Data Prize Claiming Thread (Update 5-09-13)

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Claiming from here.

12 CC -> 16 CC

Longshot the Toxicroak gets 3 MC to be used on Icy Wind (Egg Move) leaving 0 MC.

Aang the Tomohawk gets 3 MC to be used on Rain Dance (level up) and Hyper Beam (TM), leaving 0 MC.

Tyro the Heracross gets 3 MC to be used on Smack Down (TM), leaving him 1 MC.
 
Im using 3 cc to buy a cranidos which leaves me at 1CC:
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Cranidos (M) Skull
Nature: Rash (+Sp.Atk, -Sp.Def)
Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Mold Breaker:
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Sheer Force(DW LOCKED):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Pokemon with this ability: Nidoqueen, Nidoking, Krabby, Kingler, Tauros, Totodile, Croconaw, Feraligatr, Steelix, Makuhita, Hariyama, Mawile, Trapinch, Bagon, Cranidos, Rampardos, Timburr, Gurdurr, Conkeldurr, Darmanitan, Druddigon, Rufflet, Braviary, Landorus.

Stats
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 1(-)
Spe: 58

Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Moves known:
Heatbutt
Leer
Focus energy
Pursuit
Take down
Scary face
Assurance

Thrash
Curse
Hammer arm

Dig
Smack down
Rock polish

Total moves: 13

Also:
http://www.smogon.com/forums/showthread.php?t=3458847&page=2
putting those HC into litwick's Ec which he now has 2/9
Stockpilling the TC which i have 3CC
 
Rewards:

TERRADOR: 2 TC
Zigzag: 1 EC, 2 MC
Atlanta: 1 EC, 2 MC, 1 DC, 2 KO

LOU: 2 TC
Smogon: 1 EC, 2 MC, 1 KO
Anonymous: 1 EC, 2 MC

ENGINEER: 5 RC

I grow to 17 MC.

Smogon uses his KOC as EC. He buys BW TM Protect.[a]Koffing[/a]
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Koffing ♂ - Smogon
Nature: Quiet (SpA: +1, Spe -5, Evasion -10%))
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (-)

Height Class: 1
Weight Class: 1
BRT: 14

EC: 2 / 6
MC: 0

17 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Assurance, SelfDestruct, Tackle
Special Moves - Clear Smog, Dark Pulse, Fire Blast, Sludge, Sludge Bomb, Smog
Status Moves - Destiny Bond, Pain Split, Poison Gas, Protect, Smokescreen, Taunt, Torment, Will-O-Wisp

Stiffled by acting as a living mascot, a parade pet or trophy mon, Smogon has finally found his way into the hands of a battling trainer. Ready to partake in the activity he's grown to represent, Smogon is nonetheless reserved and focused on his new, wearying path.

Anonymous stockpiles her counters.[a]Zorua[/a]
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Zorua ♀ - Anonymous
Nature: Lonely (Atk: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Illusion - (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 65

Height Class: 1
Weight Class: 2
BRT: 15

EC: 4 / 6
MC: 9

18 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Counter, Faint Attack, Fury Swipes, Payback, Punishment, Pursuit, Scratch,
Special Moves - Dark Pulse, Grass Knot
Status Moves - Agility, Fake Tears, Leer, Nasty Plot, Scary Face, Snatch, Taunt, Torment, Toxic

Found alone, in a bin on the side of the road; Anonymous seems to have led a sad life up until now. Often pining for the attention of others, she makes displays of her illusion abilities to win their amusement. Seemingly lacking in self-esteem, she prefers the guises of others to her own.

GAME OVER
Terrador gets 2cc
Vibrava gets 1EC 3MC and 1DC

Lou gets 2cc
Absol gets 4MC and a KOC

and glacier gets 3ucccccccccccccccccccccc

(colors edited out)

I am back to 19 CC.

Absol uses her KOC as MC, and buys BW TM Thunder and Gen III Tutor Mimic.[a]Absol[/a]
FZcWp.gif

Absol ♀
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75

Height Class: 3
Weight Class: 3
BRT: 18

MC: 0
DC: 5 / 5

44 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Bounce, Counter, Feint, Megahorn, Night Slash, Payback, Psycho Cut, Pursuit, Quick Attack, Scratch, Stone Edge, Sucker Punch, Superpower, Rock Tomb
Special Moves - Dark Pulse, Fire Blast, Ice Beam, Icy Wind, Razor Wind, Thunder, Thunderbolt
Status Moves - Detect, Double Team, Endure, Flash, Leer, Magic Coat, Mean Look, Me First, Mimic, Perish Song, Protect, Rest, Role Play, Sleep Talk, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave, Torment, Toxic, Will-O-Wisp

Absol stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan.

I spend 2 CC on E. S. Blofeld the Meowth, putting me back at 17. He starts with Egg Moves Hypnosis, Assist, and Snatch. He starts with the BW TMs Dig, Aerial Ace, and U-Turn.[a]Meowth[/a]
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Meowth ♂ - E. S. Blofeld
Nature: Naïve (Spe +14, Accuracy +25%, SpD: -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Pickup - (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Technician - (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
(DW) Unnerve - (Dormant) - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 104 (+)

Height Class: 1
Weight Class: 1
BRT: 13

EC: 0 / 6
MC: 0
DC: 0 / 5

15 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aerial Ace, Bite, Dig, Faint Attack, Fake Out, Fury Swipes, Pay Day, Scratch, U-Turn
Special Moves - lol
Status Moves - Assist, Growl, Hypnosis, Screech, Snatch, Taunt

Expecting to be catered to and pampered, Blofeld was in for a rude awakening upon coming into the possession of a battling trainer. Faced with the first real work of his life, Blofeld now has to demonstrate his capabilities beyond grooming himself and sleeping.
 
Time to upgrade my roster

406.png

<Budew> [Aigax] (Female)
Nature: Modest
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:(Can be Disabled.)This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Natural Cure:(Innate)This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Leaf Guard:(Innate)(DW-LOCKED)In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.


Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:(12)
Water Sport
Absorb
Worry Seed
Mega Drain
Growth
Stun Spore

Leaf Storm
GrassWhistle
Synthesis

Toxic
Protect
Venoshock


285.png

<Shroomish> [Kiex] (Male)
Nature: Mild
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Effect Spore:(Can be Disabled)This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
When disabled, the Pokemon's Powder attacks are 10% more accurate.
Poison Heal:(Innate)Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Quick Feet:Innate(DW-LOCKED)
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.



Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 3(+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:(13)
Absorb
Tackle
Mega Drain
Leech Seed
Headbutt
Stun Spore
Poison Powder

Drain Punch
Focus Punch
Wake-Up Slap

Toxic
Hidden Power(Fire)
Venoshock

459.png

<Snover> [Vexen] (Male)
Nature:Rash
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning:(Innate)This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning)
Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.

Soundproof:Innate(DW-LOCKED)
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 1(-)
Spe: 40
Size Class: 2
Weight Class: 4
Base Rank Total: 14


EC: 0/6
MC: 0
DC: 0/5

Attacks:(14)
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Ice Shard

Avalanche
Leech Seed
Stomp

Blizzard
Frost Breath
Protect
 
Terrador, iiMKUltra, SoS, Zarator, Dummy007, ToastTyrant13, lucarioisawesome, Lou, Glacier, and The Royal Guard are all approved.

That very neatly gets me an AC, which I will stockpile.

4 UC from here.

Combining that with a (previously) stockpiled AC to get Alistair the Alakazam Thunder Wave (BW TM) and DynamicPunch (Tutor).
 
http://www.smogon.com/forums/showthread.php?t=3457234&page=2
Claming from another failed Hall Attempt...
I get 4CC and 4UC, bringing me to a total of 8CC and 7UC.
Turning 1 UC into CC for a total of 9CC

Claming This Mon
frontnormal-mrevenankh.png

Revenahnk (Hoenhiem) (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW Locked): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 0/5

Attacks:

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch

Destiny Bond
Drain Punch
Counter

Shadow Ball
Earthquake
Brick Break
9-7=2
Stockpiling
 
http://www.smogon.com/forums/showthread.php?t=3459379

+2 CC, stockpiling.

Vibrava gets 1/3/1, and buys Giga Drain upon evolving into...

330.png

Flygon [Zigzag] (Male)
Nature: Naive (+Speed, -Special Defense) (+16% Accuracy)
Type: Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 115 (100*1.15=115)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks (19):
Bite
Sand-Attack
Faint Attack
Sand Tomb
Dig
Earthquake
SonicBoom
Crunch
Sandstorm
Fissure

Endure
Earth Power
Flail

Double Team
Rock Slide
Substitute
Protect
Fly
Giga Drain

---------------------------------------------------------------------------------------------

As part of the myself/Lou/dogfish/zarator attempt to tear through EotS with a handy-dandy new strategy, I am buying two Pichu (whose templates I shamelessly stole from zarator). This brings me to 9 CC.

172.png

Pichu (Laharl) (M)
Nature: Modest (Sp. Attack raised by *; Attack lowered by *)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats

HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (LOCKED): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Attacks:

Thundershock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot

Encore
Endure
Wish

Hidden Power (Rock)
Double Team
Protect

Total: 12
172.png

Pichu (Lenneth) (F)
Nature: Modest (Sp. Attack raised by *; Attack lowered by *)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats

HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (LOCKED): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Attacks:

Thundershock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot

Encore
Endure
Wish

Hidden Power (Rock)
Double Team
Protect

Total: 12
 
claiming from a brawl upset

Hacketia the Porygon-Z
3 MC + 4 KOC spent to learn Solar Beam (BWTM), Toxic (BWTM), and Teleport (1genTM)

Nyri the Syclant
3 MC spent to learn Endure (4genTM)

Feralyn the Octillery
3 MC + 1 KOC spent to learn Subsitute (BWTM), and Dive (BWTM)

Amalia the Mismagius
3 MC spent to learn Payback (LU), and Toxic (BWTM)

Kormahs the Hydreigon
3 MC + 1 UC spent to learn Hyper Voice (LU), Outrage (LU), and U-turn (BWTM)

and what i believe is 4 CC for me (3 for 5v5 Brawl +1 for Amulet Coin) If not correct me and ill add the correct amount
 
Using 4 UC to get myself two Pichu, as well as 8 UC on a Light Ball and 10 UC on a Magnet.

172.png

Pichu (Anhur) (M)
Nature: Modest (Sp. Attack raised by *; Attack lowered by *)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats

HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (LOCKED): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Attacks (moves):

Thundershock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot

Encore
Fake Out
Wish

Toxic
Protect
Hidden Power (Rock, 7 BP)

172.png

Pichu (Isis) (F)
Nature: Modest (Sp. Attack raised by *; Attack lowered by *)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats

HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (LOCKED): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Attacks (moves):

Thundershock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot

Encore
Fake Out
Wish

Toxic
Protect
Hidden Power (Rock, 7 BP)
 
Getting Valentine the Electrike, Tee Hee the Voodoll, and Oddjob the Murkrow.

I am down to 11 CC.

Valentine's Egg moves are Ice Fang, Fire Fang, and Flame Burst. Her BW TMs are Flamethrower, Thunderbolt, and Light Screen.
[a]Electrike[/a]
309.gif

Electrike ♀ - Valentine
Nature: Modest (SpA: +1, Atk: -1)
Type: Electric
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.


Abilities:
Static - (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Lightningrod - (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
(DW) Minus - (Dormant) - (Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost does not stack.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65

Height Class: 0
Weight Class: 2
BRT: 14

EC: 0 / 6
MC: 0
DC: 0 / 5

13 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Fire Fang, Ice Fang, Quick Attack, Spark, Tackle
Special Moves - Flame Burst, Flamethrower, Thunderbolt
Status Moves - Howl, Leer, Light Screen, Odor Sleuth, Thunder Wave

Tee Hee's Egg moves are Focus Punch, Perish Song, and Snatch. His BW TMs are Low Sweep, Taunt, and Thunder Wave.[a]Voodoll[/a]
2mpd0tk.png

Voodoll ♂ - Tee Hee
Nature: Rash (SpA: +1, SpD: -1)
Type: Normal / Dark
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Insomnia - (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize - (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks will have two (2) more Base Attack Power.
(DW) Cursed Body - (Dormant) - (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 70

Height Class: 0
Weight Class: 2
BRT: 14

EC: 0 / 6
MC: 0
DC: 0 / 5

15 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Astonish, Focus Punch, Low Sweep, Pin Missile
Special Moves - lol
Status Moves - Charge, Copycat, Follow Me, Grudge, Mimic, Pain Split, Perish Song, Snatch, Spite, Taunt, Thunder Wave

Oddjob's Egg moves are Perish Song, Sky Attack, and Roost. His BW TMs are Toxic, Protect, and Substitute.[a]Murkrow[/a]
198.gif

Murkrow ♂ - Oddjob
Nature: Brave (Atk: +1, Spe -12, Evasion -10%))
Type: Dark / Flying
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia - (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
(DW) Prankster - (Dormant) - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-)

Height Class: 0
Weight Class: 1
BRT: 15

EC: 0 / 6
MC: 0
DC: 0 / 5

13 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Assurance, Astonish, Peck, Pursuit, Sky Attack, Wing Attack
Special Moves - Night Shade
Status Moves - Haze, Perish Song, Protect, Roost, Substitute, Toxic
 
time to buy some more pokemon

i really shouldnt, but i have good reasons for both!

1) spending 2CC on the lovely slugma, whose species is a misunderstood one!
218d.png

Quicksilver the Slugma (M)

Nature: Quiet (+special attack, - speed)


Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Abilities:
Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

(DW LOCKED) Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.



Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 17 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst

Curse
Heat wave
Smokescreen

Protect
Rock Tomb
Over Heat

2) spending 7cc on a wonderfully unique addition to my ice team, castform!

351.png

Dexter the Castform (M)


Nature: Modest (+special attack, -attack)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18


MC: 0


Attacks:
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail

Clear Smog
Disable
Ominous Wind

Ice Beam
Flamethrower
Thunder




39cc - 9cc = 30cc


EDIT: spending another 7cc (i'll have 23cc) to get rotom


479.png

Felix the Rotom (none)

Nature: Modest (+special Attack, -attack)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

(fridge rotom stats, for convenience)
Rotom-F
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20

MC: 0


Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind
Hex
Discharge

Will-o-Wisp
Protect
Toxic

AlchEdit: You actually need to spend 7 CC for one-stage mons. Since you have more than enough to afford this increase I've simply edited the post for you so my approval below stands. Rotom is fine too.
 
http://www.smogon.com/forums/showthread.php?t=3457985&page=3

KAXTAR: 3 TC (or 3 CC)
Tyranitar: 3 MC, 1 KO
Gliscor: 3 MC
Metagross: 4 MC, 1 KO
Venusaur: 3 MC
Tyranitar gets Dragon Tail and Rock polish with the KO. Gliscor gets Earthquake and U_Turn. Metagross gets Reflect and Gravity with the KO and MC. Venusaur gets Solarbeam and Frenzy Plant.

http://www.smogon.com/forums/showthread.php?t=3457940&page=2

I save 2 TC, while Lucario, Tomohawk and Gallade get 4 MC (each using their KO). I'll purchase Bullet Punch, Mind Reader, Sleep Talk and Rest for Lucario (6 MC saved), Knock Off and Stored Power for Gallade and Hidden Power Electric and Solarbeam for Tomohawk.
 
Ranger, Terrador, Ragnarokalex, Zarator, Lou, Glacier, mewtwo and kaxtar are approved!

9 dammit.

mewtwo234892342341234 said:
It gets its 7th EC, but since it already has 5 DC, where does that go?
It doesn't.
 
Using the 2CC from earlier to buy myself a gastly.

92.png

Gastly (Pride) (M)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Poison/Ghost
Posion: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 80
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 0/9
MC: 0

Attacks:

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch

Will-o-Wisp
Fire Punch
Thunder Punch

Toxic
Venoshock
Psychic
 
You two are approved.

That's an AC with 1 remaining.

I'll combine that with my previous AC to get Telekinesis (BW TM) for Alistair, my Alakazam.
 
Link to a violently DQ'd battle. I was winning, too.

CC: 19 -> 24 (+Amulet Coin, 1 Use of Pay Day)

79.png

Slowpoke (Sleuth) [M]
EC:
4/6 -> 5/6
MC: 3 -> 5 -> 0
DC: 5/5
Learns Zap Cannon (Past Gen) and Scald (BW TM)

frontnormal-mrevenankh.png

Revenankh (Pharaoh) [M]
EC:
N/A
MC: 0 -> 4 (+KOC) -> 0
DC: 5/5
Learns Earthquake and Brick Break (BW TM)
 
SimonSays is approved.

vs. Ragnarokalex

Athenodoros gets 2 CC
- Dragonite gets 3 MC => Sleep Talk (3)
- Lapras gets 3 MC / 2 KOc => 7 CC
- Cyclohm gets 3 MC => Stockpiles all three
- Gengar gets 4 MC => Snatch (3), Thunder (2) using one saved MC
- Cloyster gets 4 MC / 1 KO => Blizzard (2), Selfdestruct (3)
 
Claiming for my first Melee win ever! ^.^

The Royal Guard gets 4 CC (to 4)
Naromus the Lucario gets-2 MC(to 8) and 1 DC(Unlocking the DW ability)
Casalimai the Revenankh gets- 2 MC, 1 DC and 1 KOC(to be used as a MC bringing it up to 5)
 
Atheno & TRG Approved.

Claiming!

OK, I get 4 CC, and Murena's full movepool means that the 3 MC are actually 5 CC! So I go to 21 CC.

Electivire gains 4 MC (3 + 1 KOC). Buying Electro Ball, Discharge, Screech, Giga Impact and Thunder, all by level. Also removing Thunderbolt from TMs and to Level up moves (Derp) to gain 1 MC, which I store.
 
From this ma-hoo-sive brawl I claim 14 UC, bringing my UC total to 15. I'll put 3 of those into Queen of Hearts the Dragonite's DC, bringing it to 5/5 and unlocking her DW ability Multiscale. Another 6 will be used to buy Earthquake, Sky Drop and Rock Slide (all BW TMs) for that same Dragonite. And then 3 more will be used to get the HGSS tutor move Superpower on that same Dragonite. Finally, the last 3 will be used to buy the level up move Aqua Tail and the BW tutor move Draco Meteor for that same Dragonite (last I checked, BW tutors cost 2 MC while all other tutors cost 3 MC). So ... Queen of Hearts the Dragonite just ate all 15 of my UC, bringing my UC total to 0.

Yes, that's UC goes from 1 to 15, then 15 to 12 to unlock Queen of Hearts the Dragonite's DW ability, then 12 to 0 as the moves Earthquake, Sky Drop, Rock Slide, Draco Meteor, Aqua Tail and Superpower are learned by her.
 
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