• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Data Prize Claiming Thread (Update 5-09-13)

Status
Not open for further replies.
Claiming from this battle.

Protea (Chansey):
EC: 5/9
MC: 2
DC: 3/5
KOC: 1

Spending the KOC on MC and then using it to purchase Reflect via Gen I tm.

Currency Counters: 0+2=2
 
Finally, something to claim!
http://www.smogon.com/forums/group.php?do=discuss&discussionid=5948&pp=10&page=4
I get 2 CC and will convert the 4 KOC to more CC.
Rotom and Marowak get 3 MC.

I think some mons need some moves now.

Machamp has 2 MC. He'll get Light Screen, leaving him with 0.

Gengar has 6 MC, but first: a nature change. Gengar has existed since almost the beginning of ASB, and has always been timid, so I believe he gets a free due to several stat sustem changes. I would like him to be hasty. (+Spe, -Def)
He'll then learn Drain Punch and Torment, leaving 2 MC.

Rotom has 4 MC as of now. He'll get Endure, leaving him with 1.

Luxray has 8 MC. He'll get Volt Switch, Light Screen, Substitute, Thunderbolt, using all 8.

Krillowatt has 5 MC. He'll get Muddy Water, Zap Cannon, Copycat, Dive. This leaves none. Also I'm pretty sure there have been stat changes since krillowatt was bought in april so I'd like his nature changed to Naive. (+Spe, -SpA) But if its not free I'm pretty sure I have the necessary (7 right?) CC to change it.

Marowak now has 3 MC, he'll spend them all on Stealth Rock.

Slowbro has 4 MC. He'll get Slack Off, Waterfall, leaving 1.

Gyarados has 3 MC. He'll desperately grab Waterfall, leaving 1.

Charmander has 4 MC. Flamethrower, Protect, leaving 1.

Squirtle: 3 MC. Surf, leaves 1.

Totodile: 2 MC. Waterfall leaves none.

Torchic has 4 MC. Flamethrower, Mirror Move, Protect.

Dratini has 3 MC. Safeguard, Outrage, Dragon Tail. None left.

That's all for now. :p
 
1v1 Singles against VFXCross, defeat.

Sandile gets 1 EC, 2 MC, 1 DC. He will spend the MC on Earthquake and Dig, both level-up moves.

I will use the two CC gained in this to purchase a new Pokemon, Viking the Magikarp. I'm not entirely sure what moves he starts with, though.

129.png

Magikarp [Viking] (M)
Nature:
Impish (+1 Def, -1 SpA)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled (DW Locked): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 80
Atk: Rank 1
Def: Rank 3 (+)
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Splash
Tackle

Reversal
Bubble

Bounce
Total: 5

1v1 Singles against Seven Deadly Sins, Victory

Sandile gets 1 EC, 2 MC, 1 DC, 1 KOC. He will put the KOC into EC, and use the MC on Sandstorm and Crunch (Level-up Moves).

I will use the two CC gained here to purchase another pokemon, Peach the Buneary.

427.png

Buneary [Peach] (F)
Nature:
Naughty (+1 Atk, -1 SpD)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Limber (DW Locked): (Innate) This Pokemon’s body is well trained and immune to paralysis.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Splash
Pound
Defense Curl
Foresight
Endure
Frustration
Quick Attack
Jump Kick

Encore
Fake Out
Circle Throw

Protect
Dig
Thunder Wave

Total: 14
 
It isn't all of them, but it is a start while I have time:
Let's just say it's all of them.


df: Nature effects are missing. Not Apprved
jas: 1 extra CC from Ditto, because he has a 'full' movepool. After that you're Approved
Texas: Sprite not working, but otherwise approved.
Arcanite: Luke should have Dark Pulse from evolution, so he gets those MC back. Otherwise approved
MK: Draco Meteor is a Tutor Move (3 MC). Not approved.
Toast: You get 3 UC, but approved.

TheWolfe, Terrador, Lou, Engineer, luc, Obj, Nightmare Jiggly, Galladiator, jay, Lou, MrcRanger are approved.
 
Claiming from this successful EotS raid.

I get 2 CC and 8 KOC to distribute between the Pokemon that participated. As well, as shown here I also get 12 CC as it is my first time beating the raid. The KOC will be spent as follows:
Shellstrike the Carracosta:
-2 MC: Sandstorm (BW TM)
-1 MC stocked
Mindstrike the Gallade:
-3 MC: Fire Punch (past gen tutor)
-3 KOC: Mimic (past gen tutor)
-3 KOC: Psych Up (past gen tutor)
-2 KOC: Safeguard (BW TM)

Also going to spend 20 CC on a Lucky Egg, with the new CC that leaves me at 11.

EDIT @ Atheno above: Draco Meteor is a BW Tutor, which costs only 2 MC.

EDIT REDUX: Going to throw this 2 UC claim in since approvals haven't been done yet.
 
Claiming 9 UC in the following ways:

1. 5 UC--> MC (Edgar Stalwart, Jr. the ONIX) --> 6/6 --> Evolution
95.png

Onix Edgar Stalwart, Jr. (M)

Type: Rock/Ground
  • Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities: Rock Head, Sturdy
  • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
  • Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
  • Weak Armor (LOCKED): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Nature: Adamant (+1 Atk, -1 SpA)

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70

Size Class: 7
Weight Class: 6
Base Rank Total: 17

EC: 1/6
MC: 2
DC: 1/5

Attacks (17):

Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam

Defense Curl
Heavy Slam
Rollout

Taunt
Protect
Dig
208.png

Steelix Edgar Stalwart, Jr. (M)

Type: Steel/Ground
  • Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities: Rock Head, Sturdy
  • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
  • Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
  • Sheer Force (LOCKED): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Nature: Adamant (+1 Atk, -1 SpA)

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30

Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC: 2
DC: 1/5

Attacks (20):

Thunder Fang
Ice Fang
Fire Fang
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam

Defense Curl
Heavy Slam
Rollout

Taunt
Protect
Dig
I will then spend Edgar's 2 MC on Gyro Ball (BW TM).

2. 2 UC --> MC (Empire the DUCLOHM) --> 9/9 --> Evolution
Duohm.png

Duclohm Empire (F)

Type: Electric/Dragon
  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities: Shield Dust, Static, Overcoat
  • Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
  • Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
  • Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Nature: Timid (+15% Speed, +8% Accuracy, -1 Atk)

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)

Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 7/9
MC: 0
DC: 5/5

Attacks (24):

Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Spark
Dragon Tail
Discharge
Slack Off
Dragon Pulse
Hurricane
Weather Ball

Heal Bell
Hydro Pump
Magnet Rise

Light Screen
Protect
Thunderbolt
Fire Blast
Trick Room
frontnormal-mcyclohm.png

Cyclohm Empire (F)

Type: Electric/Dragon
  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities: Shield Dust, Static, Overcoat
  • Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
  • Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
  • Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 92 (+)

Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (27):

Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Spark
Dragon Tail
Tri Attack
Discharge
Slack Off
Dragon Pulse
Hurricane
Weather Ball

Heal Bell
Hydro Pump
Magnet Rise

Light Screen
Protect
Thunderbolt
Fire Blast
Trick Room
3. 2 UC --> MC (Quotient the RALTS) --> 3/9
 
http://www.smogon.com/forums/showthread.php?p=4016131#post4016131

+5 UC, stockpiling.

-------------------------------------------------------------------------------

http://www.smogon.com/forums/showthread.php?t=3459088

+2 CC, stockpiling.

Totally worth the loss; Zigzag the now-Flygon gets 3 MC, with which he gets Dragon Claw, Hyper Beam, and Dragon Tail.

-------------------------------------------------------------------------------

http://www.smogon.com/forums/showthread.php?t=3459478

+2 CC, stockpiling.

Laharl the Pichu gets 1/2/1, and picks up Substitute (BW TM).

------------------------------------------------------------------------------

http://www.smogon.com/forums/showthread.php?t=3459370

Stockpiling the 2 CC

Naturally, Hydreigon evolves; she gets Fly and Fire Blast (Both BW TMs) with her 2+1(Exp Share)+1(KOC) MC.

Kingdra purchases Endure (G IV TM) for her trouble.

-----------------------------------------------------------------------------

All right. With these claims, I have 97 UC. With those, I am going to buy...

For Hydreigon: Body Slam (LU), Scary Face (LU), Hyper Voice (LU), Fire Fang (Egg), Head Smash (Egg), Ice Fang (Egg), Draco Meteor (BW Tutor), Hidden Power (Grass 7) (BW TM), Hyper Beam (BW TM), Protect (BW TM), Earthquake (BW TM), Double Team (BW TM), Reflect (BW TM), Flamethrower (BW TM), Rest (BW TM), Focus Blast (BW TM), Charge Beam (BW TM), Incinerate (BW TM), Acrobatics (BW TM), Payback (BW TM), Giga Impact (BW TM), Stone Edge (BW TM), Thunder Wave (BW TM), Bulldoze (BW TM), Rock Slide (BW TM), Dragon Tail (BW TM), Swagger (BW TM), U-Turn (BW TM), Flash Cannon (BW TM), Surf (BW HM), Rain Dance (BW TM), and Sunny Day (BW TM). 3 LU moves + 3 Egg moves + 1 BW Tutor + 26 BW TMs = 3(1) + 3(3) + 1(2) + 26(2)=66 UC spent on Hydreigon.

97-66=31 UC, and I'll hold on to the rest for now.
 
Rewards:

LouisCyphre: 3 CC
Valentine the Electrike: 1 EC, 2 MC, 1 DC
Tee Hee the Voodoll: 1 EC, 3 MC, 1 DC, 2 KOC

zarator: 2 CC
Anhur the Pichu: 1 EC, 2 MC, 1 DC
Isis the Pichu: 1 EC, 2 MC, 1 DC, 1 KOC

Terrador: 5 UC

Counting the CC from here that I neglected to claim, I am at 18 CC.

Valentine buys Level-Up move Discharge and stockpiles the other MC.[a]Electrike[/a]
309.gif

Electrike ♀ - Valentine
Nature: Modest (SpA: +1, Atk: -1)
Type: Electric
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static - (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod - (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
(DW) Minus - (Dormant) - (Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost does not stack.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65

Height Class: 2
Weight Class: 2
BRT: 14

EC: 1 / 6
MC: 1
DC: 1 / 5

14 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Fire Fang, Ice Fang, Quick Attack, Spark, Tackle
Special Moves - Discharge, Flame Burst, Flamethrower, Thunderbolt
Status Moves - Howl, Leer, Light Screen, Odor Sleuth, Thunder Wave
Tee Hee uses his KOC as EC. He buys Gen IV TM Endure.[a]Voodoll[/a]
2mpd0tk.png

Voodoll ♂ - Tee Hee
Nature: Rash (SpA: +1, SpD: -1)
Type: Normal / Dark
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Insomnia - (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize - (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks will have two (2) more Base Attack Power.
(DW) Cursed Body - (Dormant) - (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 70

Height Class: 1
Weight Class: 2
BRT: 14

EC: 4 / 6
MC: 0
DC: 2 / 5

19 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Astonish, Beat Up, Focus Punch, Low Sweep, Pin Missile
Special Moves - Dark Pulse
Status Moves - Charge, Copycat, Endure, Follow Me, Grudge, Mimic, Pain Split, Perish Song, Snatch, Spite, Substitute, Taunt, Thunder Wave
 
The Spoils of Victory...

I claim 3 CC, & the title of CAP ASB's First Ground Type Gym Leader.
---
472.png

Gliscor(*) [Capers] (M)
EC: 6/6
MC: 4 (+3 MC, +1 KO Counter) > 0
DC: 5/5
-Learns Rain Dance & Bulldoze (Both BW TM)
---
423-e.png

Gastrodon [Sleast] (M)
EC: 6/6
MC: 5 (+3 MC, +2 KO Counters) > 0
DC: 5/5
-Learns Hyper Beam (BW TM), & Swallow (BW Egg Move)
---
389.png

Torterra [Firmoise] (M)
EC: 6/6
MC: 3 (+3 MC) > 0
DC: 5/5
-Learns Worry Seed (BW Egg Move)
---
frontnormal-mfidgit.png

Fidgit [Utilitand] (M)
EC: 6/6
MC: 4 (+3 MC, +1 KO Counter) > 0
DC: 5/5
-Learns Rest & Energy Ball (Both BW TM)
---
That's All.
 
zarator: 2 CC
Anhur the Pichu: 1 EC, 2 MC, 1 DC
Isis the Pichu: 1 EC, 2 MC, 1 DC, 1 KOC

Saving the CC

Anhur gets 1 EC (+3 UC) and evolves into Pikachu
Anhur gets 1 DC, bringing his DW counter to 1/5.
As for the moves, he gets: Growl (Upon evolution), Quick Attack (Upon evolution), Electro Ball (Upon evolution), Double Team (Upon evolution), Slam (Upon evolution), Discharge (Level Up, 1 MC), and Light Screen (Level Up, 1 MC).


Isis gets 1 EC (+3 UC) and evolves into Pikachu
Isis gets 1 DC (+3 UC, +1 KO), bringing her DW counter to 5/5 and unlocking Lightningrod.
As for the moves, she gets: Growl (Upon evolution), Quick Attack (Upon evolution), Electro Ball (Upon evolution), Double Team (Upon evolution), Slam (Upon evolution), Discharge (Level Up, 1 MC), Light Screen (Level Up, 1 MC), and Reflect (1st gen TM, 3 UC).

So, in total I spend 12 UC.
 
http://www.smogon.com/forums/showthread.php?p=4016979#post4016979

Claiming from here.

I gain 2 CC, which I'll be stockpiling for now.

Shift the Klink gets 1 EC, 2 MC, 1 DC, and 1 KOC, which will go toward its EC. We'll be holding onto the MC for now, as well.
599.png

Klink [Shift]
Nature: Adamant (+1 Atk, -1 SpAtk)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Plus (Innate): This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
Minus (Innate): This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
Clear Body (DW) (Innate) [LOCKED]: This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpAtk: Rank 1 (-)
SpDef: Rank 2
Spd: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/9
MC: 2
DC: 1/5

Attacks:

Level-Up
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Charge Beam
Metal Sound
Shift Gear

BW TMs
Return
Volt Switch
Thunder Wave

Number of moves: 11
 
Fought this battle, and won.

My riolu gains 1 EC (4/6), 1 DC (4/5) 2 MC an 1 KOC, which goes into his MC, thus allowing me to purchase the past gen move Ice Punch. This leaves Rico with no MC.

Also, I claim 2 CC, which I will use to buy my last new pokemon for a while. Meet Auroch the Zorua!

570.png

Zorua [Auroch] (Female)
Nature: Hasty (+10 Spe, +13 Accuracy, -1 Def)

Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: N/A

Ability: Illusion
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Moves:
Level Up:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt

Egg:
Extrasensory
Dark Pulse
Counter

TM:
Dig
Shadow Ball
Toxic
 
As well, as shown here I also get 12 CC as it is my first time beating the raid.
I also get this :o

I have 3 atm, meaning I now have 15, so:
227.png

Skarmory [Icarus] (M)
Nature: Adamant (+Atk, -Spa)
Type: Steel/Flying
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0
DC: 0/5

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armour (DW Locked): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Moves (14):
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter

Sky Attack
Stealth Rock
Whirlwind

Protect
Substitute
Rock Slide
8.
32.png

Nidoran-M [Coheed] (M)
Nature: Quiet (+Spa, -Spe)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (50/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle (DW Locked): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Moves (14):
Leer
Peck
Focus Energy
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand

Counter
Sucker Punch
Disable

Protect
Substitute
Ice Beam
6.
559.png

Scraggy [Perdition] (M)
Nature: Adamant (+Atk, -Spa)
Type: Dark/Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW Locked): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Command: (Ability: Intimidate)

Moves (14):
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Counter
Fake Out
Ice Punch

Protect
Substitute
Dig
4.
220.png

Swinub [Hunter] (M)
Nature: Careful (+Spd, -Spa)
Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW Locked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.).

Moves (14):
Tackle
Odour Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind

Stealth Rock
Rock Slide
Icicle Crash

Protect
Subsitute
Toxic
2.
459.png

Snover [Yeti] (F)
Nature: Quiet (+Spa, -Spe)
Type: Grass/Ice
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 34 (40/1.15)
Size Class: 2
Weight Class: 4
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Command: (Ability: Snow Warning)

Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.
Soundproof (DW Locked): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar).

Moves (13):
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist

Leech Seed
Seed Bomb
Avalanche

Protect
Substitute
SolarBeam
0.
 
http://www.smogon.com/forums/showthread.php?t=3459478

SLUGMA WON FOOOOS

i get 2cc, total now is 35

Quicksilver the slugma gets 1EC 2MC 1DC and a KOC (goes to MC)
EC: 1/6
MC: 3
DC: 1/5
getting the lvl up moves Earth Power, Body Slam, and Lava Plume


also claiming 3UC from here http://www.smogon.com/forums/showthread.php?p=4017772#post4017772

putting all 3UC counters into twila the xatu's DC
goes from 2/5 ----> 5/5
her dream world ability, Magic Bounce, is unlocked

ALSO
Claiming 3UC from here http://www.smogon.com/forums/showthread.php?p=4017979#post4017979

using all 3uc to get twila the Xatu the lvl up move Tailwind and the BW TM Thunder Wave
 
21.png

Spearow (Peck!) Male
Nature: Naughty(+1 attack, -1 special defense)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats :
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities :

EC: 0/6
MC: 0
DC: 0/5

Keen Eye: Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Sniper: Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Moves(14):
Peck
Growl
Leer
Fury Attack
Pursuit
Aerial Ace
Mirror Move
Agility

Quick Attack
Steel Wing
Sky Attack

Return
Double Team
Fly
Using 2 of the 10 CC I had not used yet to buy a spearow.
Will edit it in later fully.
 
http://www.smogon.com/forums/showthread.php?t=3459529
Claiming 2CC from Here, stockpiling.
Pride gets 1EC, 2MC, and 1KOC, the KOC will go into his EC, evolving him into Haunter.
He gains Shadow Punch on evolving, and will use his MC to purchase Nightmare and Dream Eater, both LVL Up, leaving him with no MC

Haunter.png

Haunter (Pride) (M)
Nature: Naughty (+1Atk, -1SpD)
Type: Poison/Ghost
Poison: poison STAB; immunity to Poison/Toxic, see and breathe through Smog/Smokescreen/Haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: ghost STAB; brief intangibility that nullifies Normal and Fighting-type Attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's ability and retain Levitate.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 95
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 4/9
MC: 2-2=0

Attacks:

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Dark Pulse
Shadow Punch
Nightmare
Dream Eater

Will-o-Wisp
Fire Punch
Thunder Punch

Toxic
Venoshock
Psychic
 
Status
Not open for further replies.
Back
Top