Introduction: ONCE AGAIN, HIHIDARUMA AINT PLAYING NO GAMES.
Changes are in Bold
Team Building Process:
Ok in detail:
Salamence@Life Orb
Ability:Intimidate
Evs: 252 Atk / 4 spA / 252 spe
Nature:Naive
Moves:
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast
This is my late game sweeper. After a DD outrage will kill almost everything that doesnt resist it. It is a force to be reckoned with. Earthquake is to deal with steel types and fire blast rounds out the set for coverage. I chose intimidate over moxie so i can make sure i dont get knocked out too easily. The evs are to maximize his speed and power. i have life orb to give my salamence that extra power to make sure everything dies. i might switch it to lum berry or yache berry so that i can recover from status or weaken ice attacks. i also might give it leftovers to get rid of damage from sandstorm or hail occasionally.But besides that i dont think of changing anything on this set.
Latios@Choice Specs
ability:Levitate
Evs: 4 hp, 252 spA, 252 spe
Nature: Timid
Moves:
Draco Meteor
Trick
HP Fire
Surf
I carry two status moves because i dont find myself every using taunt. I take up that spot with Toxic instead. I have recover which is a must and Will-O-Wisp to deal with physical attackers. Scald is my only attack and i use it once target has status on it. i spam that and recover. I bring this in on any water attack aimed at my Darmanitan. I have 44 speed evs so i can outspeed a choice banded scizor. i wanted to focus on Defense to make sure i had good support whether it was a physical attack or a special attack. Hp investment is necessary for Jellicent to become a wall and lets me deal with entry hazards better.
Ferrothorn@Leftovers
Ability:Iron Barbs
Evs: 252 Hp / 88 Def / 168 spD
Nature: Relazed
Moves:
- Stealth rocks
- Leech Seed
- Gyro Ball
- Protect
This is standard set not much to say. i have protect over stealth rocks because i looked on Smogon and it said it is illegal to have spikes, leech seed, and stealth rocks on Ferrothorn. i have leech seed as self healing and spikes because its kinda mandatory on this set. gyro ball instead of power whip because of accuracy and the fact that ferrothorn is extremely slow and Gyro ball does a ton. i did consider forretress but thought Ferrothorn would fit the team better. i obviously did not use thunder wave on this set because gyro ball and thunder wave would make no sense. Ferrothorn and Jellicent make a great combo because they resist every type besides flying and ground. With those two as a core i have a great defensive core for my team.
Ninjask@Focus Sash
Ability: Speed Boost
Evs: 248 Hp / 20 Def / 24 SpD / 216 Spe
Nature: Jolly
Moves:
- Baton Pass
- Swords Dance
- X scissor
- Protect
This is my lead as i just swords dance the first turn while my opponent attacks and brings me down to my sash. I get speed boost then i go for protect to get second speed boost. Then i baton pass to my other poke to get some nice speed and attack. i have substitute just in case my opponent hits me but doesn't kill essentially breaking my sash. i am thinking that i should carry 1 move in case i get taunted even though i havent yet. Also it would be nice incase my ninjask survives till late in game so i can revenge kill something very weak. I usually pass to my Salamence because it is a pure boss and i get the same amount of attack and speed from baton passing from Ninjask as i do with 2 DD.
Minshao@Life Orb
Ability: Regenerator
Evs: 252 Atk / 4 SpA / 252 Spe
Nature: Naive
Moves:
- Hi Jump Kick
- U-Turn
- Hidden Power (Ice)
- Fake Out
This is an All-Out Attacker set with life orb. i usually just fake out then U-Turn with this guy to get a little damage on anything and then i get all that life orb damage back when i switch out thanks to regenerator. its like i get a free life orb boost. I run HP Ice to deal with Dragon Types that try to come in on me. U turn comes in handy with Latios because they come in trying to take a Hi Jump Kick but instead lose a lot of hp and have a counter sent out in space of Mienshao. I run 4 spA evs for the hidden power ice i have but besides that i dont really have any other us for that move.
Darmanitan@Choice Band
Ability:Sheer Force
Evs: 252 Atk / 4 spD / 252 Spe
Nature: Adamant
Moves:
-Flare Blitz
- U-Turn
- Superpower
- Rock Slide
I know what you guys gonna say: "ITS NOT CHOICE SCARF IT SUCKS". No it doesnt. it is so much better. To my own jellicent it does between 60.7% - 71.26%. That is alot seeing how Jellicent is bulky and resists it. This is why you dont mess with Darmanitan. I have earthquake for other fire types and u turn to scout. also super power for T-Tar. To show you how great this poke is i will do another calculation. On a standard Hydreigon Flare Blitz does 74.46% -87.69%. Thats just how great this poke is.
Any constructive criticism on my team is appreciated. Thanks in advance. Also i have a quick question: On the BB Code list on Smogon it says to put a Smogon Pokemon Image you have to put the national dex number of the poke between pimg and /pimg.(it wont let me do brackets but the brackets are before and after pimg and before and after /pimg.)If you dont know what im talking about look it up and it is the first link. I find that this only works with pokemon from previous generations not 5th gen. If you know how to fix please let me know. The only way i got the 5th gen poke pictures was by copying url of pictures. BB code list also tells you how to do that also. i believe it is
Changes are in Bold
Team Building Process:
So i wanted to build my team around a dragon. i had already used dragonite and hydreigon so i thought why not use salamence.He had massive attack and was pretty good.
Then i needed to back him up with two walls and i thought what better walls are there then jellicent and ferrothorn. so then they were added to the team. jellicent for sp.defense and ferrothorn for defense and special defense.
Then i knew i wanted to use magnezone because of his ability and the fact that he is a special attacker. his ability lets me take care of steel types such as jirachi and scizor.
I heard all the new about Mienshao and how it was a good poke with its ability regenerator. it acted as a good lead which my team needed so it was a perfect fit.
Now the moment you all been waiting for. YES it is Hihidaruma. This guy got a spot on my team because i realized how beast he is. He has an amazing attack stat. Every time i verse an opponent and i bring my Hihidaruma i know they switch out and for their sake i really wish they didnt. Hihi hits anything hard. A jellicent that resists it will take more than 75% from this thing and dragons take more than half also.
Then i realized that Magnezone aint cutting it and that he is always death foughter. So i replaced him with ninjask. But the problem is that now i have two leads.

Then i needed to back him up with two walls and i thought what better walls are there then jellicent and ferrothorn. so then they were added to the team. jellicent for sp.defense and ferrothorn for defense and special defense.



Then i knew i wanted to use magnezone because of his ability and the fact that he is a special attacker. his ability lets me take care of steel types such as jirachi and scizor.




I heard all the new about Mienshao and how it was a good poke with its ability regenerator. it acted as a good lead which my team needed so it was a perfect fit.





Now the moment you all been waiting for. YES it is Hihidaruma. This guy got a spot on my team because i realized how beast he is. He has an amazing attack stat. Every time i verse an opponent and i bring my Hihidaruma i know they switch out and for their sake i really wish they didnt. Hihi hits anything hard. A jellicent that resists it will take more than 75% from this thing and dragons take more than half also.






Then i realized that Magnezone aint cutting it and that he is always death foughter. So i replaced him with ninjask. But the problem is that now i have two leads.






Ok in detail:

Salamence@Life Orb
Ability:Intimidate
Evs: 252 Atk / 4 spA / 252 spe
Nature:Naive
Moves:
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast
This is my late game sweeper. After a DD outrage will kill almost everything that doesnt resist it. It is a force to be reckoned with. Earthquake is to deal with steel types and fire blast rounds out the set for coverage. I chose intimidate over moxie so i can make sure i dont get knocked out too easily. The evs are to maximize his speed and power. i have life orb to give my salamence that extra power to make sure everything dies. i might switch it to lum berry or yache berry so that i can recover from status or weaken ice attacks. i also might give it leftovers to get rid of damage from sandstorm or hail occasionally.But besides that i dont think of changing anything on this set.

Latios@Choice Specs
ability:Levitate
Evs: 4 hp, 252 spA, 252 spe
Nature: Timid
Moves:
Draco Meteor
Trick
HP Fire
Surf
I carry two status moves because i dont find myself every using taunt. I take up that spot with Toxic instead. I have recover which is a must and Will-O-Wisp to deal with physical attackers. Scald is my only attack and i use it once target has status on it. i spam that and recover. I bring this in on any water attack aimed at my Darmanitan. I have 44 speed evs so i can outspeed a choice banded scizor. i wanted to focus on Defense to make sure i had good support whether it was a physical attack or a special attack. Hp investment is necessary for Jellicent to become a wall and lets me deal with entry hazards better.

Ferrothorn@Leftovers
Ability:Iron Barbs
Evs: 252 Hp / 88 Def / 168 spD
Nature: Relazed
Moves:
- Stealth rocks
- Leech Seed
- Gyro Ball
- Protect
This is standard set not much to say. i have protect over stealth rocks because i looked on Smogon and it said it is illegal to have spikes, leech seed, and stealth rocks on Ferrothorn. i have leech seed as self healing and spikes because its kinda mandatory on this set. gyro ball instead of power whip because of accuracy and the fact that ferrothorn is extremely slow and Gyro ball does a ton. i did consider forretress but thought Ferrothorn would fit the team better. i obviously did not use thunder wave on this set because gyro ball and thunder wave would make no sense. Ferrothorn and Jellicent make a great combo because they resist every type besides flying and ground. With those two as a core i have a great defensive core for my team.

Ninjask@Focus Sash
Ability: Speed Boost
Evs: 248 Hp / 20 Def / 24 SpD / 216 Spe
Nature: Jolly
Moves:
- Baton Pass
- Swords Dance
- X scissor
- Protect
This is my lead as i just swords dance the first turn while my opponent attacks and brings me down to my sash. I get speed boost then i go for protect to get second speed boost. Then i baton pass to my other poke to get some nice speed and attack. i have substitute just in case my opponent hits me but doesn't kill essentially breaking my sash. i am thinking that i should carry 1 move in case i get taunted even though i havent yet. Also it would be nice incase my ninjask survives till late in game so i can revenge kill something very weak. I usually pass to my Salamence because it is a pure boss and i get the same amount of attack and speed from baton passing from Ninjask as i do with 2 DD.

Minshao@Life Orb
Ability: Regenerator
Evs: 252 Atk / 4 SpA / 252 Spe
Nature: Naive
Moves:
- Hi Jump Kick
- U-Turn
- Hidden Power (Ice)
- Fake Out
This is an All-Out Attacker set with life orb. i usually just fake out then U-Turn with this guy to get a little damage on anything and then i get all that life orb damage back when i switch out thanks to regenerator. its like i get a free life orb boost. I run HP Ice to deal with Dragon Types that try to come in on me. U turn comes in handy with Latios because they come in trying to take a Hi Jump Kick but instead lose a lot of hp and have a counter sent out in space of Mienshao. I run 4 spA evs for the hidden power ice i have but besides that i dont really have any other us for that move.

Darmanitan@Choice Band
Ability:Sheer Force
Evs: 252 Atk / 4 spD / 252 Spe
Nature: Adamant
Moves:
-Flare Blitz
- U-Turn
- Superpower
- Rock Slide
I know what you guys gonna say: "ITS NOT CHOICE SCARF IT SUCKS". No it doesnt. it is so much better. To my own jellicent it does between 60.7% - 71.26%. That is alot seeing how Jellicent is bulky and resists it. This is why you dont mess with Darmanitan. I have earthquake for other fire types and u turn to scout. also super power for T-Tar. To show you how great this poke is i will do another calculation. On a standard Hydreigon Flare Blitz does 74.46% -87.69%. Thats just how great this poke is.
Any constructive criticism on my team is appreciated. Thanks in advance. Also i have a quick question: On the BB Code list on Smogon it says to put a Smogon Pokemon Image you have to put the national dex number of the poke between pimg and /pimg.(it wont let me do brackets but the brackets are before and after pimg and before and after /pimg.)If you dont know what im talking about look it up and it is the first link. I find that this only works with pokemon from previous generations not 5th gen. If you know how to fix please let me know. The only way i got the 5th gen poke pictures was by copying url of pictures. BB code list also tells you how to do that also. i believe it is