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Data Prize Claiming Thread (Update 5-09-13)

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Claiming from the most fun reffing I have ever had! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!?!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!...

I get 7 UC (7 + 2= 9 UC current)

hmmmm... 2UC will become a MC for my Petillil so it can learn Entrainment and Giga drain BW Level up
I want to give 2 UC to Mint the Petillil in the form of EC, Making
EC:6/6
MC:2
DC:3/5
(What Mint is evolving?!)
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Rarity:2
Lilligant[Mint](F)
Nature:Modest (+1 SpA, -1 Atk)

Personality: (to be added)

Type:Grass
Summary: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate)
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Own Tempo: (Innate)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

(DW)Leaf Guard: (Innate)
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. (LOCKED)


Stats:
Lilligant
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC:6/6
MC:2
DC:3/5

Attacks:
Absorb
Growth
Leech Seed
Sleep Powder
Mega Drain
Synthesis
Magical Leaf
Stun Spore
Aromatherapy
Energy Ball
Leaf Storm

Charm
Healing Wish
Ingrain

Hidden Power (Fire[Attack:6])
Toxic
Dream Eater
Solarbeam

(Attacks=18)
and I will by Quiver dance and Petal Dance both BW level up moves giving me a grand total of MC:0
and I think I will buy a poison type...
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434.gif

Stunky[Diet Poison](M)
Rarity: 2

Nature:Lonely (+1 Atk, -1 Def)

Type:
Poison:
Poison shares a lot in common with Normal, at least as far as being generalist and having poor super effective coverage. Its greatest advantage though is its complete immunity to toxins. Poison-types can survive in toxic waste sites, deserted city dumps, abandoned playgrounds, anywhere pollution drives out other Pokemon. Poison-types will never choke on or be blinded by smog, smokescreens, sludge, or anything other than direct solid material (such as sand or mud) into their eyes. Other common poisonous critters are snakes, who in addition to their toxic tendencies can also squeeze the life out of opponents or paralyze them with a snake glare.
Summary: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark:
Dark types are often portrayed as inherently malevolent, but this is not the case. What Dark-types do posses is a fierce mental presence that makes them immune to the effects of psychic suggestion and control. This presence also disables psychic waves surrounding an incoming object, stopping it dead in its tracks as it falls harmlessly to the ground. Dark-types are nocturnal for the most part, and thus battle very effectively in caves, at night, or in otherwise darkened conditions. While any total darkness will do, Dark-types are also the best at navigating confusing half-light situations such as twilight or dawn battles, where shadows can confuse or disorient other Pokemon. This perception does not necessarily extend to structural problems deep in caves, as while Dark-types can discern anything in their immediate vicinity, they aren't naturally in-tune with the echoes of earth vibrations. Dark-types are very vengeful by nature and happily use retaliatory attacks. In addition, Dark-types are more endeared to trickery and deviousness, and can use attacks like Nasty Plot and Taunt even if infatuated.
Summary: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Stench:(Innate)
This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Aftermath:(Innate)
If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

(DW)Keen Eye:(Innate)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.(LOCKED)

Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 74
Size Class: 1
Weight Class: 2
Base Rank Total: 15


EC:0/6
MC:0
DC:0/5

Attacks:
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
SmokeScreen
Toxic
Feint
Slash

Crunch
Flame Burst
Foul Play

Venoshock
Explosion
Taunt
(Attacks=15)


-6UC = 3UC remaining
 
Zarator is the winner!

Zarator earns 2 CC and 2 KOC to distribute freely.
Cyric earns 3 MC and 1 KOC.
Tiamat earns 3 MC and 1 KOC.
Myrkul earns 3 MC and 1 KOC.

Athenodoros earns 2 CC.
Typhon earns 3 MC.
Nestor earns 3 MC and 1 KOC.
Nidhogg earns 3 MC and 1 KOC.

I earn 6 UC.
Rediamond earns a single UC.

I'm using Ozzy's nature change (from the Rank 5 change; I haven't used him in THAT long!) to make him Sassy instead of Careful. I'm also putting the above 6 UC into his EC. This evolves him.

[a]Aron[/a]
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Aron ♂ - Ozzy
Nature: Sassy (SpD: +1, Spe -4, Evasion -10%))
Type: Steel / Rock
Steel Type - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy - (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head - (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
(DW) Heavy Metal - (Dormant) - (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.*

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (-)

Height Class: 1
Weight Class: 4
BRT: 15

EC: 1 / 9
MC: 0
DC: 1 / 5

18 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Double-Edge, Earthquake, Head Smash, Headbutt, Iron Head, Metal Burst, Metal Claw, Superpower, Tackle, Take Down
Special Moves - Mud-Slap
Status Moves - Autotomize, Double Team, Harden, Hone Claws, Iron Defense, Protect, Roar

A runt of his litter; Aron is wary and slow to comfort in any new situation. It always keeps an eye on its surroundings, and takes notice of anything that could be a threat. In battle, Aron prefers a direct approach; circling his opponent for openings in which to strike with his immensely powerful attacks.
[a]Lairon[/a]
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Lairon ♂ - Ozzy
Nature: Sassy (SpD: +1, Spe -6, Evasion -10%))
Type: Steel / Rock
Steel Type - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy - (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head - (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
(DW) Heavy Metal - (Dormant) - (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.*

Stats:

HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)

Height Class: 2
Weight Class: 5
BRT: 16

EC: 7 / 9
MC: 0
DC: 1 / 5

18 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Double-Edge, Earthquake, Head Smash, Headbutt, Iron Head, Metal Burst, Metal Claw, Superpower, Tackle, Take Down
Special Moves - Mud-Slap
Status Moves - Autotomize, Double Team, Harden, Hone Claws, Iron Defense, Protect, Roar

A runt of his litter; Ozzy grew up outwardly mean. Quick to respond to imagined insults, Ozzy maintains a manner of mask for his own sense of security. After all, who messes with someone this big and this mean?
 
Claiming from above (HLM).

I'm saving 7 CC (2 CC + 5 KO)

Cyric the Gengar learns Sludge Wave (Dream World move, 3 MC)

Tiamat the Hydreigon learns Astonish (Egg move, 3 MC)

Myrkul the Revenankh learns Submission (Egg move, 3 MC)
 
Claiming from another fail at the battle hall*sniff...*

I get 2 CC (and if I get approved that will make 13[11+2])
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Dexter the aipom gets 2HC which he will use as a EC and a MC making...
EC:5/6
MC:1
DC:4/5
and that 1MC will be used to buy Last Resort, a BW level-up move. So current stats are now...
EC:5/6
MC:0
DC:4/5
 
I don't feel like waiting any more, so I am going to write my own rewards:

I get 4 CC
All of my mons get 3 MC
Metagross gets 3 KOC (Venusaur, Togekiss, Metagross)
Steelix gets 2 KOC (Weavile, Electavire)
I now have 60 CC.
Steelix learns Endure (3 MC) and Roar (2 KOC).
Metagross learns Ice Punch (3 MC) and Thunder Punch (3 KOC).
Scizor learns Endure (3 MC).
Aggron learns Avalanche (3 MC).
Excadrill learns Metal Sound (3 MC).
 
Claiming 5 UC from this cool battle as a ref.

Welcome Draco and Franziska (4 UC)!

147.png

Dratini (Draco) Male
Nature: Adamant
Type: Dragon
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW ability, LOCKED): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Dragon Dance
ExtremeSpeed
Dragon Rush

Waterfall
Toxic
Dragon Tail

Total moves: 13

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Snivy (Franziska) Female
Nature: Serious
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW ability, LOCKED): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Leer
VINE WHIP
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

Glare
Iron Tail
Magical Leaf

Double Team
Attract
Energy Ball

Total moves: 15

Stockpiling that extra UC.
 
From a recent reffing of mines...

Universal Counters: 5 + 7 = 12

Using 8 CC to buy a Light Ball item.

Using 8 UC total on the following Pokemon:

281.png

Jennie June - Kirlia (F)
EC: 7/9 + 2 = 9/9
MC: 0
DC: 4/5 + 1 = 5/5

What? Jennie June is evolving!
282.png

Congratulations! Jennie June evolved into Gardevoir!
282.png

Jennie June - Gardevoir (F)
Nature: Calm (Add one rank to Special Defense; Subtract one rank to Attack)
Type: Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
KOs: 5

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Syncronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy: (DW) - LOCKED.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 5
SpD: Rank 5
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks:
-Growl
-Confusion
-Double Team
-Teleport
-Lucky Chant
-Magical Leaf
-Heal Pulse
-Calm Mind
-Hypnosis
-Dream Eater

-Disable
-Encore
-Memento
-Signal Beam
-Pain Split

-Psychic
-Shadow Ball
-Toxic
-Trick Room
-Thunderbolt
-Will-o-Wisp
-Taunt

Total Moves: 23
-Learned Healing Wish and Wish from evolution.
-Congratulations! Jennie June gained the ability Telepathy.
Telepathy: (Dream World; Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

247.png

EC: 7/9 + 2 = 9/9
MC: 3
DC: 4/5 + 1 = 5/5

What? Azazel is evolving!
248.png

Congratulations! Azazel evolved into Tyranitar!
248.png

Azazel - Tyranitar (M)
Nature: Adamant (Adds one Rank to Attack; Subtract one Rank to Defense.)
Type: Rock - Rock STAB; reduce damage from all special attacks by two Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Dark - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
KOs: 3

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Unnerve: (DW) - LOCKED.

Stats:
HP: 110
Atk: Rank 6
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 61
Size Class: 4
Weight Class: 6
Base Rank Total: 23

EC: 9/9
MC: 3
DC: 5/5

Attacks:
-Bite
-Leer
-Sandstorm
-Screech
-Chip Away
-Rock Slide
-Scary Face
-Thrash
-Payback

-Pursuit
-Curse
-Stealth Rock

-Earthquake
-Brick Break
-Protect
-Smack Down
-Taunt

Total Moves: 17
-Learned Fire Fang, Ice Fang, and Thunder Fang from evolution.
-Using Move Counters to learn Dragon Tail (B/W TM) and Stone Edge (Level up).
-Congratulations! Azazel learned the ability Unnerve!
Unnerve: (Dream World; Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

254.png

Meliadoul - Sceptile (F)
MC: 0 + 2 = 2
-Using Move Counters to learn Fling (B/W TM).
 
Treadmills...

2 CC.
---
239.png

Elekid [Zaborg] (M)
EC: 3/9 (+1 EC)
MC: 2 (+2 MC) > 0
DC: 3/5 (+1 DC)
-Learns Volt Switch (BW TM)
---
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Clefairy [Kuraz] (M)
EC: 7/9 (+1 EC)
MC: 2 (+2 MC) > 0
DC: 5/5
-Learns Moonlight & Light Screen (Both BW Level-Up)
---
That's all.
 
claiming 5 UC from this fight

also I would really appreciate if the approver that gets to this wouldnt mind looking over the final round and making sure its accurate, I'm pretty sure it is, but a doublecheck wouldnt hurt
 
I was looking at my magneton moves and realized when he evolved he got some new moves and I bought a repeat.

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Attacks:
Metal Sound(*)
Tackle(*)
ThunderShock(*)
Supersonic(*)
SonicBoom(*)
Thunder Wave(*)
Spark(*)
Electro Ball(*)
Lock-On(*)
Swift(*)
Lock-on (Trading in for Gyro Ball because of repeat)
Zap-Cannon
Tri-Attack (It learns this when it evolves)

Flash Canon(*)
Thunder(*)
Rain Dance(*)

(Attacks=15)
I think I can do that...
 
What a fail.

UllarWarlord gets 2 CC, and a loss for his record.
Charizard gets 3 MC.
Voodoom gets 3 MC.

Mimring the Charizard will use his 3 MC towards buying the old TM move Bide. Huggable the Voodoom will use his 3 MC towards buying the TM Move Taunt and the level-up move Beat Up. I would like to use my CC to buy a Nidoran♀.

29.png

<Nidoran♀> [Eltahale] (Female)
Nature: Brave (+Att, -Spe)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point: (Type: Can be Disabled)
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Rivalry: (Type: Innate)
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Hustle: (Type: Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35 (-, 10% decrease in evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Growl
Scratch
Tail Whip
Double Kick
Poison Sting
Fury Swipes
Bite
Helping Hand

Pursuit
Supersonic
Disable

Poison Jab
Ice Beam
Substitute
Someone really needs to clear up this backlog...
 
From this tie, I claim 2 CC.

Fang, my Feraligatr, claims 3 MC and 2 KOC, which, obviously, are going into his MC.
He'll use all five MC to learn Dive (5th Gen HM) and Low Kick (4th Gen Move Tutor)

Smudge, my Swalot, claims 3 MC.
He'll spend all three on Snatch, via past-gen TM.

Thanks!
 
Claiming from an epic fail against C$FP.

Boy 409 (Swadloon) gets 2 EC and 2 MC. He goes to 6/9 EC and 2 MC.

Simon Heap (Nuzleaf) evolves! Here's his new profile:
274.png

Nuzleaf [Simon Heap] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 4/9
MC: 0
DC: 1/5

Attacks (11):
Bide
Harden
Growth
Nature Power
Synthesis

Foul Play
Leech Seed
Nasty Plot

Sunny Day
SolarBeam
Shadow Ball
Hidden Power [Fire 7]

In addition, he gets 3 MC and 1 DC. He goes to 2/5 DC, and I'll buy him Faint Attack and Extrasensory (BW Level-Up) and Explosion (Prevo Level-Up). He now has 0 MC.
 
APPROVED:
Flamestrike
zarator
Orcinus Duo
TheMogRunner
Glacier Knight (but please include species name, not just nickname)
Galladiator
UllarWarlord
The Wanderer
Gerard
TheMogRunner (2)
LouisCyphre - Remember to update the new description of Heavy Metal.
Zarator (2)
TheMogRunner (3)
C$FP
waterwarrior
TheWolfe
Its_A_Random
Ragnarokalex - Approved, though I want to have a chat about the outcome of that battle.
TheMogRunner (4)
Nightmare Jigglypuff
UllarWarlord (2)


NOT APPROVED:
yarnusvshartiwg - Not going to approve this since I'm not fully sure where said counters came from.
EndQuote - Put this on hold, I want to have another look at this battle.
Dummy007 - You're missing a bunch of free moves that Nuzleaf learns at >25.

This bumps me up to 10.1 UC.
 
Match. I get another 2 CC that I really don't need. Both mons get 1 EC, 2 MC, 1 KOC, and Prinplup gets 1 DC. Both KOC go into EC. Klang learns Rest, Prinplup learns Grass Knot.
 
Spending 20 CC on an Exp Share

EDIT: The Raid Maker can actually conquer raids, too!

Storing 10 CC (2 CC + 8 KO), and other 12 CC for the completed achievement!

As for the Pokémon...

Isis the Pikachu gets 1 EC (If I don't wanna evolve this, can I eventually get 3 MC anyway eventually?) and 2 MC for Agility (Level Up, 1 MC), and Thunder (Level Up, 1 MC)

Anhur the Raichu gets 3 MC for Agility (Level Up, 1 MC), and Toxic (Level Up, 1 MC)
 
Claiming from an epic fail against C$FP.

Boy 409 (Swadloon) gets 2 EC and 2 MC. He goes to 6/9 EC and 2 MC.

Simon Heap (Nuzleaf) evolves! Here's his new profile:
274.png

Nuzleaf [Simon Heap] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 4/9
MC: 0
DC: 1/5

Attacks (16):
Bide
Harden
Growth
Nature Power
Synthesis
Razor Leaf
Pound
Fake Out
Torment

Foul Play
Leech Seed
Nasty Plot

Sunny Day
SolarBeam
Shadow Ball
Hidden Power [Fire 7]

In addition, he gets 3 MC and 1 DC. He goes to 2/5 DC, and I'll buy him Faint Attack and Extrasensory (BW Level-Up) and Explosion (Prevo Level-Up). He now has 0 MC.

Better?

EDIT: Oh, and I also get 2 TC, bringing me to 10 CC.
 
From this tie, I claim 2 CC.

Fang, my Feraligatr, claims 3 MC and 2 KOC, which, obviously, are going into his MC.
He'll use all five MC to learn Dive (5th Gen HM) and Low Kick (4th Gen Move Tutor)

Smudge, my Swalot, claims 3 MC.
He'll spend all three on Snatch, via past-gen TM.

Thanks!

The battle in question seems to have been resolved.
 
Looks like the squasher got squashed.

ULLARWARLORD: 1 TC
Mimring: 2 MC

I save the measly TC, and use the MC to buy Fly for Mimring the Charizard.

I would also like to pump one of my two saved UC into my Ivysaur, bringing its EC to 7/9.

The other will go to my Farfetch'd, who will learn the level-up move Acrobatics.
 
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