criticisms for being similar to Shiftry, when no one's even pointing out the glaring resemblance of Doug's popular entry, Weeping Willow, to Roselia. Just sayin'... and IMO, aragonbird's concept is the most intelligently designed out of the submitted entries. Yes, the Ghost typing could be alleviated more, but other than that, it's a very very interesting concept that could provide our spriters something to fuss around with.
 
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