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Data Prize Claiming Thread (Update 5-09-13)

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Claiming my UC from this reffing.

Universal Counters: 4+5=9

After that, I'm putting 5 of those into Currency Counters

CC: 7+5=12

Then I will get a Heat Rock, a Staryu, a Riolu, and a Colosshale.

447.png

Riolu [Skyla] (F)
Nature: Lonely (Attack increased by *, Defense decreased by *)

Type:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast:
(Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks (14):
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Agility
Blaze Kick
Bullet Punch

Protect
Earthquake
Dig

120.png

Staryu [Helios]
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type:
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate:
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks (13):
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift

Aurora Beam
Barrier
Supersonic

Protect
Surf
Thunderbolt

coloshale3.png

Colosshale [Odin] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16

Attacks:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit

Encore
Fake Out
Thunder Fang

Protect
Earthquake
U-Turn

Currency Counters: 12-6-6=0

Universal Counters: 9-5=4
 
http://www.smogon.com/forums/showthread.php?t=3458620&page=4

Lord Jesseus: 21 CC
Krillowatt: 17 MC, 1 KOC
Slowbro: 10 MC, 1 KOC
Galvantula: 6 MC
Roggenrola: 2 EC, 5 MC, 2 DC, 1 KOC (mon to be claimed)
Magcargo: 2 MC, 1 DC (mon to be claimed)
Bolderdash: 1 EC, 2 MC, 1 DC, 1 KOC (mon to be claimed)
Rhyhorn: 0 (mon to be claimed)
All KOC as MC

+1 Luxury Ball
+3 Poke Balls
+1 Premiere Ball
+1 Smooth Rock
+1 Fire Gem
-5 Heal Balls
-2 Sport Balls
-1 Ultra Ball

New moves!
With the KOC converted, Krillowatt has 18 MC.
Discharge
Volt Switch
Dive
Substitute
Payback
Torment
Safeguard
Me First
Shock Wave
18-1-1-2-2-2-2-2-3-3=0

Slowbro gets 10->11 and having 1 already now has 12.
Fire Blast
Blizzard
Earthquake
Brick Break
Grass Knot
Protect
12-2-2-2-2-2-2=0

Galvantula, now with 7 MC, will continue buying worthless moves because he already has all the useful ones.
Slash
Pin Missile
Poison Sting
7-1-3-3=0

My Newfound Roggenrola has 6 MC
Rock Slide
Stealth Rock
Sandstorm
Stone Edge
Explosion
6-1-1-1-1-1=1

Magcargo has only 2
Shell Smash
Earth Power
2-1-1=0

Bolderdash has 3
Earth Power
AncientPower
Paleo Wave

Now to claim 4 mons... the counters and moves from above have been added ore-emptively to their profiles for convenience.

Gempre2-1.png

Bolderdash [Nickname Pending]
Nature: Bold (+Def, -Atk)

Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: 1 (-)
Def: 3 (+)
SpA: 4
SpD: 2
Spe: 110
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC: 5/9
MC: 3
DC: 1/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Earth Power
AncientPower

Protect
Energy Ball
Volt Switch

Trick
Ominous Wind
Heat Wave
219.png

Magcargo [Nickname Pending] (Female)
Nature: Quiet (+SpA, -Spe)
Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: 2
Def: 5
SpA: 4 (+)
SpD: 3
Spe: 26 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 2
DC: 1/5

Abilities:
Magma Armour: (Innate) This Pokemon has a heated armor that makes it incapable of being frozen. Reduces the Base Attack Power of all oncoming attacks by one (1).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armour (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:
Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst
Shell Smash
Earth Power

Smokescreen
Heat Wave
Inferno

Sunny Day
SolarBeam
Protect
524.png

Roggenrola [Nickname Pending] (Male)
Nature: Sassy (+SpD, -Spe)

Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 1
SpD: 2 (+)
Spe: 13 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 11

EC: 0/9
MC: 1
DC: 1/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Tackle
Harden
Sand Attack
Headbutt
Mud-Slap
Rock Blast
Iron Defense
Smack Down
Rock Slide
Stealth Rock
Sandstorm
Stone Edge
Explosion

Autotomise
Gravity
Magnitude

Earthquake
Protect
Substitute
111.png


Rhyhorn [Nickname Pending] (Male)
Nature: Sassy (+SpD, -Spe)

Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 21 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks:
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast

Counter
Crunch
Reversal

Rock Slide
Payback
Dig

I think that's all...

edit: added a gap and changed stealth rock to payback
It wa almost approved save for those two tiny things, which I've fixed, but I was seemingly missed in the next approval (probably since i just edited rther than reposting... so heres the repost)
 
Rewards

LouisCyphre: 4 CC
Pokémon: 1 EC / 2 MC / 1 DC each, with KOC for the following --
Murkrow (1)
Voodoll (1)
Electrike (2)

SimonSays: 4 CC
Pokémon: 1 EC / 2 MC / 1 DC each, with KOC for the following --
Slowpoke (2)
Taillow (1)
Cleffa (2)

Alchemator: 11 UC

I am now at 6 CC.

Oddjob will put his KOC into DC and use his MC to learn BW TM Thunder Wave.[a]Murkrow[/a]
198.gif

Murkrow ♂ - Oddjob
Nature: Brave (Atk: +1, Spe -12, Evasion -10%))
Type: Dark / Flying
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia - (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
(DW) Prankster - (Dormant) - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-)

Height Class: 1
Weight Class: 1
BRT: 15

EC: 2 / 6
MC: 2
DC: 3 / 5

17 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Assurance, Astonish, Peck, Pursuit, Sky Attack, Sucker Punch, Wing Attack
Special Moves - Night Shade
Status Moves - Haze, Perish Song, Protect, Roost, Substitute, Taunt, Thunder Wave, Torment, Toxic

Loyal to a fault, Oddjob is lost without a guiding authority to direct himself with. With little initiative of his own, Oddjob requires constant orders to perform in battle. When given the proper guidance, however, Oddjob is ruthlessly efficient and unflinchingly zealous in his efforts, often foregoing sleep in order to complete a directive.

Tee Hee will put his KOC into EC—this evolves him. He learns Revenge, Wrap, and Night Slash automatically, and spends his 2 MC to learn BW TM Hidden Power [Rock, 7]. [a]Voodoll[/a]
2mpd0tk.png

Voodoll ♂ - Tee Hee
Nature: Rash (SpA: +1, SpD: -1)
Type: Normal / Dark
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Insomnia - (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize - (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks will have two (2) more Base Attack Power.
(DW) Cursed Body - (Dormant) - (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 70

Height Class: 1
Weight Class: 2
BRT: 14

EC: 4 / 6
MC: 0
DC: 2 / 5

19 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Astonish, Beat Up, Focus Punch, Low Sweep, Pin Missile
Special Moves - Dark Pulse
Status Moves - Charge, Copycat, Endure, Follow Me, Grudge, Mimic, Pain Split, Perish Song, Snatch, Spite, Substitute, Taunt, Thunder Wave

Born of the woe of an orphan, Tee Hee was in a very sorry state when he first came into a trainer's possession. As he was passed around, he grew resentful of constant orders—often inconsistant with his previous trainer's style. Eventually, he began to disregard commands in favor of his own instinct.
[a]Voodoom[/a]
frontnormal-mvoodoom.png

Voodoom ♂ - Tee Hee
Nature: Rash (SpA: +1, SpD: -1)
Type: Fighting / Dark
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Volt Absorb - (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Lightningrod - (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
(DW) Motor Drive - (Dormant) - (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 110

Height Class: 3
Weight Class: 4
BRT: 20

EC: 6 / 6
MC: 0
DC: 3 / 5

23 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Astonish, Beat Up, Focus Punch, Low Sweep, Night Slash, Pin Missile, Revenge, Wrap
Special Moves - Dark Pulse, Hidden Power [Rock, 7]
Status Moves - Charge, Copycat, Endure, Follow Me, Grudge, Mimic, Pain Split, Perish Song, Snatch, Spite, Substitute, Taunt, Thunder Wave

Built of cloth, stuffing, and rage, Tee Hee finds enjoyment in battle. Toying with foes if he's ahead, or growing frustrated if he's behind, is his norm. He's quick to hold a grudge against troublesome foes, but just as quick to be distracted by a new challenge.

Valentine puts both KOC into her EC, evolving her. She purchases BW TM Hidden Power [Rock, 7] and picks up the level-up move Charge.[a]Electrike[/a]
309.gif

Electrike ♀ - Valentine
Nature: Modest (SpA: +1, Atk: -1)
Type: Electric
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static - (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod - (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
(DW) Minus - (Dormant) - (Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost does not stack.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65

Height Class: 2
Weight Class: 2
BRT: 14

EC: 3 / 6
MC: 3
DC: 2 / 5

14 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Fire Fang, Ice Fang, Quick Attack, Spark, Tackle
Special Moves - Discharge, Flame Burst, Flamethrower, Thunderbolt
Status Moves - Howl, Leer, Light Screen, Odor Sleuth, Thunder Wave

Born and bred to help protect against monumental adversaries, Valentine has had little in the way of development as it is normally considered. Having spent her formative period training to fight, she often has little in the way of opinions on a given matter.
[a]Manectric[/a]
310.gif

Manectric ♀ - Valentine
Nature: Modest (SpA: +1, Atk: -1)
Type: Electric
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static - (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod - (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
(DW) Minus - (Dormant) - (Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost does not stack.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 105

Height Class: 3
Weight Class: 3
BRT: 18

EC: 6 / 6
MC: 0
DC: 3 / 5

16 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Fire Fang, Ice Fang, Quick Attack, Spark, Tackle
Special Moves - Discharge, Flame Burst, Flamethrower, Hidden Power [Rock, 7], Thunderbolt
Status Moves - Charge, Howl, Leer, Light Screen, Odor Sleuth, Thunder Wave

Born and bred to help protect against monumental adversaries, Valentine has had little in the way of development as it is normally considered. Having spent her formative period training to fight, she often has little in the way of opinions on a given matter.

Camille purchases BW TM Protect.[a]Togepi[/a]
175.gif

Togepi ♀ - Camille
Nature: Relaxed (Def: +1, Spe -3, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Hustle - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
(DW) Super Luck - (Dormant) - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.

Stats:

HP: 90
Atk: Rank 1
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 17 (-)

Height Class: 1
Weight Class: 1
BRT: 12

EC: 1 / 9
MC: 0
DC: 1 / 5

14 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - lol
Special Moves - AncientPower, Fire Blast, Sunny Day,
Status Moves - Bestow, Charm, Encore, Growl, Metronome, Mirror Move, Morning Sun, Protect, Psycho Shift, Sweet Kiss, Yawn

Easygoing and carefree, Camille makes very little effort in any particular pursuit. She is content to wait for what she wants, and has enough patience for such waiting for often than not.

Helen will purchase BW TM Sludge Bomb.[a]Nidoran♀[/a]
029.gif

Nidoran♀ - Helen
Nature: Mild (SpA: +1, Def: -1)
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Abilities:
Poison Point - (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry - (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
(DW) Hustle - (Dormant) - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 41

Height Class: 1
Weight Class: 1
BRT: 12

EC: 1 / 9
MC: 2
DC: 1 / 5

15 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Counter, Double Kick, Fury Swipes, Poison Sting, Pursuit, Scratch
Special Moves - Sludge Bomb, Venoshock
Status Moves - Endure, Growl, Helping Hand, Protect, Tail Whip, Toxic

Helen can be described as considerate or kind for the most part, although the sincerity simply isn't there. She sits in idle thought until called upon or otherwise addressed, and then responds almost autonomously and with little emotion.
 
Claiming from here.

Severus (Gengar) receives 3 MC, which I will promptly blow on Dark Pulse (BW Level-up) and Protect (BW TM), leaving him with 0 MC.

Boy 409 (Swadloon) receives 2 EC and 2 MC, bringing him to 8/9 EC and 4 MC.
 
http://www.smogon.com/forums/showthread.php?p=4063727#post4063727

yayayayayaya

FINALLY

I get 3 CC

Scyther, Poliwhirl, Nincada, Seadra, Dratini, Dunsparce get 1 EC (not sparce), 2 MC, 1 DC.

Dratini gets 3 KOC->MC
Nincada gets 1 KOC->MC
Scyther gets 1 KOC->MC
Poliwhirl gets 1 KOC->EC

This puts poliwhirl on 9/9 DC. I'm also spending 1 UC to put Seadra up to 9 EC as well, to evolve them both.

But first, new moves.
Sea/Kingdra now has 6 MC, he'll get:
Muddy Water
Bide
6-3-3=0
Also he gets Yawn just by virtue of evolving :p (lv up under 25)

Poliwhirl/Toed has 3 MC, he'll get:
Bounce
Hydro Pump
3-1-1=1
Also he gets Perish Song just by virtue of evolving :p (lv up under 25)

Scyther has 3 MC, he'll get
Feint
3-1=2

Nincada has 4 MC
He'll get:
Protect
Giga Drain
4-2-2=0

Dunsparce has 6 MC
He'll get:
Roost
Endeavour
Substitute
Thunder
6-1-1-2-2=0

Dratini has 5 MC, he'll get:
Dragon Dance
Thunder Wave
Fire Blast
5-1-2-2=0

Now, the evolutions... (moves from above added)
230.png


Kingdra [Kappa] (Female)

Nature: Quiet (+SpA, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:
Yawn
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Brine
Hydro Pump
Dragon Dance

Outrage
Muddy Water
Signal Beam
Disable

Surf
Hidden Power (Electric 7)
Ice Beam
Rest
Sleep Talk
Bounce
Dive
Substitute
Scald
Razor Wind
Bide
186.png

Politoed [Nu a.k.a Trollitoed] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Drizzle (DW): (Innate) When this Pokemon is sent out, it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Attacks:
Perish Song
Water Sport
Bubble
Hypnosis
Water Gun
Doubleslap
Rain Dance
Body Slam
Bubblebeam
Mud Bomb
Bounce
Hydro Pump

Encore
Endure
Endeavour

Surf
Psychic
Dig
Ice Beam
Toxic
Dive
Earthquake
Brick Break
Scald
Substitute

I think that's all...
 
Short one from me.

+5 UC and then a battle here.

The battle nets me 2 CC and a few counters.

Burst the Chimchar gets 1 EC, 2 MC, 1 DC. She spends her MC on Low Sweep because I want to have a fighting move.

Drogon the Deino gets 1 EC and 2 MC which I will stockpile because all his good stuff needs 3 MC to buy.
 
2v2 Doubles vs Deadfox081, Victory

I recieve two CC.

Peach the Buneary gets 1 EC, 2 MC, 1 DC. She gets two KOC, which I will put on her EC. With her MC, she gets Bounce and Charm, both level-up moves.

Viking the Magikarp gets 1 EC, 2 MC, 1 DC. He will stockpile the MC, since he can't get anything anyways -.- .
 
Claiming
I get 2 CC and a lose (15 +2 =17 CC)
082.gif

UFO the Magneton gets 1 EC, 2 MC, 1 DC making
EC:5/9
MC:3
DC:2/5
It will buy Thunderbolt(BW TM) and Magnet Rise (BW Level-up) Making 0 MC
447.gif

Rum the Riolu gets 1 EC, 2 MC, 1 DC making
EC:2/6
MC:2
DC:2/5
He will buy Sky Uppercut (BW Egg move) 0 MC left
 
Claiming 4 CC and 4 HC for my Darumaka from this here mediocre attempt at a Battle Hall Challenge.

Putting 2 of the HC towards Darumaka's EC, and adding 2 to my CC, giving me 6 Total CC.

Using 6 CC to buy this Munchlax (Cost 4) and Rebble (Cost 2):

446.png

Munchlax (Hugo) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Type: Normal
Normal: Normal STAB. Can adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:

HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (5 / 1.15) (-)

EC: 0/6
MC: 0
DC: 0/5

Size Class: 1
Weight Class: 5
Base Rank Total: 16

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Counter
Curse
Zen Headbutt

Ice Beam
Thunderbolt
Flamethrower

Total Moves: 16

Gempre1.png

Rebble (Clem)
Nature: Modest
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (LOCKED) (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90

EC: 0/9
MC: 0
DC: 0/5

Size Class: 1
Weight Class: 2
Base Rank Total: 14

Attacks:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Vacuum Wave
Ominous Wind
Earth Power

Flamethrower
Volt Switch
Hidden Power (Fighting 7)

Total Moves: 14

This leaves me with 0 CC.

Also, Darumaka's EC is now 2/6

Ok, I edited my original claim so instead of spending 4 CC on Munchlax and Rebble, I'm using the 2 CC I stockpiled towards Munchlax, so I end up with 0 CC instead of 2.

EDIT: Also, I'm claiming from this crushing defeat.

1 EC/2 MC/1 DC Each for my Darumaka and my Magnemite.
I'll stockpile all MC for now.

These still need to be approved. Also, I'm claiming 5 UC from this completed reffing of a 2v2 Singles match.
 
Claiming from this (sorry I haven't claimed earlier): http://www.smogon.com/forums/showthread.php?t=3458573

I get 4 TC, Metagross, Electivire, Venusaur, and Togekiss all get 3 MC. Weavile gets 2 MC and 1 DC. Metagross get 1 extra MC (EXP. Share) and 3 KO and Togekiss gets 1 KO.

Metagross with 3+1+3=7 MC will get Explosion, Substitute, Aerial Ace and Psychic. Electivire will get Rock Slide and Discharge. Venusaur gets Petal Dance and Protect. Weavile gets Substitute. Togekiss will learn Solarbeam and Double Team. And I save the 4 TC.
 
Simonsays ; EndQuote ; Typon ; waterwarrior ; The Wanderer ; C$FP ; yarnusvshartiwg (In future KOC mut be applied instantly, but I saw your post further down) ; IAR (Claiming 0.2 UC for that) ; Maxim ; Jesseus ; Lou (Claiming 0.2 UC for that) ; Dummy007 ; DarkAmber ; Jesseus (Another large claim, +0.2 UC) ; deadfox081 ; Doorknob ; TheMogRunner ; Typon ; Kaxtar ; yarnusvshartiwg Approved.

I have 0.8 UC. That bundle gets me 2.2 UC, brinigng me to 3 UC. I spend these 3 UC to purchase NYPC move Pursuit for Electivire. Also, I gain 2 CC, plus 12 for a raid achievement. This brings me to 20 CC, and lets me purchase an EXP Share.

Voodoom gains 3 MC, stored. The 8 KOC go into Manectric's MC (Total of 11 MC), bringing his MC to 12. Stored.
 
Finally got my Pokemon wishlist finished. I'll start checking it off now. I will purchase Zubat, Yanma, and Voltorb. That is 6 CC total. I'm not entirely sure how picking moves for Voltorb (genderless) works, so sorry if that is wrong.

41.png

Zubat [Grimace] (M)
Nature:
Naughty (+1 Atk, -1 SpD)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW Locked): (Innate) Through a combination of speed and cunning, this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter

Whirlwind
Quick Attack
Hypnosis

Toxic
Venoshock
Taunt

Total: 13

193.png

Yanma [Parsec] (M)
Nature:
Naive (+Speed, -Sp. Def)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Frisk (DW Locked): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 109 (95*1.15 = 109) (27% Accuracy Boost)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Foresight
Quick Attack
Double Team
Sonicboom
Hypnosis
Detect
Supersonic

Leech Life
Whirlwind
Feint

Aerial Ace
U-Turn
Silver Wind

Total: 14

100.png

Voltorb [Accelerando] (Genderless)
Nature:
Modest (+Sp Atk, -Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities
Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Aftermath (DW Locked): (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 100
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Charge
Tackle
Sonicboom
Spark
Rollout
Screech
Charge Beam
Light Screen

Signal Beam
Sucker Punch
Mimic

Volt Switch
Thunder Wave
Thunderbolt

Total: 14

EDIT: I will spend the rest of my 4 CC on Drowzee and Cacnea.

96.png

Drowzee [Phony] (M)
Nature:
Quiet (+Sp Atk, -Speed)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Inner Focus (DW Locked): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 36 (42/1.15=36)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Pound
Hypnosis
Disable
Confusion
Headbutt
Poison Gas
Meditate

Assist
Role Play
Fire Punch

Shadow Ball
Psychic
Thunder Wave

Total: 13

331.png

Cacnea [Thistle] (F)
Nature:
Relaxed (+Def, -Speed)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (DW Locked): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 30 (35/1.15=30)
Size Class: 1
Weight Class: 4
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand Attack
Pin Missile
Ingrain

Counter
Seed Bomb
Disable

Sandstorm
Poison Jab
Grass Knot

Total: 14
 
Thanks Dogfish, I got one more though. Right here
I get 2 CC and a win (17 + 2 = 19 almost for an item!)
190f.gif

Dexter the Aipom gets 1 EC, 2 MC, 1 DC, 1 KO making
EC:6/6 (WHAT? Aipom is evolving!)
MC:3(+1KOC)
DC:5/5(Dream world ability unlocked!)
He will buy facade BW TM (MC: 1)
424f.gif

Rarity:3
Ambipom [Dexter] (M)

Nature:Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

Personality: (to be added)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Technician: (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Pick Up: (Innate)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

(DW)Skill Link: (Innate)
This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).(UNLOCKED)

Stats:
Ambipom
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 132 (115 x 1.15^)(+)
Acc Boost: 15%
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC:6/6
MC:1
DC:5/5

Attacks:
Scratch
Tail whip
Sand-Attack
Astonish
Baton pass
Tickle
Fury swipes
Swift
Screech
Double Hit
Last Resort

Fake out
Agility
Counter

Brick Break
Shadow claw
Grass knot
Acrobatics
Facade
(Attacks=19)

447.gif

Rum the Riolu gets 1 EC, 2 MC, 1 DC, and a KOC making
EC:3/6
MC:2
DC:4/5(+KOC)
and he will buy Substitute (0 MC left)
 
Using my 5 UC to buy the moves Earthquake (BW TM), Rock Slide (BW TM), and Body Slam (Level-Up) for my Munchlax. This leaves me with 0 UC.
 
Claiming 3 UC from this pseudo-flashmatch. With those (plus the 3 I already have), I claim Mirror Coat (Egg move- 2 UC) for Kippy the Mudkip, Hidden Power (grass- 7) for Squirts the Squirtle (TM move- 2 UC), and (RNG roll for Pokemon- 31)
Nidoqueen Nidoran-F! (final 2 UC)

Sorry, but that's the best way to choose which poke you claim n00bs.


029.png

Nidoran-F (Victoria) Female
Nature: Modest
Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:
(Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 41
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Growl
Scratch
Tail Whip
Double Kick
Poison Sting
Fury Swipes
Bite
Helping Hand

Disable
Charm
Skull Bash

Sludge Bomb
Thunderbolt
Ice Beam

Total moves: 14

258.png

Mudkip (Kippy) Male
Nature: Adamant
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle*
Growl*
Mud-Slap*
Water Gun*
Bide*
Foresight*
Mud Sport*

Avalanche*
Yawn*
Curse*
Mirror Coat

Waterfall*
Dig*
Rest*

Total moves: 14
7.png

Squirtle (Squirts) Female
Nature: Timid
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 49 (43x1.15)
Accuracy boosted by 8 (49^2/290)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle*
Tail Whip*
Bubble*
Withdraw*
Water Gun*
Bite*
Rapid Spin*
Protect*
Water Pulse*

Aqua Ring*
Yawn*
Brine*

Surf*
Ice Beam*
Double Team*
Hidden Power (Grass- 7)

Total Moves: 16

I am now dirt poor (0 UC)
 
waterwarrior ; typon ; TheMogRunner ; Doorknob Approved.

I go to 0.4 UC.

+2 CC. I go to 2 CC.

Electivire's KOC becomes an MC. Purchasing Rest and Detect, bringing me back to 0 MC.

Self Approved.
 
Rewards:

LouisCyphre: 2 CC
Dratini: 1 EC/3 MC/1 DC/1 KOC

The Royal Guard: 2 CC
Staryu: 1 EC/2 MC/1 DC

Terrador: 3 RC

That's all, folks.

I am at 10 CC.

Oros puts his KOC into MC and purchases Gen III Tutor Endure and Level-Up Move Dragon Tail.[a]Dratini[/a]
147.gif

Dratini ♂ - Oros
Nature: Rash (SpA: +1, SpD: -1)
Type: Dragon
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


Abilities:
Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
(DW) Marvel Scale - (Dormant) - (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50

Height Class: 2
Weight Class: 1
BRT: 13

EC: 2 / 9
MC: 0
DC: 2 / 5

17 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aqua Jet, Bide, Dragon Tail, Extremespeed, Outrage, Slam, Wrap
Special Moves - Dragon Pulse, Dragon Rage, Flamethrower, Ice Beam, Thunderbolt, Twister
Status Moves - Agility, Endure, Leer, Thunder Wave

Eldest of a clutch, Oros has the headstrong nature of a brother who makes all of the mistakes of early folly, so that the rest of the brood might learn from such. The school of hard knocks claims Oros as one of their highest alumni, and he is ready to barrel headfirst into whatever his next challenge has in store for him.
 
What a slaughter.

UllarWarlord gets a loss and 3 CC (2 from battle +1 from Amulet Coin)!
Drake gets 3 MC and the Medal of Swag!

I use my total of 4 CC to buy a Stick.

Drake the Farfetch'd uses his 3 MC to learn the egg move Mirror Move.
 
Claiming from here, where the RNG hates me.

Enos (Tynamo) gets 1 EC and 2 MC. This brings him to 4/9 EC, so he evolves! He picks up Headbutt, Bind, and Acid for evolving; I'll then spend his 13 MC on Discharge, Crunch, Thunderbolt, Acid Spray, Coil, Wild Charge, and Gastro Acid (BW Level-Up) and Hidden Power [Water 7], Acrobatics, and U-turn (BW TM). He now has 0 MC.

603.png

Eelektrik [Enos] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 34 (40/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 4/9
MC: 0
DC: N/A

Attacks (17):
Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Discharge
Crunch
Thunderbolt
Acid Spray
Coil
Wild Charge
Gastro Acid

Hidden Power [Water 7]
Acrobatics
U-turn

Additionally, Alther Mella (Exeggcute) picks up 1 EC (2 with KOC) and 2 MC. He goes up to 6/6 EC and therefore evolves into Exeggutor! He picks up Seed Bomb, Stomp, and Psyshock from evolving, and I'll spend his 4 MC on Bestow (BW Prevo Level-Up) and Teleport (RBY TM), leaving him with 0 MC.
103.png

Exeggcute [Alther Mella] (M)
Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [5]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Grass/Psychic
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW): (Innate) (UNLOCKED) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 63 (55*1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (23):
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Confusion
Bullet Seed
Stun Spore
PoisonPowder
Sleep Powder
Seed Bomb
Stomp
Psyshock
Bestow

AncientPower
Leaf Storm
Power Swap

Telekinesis
Psychic
Energy Ball
Sunny Day
Sludge Bomb

Teleport

I also claim 2 TC, bringing my total to 12 CC.

Claiming from here.
I also forgot to claim my 2 TC for this, bringing me to 14 CC.
 
Thank goodness this finally ended!
Claiming 5UC to make 8UC,
1UC will become a CC to buy a item, the Amulet Coin
Bag_Amulet_Coin_Sprite.png

CC:0
UC:7
(Can an item be used by more than one pokemon in a battle?)
 
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