Hihidaruma Aint Playing No Games!

Introduction: ONCE AGAIN, HIHIDARUMA AINT PLAYING NO GAMES.
Changes are in Bold
Team Building Process:
So i wanted to build my team around a dragon. i had already used dragonite and hydreigon so i thought why not use salamence.He had massive attack and was pretty good.
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Then i needed to back him up with two walls and i thought what better walls are there then jellicent and ferrothorn. so then they were added to the team. jellicent for sp.defense and ferrothorn for defense and special defense.
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Then i knew i wanted to use magnezone because of his ability and the fact that he is a special attacker. his ability lets me take care of steel types such as jirachi and scizor.

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I heard all the new about Mienshao and how it was a good poke with its ability regenerator. it acted as a good lead which my team needed so it was a perfect fit.


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Now the moment you all been waiting for. YES it is Hihidaruma. This guy got a spot on my team because i realized how beast he is. He has an amazing attack stat. Every time i verse an opponent and i bring my Hihidaruma i know they switch out and for their sake i really wish they didnt. Hihi hits anything hard. A jellicent that resists it will take more than 75% from this thing and dragons take more than half also.

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Then i realized that Magnezone aint cutting it and that he is always death foughter. So i replaced him with ninjask. But the problem is that now i have two leads.
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Ok in detail:

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Salamence@Life Orb
Ability:Intimidate
Evs: 252 Atk / 4 spA / 252 spe
Nature:Naive
Moves:
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast

This is my late game sweeper. After a DD outrage will kill almost everything that doesnt resist it. It is a force to be reckoned with. Earthquake is to deal with steel types and fire blast rounds out the set for coverage. I chose intimidate over moxie so i can make sure i dont get knocked out too easily. The evs are to maximize his speed and power. i have life orb to give my salamence that extra power to make sure everything dies. i might switch it to lum berry or yache berry so that i can recover from status or weaken ice attacks. i also might give it leftovers to get rid of damage from sandstorm or hail occasionally.But besides that i dont think of changing anything on this set.


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Latios@Choice Specs
ability:Levitate
Evs: 4 hp, 252 spA, 252 spe
Nature: Timid
Moves:
Draco Meteor
Trick
HP Fire
Surf


I carry two status moves because i dont find myself every using taunt. I take up that spot with Toxic instead. I have recover which is a must and Will-O-Wisp to deal with physical attackers. Scald is my only attack and i use it once target has status on it. i spam that and recover. I bring this in on any water attack aimed at my Darmanitan. I have 44 speed evs so i can outspeed a choice banded scizor. i wanted to focus on Defense to make sure i had good support whether it was a physical attack or a special attack. Hp investment is necessary for Jellicent to become a wall and lets me deal with entry hazards better.


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Ferrothorn@Leftovers
Ability:Iron Barbs
Evs: 252 Hp / 88 Def / 168 spD
Nature: Relazed
Moves:
- Stealth rocks
- Leech Seed
- Gyro Ball
- Protect

This is standard set not much to say. i have protect over stealth rocks because i looked on Smogon and it said it is illegal to have spikes, leech seed, and stealth rocks on Ferrothorn. i have leech seed as self healing and spikes because its kinda mandatory on this set. gyro ball instead of power whip because of accuracy and the fact that ferrothorn is extremely slow and Gyro ball does a ton. i did consider forretress but thought Ferrothorn would fit the team better. i obviously did not use thunder wave on this set because gyro ball and thunder wave would make no sense. Ferrothorn and Jellicent make a great combo because they resist every type besides flying and ground. With those two as a core i have a great defensive core for my team.

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Ninjask@Focus Sash
Ability: Speed Boost
Evs: 248 Hp / 20 Def / 24 SpD / 216 Spe
Nature: Jolly
Moves:
- Baton Pass
- Swords Dance
- X scissor
- Protect

This is my lead as i just swords dance the first turn while my opponent attacks and brings me down to my sash. I get speed boost then i go for protect to get second speed boost. Then i baton pass to my other poke to get some nice speed and attack. i have substitute just in case my opponent hits me but doesn't kill essentially breaking my sash. i am thinking that i should carry 1 move in case i get taunted even though i havent yet. Also it would be nice incase my ninjask survives till late in game so i can revenge kill something very weak. I usually pass to my Salamence because it is a pure boss and i get the same amount of attack and speed from baton passing from Ninjask as i do with 2 DD.


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Minshao@Life Orb
Ability: Regenerator
Evs: 252 Atk / 4 SpA / 252 Spe
Nature: Naive
Moves:
- Hi Jump Kick
- U-Turn
- Hidden Power (Ice)
- Fake Out

This is an All-Out Attacker set with life orb. i usually just fake out then U-Turn with this guy to get a little damage on anything and then i get all that life orb damage back when i switch out thanks to regenerator. its like i get a free life orb boost. I run HP Ice to deal with Dragon Types that try to come in on me. U turn comes in handy with Latios because they come in trying to take a Hi Jump Kick but instead lose a lot of hp and have a counter sent out in space of Mienshao. I run 4 spA evs for the hidden power ice i have but besides that i dont really have any other us for that move.


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Darmanitan@Choice Band
Ability:Sheer Force
Evs: 252 Atk / 4 spD / 252 Spe
Nature: Adamant
Moves:
-Flare Blitz
- U-Turn
- Superpower
- Rock Slide

I know what you guys gonna say: "ITS NOT CHOICE SCARF IT SUCKS". No it doesnt. it is so much better. To my own jellicent it does between 60.7% - 71.26%. That is alot seeing how Jellicent is bulky and resists it. This is why you dont mess with Darmanitan. I have earthquake for other fire types and u turn to scout. also super power for T-Tar. To show you how great this poke is i will do another calculation. On a standard Hydreigon Flare Blitz does 74.46% -87.69%. Thats just how great this poke is.

Any constructive criticism on my team is appreciated. Thanks in advance. Also i have a quick question: On the BB Code list on Smogon it says to put a Smogon Pokemon Image you have to put the national dex number of the poke between pimg and /pimg.(it wont let me do brackets but the brackets are before and after pimg and before and after /pimg.)If you dont know what im talking about look it up and it is the first link. I find that this only works with pokemon from previous generations not 5th gen. If you know how to fix please let me know. The only way i got the 5th gen poke pictures was by copying url of pictures. BB code list also tells you how to do that also. i believe it is
 
I suggest you replace Substitute with X-Scissor for STAB and since Substitute won't bo doing anything with Focus Sash. Try this set out on Mienshao:
Mienshao@Choice Scarf
Ability: Regenerator
EVs: 252 Atk/ 4 SpA/ 252 Speed
Nature: Naive
Moves:
~Hi Jump Kick
~U-turn
~Stone Edge
~Hidden Power Ice

This makes a good check to some Darmanitan counters such as Terrakion. Just watch out for Choice Scarf variants. This also makes Landorus, a big threat to your sweepers, cry since you have HP Ice and you are naturally faster. This also makes a great check to Dragonite, one of the most used Pokemon in PO. Though I really can't say much for D-nite since you have your Salamence who is faster and has a higher Attack stat. This is all and I hope I helped.
 
I suggest you replace Substitute with X-Scissor for STAB and since Substitute won't bo doing anything with Focus Sash. Try this set out on Mienshao:
Mienshao@Choice Scarf
Ability: Regenerator
EVs: 252 Atk/ 4 SpA/ 252 Speed
Nature: Naive
Moves:
~Hi Jump Kick
~U-turn
~Stone Edge
~Hidden Power Ice

This makes a good check to some Darmanitan counters such as Terrakion. Just watch out for Choice Scarf variants. This also makes Landorus, a big threat to your sweepers, cry since you have HP Ice and you are naturally faster. This also makes a great check to Dragonite, one of the most used Pokemon in PO. Though I really can't say much for D-nite since you have your Salamence who is faster and has a higher Attack stat. This is all and I hope I helped.

Ok thanks i will make sure to change that but i kinda like fake out because it provides priority on the firs turn. I also dont like how stone edge misses and cant rely on it too much
 
If you use Ninjask, you may want to consider two options:

1) Using leftovers and sub/protect/sd/bp
or
2) Using focus sash and protect/sd/x-scissor/bp

The first one can net you +6 speed and an unlikely swords dance, but the second one will likely give you +2/+2 for Salamence. Don't use substitute on a set with focus sash, they contradict.


Also you are somewhat weak to Rotom-W. It can come in on Jellicent or if Hihidaruma used earthquake. I would suggest running power whip on Ferrothorn over protect, it can help you take down Rotom.
 
if your ditching substitute on ninjask anyway, and keeping focus sash, put all evs into attack and speed so he can revenge kill something easier. if you get multiple swords dances up and think you can KO the pokemon thats in on ninjask, then do it, because your still faster and can baton pass next turn.

you don't have to worry about taunt, because if you expect taunt then protect first, if they don't use it then swords dance and get the second speed boost, then baton pass.

i looked through the OU list and few pokemon use taunt, and i didn't see much that even learned it.

great RMT good luck
 
On Darmanitan replace Earthquake with Rock Slide. Superpower and EQ get very similar coverage and a Rock type move will allow you to hit Dragonite much harder. The reason why there is Rock Slide>Stone Edge is because Rock Slide gets a Sheer Force boost, making it as powerful as Stone Edge but with more accuracy.

Also, on Ferrothorn replace Spikes with Stealth Rock. Without Stealth Rock, Volcarona and Dragonite are very hard to deal with.
 
If you use Ninjask, you may want to consider two options:

1) Using leftovers and sub/protect/sd/bp
or
2) Using focus sash and protect/sd/x-scissor/bp

The first one can net you +6 speed and an unlikely swords dance, but the second one will likely give you +2/+2 for Salamence. Don't use substitute on a set with focus sash, they contradict.


Also you are somewhat weak to Rotom-W. It can come in on Jellicent or if Hihidaruma used earthquake. I would suggest running power whip on Ferrothorn over protect, it can help you take down Rotom.

Ok thanks I will do and I'll probably use the moveset u used for focus sash ninjask
 
On Darmanitan replace Earthquake with Rock Slide. Superpower and EQ get very similar coverage and a Rock type move will allow you to hit Dragonite much harder. The reason why there is Rock Slide>Stone Edge is because Rock Slide gets a Sheer Force boost, making it as powerful as Stone Edge but with more accuracy.

Also, on Ferrothorn replace Spikes with Stealth Rock. Without Stealth Rock, Volcarona and Dragonite are very hard to deal with.

Ok thanks will do. That was also the recommended set on smogon
 
Ok thanks i will make sure to change that but i kinda like fake out because it provides priority on the first turn. I also dont like how stone edge misses and cant rely on it too much

I don't really miss Stone Edge that much but as you say, it's kinda unreliable at times. But just for some info, it is your best weapon against Volcarona since it is 4x weak to rock and you really have nothing to hit it with. For Fake Out, it is only useful for lead spot since you'll discover if your opponent's lead has Leftovers or not. With this, you'll pretty much know their set. But most leads are fast attacking leads like Choice Scarf Landorus. This is where HP Ice comes in handy although I can't guarantee an OHKO if Landorus is at full health. I'll do some calcs first and I'll update this post. Also, the EDIT button is on the bottom-right of your posts.

Update: The EVs are the ones on the set I suggested.
HP Ice vs 0/0 Naive Landorus: 81.5%~96.6%, OHKO w/ Stealth Rock up.

Anyway, like the calc said, just one SR switch in can kill a Naive Landorus. In case of Hasty ones, here's the calc:
HP Ice vs 0/0 Hasty Landorus: 72.7%~86.5%, 2HKO
 
Hey, this is a pretty nice team you have here. It seems like your overall game plan revolves around getting Salamence to boost up and sweep, or getting Darmanitan to score some nice kills. Unfortunately, physically defensive Quagsire can cause some trouble for both those Pokemon, because its ability Unaware negates any boosts that Salamence gets and it has an advantage over Darmanitan due to its typing. An Outrage from Salamence will do 53.55% - 63.19% against physically defensive Quagsire, and even if its at +2 or +4 or +6 it will always do that same damage because of Unaware. Quagsire could subsequently burn your Salamence, making it even weaker. The fact that Quagsire has access to Recover and Yawn also makes this problematic. A Superpower from Choice Band Darmanitan does 46.19% - 54.56%, and it'll just keep doing less and less because of the Attack and Speed drop that comes with using Superpower. Quagsire could just kill off your Darmanitan after that, seeing as Earthquake does 87.17% - 102.56% to it, and that's calculated without the Defense drop. Quagsire could take care of your Jellicent with Toxic, and your other Pokemon really have nothing on it. Mienshao's Hi Jump Kick does 54.82% - 64.72% to Quagsire, and Quagsire can just burn it with Scald after that.

To alleviate this problem, I would suggest running Power Whip over Gyro Ball on your Ferrothorn. This would allow you to successfully OHKO Quagsire, as Power Whip does 100.5% - 118.78% to physically defensive Quagsire. If you still want Gyro Ball for coverage, then you could go for Power Whip in the place of Protect. It's pretty much up to you. However, make sure you give Ferrothorn Power Whip, because that will be your best way to take care of Quagsire.

Good luck with the team!
 
hey there nice team you have. it seems pretty solid but there are a few gaping weaknesses
1]volt turn can completely ruin you with hazards since you don't have a reliable check for them. To fix this try a Latias with hp fire to help against volt turn in place of You're jellicent since it can resist any fire or fighting type moves aimed at ferro and serves as a complete full stop against a lot of sun teams.Also it helps against rain offense since there are many mons in that which can KO ferrothorn and jellicent eg:sub BU toxicroak with drain punch and pay back since sub prevents status and dry skin makes water type moves useless
2]stealth rocks can hinder youre sweep with hihidaruma since it will be switching constantly
 
Hey, cool team!

I think that you ought to replace Jellicent with a Starmie, since your own team seems to benefit more than having its field free of hazards, rather than its opponent's. With the absence of Stealth Rock, Darmanitan and Salamence will have a much easier time switching in and out, especially the former since it has U-Turn. That being said, you might want to try a Skarmory over Ferrothorn as this change could open you up to Scizor. Scizor itself is actually a pretty good suggestion over Ninjask, as Ninjask is surprisingly underwhelming in its Baton Passing Abilities, and most good teams will be prepared for it. A Choice Band Scizor however, would be able to form a U-Turn Combo with Mienshao and Darmanitan, as well as check powerful threats that could give your team trouble, such as Choice Band Terrakion, Life Orb Latios and Trick Room Reuniclus.

Sets:

Starmie @ Leftovers
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Trait: Natural Cure
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Rapid Spin
- Recover
- Thunderbolt / Ice Beam

Scizor (M) @ Choice Band
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Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit

Skarmory (M) @ Leftovers
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Trait: Sturdy
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Brave Bird
- Spikes
- Roost
- Whirlwind
 
Every time somebody uses a Pokemon's Japanese name and they're speaking/typing in English, a little girl loses her favorite doll in a fire.

Ninjask is basically irrelevant in OU today - Gorebyss does the same thing much better.

Gorebyss @ White Herb
Nature: Calm
Ability: Swift Swim
Item: White Herb
EVs: 252 HP / 24 SpD / 232 Spe
-Shell Smash
-Baton Pass
-Surf
-Substitute / Hidden Power Electric

Yes, I just suggested SmashPass. Haters gonna hate. Anyway, White Herb negates the Defense drops with Shell Smash, allowing you to pass +2/+2/+2 to any Pokemon on your team (hell, even Jellicent can benefit from a boost). If you can come in a second time, you can pass to Mienshao or Darmanitan, since they're relatively frail as is. Gorebyss, unlike Ninjask, can also sweep with its boost if given the chance.
 
Hey, this is a pretty nice team you have here. It seems like your overall game plan revolves around getting Salamence to boost up and sweep, or getting Darmanitan to score some nice kills. Unfortunately, physically defensive Quagsire can cause some trouble for both those Pokemon, because its ability Unaware negates any boosts that Salamence gets and it has an advantage over Darmanitan due to its typing. An Outrage from Salamence will do 53.55% - 63.19% against physically defensive Quagsire, and even if its at +2 or +4 or +6 it will always do that same damage because of Unaware. Quagsire could subsequently burn your Salamence, making it even weaker. The fact that Quagsire has access to Recover and Yawn also makes this problematic. A Superpower from Choice Band Darmanitan does 46.19% - 54.56%, and it'll just keep doing less and less because of the Attack and Speed drop that comes with using Superpower. Quagsire could just kill off your Darmanitan after that, seeing as Earthquake does 87.17% - 102.56% to it, and that's calculated without the Defense drop. Quagsire could take care of your Jellicent with Toxic, and your other Pokemon really have nothing on it. Mienshao's Hi Jump Kick does 54.82% - 64.72% to Quagsire, and Quagsire can just burn it with Scald after that.

To alleviate this problem, I would suggest running Power Whip over Gyro Ball on your Ferrothorn. This would allow you to successfully OHKO Quagsire, as Power Whip does 100.5% - 118.78% to physically defensive Quagsire. If you still want Gyro Ball for coverage, then you could go for Power Whip in the place of Protect. It's pretty much up to you. However, make sure you give Ferrothorn Power Whip, because that will be your best way to take care of Quagsire.

Good luck with the team!

You forgot the second part of unaware, it doesn't notice attack drops! Therefore this entire situation with Quagsire can be alliviated with Superpower. Quagsire is not a very common defensive threat at all. Have you ever said "my team is walled by Brongzong", not anymore. Quagsire is below Zong in usage statistics.
 
Guys i have changed my team so much lately. i will edit it right now i like totally changed it up. i only kept salamence and ninjask.. should i edit this post or make a new rmt?
 
You forgot the second part of unaware, it doesn't notice attack drops! Therefore this entire situation with Quagsire can be alliviated with Superpower. Quagsire is not a very common defensive threat at all. Have you ever said "my team is walled by Brongzong", not anymore. Quagsire is below Zong in usage statistics.

Oh shoot, my bad! Wow, disregard what I said then haha.

MojoMonke, if you've made such fundamental changes then I think it would be better if you just made a new RMT. I'm not sure though. Maybe you should contact a moderator about that.
 
Oh shoot, my bad! Wow, disregard what I said then haha.

MojoMonke, if you've made such fundamental changes then I think it would be better if you just made a new RMT. I'm not sure though. Maybe you should contact a moderator about that.

ok thanks and how do you bump or close a thread. cause in the rules it says that you cannot have two threads open at a time
 
ok thanks and how do you bump or close a thread. cause in the rules it says that you cannot have two threads open at a time

Well if you're gonna start a new thread, better start it in like a few weeks. It is also said in the rules that you can't just spam this place with RMTs
 
Since you didn't update your original post (i assume) I will go off of your original post 'cause i have no idea which suggestions you are currently using [go to post, and click edit to mod your post(s)]

The Rate:

Please note I don't read your sets until after I list possible threats:

Threats In Rain:

+ Politoed[partners with: Toxicroak/Breloom/Virizion/Cobalion/Magnezone/SubJolteon]: Apart from Ferrothorn, a ]Defensive Toed can cause havoc. Toxicroak can take care of Ferrothorn. Breloom subs up and takes care of Ferro, Virizion can scarf/LO/band kill you, and Mag can trap you. These are all common Pokemon in rain, not to mention Jirachi with thunder and sub with CM to fuck your day over. Any rain team will crush you hard.

+ Scrotom:
You cannot handle this core, as Scizor run Super Power, any last wishes Ferro?

Threats In Sand:

To be honest, no really big threats other than possible a Jirachi. Any kind of threat depends on how you play [Terrakion<Jellicent/Mence, Landorus<Jellicent]

Threats In Sun:

I see a lack of Hazards! In sun, after 1-2 QD boosts you have nothing to take it, unless Darmanitan is scarfed [factoring the common HP Rock/Ground they run for Darmanitan]


The Team Analysis:


Salamence:

Well, I see he is your main sweeper. Might want to test out Dragon Claw over Outrage because Ferrothorn loves to come in on the obvious Outrage's.

Jelli:

Jellithorn combo eh? Uh, sure. It has nice synergy, but, toxic<taunt. Hazards are a bitch.


Ferrothorn:

SR>Spikes like why no one correct this [note: i also didn't read everyone's post :P]. SR way more inportant than some rusty spikes dude. Power Whip over Gyro Ball more PP + hits rain harder.

Ninjask:

Don't listen to smashpass crap. Sash sets die to SR, and their defenses are so low; its not worth trying. Ninjask is nice and original, I like it, just watch out for stallbreaker mew leads, taunt is not friendly.

Mienshao:

Yeah, no. You have no special sweepers, AT ALL! You need at least one dude, so try, something like, Offensive Celebi. Why you ask? Its simple: rain is currently a big threat to you, an this helps you counter/check them. Sand isn't a big problem, sun=Darmanitan sweep once you take down Volcarona. NP Celebi can help you with just about everything:

Set:

Celebi @ Leftovers/Life Orb
Nature: Timid/Modest
EV'S: 252 SpA/252 Spe/4 Hp

~ Giga Drain
~ Nasty PLot
~ Psychic
~ Earth Power


Darmanitan:

Rock Slide>Earthquake. Other than that, its fine. I might edit this later, if I find I can reccommend something better. Just threw this rate together, 'cause im tired. GL

~ Anthonias
 
Ok so i edited post and followed some advice. Thank you Anothonias on the special attacker advice but i already knew that i i was thinking about latios. tell me what you guys think
 
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